NetPacksServer.cpp 13 KB

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  1. /*
  2. * NetPacksServer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ServerNetPackVisitors.h"
  12. #include "CGameHandler.h"
  13. #include "battles/BattleProcessor.h"
  14. #include "processors/HeroPoolProcessor.h"
  15. #include "processors/PlayerMessageProcessor.h"
  16. #include "processors/TurnOrderProcessor.h"
  17. #include "queries/QueriesProcessor.h"
  18. #include "queries/MapQueries.h"
  19. #include "../lib/IGameCallback.h"
  20. #include "../lib/CPlayerState.h"
  21. #include "../lib/mapObjects/CGTownInstance.h"
  22. #include "../lib/mapObjects/CGHeroInstance.h"
  23. #include "../lib/gameState/CGameState.h"
  24. #include "../lib/battle/IBattleState.h"
  25. #include "../lib/battle/BattleAction.h"
  26. #include "../lib/battle/Unit.h"
  27. #include "../lib/spells/CSpellHandler.h"
  28. #include "../lib/spells/ISpellMechanics.h"
  29. void ApplyGhNetPackVisitor::visitSaveGame(SaveGame & pack)
  30. {
  31. gh.save(pack.fname);
  32. logGlobal->info("Game has been saved as %s", pack.fname);
  33. result = true;
  34. }
  35. void ApplyGhNetPackVisitor::visitGamePause(GamePause & pack)
  36. {
  37. auto turnQuery = std::make_shared<TimerPauseQuery>(&gh, pack.player);
  38. turnQuery->queryID = QueryID::CLIENT;
  39. gh.queries->addQuery(turnQuery);
  40. result = true;
  41. }
  42. void ApplyGhNetPackVisitor::visitEndTurn(EndTurn & pack)
  43. {
  44. gh.throwIfWrongPlayer(&pack);
  45. gh.throwIfPlayerNotActive(&pack);
  46. result = gh.turnOrder->onPlayerEndsTurn(pack.player);
  47. }
  48. void ApplyGhNetPackVisitor::visitDismissHero(DismissHero & pack)
  49. {
  50. gh.throwIfWrongOwner(&pack, pack.hid);
  51. gh.throwIfPlayerNotActive(&pack);
  52. result = gh.removeObject(gh.getObj(pack.hid), pack.player);
  53. }
  54. void ApplyGhNetPackVisitor::visitMoveHero(MoveHero & pack)
  55. {
  56. gh.throwIfWrongOwner(&pack, pack.hid);
  57. gh.throwIfPlayerNotActive(&pack);
  58. for (auto const & dest : pack.path)
  59. {
  60. if (!gh.moveHero(pack.hid, dest, EMovementMode::STANDARD, pack.transit, pack.player))
  61. {
  62. result = false;
  63. return;
  64. }
  65. }
  66. result = true;
  67. }
  68. void ApplyGhNetPackVisitor::visitCastleTeleportHero(CastleTeleportHero & pack)
  69. {
  70. gh.throwIfWrongOwner(&pack, pack.hid);
  71. gh.throwIfPlayerNotActive(&pack);
  72. result = gh.teleportHero(pack.hid, pack.dest, pack.source, pack.player);
  73. }
  74. void ApplyGhNetPackVisitor::visitArrangeStacks(ArrangeStacks & pack)
  75. {
  76. gh.throwIfWrongPlayer(&pack);
  77. gh.throwIfPlayerNotActive(&pack);
  78. result = gh.arrangeStacks(pack.id1, pack.id2, pack.what, pack.p1, pack.p2, pack.val, pack.player);
  79. }
  80. void ApplyGhNetPackVisitor::visitBulkMoveArmy(BulkMoveArmy & pack)
  81. {
  82. gh.throwIfWrongOwner(&pack, pack.srcArmy);
  83. gh.throwIfPlayerNotActive(&pack);
  84. result = gh.bulkMoveArmy(pack.srcArmy, pack.destArmy, pack.srcSlot);
  85. }
  86. void ApplyGhNetPackVisitor::visitBulkSplitStack(BulkSplitStack & pack)
  87. {
  88. gh.throwIfWrongPlayer(&pack);
  89. gh.throwIfPlayerNotActive(&pack);
  90. result = gh.bulkSplitStack(pack.src, pack.srcOwner, pack.amount);
  91. }
  92. void ApplyGhNetPackVisitor::visitBulkMergeStacks(BulkMergeStacks & pack)
  93. {
  94. gh.throwIfWrongPlayer(&pack);
  95. gh.throwIfPlayerNotActive(&pack);
  96. result = gh.bulkMergeStacks(pack.src, pack.srcOwner);
  97. }
  98. void ApplyGhNetPackVisitor::visitBulkSmartSplitStack(BulkSmartSplitStack & pack)
  99. {
  100. gh.throwIfWrongPlayer(&pack);
  101. gh.throwIfPlayerNotActive(&pack);
  102. result = gh.bulkSmartSplitStack(pack.src, pack.srcOwner);
  103. }
  104. void ApplyGhNetPackVisitor::visitDisbandCreature(DisbandCreature & pack)
  105. {
  106. gh.throwIfWrongOwner(&pack, pack.id);
  107. gh.throwIfPlayerNotActive(&pack);
  108. result = gh.disbandCreature(pack.id, pack.pos);
  109. }
  110. void ApplyGhNetPackVisitor::visitBuildStructure(BuildStructure & pack)
  111. {
  112. gh.throwIfWrongOwner(&pack, pack.tid);
  113. gh.throwIfPlayerNotActive(&pack);
  114. result = gh.buildStructure(pack.tid, pack.bid);
  115. }
  116. void ApplyGhNetPackVisitor::visitSpellResearch(SpellResearch & pack)
  117. {
  118. gh.throwIfWrongOwner(&pack, pack.tid);
  119. gh.throwIfPlayerNotActive(&pack);
  120. result = gh.spellResearch(pack.tid, pack.spellAtSlot, pack.accepted);
  121. }
  122. void ApplyGhNetPackVisitor::visitVisitTownBuilding(VisitTownBuilding & pack)
  123. {
  124. gh.throwIfWrongOwner(&pack, pack.tid);
  125. gh.throwIfPlayerNotActive(&pack);
  126. result = gh.visitTownBuilding(pack.tid, pack.bid);
  127. }
  128. void ApplyGhNetPackVisitor::visitRecruitCreatures(RecruitCreatures & pack)
  129. {
  130. gh.throwIfWrongPlayer(&pack);
  131. gh.throwIfPlayerNotActive(&pack);
  132. // ownership checks are inside recruitCreatures
  133. result = gh.recruitCreatures(pack.tid, pack.dst, pack.crid, pack.amount, pack.level, pack.player);
  134. }
  135. void ApplyGhNetPackVisitor::visitUpgradeCreature(UpgradeCreature & pack)
  136. {
  137. gh.throwIfWrongOwner(&pack, pack.id);
  138. gh.throwIfPlayerNotActive(&pack);
  139. result = gh.upgradeCreature(pack.id, pack.pos, pack.cid);
  140. }
  141. void ApplyGhNetPackVisitor::visitGarrisonHeroSwap(GarrisonHeroSwap & pack)
  142. {
  143. const CGTownInstance * town = gh.getTown(pack.tid);
  144. if(!gh.isPlayerOwns(&pack, pack.tid) && !(town->garrisonHero && gh.isPlayerOwns(&pack, town->garrisonHero->id)))
  145. gh.throwNotAllowedAction(&pack); //neither town nor garrisoned hero (if present) is ours
  146. gh.throwIfPlayerNotActive(&pack);
  147. result = gh.garrisonSwap(pack.tid);
  148. }
  149. void ApplyGhNetPackVisitor::visitExchangeArtifacts(ExchangeArtifacts & pack)
  150. {
  151. if(gh.getHero(pack.src.artHolder))
  152. gh.throwIfWrongPlayer(&pack, gh.getOwner(pack.src.artHolder)); //second hero can be ally
  153. gh.throwIfPlayerNotActive(&pack);
  154. result = gh.moveArtifact(pack.player, pack.src, pack.dst);
  155. }
  156. void ApplyGhNetPackVisitor::visitBulkExchangeArtifacts(BulkExchangeArtifacts & pack)
  157. {
  158. if(gh.getMarket(pack.srcHero) == nullptr)
  159. gh.throwIfWrongOwner(&pack, pack.srcHero);
  160. if(pack.swap)
  161. gh.throwIfWrongOwner(&pack, pack.dstHero);
  162. gh.throwIfPlayerNotActive(&pack);
  163. result = gh.bulkMoveArtifacts(pack.player, pack.srcHero, pack.dstHero, pack.swap, pack.equipped, pack.backpack);
  164. }
  165. void ApplyGhNetPackVisitor::visitManageBackpackArtifacts(ManageBackpackArtifacts & pack)
  166. {
  167. gh.throwIfPlayerNotActive(&pack);
  168. if(gh.getPlayerRelations(pack.player, gh.getOwner(pack.artHolder)) != PlayerRelations::ENEMIES)
  169. result = gh.manageBackpackArtifacts(pack.player, pack.artHolder, pack.cmd);
  170. }
  171. void ApplyGhNetPackVisitor::visitManageEquippedArtifacts(ManageEquippedArtifacts & pack)
  172. {
  173. gh.throwIfWrongOwner(&pack, pack.artHolder);
  174. if(pack.saveCostume)
  175. result = gh.saveArtifactsCostume(pack.player, pack.artHolder, pack.costumeIdx);
  176. else
  177. result = gh.switchArtifactsCostume(pack.player, pack.artHolder, pack.costumeIdx);
  178. }
  179. void ApplyGhNetPackVisitor::visitAssembleArtifacts(AssembleArtifacts & pack)
  180. {
  181. gh.throwIfWrongOwner(&pack, pack.heroID);
  182. // gh.throwIfPlayerNotActive(&pack); // Might happen when player captures artifacts in battle?
  183. result = gh.assembleArtifacts(pack.heroID, pack.artifactSlot, pack.assemble, pack.assembleTo);
  184. }
  185. void ApplyGhNetPackVisitor::visitEraseArtifactByClient(EraseArtifactByClient & pack)
  186. {
  187. gh.throwIfWrongPlayer(&pack, gh.getOwner(pack.al.artHolder));
  188. gh.throwIfPlayerNotActive(&pack);
  189. result = gh.eraseArtifactByClient(pack.al);
  190. }
  191. void ApplyGhNetPackVisitor::visitBuyArtifact(BuyArtifact & pack)
  192. {
  193. gh.throwIfWrongOwner(&pack, pack.hid);
  194. gh.throwIfPlayerNotActive(&pack);
  195. result = gh.buyArtifact(pack.hid, pack.aid);
  196. }
  197. void ApplyGhNetPackVisitor::visitTradeOnMarketplace(TradeOnMarketplace & pack)
  198. {
  199. const CGObjectInstance * object = gh.getObj(pack.marketId);
  200. const CGHeroInstance * hero = gh.getHero(pack.heroId);
  201. const auto * market = gh.getMarket(pack.marketId);
  202. gh.throwIfWrongPlayer(&pack);
  203. gh.throwIfPlayerNotActive(&pack);
  204. if(!object)
  205. gh.throwAndComplain(&pack, "Invalid market object");
  206. if(!market)
  207. gh.throwAndComplain(&pack, "market is not-a-market! :/");
  208. bool heroCanBeInvalid = false;
  209. if (pack.mode == EMarketMode::RESOURCE_RESOURCE || pack.mode == EMarketMode::RESOURCE_PLAYER)
  210. {
  211. // For resource exchange we must use our own market or visit neutral market
  212. if (object->getOwner().isValidPlayer())
  213. {
  214. gh.throwIfWrongOwner(&pack, pack.marketId);
  215. heroCanBeInvalid = true;
  216. }
  217. }
  218. if (pack.mode == EMarketMode::CREATURE_UNDEAD)
  219. {
  220. // For skeleton transformer, if hero is null then object must be owned
  221. if (!hero)
  222. {
  223. gh.throwIfWrongOwner(&pack, pack.marketId);
  224. heroCanBeInvalid = true;
  225. }
  226. }
  227. if (!heroCanBeInvalid)
  228. {
  229. gh.throwIfWrongOwner(&pack, pack.heroId);
  230. if (!hero)
  231. gh.throwAndComplain(&pack, "Can not trade - no hero!");
  232. // TODO: check that object is actually being visited (e.g. Query exists)
  233. if (!object->visitableAt(hero->visitablePos()))
  234. gh.throwAndComplain(&pack, "Can not trade - object not visited!");
  235. if (object->getOwner().isValidPlayer() && gh.getPlayerRelations(object->getOwner(), hero->getOwner()) == PlayerRelations::ENEMIES)
  236. gh.throwAndComplain(&pack, "Can not trade - market not owned!");
  237. }
  238. result = true;
  239. switch(pack.mode)
  240. {
  241. case EMarketMode::RESOURCE_RESOURCE:
  242. for(int i = 0; i < pack.r1.size(); ++i)
  243. result &= gh.tradeResources(market, pack.val[i], pack.player, pack.r1[i].as<GameResID>(), pack.r2[i].as<GameResID>());
  244. break;
  245. case EMarketMode::RESOURCE_PLAYER:
  246. for(int i = 0; i < pack.r1.size(); ++i)
  247. result &= gh.sendResources(pack.val[i], pack.player, pack.r1[i].as<GameResID>(), pack.r2[i].as<PlayerColor>());
  248. break;
  249. case EMarketMode::CREATURE_RESOURCE:
  250. for(int i = 0; i < pack.r1.size(); ++i)
  251. result &= gh.sellCreatures(pack.val[i], market, hero, pack.r1[i].as<SlotID>(), pack.r2[i].as<GameResID>());
  252. break;
  253. case EMarketMode::RESOURCE_ARTIFACT:
  254. for(int i = 0; i < pack.r1.size(); ++i)
  255. result &= gh.buyArtifact(market, hero, pack.r1[i].as<GameResID>(), pack.r2[i].as<ArtifactID>());
  256. break;
  257. case EMarketMode::ARTIFACT_RESOURCE:
  258. for(int i = 0; i < pack.r1.size(); ++i)
  259. result &= gh.sellArtifact(market, hero, pack.r1[i].as<ArtifactInstanceID>(), pack.r2[i].as<GameResID>());
  260. break;
  261. case EMarketMode::CREATURE_UNDEAD:
  262. for(int i = 0; i < pack.r1.size(); ++i)
  263. result &= gh.transformInUndead(market, hero, pack.r1[i].as<SlotID>());
  264. break;
  265. case EMarketMode::RESOURCE_SKILL:
  266. for(int i = 0; i < pack.r2.size(); ++i)
  267. result &= gh.buySecSkill(market, hero, pack.r2[i].as<SecondarySkill>());
  268. break;
  269. case EMarketMode::CREATURE_EXP:
  270. {
  271. std::vector<SlotID> slotIDs;
  272. std::vector<ui32> count(pack.val.begin(), pack.val.end());
  273. for(auto const & slot : pack.r1)
  274. slotIDs.push_back(slot.as<SlotID>());
  275. result = gh.sacrificeCreatures(market, hero, slotIDs, count);
  276. return;
  277. }
  278. case EMarketMode::ARTIFACT_EXP:
  279. {
  280. std::vector<ArtifactInstanceID> positions;
  281. for(auto const & artInstId : pack.r1)
  282. positions.push_back(artInstId.as<ArtifactInstanceID>());
  283. result = gh.sacrificeArtifact(market, hero, positions);
  284. return;
  285. }
  286. default:
  287. gh.throwAndComplain(&pack, "Unknown exchange pack.mode!");
  288. }
  289. }
  290. void ApplyGhNetPackVisitor::visitSetFormation(SetFormation & pack)
  291. {
  292. gh.throwIfWrongOwner(&pack, pack.hid);
  293. gh.throwIfPlayerNotActive(&pack);
  294. result = gh.setFormation(pack.hid, pack.formation);
  295. }
  296. void ApplyGhNetPackVisitor::visitHireHero(HireHero & pack)
  297. {
  298. gh.throwIfWrongPlayer(&pack);
  299. gh.throwIfPlayerNotActive(&pack);
  300. result = gh.heroPool->hireHero(pack.tid, pack.hid, pack.player, pack.nhid);
  301. }
  302. void ApplyGhNetPackVisitor::visitBuildBoat(BuildBoat & pack)
  303. {
  304. gh.throwIfWrongPlayer(&pack);
  305. gh.throwIfPlayerNotActive(&pack);
  306. if(gh.getPlayerRelations(gh.getOwner(pack.objid), pack.player) == PlayerRelations::ENEMIES)
  307. gh.throwAndComplain(&pack, "Can't build boat at enemy shipyard");
  308. result = gh.buildBoat(pack.objid, pack.player);
  309. }
  310. void ApplyGhNetPackVisitor::visitQueryReply(QueryReply & pack)
  311. {
  312. gh.throwIfWrongPlayer(&pack);
  313. auto playerToConnection = gh.connections.find(pack.player);
  314. if(playerToConnection == gh.connections.end())
  315. gh.throwAndComplain(&pack, "No such pack.player!");
  316. if(!vstd::contains(playerToConnection->second, pack.c))
  317. gh.throwAndComplain(&pack, "Message came from wrong connection!");
  318. if(pack.qid == QueryID(-1))
  319. gh.throwAndComplain(&pack, "Cannot answer the query with pack.id -1!");
  320. result = gh.queryReply(pack.qid, pack.reply, pack.player);
  321. }
  322. void ApplyGhNetPackVisitor::visitSaveLocalState(SaveLocalState & pack)
  323. {
  324. gh.throwIfWrongPlayer(&pack);
  325. *gh.gameState()->getPlayerState(pack.player)->playerLocalSettings = pack.data;
  326. result = true;
  327. }
  328. void ApplyGhNetPackVisitor::visitMakeAction(MakeAction & pack)
  329. {
  330. gh.throwIfWrongPlayer(&pack);
  331. // allowed even if it is not our turn - will be filtered by battle sides
  332. result = gh.battles->makePlayerBattleAction(pack.battleID, pack.player, pack.ba);
  333. }
  334. void ApplyGhNetPackVisitor::visitDigWithHero(DigWithHero & pack)
  335. {
  336. gh.throwIfWrongOwner(&pack, pack.id);
  337. gh.throwIfPlayerNotActive(&pack);
  338. result = gh.dig(gh.getHero(pack.id));
  339. }
  340. void ApplyGhNetPackVisitor::visitCastAdvSpell(CastAdvSpell & pack)
  341. {
  342. gh.throwIfWrongOwner(&pack, pack.hid);
  343. gh.throwIfPlayerNotActive(&pack);
  344. if (!pack.sid.hasValue())
  345. gh.throwNotAllowedAction(&pack);
  346. const CGHeroInstance * h = gh.getHero(pack.hid);
  347. if(!h)
  348. gh.throwNotAllowedAction(&pack);
  349. AdventureSpellCastParameters p;
  350. p.caster = h;
  351. p.pos = pack.pos;
  352. const CSpell * s = pack.sid.toSpell();
  353. result = s->adventureCast(gh.spellEnv, p);
  354. }
  355. void ApplyGhNetPackVisitor::visitPlayerMessage(PlayerMessage & pack)
  356. {
  357. if(!pack.player.isSpectator()) // TODO: clearly not a great way to verify permissions
  358. gh.throwIfWrongPlayer(&pack, pack.player);
  359. gh.playerMessages->playerMessage(pack.player, pack.text, pack.currObj);
  360. result = true;
  361. }