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							- /*
 
-  * CBitmapFont.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CBitmapFont.h"
 
- #include "SDL_Extensions.h"
 
- #include "SDLImageScaler.h"
 
- #include "../GameEngine.h"
 
- #include "../render/Colors.h"
 
- #include "../render/IImage.h"
 
- #include "../render/IScreenHandler.h"
 
- #include "../../lib/CConfigHandler.h"
 
- #include "../../lib/Rect.h"
 
- #include "../../lib/GameLibrary.h"
 
- #include "../../lib/filesystem/Filesystem.h"
 
- #include "../../lib/modding/CModHandler.h"
 
- #include "../../lib/texts/Languages.h"
 
- #include "../../lib/texts/TextOperations.h"
 
- #include "../../lib/vcmi_endian.h"
 
- #include <SDL_surface.h>
 
- #include <SDL_image.h>
 
- struct AtlasLayout
 
- {
 
- 	Point dimensions;
 
- 	std::map<int, Rect> images;
 
- };
 
- /// Attempts to pack provided list of images into 2d box of specified size
 
- /// Returns resulting layout on success and empty optional on failure
 
- static std::optional<AtlasLayout> tryAtlasPacking(Point dimensions, const std::map<int, Point> & images)
 
- {
 
- 	// Simple atlas packing algorithm. Can be extended if needed, however optimal solution is NP-complete problem, so 'perfect' solution is too costly
 
- 	AtlasLayout result;
 
- 	result.dimensions = dimensions;
 
- 	// a little interval to prevent potential 'bleeding' into adjacent symbols
 
- 	// should be unnecessary for base game, but may be needed for upscaled filters
 
- 	constexpr int interval = 1;
 
- 	int currentHeight = 0;
 
- 	int nextHeight = 0;
 
- 	int currentWidth = 0;
 
- 	for (auto const & image : images)
 
- 	{
 
- 		int nextWidth = currentWidth + image.second.x + interval;
 
- 		if (nextWidth > dimensions.x)
 
- 		{
 
- 			currentHeight = nextHeight;
 
- 			currentWidth = 0;
 
- 			nextWidth = currentWidth + image.second.x + interval;
 
- 		}
 
- 		nextHeight = std::max(nextHeight, currentHeight + image.second.y + interval);
 
- 		if (nextHeight > dimensions.y)
 
- 			return std::nullopt; // failure - ran out of space
 
- 		result.images[image.first] = Rect(Point(currentWidth, currentHeight), image.second);
 
- 		currentWidth = nextWidth;
 
- 	}
 
- 	return result;
 
- }
 
- /// Arranges images to fit into texture atlas with automatic selection of image size
 
- /// Returns images arranged into 2d box
 
- static AtlasLayout doAtlasPacking(const std::map<int, Point> & images)
 
- {
 
- 	// initial size of an atlas. Smaller size won't even fit tiniest H3 font
 
- 	Point dimensions(128, 128);
 
- 	for (;;)
 
- 	{
 
- 		auto result = tryAtlasPacking(dimensions, images);
 
- 		if (result)
 
- 			return *result;
 
- 		// else - packing failed. Increase atlas size and try again
 
- 		// increase width and height in alternating form: (64,64) -> (128,64) -> (128,128) ...
 
- 		if (dimensions.x > dimensions.y)
 
- 			dimensions.y *= 2;
 
- 		else
 
- 			dimensions.x *= 2;
 
- 	}
 
- }
 
- void CBitmapFont::loadFont(const ResourcePath & resource, std::unordered_map<CodePoint, EntryFNT> & loadedChars)
 
- {
 
- 	auto data = CResourceHandler::get()->load(resource)->readAll();
 
- 	std::string modEncoding = LIBRARY->modh->findResourceEncoding(resource);
 
- 	height = data.first[5];
 
- 	constexpr size_t symbolsInFile = 0x100;
 
- 	constexpr size_t baseIndex = 32;
 
- 	constexpr size_t offsetIndex = baseIndex + symbolsInFile*12;
 
- 	constexpr size_t dataIndex = offsetIndex + symbolsInFile*4;
 
- 	for (uint32_t charIndex = 0; charIndex < symbolsInFile; ++charIndex)
 
- 	{
 
- 		CodePoint codepoint = TextOperations::getUnicodeCodepoint(static_cast<char>(charIndex), modEncoding);
 
- 		EntryFNT symbol;
 
- 		symbol.leftOffset =  read_le_u32(data.first.get() + baseIndex + charIndex * 12 + 0);
 
- 		symbol.width =       read_le_u32(data.first.get() + baseIndex + charIndex * 12 + 4);
 
- 		symbol.rightOffset = read_le_u32(data.first.get() + baseIndex + charIndex * 12 + 8);
 
- 		symbol.height = height;
 
- 		uint32_t pixelDataOffset = read_le_u32(data.first.get() + offsetIndex + charIndex * 4);
 
- 		uint32_t pixelsCount = height * symbol.width;
 
- 		symbol.pixels.resize(pixelsCount);
 
- 		uint8_t * pixelData = data.first.get() + dataIndex + pixelDataOffset;
 
- 		std::copy_n(pixelData, pixelsCount, symbol.pixels.data() );
 
- 		loadedChars[codepoint] = symbol;
 
- 	}
 
- 	// Try to use symbol 'L' to detect font 'ascent' - number of pixels above text baseline
 
- 	const auto & symbolL = loadedChars['L'];
 
- 	uint32_t lastNonEmptyRow = 0;
 
- 	for (uint32_t row = 0; row < symbolL.height; ++row)
 
- 	{
 
- 		for (uint32_t col = 0; col < symbolL.width; ++col)
 
- 			if (symbolL.pixels.at(row * symbolL.width + col) == 255)
 
- 				lastNonEmptyRow = std::max(lastNonEmptyRow, row);
 
- 	}
 
- 	ascent = lastNonEmptyRow + 1;
 
- }
 
- CBitmapFont::CBitmapFont(const std::string & filename):
 
- 	height(0)
 
- {
 
- 	ResourcePath resource("data/" + filename, EResType::BMP_FONT);
 
- 	std::unordered_map<CodePoint, EntryFNT> loadedChars;
 
- 	loadFont(resource, loadedChars);
 
- 	std::map<int, Point> atlasSymbol;
 
- 	for (auto const & symbol : loadedChars)
 
- 		atlasSymbol[symbol.first] = Point(symbol.second.width, symbol.second.height);
 
- 	auto atlas = doAtlasPacking(atlasSymbol);
 
- 	atlasImage = SDL_CreateRGBSurface(0, atlas.dimensions.x, atlas.dimensions.y, 8, 0, 0, 0, 0);
 
- 	assert(atlasImage->format->palette != nullptr);
 
- 	assert(atlasImage->format->palette->ncolors == 256);
 
- 	atlasImage->format->palette->colors[0] = { 0, 255, 255, SDL_ALPHA_OPAQUE }; // transparency
 
- 	atlasImage->format->palette->colors[1] = { 0, 0, 0, SDL_ALPHA_OPAQUE }; // black shadow
 
- 	CSDL_Ext::fillSurface(atlasImage, CSDL_Ext::toSDL(Colors::CYAN));
 
- 	CSDL_Ext::setColorKey(atlasImage, CSDL_Ext::toSDL(Colors::CYAN));
 
- 	for (size_t i = 2; i < atlasImage->format->palette->ncolors; ++i)
 
- 		atlasImage->format->palette->colors[i] = { 255, 255, 255, SDL_ALPHA_OPAQUE };
 
- 	for (auto const	& symbol : loadedChars)
 
- 	{
 
- 		BitmapChar storedEntry;
 
- 		storedEntry.leftOffset = symbol.second.leftOffset;
 
- 		storedEntry.rightOffset = symbol.second.rightOffset;
 
- 		storedEntry.positionInAtlas = atlas.images.at(symbol.first);
 
- 		// Copy pixel data to atlas
 
- 		uint8_t *dstPixels = static_cast<uint8_t*>(atlasImage->pixels);
 
- 		uint8_t *dstLine   = dstPixels + storedEntry.positionInAtlas.y * atlasImage->pitch;
 
- 		uint8_t *dst = dstLine + storedEntry.positionInAtlas.x;
 
- 		for (size_t i = 0; i < storedEntry.positionInAtlas.h; ++i)
 
- 		{
 
- 			const uint8_t *srcPtr = symbol.second.pixels.data() + i * storedEntry.positionInAtlas.w;
 
- 			uint8_t * dstPtr = dst + i * atlasImage->pitch;
 
- 			std::copy_n(srcPtr, storedEntry.positionInAtlas.w, dstPtr);
 
- 		}
 
- 		chars[symbol.first] = storedEntry;
 
- 	}
 
- 	if (ENGINE->screenHandler().getScalingFactor() != 1)
 
- 	{
 
- 		static const std::map<std::string, EScalingAlgorithm> filterNameToEnum = {
 
- 			{ "nearest", EScalingAlgorithm::NEAREST},
 
- 			{ "bilinear", EScalingAlgorithm::BILINEAR},
 
- 			{ "xbrz", EScalingAlgorithm::XBRZ_ALPHA}
 
- 		};
 
- 		auto filterName = settings["video"]["fontUpscalingFilter"].String();
 
- 		EScalingAlgorithm algorithm = filterNameToEnum.at(filterName);
 
- 		SDLImageScaler scaler(atlasImage);
 
- 		scaler.scaleSurfaceIntegerFactor(ENGINE->screenHandler().getScalingFactor(), algorithm);
 
- 		SDL_FreeSurface(atlasImage);
 
- 		atlasImage = scaler.acquireResultSurface();
 
- 	}
 
- 	logGlobal->debug("Loaded BMP font: '%s', height %d, ascent %d",
 
- 					 filename,
 
- 					 getLineHeightScaled(),
 
- 					 getFontAscentScaled()
 
- 					 );
 
- }
 
- CBitmapFont::~CBitmapFont()
 
- {
 
- 	SDL_FreeSurface(atlasImage);
 
- }
 
- size_t CBitmapFont::getLineHeightScaled() const
 
- {
 
- 	return height * getScalingFactor();
 
- }
 
- size_t CBitmapFont::getGlyphWidthScaled(const char * data) const
 
- {
 
- 	CodePoint localChar = TextOperations::getUnicodeCodepoint(data, 4);
 
- 	auto iter = chars.find(localChar);
 
- 	if (iter == chars.end())
 
- 		return 0;
 
- 	return (iter->second.leftOffset + iter->second.positionInAtlas.w + iter->second.rightOffset) * getScalingFactor();
 
- }
 
- size_t CBitmapFont::getFontAscentScaled() const
 
- {
 
- 	return ascent * getScalingFactor();
 
- }
 
- bool CBitmapFont::canRepresentCharacter(const char *data) const
 
- {
 
- 	CodePoint localChar = TextOperations::getUnicodeCodepoint(data, 4);
 
- 	auto iter = chars.find(localChar);
 
- 	return iter != chars.end();
 
- }
 
- bool CBitmapFont::canRepresentString(const std::string & data) const
 
- {
 
- 	for(size_t i=0; i<data.size(); i += TextOperations::getUnicodeCharacterSize(data[i]))
 
- 		if (!canRepresentCharacter(data.data() + i))
 
- 			return false;
 
- 	return true;
 
- }
 
- void CBitmapFont::renderCharacter(SDL_Surface * surface, const BitmapChar & character, const ColorRGBA & color, int &posX, int &posY) const
 
- {
 
- 	int scalingFactor = ENGINE->screenHandler().getScalingFactor();
 
- 	posX += character.leftOffset * scalingFactor;
 
- 	auto sdlColor = CSDL_Ext::toSDL(color);
 
- 	if (atlasImage->format->palette)
 
- 		SDL_SetPaletteColors(atlasImage->format->palette, &sdlColor, 255, 1);
 
- 	else
 
- 		SDL_SetSurfaceColorMod(atlasImage, color.r, color.g, color.b);
 
- 	CSDL_Ext::blitSurface(atlasImage, character.positionInAtlas * scalingFactor, surface, Point(posX, posY));
 
- 	posX += character.positionInAtlas.w * scalingFactor;
 
- 	posX += character.rightOffset * scalingFactor;
 
- }
 
- void CBitmapFont::renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const
 
- {
 
- 	if (data.empty())
 
- 		return;
 
- 	assert(surface);
 
- 	int posX = pos.x;
 
- 	int posY = pos.y;
 
- 	for(size_t i=0; i<data.size(); i += TextOperations::getUnicodeCharacterSize(data[i]))
 
- 	{
 
- 		CodePoint codepoint = TextOperations::getUnicodeCodepoint(data.data() + i, data.size() - i);
 
- 		auto iter = chars.find(codepoint);
 
- 		if (iter != chars.end())
 
- 			renderCharacter(surface, iter->second, color, posX, posY);
 
- 	}
 
- }
 
 
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