SerializerReflection.cpp 2.9 KB

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  1. /*
  2. * SerializerReflection.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "SerializerReflection.h"
  12. #include "BinaryDeserializer.h"
  13. #include "BinarySerializer.h"
  14. #include "RegisterTypes.h"
  15. #include "../GameSettings.h"
  16. #include "../RiverHandler.h"
  17. #include "../RoadHandler.h"
  18. #include "../TerrainHandler.h"
  19. #include "../mapObjects/ObjectTemplate.h"
  20. #include "../mapping/CMapInfo.h"
  21. #include "../rmg/CMapGenOptions.h"
  22. VCMI_LIB_NAMESPACE_BEGIN
  23. template<typename Type>
  24. class SerializerReflection final : public ISerializerReflection
  25. {
  26. public:
  27. Serializeable * createPtr(BinaryDeserializer &ar, IGameCallback * cb) const override
  28. {
  29. return ClassObjectCreator<Type>::invoke(cb);
  30. }
  31. void loadPtr(BinaryDeserializer &ar, IGameCallback * cb, Serializeable * data) const override
  32. {
  33. auto * realPtr = dynamic_cast<Type *>(data);
  34. realPtr->serialize(ar);
  35. }
  36. void savePtr(BinarySerializer &s, const Serializeable *data) const override
  37. {
  38. const Type *ptr = dynamic_cast<const Type*>(data);
  39. const_cast<Type*>(ptr)->serialize(s);
  40. }
  41. };
  42. template<typename Type, ESerializationVersion maxVersion>
  43. class SerializerCompatibility : public ISerializerReflection
  44. {
  45. public:
  46. Serializeable * createPtr(BinaryDeserializer &ar, IGameCallback * cb) const override
  47. {
  48. return ClassObjectCreator<Type>::invoke(cb);
  49. }
  50. void savePtr(BinarySerializer &s, const Serializeable *data) const override
  51. {
  52. throw std::runtime_error("Illegal call to savePtr - this type should not be used for serialization!");
  53. }
  54. };
  55. class SerializerCompatibilityBonusingBuilding final : public SerializerCompatibility<TownRewardableBuildingInstance, ESerializationVersion::NEW_TOWN_BUILDINGS>
  56. {
  57. void loadPtr(BinaryDeserializer &ar, IGameCallback * cb, Serializeable * data) const override
  58. {
  59. auto * realPtr = dynamic_cast<TownRewardableBuildingInstance *>(data);
  60. realPtr->serialize(ar);
  61. }
  62. };
  63. class SerializerCompatibilityArtifactsAltar final : public SerializerCompatibility<CGMarket, ESerializationVersion::NEW_MARKETS>
  64. {
  65. void loadPtr(BinaryDeserializer &ar, IGameCallback * cb, Serializeable * data) const override
  66. {
  67. auto * realPtr = dynamic_cast<CGMarket *>(data);
  68. realPtr->serializeArtifactsAltar(ar);
  69. }
  70. };
  71. template<typename Type>
  72. void CSerializationApplier::registerType(uint16_t ID)
  73. {
  74. assert(!apps.count(ID));
  75. apps[ID].reset(new SerializerReflection<Type>);
  76. }
  77. CSerializationApplier::CSerializationApplier()
  78. {
  79. registerTypes(*this);
  80. apps[54].reset(new SerializerCompatibilityBonusingBuilding);
  81. apps[55].reset(new SerializerCompatibilityBonusingBuilding);
  82. apps[81].reset(new SerializerCompatibilityArtifactsAltar);
  83. }
  84. CSerializationApplier & CSerializationApplier::getInstance()
  85. {
  86. static CSerializationApplier registry;
  87. return registry;
  88. }
  89. VCMI_LIB_NAMESPACE_END