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AdventureMapClasses.cpp
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b373c4a2b6
Fix Status Bar & In-game console activation
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2 years ago |
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AdventureMapClasses.h
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b373c4a2b6
Fix Status Bar & In-game console activation
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2 years ago |
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Buttons.cpp
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ac839ad26a
Changes to rest of the code according to review:
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2 years ago |
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Buttons.h
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 years ago |
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CArtifactHolder.cpp
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e6e669d024
ArtifactUtils::isSlotBackpack() func + refactoring
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2 years ago |
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CArtifactHolder.h
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e9ab894638
backpack assemble
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3 years ago |
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CComponent.cpp
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495e0b3657
Merge remote-tracking branch 'vcmi/develop' into battleint_refactor
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2 years ago |
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CComponent.h
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 years ago |
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CGarrisonInt.cpp
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0cae259f53
Most of rendering in BattleInt is done via canvas
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2 years ago |
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CGarrisonInt.h
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 years ago |
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Images.cpp
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c855823528
Renamed files in client/battle to match new names of classes
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2 years ago |
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Images.h
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a512e0d58f
Fixed ugly solid-white status bars in pregame, removed operator* from
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2 years ago |
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MiscWidgets.cpp
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ac839ad26a
Changes to rest of the code according to review:
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2 years ago |
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MiscWidgets.h
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 years ago |
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ObjectLists.cpp
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c99b8b54e6
Fix: 'Load' and 'Main menu' in-game buttons should work properly
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4 years ago |
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ObjectLists.h
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c99b8b54e6
Fix: 'Load' and 'Main menu' in-game buttons should work properly
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4 years ago |
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TextControls.cpp
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822df113f3
Fix formatting
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2 years ago |
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TextControls.h
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b373c4a2b6
Fix Status Bar & In-game console activation
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2 years ago |