CMainMenu.cpp 23 KB

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  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "CHighScoreScreen.h"
  15. #include "../lobby/CBonusSelection.h"
  16. #include "../lobby/CSelectionBase.h"
  17. #include "../lobby/CLobbyScreen.h"
  18. #include "../media/IMusicPlayer.h"
  19. #include "../media/IVideoPlayer.h"
  20. #include "../gui/CursorHandler.h"
  21. #include "../windows/GUIClasses.h"
  22. #include "../gui/CGuiHandler.h"
  23. #include "../gui/ShortcutHandler.h"
  24. #include "../gui/Shortcut.h"
  25. #include "../gui/WindowHandler.h"
  26. #include "../render/Canvas.h"
  27. #include "../globalLobby/GlobalLobbyLoginWindow.h"
  28. #include "../globalLobby/GlobalLobbyClient.h"
  29. #include "../globalLobby/GlobalLobbyWindow.h"
  30. #include "../widgets/CComponent.h"
  31. #include "../widgets/Buttons.h"
  32. #include "../widgets/CTextInput.h"
  33. #include "../widgets/MiscWidgets.h"
  34. #include "../widgets/ObjectLists.h"
  35. #include "../widgets/TextControls.h"
  36. #include "../widgets/VideoWidget.h"
  37. #include "../windows/InfoWindows.h"
  38. #include "../CServerHandler.h"
  39. #include "../CGameInfo.h"
  40. #include "../CPlayerInterface.h"
  41. #include "../Client.h"
  42. #include "../CMT.h"
  43. #include "../../CCallback.h"
  44. #include "../../lib/texts/CGeneralTextHandler.h"
  45. #include "../../lib/campaign/CampaignHandler.h"
  46. #include "../../lib/filesystem/Filesystem.h"
  47. #include "../../lib/filesystem/CCompressedStream.h"
  48. #include "../../lib/mapping/CMapInfo.h"
  49. #include "../../lib/modding/CModHandler.h"
  50. #include "../../lib/VCMIDirs.h"
  51. #include "../../lib/CStopWatch.h"
  52. #include "../../lib/CThreadHelper.h"
  53. #include "../../lib/CConfigHandler.h"
  54. #include "../../lib/GameConstants.h"
  55. #include "../../lib/CRandomGenerator.h"
  56. std::shared_ptr<CMainMenu> CMM;
  57. ISelectionScreenInfo * SEL = nullptr;
  58. static void do_quit()
  59. {
  60. GH.dispatchMainThread([]()
  61. {
  62. handleQuit(false);
  63. });
  64. }
  65. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  66. : CWindowObject(BORDERED), config(configNode)
  67. {
  68. OBJECT_CONSTRUCTION;
  69. background = std::make_shared<CPicture>(ImagePath::fromJson(config["background"]));
  70. if(config["scalable"].Bool())
  71. background->scaleTo(GH.screenDimensions());
  72. pos = background->center();
  73. if(!config["video"].isNull())
  74. {
  75. Point videoPosition(config["video"]["x"].Integer(), config["video"]["y"].Integer());
  76. videoPlayer = std::make_shared<VideoWidget>(videoPosition, VideoPath::fromJson(config["video"]["name"]), false);
  77. }
  78. for(const JsonNode & node : config["items"].Vector())
  79. menuNameToEntry.push_back(node["name"].String());
  80. for(const JsonNode & node : config["images"].Vector())
  81. images.push_back(CMainMenu::createPicture(node));
  82. //Hardcoded entry
  83. menuNameToEntry.push_back("credits");
  84. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  85. if(config["video"].isNull())
  86. tabs->setRedrawParent(true);
  87. }
  88. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  89. {
  90. if(config["items"].Vector().size() == index)
  91. return std::make_shared<CreditsScreen>(this->pos);
  92. else
  93. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  94. }
  95. void CMenuScreen::show(Canvas & to)
  96. {
  97. // TODO: avoid excessive redraws
  98. CIntObject::showAll(to);
  99. }
  100. void CMenuScreen::activate()
  101. {
  102. CIntObject::activate();
  103. }
  104. void CMenuScreen::switchToTab(size_t index)
  105. {
  106. tabs->setActive(index);
  107. }
  108. void CMenuScreen::switchToTab(std::string name)
  109. {
  110. switchToTab(vstd::find_pos(menuNameToEntry, name));
  111. }
  112. size_t CMenuScreen::getActiveTab() const
  113. {
  114. return tabs->getActive();
  115. }
  116. //function for std::string -> std::function conversion for main menu
  117. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  118. {
  119. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  120. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
  121. std::list<std::string> commands;
  122. boost::split(commands, string, boost::is_any_of("\t "));
  123. if(!commands.empty())
  124. {
  125. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  126. commands.pop_front();
  127. if(index > 3 || !commands.empty())
  128. {
  129. switch(index)
  130. {
  131. case 0: //to - switch to another tab, if such tab exists
  132. {
  133. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  134. if(index2 != menuType.size())
  135. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  136. break;
  137. }
  138. case 1: //open campaign selection window
  139. {
  140. return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
  141. break;
  142. }
  143. case 2: //start
  144. {
  145. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  146. {
  147. case 0:
  148. return []() { CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE); };
  149. case 1:
  150. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
  151. case 2:
  152. return []() { CMainMenu::openLobby(ESelectionScreen::campaignList, true, {}, ELoadMode::NONE); };
  153. case 3:
  154. return []() { CMainMenu::startTutorial(); };
  155. }
  156. break;
  157. }
  158. case 3: //load
  159. {
  160. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  161. {
  162. case 0:
  163. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::SINGLE); };
  164. case 1:
  165. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
  166. case 2:
  167. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::CAMPAIGN); };
  168. case 3:
  169. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::TUTORIAL); };
  170. }
  171. }
  172. break;
  173. case 4: //exit
  174. {
  175. return []() { CInfoWindow::showYesNoDialog(CGI->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1)); };
  176. }
  177. break;
  178. case 5: //highscores
  179. {
  180. return []() { CMainMenu::openHighScoreScreen(); };
  181. }
  182. }
  183. }
  184. }
  185. logGlobal->error("Failed to parse command: %s", string);
  186. return std::function<void()>();
  187. }
  188. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  189. {
  190. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  191. std::pair<std::string, std::string> help;
  192. if(!button["help"].isNull() && button["help"].Float() > 0)
  193. help = CGI->generaltexth->zelp[(size_t)button["help"].Float()];
  194. int posx = static_cast<int>(button["x"].Float());
  195. if(posx < 0)
  196. posx = pos.w + posx;
  197. int posy = static_cast<int>(button["y"].Float());
  198. if(posy < 0)
  199. posy = pos.h + posy;
  200. EShortcut shortcut = GH.shortcuts().findShortcut(button["shortcut"].String());
  201. if (shortcut == EShortcut::NONE && !button["shortcut"].String().empty())
  202. {
  203. logGlobal->warn("Unknown shortcut '%s' found when loading main menu config!", button["shortcut"].String());
  204. }
  205. auto result = std::make_shared<CButton>(Point(posx, posy), AnimationPath::fromJson(button["name"]), help, command, shortcut);
  206. if (button["center"].Bool())
  207. result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
  208. return result;
  209. }
  210. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  211. {
  212. OBJECT_CONSTRUCTION;
  213. setRedrawParent(true);
  214. pos = parent->pos;
  215. for(const JsonNode & node : config["images"].Vector())
  216. images.push_back(CMainMenu::createPicture(node));
  217. for(const JsonNode & node : config["buttons"].Vector())
  218. {
  219. buttons.push_back(createButton(parent, node));
  220. buttons.back()->setHoverable(true);
  221. buttons.back()->setRedrawParent(true);
  222. }
  223. }
  224. CMainMenuConfig::CMainMenuConfig()
  225. : campaignSets(JsonPath::builtin("config/campaignSets.json"))
  226. , config(JsonPath::builtin("config/mainmenu.json"))
  227. {
  228. if (config["game-select"].Vector().empty())
  229. handleFatalError("Main menu config is invalid or corrupted. Please disable any mods or reinstall VCMI", false);
  230. }
  231. const CMainMenuConfig & CMainMenuConfig::get()
  232. {
  233. static const CMainMenuConfig config;
  234. return config;
  235. }
  236. const JsonNode & CMainMenuConfig::getConfig() const
  237. {
  238. return config;
  239. }
  240. const JsonNode & CMainMenuConfig::getCampaigns() const
  241. {
  242. return campaignSets;
  243. }
  244. CMainMenu::CMainMenu(bool playVideoIntro)
  245. {
  246. pos.w = GH.screenDimensions().x;
  247. pos.h = GH.screenDimensions().y;
  248. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  249. OBJECT_CONSTRUCTION;
  250. backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
  251. if(playVideoIntro)
  252. {
  253. auto playVideo = [](std::string video, bool rim, std::function<void()> cb){
  254. if(CCS->videoh->open(VideoPath::builtin(video), Point(0, 0)))
  255. GH.windows().createAndPushWindow<CampaignRimVideo>(VideoPath::builtin(video), rim ? ImagePath::builtin("INTRORIM") : ImagePath::builtin(""), true, [cb](){ cb(); });
  256. else
  257. cb();
  258. };
  259. playVideo("3DOLOGO.SMK", false, [playVideo](){ playVideo("NWCLOGO.SMK", false, [playVideo](){ playVideo("H3INTRO.SMK", true, [](){
  260. CCS->musich->playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
  261. }); }); });
  262. }
  263. else
  264. CCS->musich->playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
  265. }
  266. CMainMenu::~CMainMenu()
  267. {
  268. if(GH.curInt == this)
  269. GH.curInt = nullptr;
  270. }
  271. void CMainMenu::activate()
  272. {
  273. // check if screen was resized while main menu was inactive - e.g. in gameplay mode
  274. if (pos.dimensions() != GH.screenDimensions())
  275. onScreenResize();
  276. CIntObject::activate();
  277. }
  278. void CMainMenu::onScreenResize()
  279. {
  280. pos.w = GH.screenDimensions().x;
  281. pos.h = GH.screenDimensions().y;
  282. menu = nullptr;
  283. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  284. backgroundAroundMenu->pos = pos;
  285. }
  286. void CMainMenu::update()
  287. {
  288. if(CMM != this->shared_from_this()) //don't update if you are not a main interface
  289. return;
  290. if(GH.windows().count() == 0)
  291. {
  292. GH.windows().pushWindow(CMM);
  293. GH.windows().pushWindow(menu);
  294. menu->switchToTab(menu->getActiveTab());
  295. }
  296. static bool warnedAboutModDependencies = false;
  297. if (!warnedAboutModDependencies)
  298. {
  299. warnedAboutModDependencies = true;
  300. auto errorMessages = CGI->modh->getModLoadErrors();
  301. if (!errorMessages.empty())
  302. CInfoWindow::showInfoDialog(errorMessages, std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  303. }
  304. // Handles mouse and key input
  305. GH.handleEvents();
  306. GH.windows().simpleRedraw();
  307. }
  308. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> & names, ELoadMode loadMode)
  309. {
  310. CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? EStartMode::NEW_GAME : EStartMode::LOAD_GAME, screenType, EServerMode::LOCAL, names);
  311. CSH->loadMode = loadMode;
  312. GH.windows().createAndPushWindow<CSimpleJoinScreen>(host);
  313. }
  314. void CMainMenu::openCampaignLobby(const std::string & campaignFileName, std::string campaignSet)
  315. {
  316. auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
  317. ourCampaign->campaignSet = campaignSet;
  318. openCampaignLobby(ourCampaign);
  319. }
  320. void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
  321. {
  322. CSH->resetStateForLobby(EStartMode::CAMPAIGN, ESelectionScreen::campaignList, EServerMode::LOCAL, {});
  323. CSH->campaignStateToSend = campaign;
  324. GH.windows().createAndPushWindow<CSimpleJoinScreen>();
  325. }
  326. void CMainMenu::openCampaignScreen(std::string name)
  327. {
  328. auto const & config = CMainMenuConfig::get().getCampaigns();
  329. if(!vstd::contains(config.Struct(), name))
  330. {
  331. logGlobal->error("Unknown campaign set: %s", name);
  332. return;
  333. }
  334. bool campaignsFound = true;
  335. for (auto const & entry : config[name]["items"].Vector())
  336. {
  337. ResourcePath resourceID(entry["file"].String(), EResType::CAMPAIGN);
  338. if (!CResourceHandler::get()->existsResource(resourceID))
  339. campaignsFound = false;
  340. }
  341. if (!campaignsFound)
  342. {
  343. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("vcmi.client.errors.missingCampaigns"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  344. return;
  345. }
  346. GH.windows().createAndPushWindow<CCampaignScreen>(config, name);
  347. }
  348. void CMainMenu::startTutorial()
  349. {
  350. ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP);
  351. if(!CResourceHandler::get()->existsResource(tutorialMap))
  352. {
  353. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("core.genrltxt.742"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  354. return;
  355. }
  356. auto mapInfo = std::make_shared<CMapInfo>();
  357. mapInfo->mapInit(tutorialMap.getName());
  358. CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE);
  359. CSH->startMapAfterConnection(mapInfo);
  360. }
  361. void CMainMenu::openHighScoreScreen()
  362. {
  363. GH.windows().createAndPushWindow<CHighScoreScreen>(CHighScoreScreen::HighScorePage::SCENARIO);
  364. return;
  365. }
  366. std::shared_ptr<CMainMenu> CMainMenu::create(bool playVideoIntro)
  367. {
  368. if(!CMM)
  369. CMM = std::shared_ptr<CMainMenu>(new CMainMenu(playVideoIntro));
  370. return CMM;
  371. }
  372. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  373. {
  374. return std::make_shared<CPicture>(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float());
  375. }
  376. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  377. : screenType(ScreenType)
  378. {
  379. OBJECT_CONSTRUCTION;
  380. background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
  381. pos = background->center(); //center, window has size of bg graphic
  382. picture = std::make_shared<CPicture>(ImagePath::builtin("MUMAP.bmp"), 16, 77);
  383. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  384. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  385. playerName->setText(getPlayersNames()[0]);
  386. playerName->setCallback(std::bind(&CMultiMode::onNameChange, this, _1));
  387. buttonHotseat = std::make_shared<CButton>(Point(373, 78 + 57 * 0), AnimationPath::builtin("MUBHOT.DEF"), CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this), EShortcut::MAIN_MENU_HOTSEAT);
  388. buttonLobby = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBONL.DEF"), CGI->generaltexth->zelp[265], std::bind(&CMultiMode::openLobby, this), EShortcut::MAIN_MENU_LOBBY);
  389. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 3), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this), EShortcut::MAIN_MENU_HOST_GAME);
  390. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 4), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this), EShortcut::MAIN_MENU_JOIN_GAME);
  391. buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  392. }
  393. void CMultiMode::openLobby()
  394. {
  395. close();
  396. CSH->getGlobalLobby().activateInterface();
  397. }
  398. void CMultiMode::hostTCP()
  399. {
  400. auto savedScreenType = screenType;
  401. close();
  402. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, true, ELoadMode::MULTI);
  403. }
  404. void CMultiMode::joinTCP()
  405. {
  406. auto savedScreenType = screenType;
  407. close();
  408. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, false, ELoadMode::MULTI);
  409. }
  410. std::vector<std::string> CMultiMode::getPlayersNames()
  411. {
  412. std::vector<std::string> playerNames;
  413. std::string playerNameStr = settings["general"]["playerName"].String();
  414. if (playerNameStr == "Player")
  415. playerNameStr = CGI->generaltexth->translate("core.genrltxt.434");
  416. playerNames.push_back(playerNameStr);
  417. for (const auto & playerName : settings["general"]["multiPlayerNames"].Vector())
  418. {
  419. const std::string &nameStr = playerName.String();
  420. if (!nameStr.empty())
  421. {
  422. playerNames.push_back(nameStr);
  423. }
  424. }
  425. return playerNames;
  426. }
  427. void CMultiMode::onNameChange(std::string newText)
  428. {
  429. Settings name = settings.write["general"]["playerName"];
  430. name->String() = newText;
  431. }
  432. CMultiPlayers::CMultiPlayers(const std::vector<std::string> & playerNames, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode)
  433. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  434. {
  435. OBJECT_CONSTRUCTION;
  436. background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
  437. pos = background->center(); //center, window has size of bg graphic
  438. std::string text = CGI->generaltexth->allTexts[446];
  439. boost::replace_all(text, "\t", "\n");
  440. textTitle = std::make_shared<CTextBox>(text, Rect(25, 20, 315, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE); //HOTSEAT Please enter names
  441. for(int i = 0; i < inputNames.size(); i++)
  442. {
  443. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
  444. inputNames[i]->setCallback(std::bind(&CMultiPlayers::onChange, this, _1));
  445. }
  446. buttonOk = std::make_shared<CButton>(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
  447. buttonCancel = std::make_shared<CButton>(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  448. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
  449. for(int i = 0; i < playerNames.size(); i++)
  450. {
  451. inputNames[i]->setText(playerNames[i]);
  452. }
  453. #ifndef VCMI_MOBILE
  454. inputNames[0]->giveFocus();
  455. #endif
  456. }
  457. void CMultiPlayers::onChange(std::string newText)
  458. {
  459. }
  460. void CMultiPlayers::enterSelectionScreen()
  461. {
  462. std::vector<std::string> playerNames;
  463. for(auto playerName : inputNames)
  464. {
  465. if (playerName->getText().length())
  466. playerNames.push_back(playerName->getText());
  467. }
  468. Settings playerName = settings.write["general"]["playerName"];
  469. Settings multiPlayerNames = settings.write["general"]["multiPlayerNames"];
  470. multiPlayerNames->Vector().clear();
  471. if (!playerNames.empty())
  472. {
  473. playerName->String() = playerNames.front();
  474. for (auto playerNameIt = playerNames.begin()+1; playerNameIt != playerNames.end(); playerNameIt++)
  475. {
  476. multiPlayerNames->Vector().push_back(JsonNode(*playerNameIt));
  477. }
  478. }
  479. else
  480. {
  481. // Without the check the saving crashes directly.
  482. // When empty reset the player's name. This would translate to it being
  483. // the default for the next run. But enables deleting players, by just
  484. // deleting the names, otherwise some UI element should have been added.
  485. playerName->clear();
  486. }
  487. CMainMenu::openLobby(screenType, host, playerNames, loadMode);
  488. }
  489. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  490. {
  491. OBJECT_CONSTRUCTION;
  492. background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
  493. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  494. textTitle = std::make_shared<CTextBox>("", Rect(20, 20, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  495. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
  496. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
  497. buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
  498. if(host && !settings["session"]["donotstartserver"].Bool())
  499. {
  500. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  501. buttonOk->block(true);
  502. startConnection();
  503. }
  504. else
  505. {
  506. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
  507. inputAddress->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  508. inputPort->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  509. inputPort->setFilterNumber(0, 65535);
  510. inputAddress->giveFocus();
  511. }
  512. inputAddress->setText(host ? CSH->getLocalHostname() : CSH->getRemoteHostname());
  513. inputPort->setText(std::to_string(host ? CSH->getLocalPort() : CSH->getRemotePort()));
  514. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  515. buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
  516. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
  517. }
  518. void CSimpleJoinScreen::connectToServer()
  519. {
  520. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  521. buttonOk->block(true);
  522. GH.stopTextInput();
  523. startConnection(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
  524. }
  525. void CSimpleJoinScreen::leaveScreen()
  526. {
  527. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverClosing"));
  528. CSH->setState(EClientState::CONNECTION_CANCELLED);
  529. }
  530. void CSimpleJoinScreen::onChange(const std::string & newText)
  531. {
  532. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  533. }
  534. void CSimpleJoinScreen::startConnection(const std::string & addr, ui16 port)
  535. {
  536. if(addr.empty())
  537. CSH->startLocalServerAndConnect(false);
  538. else
  539. CSH->connectToServer(addr, port);
  540. }
  541. CLoadingScreen::CLoadingScreen()
  542. : CLoadingScreen(getBackground())
  543. {
  544. }
  545. CLoadingScreen::CLoadingScreen(ImagePath background)
  546. : CWindowObject(BORDERED, background)
  547. {
  548. OBJECT_CONSTRUCTION;
  549. addUsedEvents(TIME);
  550. CCS->musich->stopMusic(5000);
  551. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  552. if(conf.isStruct())
  553. {
  554. const int posx = conf["x"].Integer();
  555. const int posy = conf["y"].Integer();
  556. const int blockSize = conf["size"].Integer();
  557. const int blocksAmount = conf["amount"].Integer();
  558. for(int i = 0; i < blocksAmount; ++i)
  559. {
  560. progressBlocks.push_back(std::make_shared<CAnimImage>(AnimationPath::fromJson(conf["name"]), i, 0, posx + i * blockSize, posy));
  561. progressBlocks.back()->deactivate();
  562. progressBlocks.back()->visible = false;
  563. }
  564. }
  565. }
  566. CLoadingScreen::~CLoadingScreen()
  567. {
  568. }
  569. void CLoadingScreen::tick(uint32_t msPassed)
  570. {
  571. if(!progressBlocks.empty())
  572. {
  573. int status = float(get()) / 255.f * progressBlocks.size();
  574. for(int i = 0; i < status; ++i)
  575. {
  576. progressBlocks.at(i)->activate();
  577. progressBlocks.at(i)->visible = true;
  578. }
  579. }
  580. }
  581. ImagePath CLoadingScreen::getBackground()
  582. {
  583. ImagePath fname = ImagePath::builtin("loadbar");
  584. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  585. if(conf.isStruct())
  586. {
  587. if(conf["background"].isVector())
  588. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault()));
  589. if(conf["background"].isString())
  590. return ImagePath::fromJson(conf["background"]);
  591. return fname;
  592. }
  593. if(conf.isVector() && !conf.Vector().empty())
  594. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault()));
  595. return fname;
  596. }