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							- /*
 
-  * NetPacksLobbyServer.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "LobbyNetPackVisitors.h"
 
- #include "CVCMIServer.h"
 
- #include "CGameHandler.h"
 
- #include "../lib/StartInfo.h"
 
- #include "../lib/CRandomGenerator.h"
 
- #include "../lib/campaign/CampaignState.h"
 
- #include "../lib/entities/faction/CTownHandler.h"
 
- #include "../lib/entities/faction/CFaction.h"
 
- #include "../lib/serializer/Connection.h"
 
- #include "../lib/mapping/CMapInfo.h"
 
- #include "../lib/mapping/CMapHeader.h"
 
- #include "../lib/filesystem/Filesystem.h"
 
- void ClientPermissionsCheckerNetPackVisitor::visitForLobby(CPackForLobby & pack)
 
- {
 
- 	if(pack.isForServer())
 
- 	{
 
- 		result = srv.isClientHost(connection->connectionID);
 
- 	}
 
- }
 
- void ApplyOnServerAfterAnnounceNetPackVisitor::visitForLobby(CPackForLobby & pack)
 
- {
 
- 	// Propagate options after every CLobbyPackToServer
 
- 	if(pack.isForServer())
 
- 	{
 
- 		srv.updateAndPropagateLobbyState();
 
- 	}
 
- }
 
- void ClientPermissionsCheckerNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected & pack)
 
- {
 
- 	result = srv.getState() == EServerState::LOBBY;
 
- }
 
- void ApplyOnServerNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected & pack)
 
- {
 
- 	auto compatibleVersion = std::min(pack.version, ESerializationVersion::CURRENT);
 
- 	connection->setSerializationVersion(compatibleVersion);
 
- 	srv.clientConnected(connection, pack.names, pack.uuid, pack.mode);
 
- 	// Server need to pass some data to newly connected client
 
- 	pack.clientId = connection->connectionID;
 
- 	pack.mode = srv.si->mode;
 
- 	pack.hostClientId = srv.hostClientId;
 
- 	pack.version = compatibleVersion;
 
- 	result = true;
 
- }
 
- void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected & pack)
 
- {
 
- 	srv.updateAndPropagateLobbyState();
 
- // FIXME: what is this??? We do NOT support reconnection into ongoing game - at the very least queries and battles are NOT serialized
 
- //	if(srv.getState() == EServerState::GAMEPLAY)
 
- //	{
 
- //		//immediately start game
 
- //		std::unique_ptr<LobbyStartGame> startGameForReconnectedPlayer(new LobbyStartGame);
 
- //		startGameForReconnectedPlayer->initializedStartInfo = srv.si;
 
- //		startGameForReconnectedPlayer->initializedGameState = srv.gh->gameState();
 
- //		startGameForReconnectedPlayer->clientId = pack.c->connectionID;
 
- //		srv.announcePack(std::move(startGameForReconnectedPlayer));
 
- //	}
 
- }
 
- void ClientPermissionsCheckerNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
 
- {
 
- 	if(pack.clientId != connection->connectionID)
 
- 	{
 
- 		result = false;
 
- 		return;
 
- 	}
 
- 	if(pack.shutdownServer)
 
- 	{
 
- 		if(!srv.wasStartedByClient())
 
- 		{
 
- 			result = false;
 
- 			return;
 
- 		}
 
- 		if(connection->connectionID != srv.hostClientId)
 
- 		{
 
- 			result = false;
 
- 			return;
 
- 		}
 
- 	}
 
- 	result = true;
 
- }
 
- void ApplyOnServerNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
 
- {
 
- 	connection->getConnection()->close();
 
- 	srv.clientDisconnected(connection);
 
- 	result = true;
 
- }
 
- void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
 
- {
 
- 	srv.updateAndPropagateLobbyState();
 
- }
 
- void ClientPermissionsCheckerNetPackVisitor::visitLobbyChatMessage(LobbyChatMessage & pack)
 
- {
 
- 	result = true;
 
- }
 
- void ApplyOnServerNetPackVisitor::visitLobbySetMap(LobbySetMap & pack)
 
- {
 
- 	if(srv.getState() != EServerState::LOBBY)
 
- 	{
 
- 		result = false;
 
- 		return;
 
- 	}
 
- 	srv.updateStartInfoOnMapChange(pack.mapInfo, pack.mapGenOpts);
 
- 	result = true;
 
- }
 
- void ApplyOnServerNetPackVisitor::visitLobbySetCampaign(LobbySetCampaign & pack)
 
- {
 
- 	srv.si->mapname = pack.ourCampaign->getFilename();
 
- 	srv.si->mode = EStartMode::CAMPAIGN;
 
- 	srv.si->campState = pack.ourCampaign;
 
- 	srv.si->turnTimerInfo = TurnTimerInfo{};
 
- 	bool isCurrentMapConquerable = pack.ourCampaign->currentScenario() && pack.ourCampaign->isAvailable(*pack.ourCampaign->currentScenario());
 
- 	auto scenarios = pack.ourCampaign->allScenarios();
 
- 	for(std::set<CampaignScenarioID>::reverse_iterator itr = scenarios.rbegin(); itr != scenarios.rend(); itr++) // reverse -> on multiple scenario selection set lowest id at the end
 
- 	{
 
- 		auto scenarioID = *itr;
 
- 		if(pack.ourCampaign->isAvailable(scenarioID))
 
- 		{
 
- 			if(!isCurrentMapConquerable || (isCurrentMapConquerable && scenarioID == *pack.ourCampaign->currentScenario()))
 
- 			{
 
- 				srv.setCampaignMap(scenarioID);
 
- 			}
 
- 		}
 
- 	}
 
- 	
 
- 	result = true;
 
- }
 
- void ApplyOnServerNetPackVisitor::visitLobbySetCampaignMap(LobbySetCampaignMap & pack)
 
- {
 
- 	srv.setCampaignMap(pack.mapId);
 
- 	result = true;
 
- }
 
- void ApplyOnServerNetPackVisitor::visitLobbySetCampaignBonus(LobbySetCampaignBonus & pack)
 
- {
 
- 	srv.setCampaignBonus(pack.bonusId);
 
- 	result = true;
 
- }
 
- void ClientPermissionsCheckerNetPackVisitor::visitLobbyGuiAction(LobbyGuiAction & pack)
 
- {
 
- 	result = srv.isClientHost(connection->connectionID);
 
- }
 
- void ClientPermissionsCheckerNetPackVisitor::visitLobbyRestartGame(LobbyRestartGame & pack)
 
- {
 
- 	result = srv.isClientHost(connection->connectionID);
 
- }
 
- void ApplyOnServerNetPackVisitor::visitLobbyRestartGame(LobbyRestartGame & pack)
 
- {
 
- 	srv.prepareToRestart();
 
- 	result = true;
 
- }
 
- void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyRestartGame(LobbyRestartGame & pack)
 
- {
 
- 	for(const auto & connection : srv.activeConnections)
 
- 		connection->enterLobbyConnectionMode();
 
- }
 
- void ClientPermissionsCheckerNetPackVisitor::visitLobbyPrepareStartGame(LobbyPrepareStartGame & pack)
 
- {
 
- 	result = srv.isClientHost(connection->connectionID);
 
- }
 
- void ClientPermissionsCheckerNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
 
- {
 
- 	result = srv.isClientHost(connection->connectionID);
 
- }
 
- void ApplyOnServerNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
 
- {
 
- 	try
 
- 	{
 
- 		srv.verifyStateBeforeStart(true);
 
- 	}
 
- 	catch(...)
 
- 	{
 
- 		result = false;
 
- 		return;
 
- 	}
 
- 	
 
- 	// Server will prepare gamestate and we announce StartInfo to clients
 
- 	if(!srv.prepareToStartGame())
 
- 	{
 
- 		result = false;
 
- 		return;
 
- 	}
 
- 	
 
- 	pack.initializedStartInfo = std::make_shared<StartInfo>(*srv.gh->getStartInfo(true));
 
- 	pack.initializedGameState = srv.gh->gameState();
 
- 	result = true;
 
- }
 
- void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
 
- {
 
- 	if(pack.clientId == -1) //do not restart game for single client only
 
- 		srv.startGameImmediately();
 
- 	else
 
- 	{
 
- 		for(const auto & connection : srv.activeConnections)
 
- 		{
 
- 			if(connection->connectionID == pack.clientId)
 
- 			{
 
- 				connection->enterGameplayConnectionMode(srv.gh->gameState());
 
- 				srv.reconnectPlayer(pack.clientId);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void ClientPermissionsCheckerNetPackVisitor::visitLobbyChangeHost(LobbyChangeHost & pack)
 
- {
 
- 	result = srv.isClientHost(connection->connectionID);
 
- }
 
- void ApplyOnServerNetPackVisitor::visitLobbyChangeHost(LobbyChangeHost & pack)
 
- {
 
- 	result = true;
 
- }
 
- void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyChangeHost(LobbyChangeHost & pack)
 
- {
 
- 	auto result = srv.passHost(pack.newHostConnectionId);
 
- 	
 
- 	if(!result)
 
- 	{
 
- 		logGlobal->error("passHost returned false. What does it mean?");
 
- 	}
 
- }
 
- void ClientPermissionsCheckerNetPackVisitor::visitLobbyChangePlayerOption(LobbyChangePlayerOption & pack)
 
- {
 
- 	if(srv.isClientHost(connection->connectionID))
 
- 	{
 
- 		result = true;
 
- 		return;
 
- 	}
 
- 	if(vstd::contains(srv.getAllClientPlayers(connection->connectionID), pack.color))
 
- 	{
 
- 		result = true;
 
- 		return;
 
- 	}
 
- 	result = false;
 
- }
 
- void ApplyOnServerNetPackVisitor::visitLobbyChangePlayerOption(LobbyChangePlayerOption & pack)
 
- {
 
- 	switch(pack.what)
 
- 	{
 
- 	case LobbyChangePlayerOption::TOWN_ID:
 
- 		srv.optionSetCastle(pack.color, FactionID(pack.value));
 
- 		break;
 
- 	case LobbyChangePlayerOption::TOWN:
 
- 		srv.optionNextCastle(pack.color, pack.value);
 
- 		break;
 
- 	case LobbyChangePlayerOption::HERO_ID:
 
- 		srv.optionSetHero(pack.color, HeroTypeID(pack.value));
 
- 		break;
 
- 	case LobbyChangePlayerOption::HERO:
 
- 		srv.optionNextHero(pack.color, pack.value);
 
- 		break;
 
- 	case LobbyChangePlayerOption::BONUS_ID:
 
- 		srv.optionSetBonus(pack.color, PlayerStartingBonus(pack.value));
 
- 		break;
 
- 	case LobbyChangePlayerOption::BONUS:
 
- 		srv.optionNextBonus(pack.color, pack.value);
 
- 		break;
 
- 	}
 
- 	
 
- 	result = true;
 
- }
 
- void ApplyOnServerNetPackVisitor::visitLobbySetPlayer(LobbySetPlayer & pack)
 
- {
 
- 	srv.setPlayer(pack.clickedColor);
 
- 	result = true;
 
- }
 
- void ApplyOnServerNetPackVisitor::visitLobbySetPlayerName(LobbySetPlayerName & pack)
 
- {
 
- 	srv.setPlayerName(pack.color, pack.name);
 
- 	result = true;
 
- }
 
- void ApplyOnServerNetPackVisitor::visitLobbySetPlayerHandicap(LobbySetPlayerHandicap & pack)
 
- {
 
- 	srv.setPlayerHandicap(pack.color, pack.handicap);
 
- 	result = true;
 
- }
 
- void ApplyOnServerNetPackVisitor::visitLobbySetSimturns(LobbySetSimturns & pack)
 
- {
 
- 	srv.si->simturnsInfo = pack.simturnsInfo;
 
- 	result = true;
 
- }
 
- void ApplyOnServerNetPackVisitor::visitLobbySetTurnTime(LobbySetTurnTime & pack)
 
- {
 
- 	srv.si->turnTimerInfo = pack.turnTimerInfo;
 
- 	result = true;
 
- }
 
- void ApplyOnServerNetPackVisitor::visitLobbySetExtraOptions(LobbySetExtraOptions & pack)
 
- {
 
- 	srv.si->extraOptionsInfo = pack.extraOptionsInfo;
 
- 	result = true;
 
- }
 
- void ApplyOnServerNetPackVisitor::visitLobbySetDifficulty(LobbySetDifficulty & pack)
 
- {
 
- 	srv.si->difficulty = std::clamp<uint8_t>(pack.difficulty, 0, 4);
 
- 	result = true;
 
- }
 
- void ApplyOnServerNetPackVisitor::visitLobbyForceSetPlayer(LobbyForceSetPlayer & pack)
 
- {
 
- 	srv.si->playerInfos[pack.targetPlayerColor].connectedPlayerIDs.insert(pack.targetConnectedPlayer);
 
- 	result = true;
 
- }
 
- void ClientPermissionsCheckerNetPackVisitor::visitLobbyPvPAction(LobbyPvPAction & pack)
 
- {
 
- 	result = true;
 
- }
 
- void ApplyOnServerNetPackVisitor::visitLobbyPvPAction(LobbyPvPAction & pack)
 
- {
 
- 	std::vector<FactionID> allowedTowns;
 
- 	for (auto const & factionID : LIBRARY->townh->getDefaultAllowed())
 
- 		if(std::find(pack.bannedTowns.begin(), pack.bannedTowns.end(), factionID) == pack.bannedTowns.end())
 
- 			allowedTowns.push_back(factionID);
 
- 	std::vector<FactionID> randomFaction1;
 
- 	std::sample(allowedTowns.begin(), allowedTowns.end(), std::back_inserter(randomFaction1), 1, std::mt19937{std::random_device{}()});
 
- 	std::vector<FactionID> randomFaction2;
 
- 	std::sample(allowedTowns.begin(), allowedTowns.end(), std::back_inserter(randomFaction2), 1, std::mt19937{std::random_device{}()});
 
- 	MetaString txt;
 
- 	switch(pack.action) {
 
- 		case LobbyPvPAction::COIN:
 
- 			txt.appendTextID("vcmi.lobby.pvp.coin.hover");
 
- 			txt.appendRawString(" - " + std::to_string(std::rand()%2));
 
- 			srv.announceTxt(txt);
 
- 			break;
 
- 		case LobbyPvPAction::RANDOM_TOWN:
 
- 			if(!allowedTowns.size())
 
- 				break;
 
- 			txt.appendTextID("core.overview.3");
 
- 			txt.appendRawString(" - ");
 
- 			txt.appendTextID(LIBRARY->townh->getById(randomFaction1[0])->getNameTextID());
 
- 			srv.announceTxt(txt);
 
- 			break;
 
- 		case LobbyPvPAction::RANDOM_TOWN_VS:
 
- 			if(!allowedTowns.size())
 
- 				break;
 
- 			txt.appendTextID("core.overview.3");
 
- 			txt.appendRawString(" - ");
 
- 			txt.appendTextID(LIBRARY->townh->getById(randomFaction1[0])->getNameTextID());
 
- 			txt.appendRawString(" ");
 
- 			txt.appendTextID("vcmi.lobby.pvp.versus");
 
- 			txt.appendRawString(" ");
 
- 			txt.appendTextID(LIBRARY->townh->getById(randomFaction2[0])->getNameTextID());
 
- 			srv.announceTxt(txt);
 
- 			break;
 
- 	}
 
- 	result = true;
 
- }
 
- void ClientPermissionsCheckerNetPackVisitor::visitLobbyDelete(LobbyDelete & pack)
 
- {
 
- 	result = srv.isClientHost(connection->connectionID);
 
- }
 
- void ApplyOnServerNetPackVisitor::visitLobbyDelete(LobbyDelete & pack)
 
- {
 
- 	if(pack.type == LobbyDelete::EType::SAVEGAME || pack.type == LobbyDelete::EType::RANDOMMAP)
 
- 	{
 
- 		auto res = ResourcePath(pack.name, pack.type == LobbyDelete::EType::SAVEGAME ? EResType::SAVEGAME : EResType::MAP);
 
- 		auto name = CResourceHandler::get()->getResourceName(res);
 
- 		if (!name)
 
- 		{
 
- 			logGlobal->error("Failed to find resource with name '%s'", res.getOriginalName());
 
- 			return;
 
- 		}
 
- 		boost::system::error_code ec;
 
- 		auto file = boost::filesystem::canonical(*name, ec);
 
- 		if (ec)
 
- 		{
 
- 			logGlobal->error("Failed to delete file '%s'. Reason: %s", res.getOriginalName(), ec.message());
 
- 		}
 
- 		else
 
- 		{
 
- 			boost::filesystem::remove(file);
 
- 			if(boost::filesystem::is_empty(file.parent_path()))
 
- 				boost::filesystem::remove(file.parent_path());
 
- 		}
 
- 	}
 
- 	else if(pack.type == LobbyDelete::EType::SAVEGAME_FOLDER)
 
- 	{
 
- 		auto res = ResourcePath("Saves/" + pack.name, EResType::DIRECTORY);
 
- 		auto name = CResourceHandler::get()->getResourceName(res);
 
- 		if (!name)
 
- 		{
 
- 			logGlobal->error("Failed to find folder with name '%s'", res.getOriginalName());
 
- 			return;
 
- 		}
 
- 		boost::system::error_code ec;
 
- 		auto folder = boost::filesystem::canonical(*name);
 
- 		if (ec)
 
- 		{
 
- 			logGlobal->error("Failed to delete folder '%s'. Reason: %s", res.getOriginalName(), ec.message());
 
- 		}
 
- 		else
 
- 		{
 
- 			boost::filesystem::remove_all(folder);
 
- 		}
 
- 	}
 
- 	LobbyUpdateState lus;
 
- 	lus.state = srv;
 
- 	lus.refreshList = true;
 
- 	srv.announcePack(lus);
 
- }
 
 
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