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							- #include "StdInc.h"
 
- #include "CBuildingHandler.h"
 
- /*
 
-  * CBuildingHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- BuildingID CBuildingHandler::campToERMU( int camp, int townType, std::set<BuildingID> builtBuildings )
 
- {
 
- 	using namespace boost::assign;
 
- 	static const std::vector<BuildingID> campToERMU = list_of(BuildingID::TOWN_HALL)(BuildingID::CITY_HALL)
 
- 		(BuildingID::CAPITOL)(BuildingID::FORT)(BuildingID::CITADEL)(BuildingID::CASTLE)(BuildingID::TAVERN)
 
- 		(BuildingID::BLACKSMITH)(BuildingID::MARKETPLACE)(BuildingID::RESOURCE_SILO)(BuildingID::NONE)
 
- 		(BuildingID::MAGES_GUILD_1)(BuildingID::MAGES_GUILD_2)(BuildingID::MAGES_GUILD_3)(BuildingID::MAGES_GUILD_4)
 
- 		(BuildingID::MAGES_GUILD_5)
 
- 		(BuildingID::SHIPYARD)(BuildingID::GRAIL)
 
- 		(BuildingID::SPECIAL_1)(BuildingID::SPECIAL_2)(BuildingID::SPECIAL_3)(BuildingID::SPECIAL_4)
 
- 		; //creature generators with banks - handled separately
 
- 	if (camp < campToERMU.size())
 
- 	{
 
- 		return campToERMU[camp];
 
- 	}
 
- 	static const std::vector<int> hordeLvlsPerTType[GameConstants::F_NUMBER] = {list_of(2), list_of(1), list_of(1)(4), list_of(0)(2),
 
- 		list_of(0), list_of(0), list_of(0), list_of(0), list_of(0)};
 
- 	int curPos = campToERMU.size();
 
- 	for (int i=0; i<7; ++i)
 
- 	{
 
- 		if(camp == curPos) //non-upgraded
 
- 			return BuildingID(30 + i);
 
- 		curPos++;
 
- 		if(camp == curPos) //upgraded
 
- 			return BuildingID(37 + i);
 
- 		curPos++;
 
- 		//horde building
 
- 		if (vstd::contains(hordeLvlsPerTType[townType], i))
 
- 		{
 
- 			if (camp == curPos)
 
- 			{
 
- 				if (hordeLvlsPerTType[townType][0] == i)
 
- 				{
 
- 					if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][0])) //if upgraded dwelling is built
 
- 						return BuildingID::HORDE_1_UPGR;
 
- 					else //upgraded dwelling not presents
 
- 						return BuildingID::HORDE_1;
 
- 				}
 
- 				else
 
- 				{
 
- 					if(hordeLvlsPerTType[townType].size() > 1)
 
- 					{
 
- 						if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][1])) //if upgraded dwelling is built
 
- 							return BuildingID::HORDE_2_UPGR;
 
- 						else //upgraded dwelling not presents
 
- 							return BuildingID::HORDE_2;
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 		curPos++;
 
- 	}
 
- 	assert(0);
 
- 	return BuildingID::NONE; //not found
 
- }
 
 
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