GameConstants.h 22 KB

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  1. #pragma once
  2. /*
  3. * GameConstants.h, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "ConstTransitivePtr.h"
  12. namespace GameConstants
  13. {
  14. const std::string VCMI_VERSION = "VCMI 0.91b";
  15. /*
  16. * DATA_DIR contains the game data (Data/, MP3/, ...).
  17. * BIN_DIR is where the vcmiclient/vcmiserver binaries reside
  18. * LIB_DIR is where the AI libraries reside (linux only)
  19. */
  20. #if defined(_WIN32)
  21. const std::string DATA_DIR = ".";
  22. const std::string BIN_DIR = ".";
  23. const std::string LIB_DIR = ".";
  24. const std::string SERVER_NAME = "VCMI_server.exe";
  25. const std::string LIB_EXT = "dll";
  26. const std::string PATH_SEPARATOR = "\\";
  27. #elif defined(__APPLE__)
  28. const std::string DATA_DIR = "../Data";
  29. const std::string BIN_DIR = ".";
  30. const std::string LIB_DIR = ".";
  31. const std::string SERVER_NAME = "./vcmiserver";
  32. const std::string LIB_EXT = "dylib";
  33. const std::string PATH_SEPARATOR = "/";
  34. #else
  35. #ifndef M_DATA_DIR
  36. #error M_DATA_DIR undefined.
  37. #else
  38. const std::string DATA_DIR = M_DATA_DIR;
  39. #endif
  40. #ifndef M_BIN_DIR
  41. #error M_BIN_DIR undefined.
  42. #else
  43. const std::string BIN_DIR = M_BIN_DIR;
  44. #endif
  45. #ifndef M_LIB_DIR
  46. #error M_LIB_DIR undefined.
  47. #else
  48. const std::string LIB_DIR = M_LIB_DIR;
  49. #endif
  50. const std::string SERVER_NAME = "vcmiserver";
  51. const std::string LIB_EXT = "so";
  52. const std::string PATH_SEPARATOR = "/";
  53. #endif
  54. const int BFIELD_WIDTH = 17;
  55. const int BFIELD_HEIGHT = 11;
  56. const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
  57. const int ARMY_SIZE = 7;
  58. const int CREATURES_COUNT = 197;
  59. const int CRE_LEVELS = 10;
  60. const int F_NUMBER = 9; //factions (town types) quantity
  61. const int PLAYER_LIMIT = 8; //player limit per map
  62. const int MAX_HEROES_PER_PLAYER = 8;
  63. const int ALL_PLAYERS = 255; //bitfield
  64. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  65. const int SKILL_QUANTITY=28;
  66. const int SKILL_PER_HERO=8;
  67. const int ARTIFACTS_QUANTITY=171;
  68. const int HEROES_QUANTITY=156;
  69. const int SPELLS_QUANTITY=70;
  70. const int PRIMARY_SKILLS=4;
  71. const int UNFLAGGABLE_PLAYER = 254; //254 - neutral objects (pandora, banks)
  72. const int NEUTRAL_PLAYER=255;
  73. const int NAMES_PER_TOWN=16;
  74. const int CREATURES_PER_TOWN = 7; //without upgrades
  75. const int SPELL_LEVELS = 5;
  76. const int AVAILABLE_HEROES_PER_PLAYER = 2;
  77. const int SPELLBOOK_GOLD_COST = 500;
  78. const int PUZZLE_MAP_PIECES = 48;
  79. const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
  80. const ui16 BACKPACK_START = 19;
  81. const int TERRAIN_TYPES=10;
  82. const int RESOURCE_QUANTITY=8;
  83. }
  84. class CArtifact;
  85. class CArtifactInstance;
  86. class CGDefInfo;
  87. class CCreature;
  88. class CSpell;
  89. class CGameInfoCallback;
  90. class CNonConstInfoCallback;
  91. #define ID_LIKE_CLASS_COMMON(CLASS_NAME, ENUM_NAME) \
  92. CLASS_NAME(const CLASS_NAME & other) \
  93. { \
  94. num = other.num; \
  95. } \
  96. CLASS_NAME & operator=(const CLASS_NAME & other) \
  97. { \
  98. num = other.num; \
  99. return *this; \
  100. } \
  101. explicit CLASS_NAME(si32 id) \
  102. : num(static_cast<ENUM_NAME>(id)) \
  103. {} \
  104. operator ENUM_NAME() const \
  105. { \
  106. return num; \
  107. } \
  108. ENUM_NAME toEnum() const \
  109. { \
  110. return num; \
  111. } \
  112. template <typename Handler> void serialize(Handler &h, const int version) \
  113. { \
  114. h & num; \
  115. } \
  116. CLASS_NAME & advance(int i) \
  117. { \
  118. num = (ENUM_NAME)((int)num + i); \
  119. return *this; \
  120. }
  121. #define ID_LIKE_OPERATORS_INTERNAL_DECLS(A, B) \
  122. bool DLL_LINKAGE operator==(const A & a, const B & b); \
  123. bool DLL_LINKAGE operator!=(const A & a, const B & b); \
  124. bool DLL_LINKAGE operator<(const A & a, const B & b); \
  125. bool DLL_LINKAGE operator<=(const A & a, const B & b); \
  126. bool DLL_LINKAGE operator>(const A & a, const B & b); \
  127. bool DLL_LINKAGE operator>=(const A & a, const B & b);
  128. #define ID_LIKE_OPERATORS_DECLS(CLASS_NAME, ENUM_NAME) \
  129. ID_LIKE_OPERATORS_INTERNAL_DECLS(CLASS_NAME, CLASS_NAME) \
  130. ID_LIKE_OPERATORS_INTERNAL_DECLS(CLASS_NAME, ENUM_NAME) \
  131. ID_LIKE_OPERATORS_INTERNAL_DECLS(ENUM_NAME, CLASS_NAME)
  132. #define OP_DECL_INT(CLASS_NAME, OP) \
  133. bool operator OP (const CLASS_NAME & b) const \
  134. { \
  135. return num OP b.num; \
  136. }
  137. #define INSTID_LIKE_CLASS_COMMON(CLASS_NAME) \
  138. public: \
  139. CLASS_NAME() : BaseForID<CLASS_NAME>(-1) {} \
  140. CLASS_NAME(const CLASS_NAME & other) \
  141. { \
  142. num = other.num; \
  143. } \
  144. CLASS_NAME & operator=(const CLASS_NAME & other) \
  145. { \
  146. num = other.num; \
  147. return *this; \
  148. } \
  149. explicit CLASS_NAME(si32 id) \
  150. : BaseForID<CLASS_NAME>(id) \
  151. {}
  152. template < typename Derived>
  153. class BaseForID
  154. {
  155. protected:
  156. si32 num;
  157. public:
  158. si32 getNum() const
  159. {
  160. return num;
  161. }
  162. template <typename Handler> void serialize(Handler &h, const int version)
  163. {
  164. h & num;
  165. }
  166. explicit BaseForID(si32 _num = -1)
  167. {
  168. num = _num;
  169. }
  170. OP_DECL_INT(BaseForID<Derived>, ==)
  171. OP_DECL_INT(BaseForID<Derived>, !=)
  172. OP_DECL_INT(BaseForID<Derived>, <)
  173. OP_DECL_INT(BaseForID<Derived>, >)
  174. OP_DECL_INT(BaseForID<Derived>, <=)
  175. OP_DECL_INT(BaseForID<Derived>, >=)
  176. };
  177. template<typename Der>
  178. DLL_LINKAGE std::ostream & operator << (std::ostream & os, BaseForID<Der> id);
  179. template<typename Der>
  180. std::ostream & operator << (std::ostream & os, BaseForID<Der> id)
  181. {
  182. return os << id;
  183. }
  184. class ArtifactInstanceID : public BaseForID<ArtifactInstanceID>
  185. {
  186. INSTID_LIKE_CLASS_COMMON(ArtifactInstanceID)
  187. friend class CGameInfoCallback;
  188. friend class CNonConstInfoCallback;
  189. };
  190. class ObjectInstanceID : public BaseForID<ObjectInstanceID>
  191. {
  192. INSTID_LIKE_CLASS_COMMON(ObjectInstanceID)
  193. friend class CGameInfoCallback;
  194. friend class CNonConstInfoCallback;
  195. };
  196. // #ifndef INSTANTIATE_BASE_FOR_ID_HERE
  197. // extern template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
  198. // extern template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
  199. // #endif
  200. // Enum declarations
  201. namespace PrimarySkill
  202. {
  203. enum PrimarySkill { ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
  204. EXPERIENCE = 4}; //for some reason changePrimSkill uses it
  205. }
  206. class SecondarySkill
  207. {
  208. public:
  209. enum ESecondarySkill
  210. {
  211. WRONG = -2,
  212. DEFAULT = -1,
  213. PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
  214. LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
  215. SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
  216. FIRST_AID
  217. };
  218. SecondarySkill(ESecondarySkill _num = WRONG) : num(_num)
  219. {}
  220. ID_LIKE_CLASS_COMMON(SecondarySkill, ESecondarySkill)
  221. ESecondarySkill num;
  222. };
  223. ID_LIKE_OPERATORS_DECLS(SecondarySkill, SecondarySkill::ESecondarySkill)
  224. namespace EVictoryConditionType
  225. {
  226. enum EVictoryConditionType { ARTIFACT, GATHERTROOP, GATHERRESOURCE, BUILDCITY, BUILDGRAIL, BEATHERO,
  227. CAPTURECITY, BEATMONSTER, TAKEDWELLINGS, TAKEMINES, TRANSPORTITEM, WINSTANDARD = 255 };
  228. }
  229. namespace ELossConditionType
  230. {
  231. enum ELossConditionType { LOSSCASTLE, LOSSHERO, TIMEEXPIRES, LOSSSTANDARD = 255 };
  232. }
  233. namespace EAlignment
  234. {
  235. enum EAlignment { GOOD, EVIL, NEUTRAL };
  236. }
  237. namespace ETownType
  238. {
  239. enum ETownType
  240. {
  241. ANY = -1,
  242. CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX
  243. };
  244. }
  245. class BuildingID
  246. {
  247. public:
  248. //Quite useful as long as most of building mechanics hardcoded
  249. // NOTE: all building with completely configurable mechanics will be removed from list
  250. enum EBuildingID
  251. {
  252. DEFAULT = -50,
  253. NONE = -1,
  254. MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
  255. TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
  256. VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
  257. RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
  258. SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
  259. HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
  260. DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
  261. DWELL_UP_FIRST=37, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
  262. DWELL_LVL_6_UP, DWELL_UP_LAST=43,
  263. DWELL_LVL_1 = DWELL_FIRST,
  264. DWELL_LVL_7 = DWELL_LAST,
  265. DWELL_LVL_1_UP = DWELL_UP_FIRST,
  266. DWELL_LVL_7_UP = DWELL_UP_LAST,
  267. //Special buildings for towns.
  268. LIGHTHOUSE = SPECIAL_1,
  269. STABLES = SPECIAL_2, //Castle
  270. BROTHERHOOD = SPECIAL_3,
  271. MYSTIC_POND = SPECIAL_1,
  272. FOUNTAIN_OF_FORTUNE = SPECIAL_3, //Rampart
  273. TREASURY = SPECIAL_4,
  274. ARTIFACT_MERCHANT = SPECIAL_1,
  275. LOOKOUT_TOWER = SPECIAL_2, //Tower
  276. LIBRARY = SPECIAL_3,
  277. WALL_OF_KNOWLEDGE = SPECIAL_4,
  278. STORMCLOUDS = SPECIAL_2,
  279. CASTLE_GATE = SPECIAL_3, //Inferno
  280. ORDER_OF_FIRE = SPECIAL_4,
  281. COVER_OF_DARKNESS = SPECIAL_1,
  282. NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
  283. SKELETON_TRANSFORMER = SPECIAL_3,
  284. //ARTIFACT_MERCHANT - same ID as in tower
  285. MANA_VORTEX = SPECIAL_2,
  286. PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
  287. BATTLE_ACADEMY = SPECIAL_4,
  288. ESCAPE_TUNNEL = SPECIAL_1,
  289. FREELANCERS_GUILD = SPECIAL_2, //Stronghold
  290. BALLISTA_YARD = SPECIAL_3,
  291. HALL_OF_VALHALLA = SPECIAL_4,
  292. CAGE_OF_WARLORDS = SPECIAL_1,
  293. GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
  294. BLOOD_OBELISK = SPECIAL_3,
  295. //ARTIFACT_MERCHANT - same ID as in tower
  296. MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
  297. };
  298. BuildingID(EBuildingID _num = NONE) : num(_num)
  299. {}
  300. ID_LIKE_CLASS_COMMON(BuildingID, EBuildingID)
  301. EBuildingID num;
  302. };
  303. ID_LIKE_OPERATORS_DECLS(BuildingID, BuildingID::EBuildingID)
  304. namespace EBuildingState
  305. {
  306. enum EBuildingState
  307. {
  308. HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
  309. NO_RESOURCES, ALLOWED, PREREQUIRES, BUILDING_ERROR, TOWN_NOT_OWNED
  310. };
  311. }
  312. namespace ESpellCastProblem
  313. {
  314. enum ESpellCastProblem
  315. {
  316. OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
  317. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  318. SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  319. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
  320. MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
  321. INVALID
  322. };
  323. }
  324. namespace ECastingMode
  325. {
  326. enum ECastingMode {HERO_CASTING, AFTER_ATTACK_CASTING, //also includes cast before attack
  327. MAGIC_MIRROR, CREATURE_ACTIVE_CASTING, ENCHANTER_CASTING};
  328. }
  329. namespace EMarketMode
  330. {
  331. enum EMarketMode
  332. {
  333. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  334. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  335. MARTKET_AFTER_LAST_PLACEHOLDER
  336. };
  337. }
  338. namespace EBattleStackState
  339. {
  340. enum EBattleStackState{ALIVE = 180, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING, FEAR,
  341. DRAINED_MANA /*remember to drain mana only once per turn*/};
  342. }
  343. namespace ECommander
  344. {
  345. enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
  346. const int MAX_SKILL_LEVEL = 5;
  347. }
  348. namespace EWallParts
  349. {
  350. enum EWallParts
  351. {
  352. INDESTRUCTIBLE_PART = -2, INVALID = -1,
  353. KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WAL, UPPER_TOWER, GATE,
  354. PARTS_COUNT
  355. };
  356. }
  357. namespace EWallState
  358. {
  359. enum EWallState
  360. {
  361. NONE, //no wall
  362. INTACT,
  363. DAMAGED,
  364. DESTROYED
  365. };
  366. }
  367. class Obj
  368. {
  369. public:
  370. enum EObj
  371. {
  372. NO_OBJ = -1,
  373. ALTAR_OF_SACRIFICE = 2,
  374. ANCHOR_POINT = 3,
  375. ARENA = 4,
  376. ARTIFACT = 5,
  377. PANDORAS_BOX = 6,
  378. BLACK_MARKET = 7,
  379. BOAT = 8,
  380. BORDERGUARD = 9,
  381. KEYMASTER = 10,
  382. BUOY = 11,
  383. CAMPFIRE = 12,
  384. CARTOGRAPHER = 13,
  385. SWAN_POND = 14,
  386. COVER_OF_DARKNESS = 15,
  387. CREATURE_BANK = 16,
  388. CREATURE_GENERATOR1 = 17,
  389. CREATURE_GENERATOR2 = 18,
  390. CREATURE_GENERATOR3 = 19,
  391. CREATURE_GENERATOR4 = 20,
  392. CURSED_GROUND1 = 21,
  393. CORPSE = 22,
  394. MARLETTO_TOWER = 23,
  395. DERELICT_SHIP = 24,
  396. DRAGON_UTOPIA = 25,
  397. EVENT = 26,
  398. EYE_OF_MAGI = 27,
  399. FAERIE_RING = 28,
  400. FLOTSAM = 29,
  401. FOUNTAIN_OF_FORTUNE = 30,
  402. FOUNTAIN_OF_YOUTH = 31,
  403. GARDEN_OF_REVELATION = 32,
  404. GARRISON = 33,
  405. HERO = 34,
  406. HILL_FORT = 35,
  407. GRAIL = 36,
  408. HUT_OF_MAGI = 37,
  409. IDOL_OF_FORTUNE = 38,
  410. LEAN_TO = 39,
  411. LIBRARY_OF_ENLIGHTENMENT = 41,
  412. LIGHTHOUSE = 42,
  413. MONOLITH1 = 43,
  414. MONOLITH2 = 44,
  415. MONOLITH3 = 45,
  416. MAGIC_PLAINS1 = 46,
  417. SCHOOL_OF_MAGIC = 47,
  418. MAGIC_SPRING = 48,
  419. MAGIC_WELL = 49,
  420. MERCENARY_CAMP = 51,
  421. MERMAID = 52,
  422. MINE = 53,
  423. MONSTER = 54,
  424. MYSTICAL_GARDEN = 55,
  425. OASIS = 56,
  426. OBELISK = 57,
  427. REDWOOD_OBSERVATORY = 58,
  428. OCEAN_BOTTLE = 59,
  429. PILLAR_OF_FIRE = 60,
  430. STAR_AXIS = 61,
  431. PRISON = 62,
  432. PYRAMID = 63,//subtype 0
  433. WOG_OBJECT = 63,//subtype > 0
  434. RALLY_FLAG = 64,
  435. RANDOM_ART = 65,
  436. RANDOM_TREASURE_ART = 66,
  437. RANDOM_MINOR_ART = 67,
  438. RANDOM_MAJOR_ART = 68,
  439. RANDOM_RELIC_ART = 69,
  440. RANDOM_HERO = 70,
  441. RANDOM_MONSTER = 71,
  442. RANDOM_MONSTER_L1 = 72,
  443. RANDOM_MONSTER_L2 = 73,
  444. RANDOM_MONSTER_L3 = 74,
  445. RANDOM_MONSTER_L4 = 75,
  446. RANDOM_RESOURCE = 76,
  447. RANDOM_TOWN = 77,
  448. REFUGEE_CAMP = 78,
  449. RESOURCE = 79,
  450. SANCTUARY = 80,
  451. SCHOLAR = 81,
  452. SEA_CHEST = 82,
  453. SEER_HUT = 83,
  454. CRYPT = 84,
  455. SHIPWRECK = 85,
  456. SHIPWRECK_SURVIVOR = 86,
  457. SHIPYARD = 87,
  458. SHRINE_OF_MAGIC_INCANTATION = 88,
  459. SHRINE_OF_MAGIC_GESTURE = 89,
  460. SHRINE_OF_MAGIC_THOUGHT = 90,
  461. SIGN = 91,
  462. SIRENS = 92,
  463. SPELL_SCROLL = 93,
  464. STABLES = 94,
  465. TAVERN = 95,
  466. TEMPLE = 96,
  467. DEN_OF_THIEVES = 97,
  468. TOWN = 98,
  469. TRADING_POST = 99,
  470. LEARNING_STONE = 100,
  471. TREASURE_CHEST = 101,
  472. TREE_OF_KNOWLEDGE = 102,
  473. SUBTERRANEAN_GATE = 103,
  474. UNIVERSITY = 104,
  475. WAGON = 105,
  476. WAR_MACHINE_FACTORY = 106,
  477. SCHOOL_OF_WAR = 107,
  478. WARRIORS_TOMB = 108,
  479. WATER_WHEEL = 109,
  480. WATERING_HOLE = 110,
  481. WHIRLPOOL = 111,
  482. WINDMILL = 112,
  483. WITCH_HUT = 113,
  484. HOLE = 124,
  485. RANDOM_MONSTER_L5 = 162,
  486. RANDOM_MONSTER_L6 = 163,
  487. RANDOM_MONSTER_L7 = 164,
  488. BORDER_GATE = 212,
  489. FREELANCERS_GUILD = 213,
  490. HERO_PLACEHOLDER = 214,
  491. QUEST_GUARD = 215,
  492. RANDOM_DWELLING = 216,
  493. RANDOM_DWELLING_LVL = 217, //subtype = creature level
  494. RANDOM_DWELLING_FACTION = 218, //subtype = faction
  495. GARRISON2 = 219,
  496. ABANDONED_MINE = 220,
  497. TRADING_POST_SNOW = 221,
  498. CLOVER_FIELD = 222,
  499. CURSED_GROUND2 = 223,
  500. EVIL_FOG = 224,
  501. FAVORABLE_WINDS = 225,
  502. FIERY_FIELDS = 226,
  503. HOLY_GROUNDS = 227,
  504. LUCID_POOLS = 228,
  505. MAGIC_CLOUDS = 229,
  506. MAGIC_PLAINS2 = 230,
  507. ROCKLANDS = 231,
  508. };
  509. Obj(EObj _num = NO_OBJ) : num(_num)
  510. {}
  511. ID_LIKE_CLASS_COMMON(Obj, EObj)
  512. bmap<int, ConstTransitivePtr<CGDefInfo> > & toDefObjInfo() const;
  513. EObj num;
  514. };
  515. ID_LIKE_OPERATORS_DECLS(Obj, Obj::EObj)
  516. namespace SecSkillLevel
  517. {
  518. enum SecSkillLevel
  519. {
  520. NONE,
  521. BASIC,
  522. ADVANCED,
  523. EXPERT
  524. };
  525. }
  526. //follows ERM BI (battle image) format
  527. namespace BattlefieldBI
  528. {
  529. enum BattlefieldBI
  530. {
  531. NONE = -1,
  532. COASTAL,
  533. CURSED_GROUND,
  534. MAGIC_PLAINS,
  535. HOLY_GROUND,
  536. EVIL_FOG,
  537. CLOVER_FIELD,
  538. LUCID_POOLS,
  539. FIERY_FIELDS,
  540. ROCKLANDS,
  541. MAGIC_CLOUDS,
  542. };
  543. }
  544. namespace Date
  545. {
  546. enum EDateType
  547. {
  548. DAY = 0,
  549. DAY_OF_WEEK = 1,
  550. WEEK = 2,
  551. MONTH = 3,
  552. DAY_OF_MONTH
  553. };
  554. }
  555. namespace Battle
  556. {
  557. enum ActionType
  558. {
  559. END_TACTIC_PHASE = -2, INVALID = -1, NO_ACTION = 0, HERO_SPELL, WALK, DEFEND, RETREAT, SURRENDER, WALK_AND_ATTACK, SHOOT, WAIT, CATAPULT, MONSTER_SPELL, BAD_MORALE,
  560. STACK_HEAL, DAEMON_SUMMONING
  561. };
  562. }
  563. class ETerrainType
  564. {
  565. public:
  566. enum EETerrainType
  567. {
  568. WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,
  569. ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK
  570. };
  571. ETerrainType(EETerrainType _num = WRONG) : num(_num)
  572. {}
  573. ID_LIKE_CLASS_COMMON(ETerrainType, EETerrainType)
  574. EETerrainType num;
  575. };
  576. ID_LIKE_OPERATORS_DECLS(ETerrainType, ETerrainType::EETerrainType)
  577. class BFieldType
  578. {
  579. public:
  580. // 1. sand/shore 2. sand/mesas 3. dirt/birches 4. dirt/hills 5. dirt/pines 6. grass/hills 7. grass/pines
  581. //8. lava 9. magic plains 10. snow/mountains 11. snow/trees 12. subterranean 13. swamp/trees 14. fiery fields
  582. //15. rock lands 16. magic clouds 17. lucid pools 18. holy ground 19. clover field 20. evil fog
  583. //21. "favourable winds" text on magic plains background 22. cursed ground 23. rough 24. ship to ship 25. ship
  584. enum EBFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
  585. GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS,
  586. ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVOURABLE_WINDS, CURSED_GROUND,
  587. ROUGH, SHIP_TO_SHIP, SHIP
  588. };
  589. BFieldType(EBFieldType _num = NONE) : num(_num)
  590. {}
  591. ID_LIKE_CLASS_COMMON(BFieldType, EBFieldType)
  592. EBFieldType num;
  593. };
  594. ID_LIKE_OPERATORS_DECLS(BFieldType, BFieldType::EBFieldType)
  595. namespace EPlayerStatus
  596. {
  597. enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};
  598. }
  599. namespace PlayerRelations
  600. {
  601. enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
  602. }
  603. class ArtifactPosition
  604. {
  605. public:
  606. enum EArtifactPosition
  607. {
  608. FIRST_AVAILABLE = -2,
  609. PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
  610. HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, RIGHT_RING, LEFT_RING, FEET, MISC1, MISC2, MISC3, MISC4,
  611. MACH1, MACH2, MACH3, MACH4, SPELLBOOK, MISC5,
  612. AFTER_LAST,
  613. //cres
  614. CREATURE_SLOT = 0,
  615. COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
  616. };
  617. ArtifactPosition(EArtifactPosition _num = PRE_FIRST) : num(_num)
  618. {}
  619. ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)
  620. EArtifactPosition num;
  621. };
  622. ID_LIKE_OPERATORS_DECLS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
  623. class ArtifactID
  624. {
  625. public:
  626. enum EArtifactID
  627. {
  628. NONE = -1,
  629. SPELLBOOK = 0,
  630. SPELL_SCROLL = 1,
  631. GRAIL = 2,
  632. CATAPULT = 3,
  633. BALLISTA = 4,
  634. AMMO_CART = 5,
  635. FIRST_AID_TENT = 6,
  636. CENTAUR_AXE = 7,
  637. BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
  638. CORNUCOPIA = 140,
  639. ART_SELECTION = 144,
  640. ART_LOCK = 145,
  641. AXE_OF_SMASHING = 146,
  642. MITHRIL_MAIL = 147,
  643. SWORD_OF_SHARPNESS = 148,
  644. HELM_OF_IMMORTALITY = 149,
  645. PENDANT_OF_SORCERY = 150,
  646. BOOTS_OF_HASTE = 151,
  647. BOW_OF_SEEKING = 152,
  648. DRAGON_EYE_RING = 153,
  649. HARDENED_SHIELD = 154,
  650. SLAVAS_RING_OF_POWER = 155
  651. };
  652. ArtifactID(EArtifactID _num = NONE) : num(_num)
  653. {}
  654. DLL_LINKAGE CArtifact * toArtifact() const;
  655. ID_LIKE_CLASS_COMMON(ArtifactID, EArtifactID)
  656. EArtifactID num;
  657. };
  658. ID_LIKE_OPERATORS_DECLS(ArtifactID, ArtifactID::EArtifactID)
  659. class CreatureID
  660. {
  661. public:
  662. enum ECreatureID
  663. {
  664. NONE = -1,
  665. CAVALIER = 10,
  666. CHAMPION = 11,
  667. STONE_GOLEM = 32,
  668. IRON_GOLEM = 33,
  669. IMP = 42,
  670. SKELETON = 56,
  671. WALKING_DEAD = 58,
  672. WIGHTS = 60,
  673. LICHES = 64,
  674. TROGLODYTES = 70,
  675. AIR_ELEMENTAL = 112,
  676. EARTH_ELEMENTAL = 113,
  677. FIRE_ELEMENTAL = 114,
  678. WATER_ELEMENTAL = 115,
  679. GOLD_GOLEM = 116,
  680. DIAMOND_GOLEM = 117,
  681. CATAPULT = 145,
  682. BALLISTA = 146,
  683. FIRST_AID_TENT = 147,
  684. AMMO_CART = 148,
  685. ARROW_TOWERS = 149
  686. };
  687. CreatureID(ECreatureID _num = NONE) : num(_num)
  688. {}
  689. DLL_LINKAGE CCreature * toCreature() const;
  690. ID_LIKE_CLASS_COMMON(CreatureID, ECreatureID)
  691. ECreatureID num;
  692. };
  693. ID_LIKE_OPERATORS_DECLS(CreatureID, CreatureID::ECreatureID)
  694. class SpellID
  695. {
  696. public:
  697. enum ESpellID
  698. {
  699. PRESET = -2,
  700. NONE = -1,
  701. SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
  702. FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
  703. QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
  704. MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
  705. CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
  706. METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
  707. SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
  708. PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
  709. PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
  710. CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
  711. CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
  712. DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
  713. MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
  714. TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
  715. FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
  716. SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
  717. STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
  718. DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81
  719. };
  720. SpellID(ESpellID _num = NONE) : num(_num)
  721. {}
  722. //TODO: should this be const?
  723. DLL_LINKAGE CSpell * toSpell() const;
  724. ID_LIKE_CLASS_COMMON(SpellID, ESpellID)
  725. ESpellID num;
  726. };
  727. ID_LIKE_OPERATORS_DECLS(SpellID, SpellID::ESpellID)
  728. // Typedef declarations
  729. typedef si8 TFaction;
  730. typedef si64 TExpType;
  731. typedef std::pair<ui32, ui32> TDmgRange;
  732. typedef ui8 TBonusType;
  733. typedef si32 TBonusSubtype;
  734. typedef si32 TSlot;
  735. typedef si32 TQuantity;
  736. typedef ui8 TPlayerColor;
  737. #undef ID_LIKE_CLASS_COMMON
  738. #undef ID_LIKE_OPERATORS_DECLS
  739. #undef ID_LIKE_OPERATORS_INTERNAL_DECLS
  740. #undef INSTID_LIKE_CLASS_COMMON
  741. #undef OP_DECL_INT