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MapReaderH3M.h 2.8 KB

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  1. /*
  2. * MapReaderH3M.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../GameConstants.h"
  12. #include "../ResourceSet.h"
  13. #include "MapFeaturesH3M.h"
  14. #include "MapIdentifiersH3M.h"
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. class CBinaryReader;
  17. class CInputStream;
  18. struct MapFormatFeaturesH3M;
  19. class int3;
  20. enum class EMapFormat : uint8_t;
  21. class MapReaderH3M
  22. {
  23. public:
  24. explicit MapReaderH3M(CInputStream * stream);
  25. void setFormatLevel(const MapFormatFeaturesH3M & features);
  26. void setIdentifierRemapper(const MapIdentifiersH3M & remapper);
  27. ArtifactID readArtifact();
  28. ArtifactID readArtifact8();
  29. ArtifactID readArtifact32();
  30. CreatureID readCreature32();
  31. CreatureID readCreature();
  32. HeroTypeID readHero();
  33. HeroTypeID readHeroPortrait();
  34. TerrainId readTerrain();
  35. RoadId readRoad();
  36. RiverId readRiver();
  37. PrimarySkill readPrimary();
  38. SecondarySkill readSkill();
  39. SpellID readSpell();
  40. SpellID readSpell16();
  41. SpellID readSpell32();
  42. GameResID readGameResID();
  43. PlayerColor readPlayer();
  44. PlayerColor readPlayer32();
  45. void readBitmaskBuildings(std::set<BuildingID> & dest, std::optional<FactionID> faction);
  46. void readBitmaskFactions(std::set<FactionID> & dest, bool invert);
  47. void readBitmaskPlayers(std::set<PlayerColor> & dest, bool invert);
  48. void readBitmaskResources(std::set<GameResID> & dest, bool invert);
  49. void readBitmaskHeroClassesSized(std::set<HeroClassID> & dest, bool invert);
  50. void readBitmaskHeroes(std::set<HeroTypeID> & dest, bool invert);
  51. void readBitmaskHeroesSized(std::set<HeroTypeID> & dest, bool invert);
  52. void readBitmaskArtifacts(std::set<ArtifactID> & dest, bool invert);
  53. void readBitmaskArtifactsSized(std::set<ArtifactID> & dest, bool invert);
  54. void readBitmaskSpells(std::set<SpellID> & dest, bool invert);
  55. void readBitmaskSkills(std::set<SecondarySkill> & dest, bool invert);
  56. int3 readInt3();
  57. std::shared_ptr<ObjectTemplate> readObjectTemplate();
  58. void remapTemplate(ObjectTemplate & tmpl);
  59. void skipUnused(size_t amount);
  60. void skipZero(size_t amount);
  61. void readResources(TResources & resources);
  62. bool readBool();
  63. uint8_t readUInt8();
  64. int8_t readInt8();
  65. int8_t readInt8Checked(int8_t lowerLimit, int8_t upperLimit);
  66. int16_t readInt16();
  67. uint16_t readUInt16();
  68. uint32_t readUInt32();
  69. int32_t readInt32();
  70. std::string readBaseString();
  71. private:
  72. template<class Identifier>
  73. Identifier remapIdentifier(const Identifier & identifier);
  74. template<class Identifier>
  75. void readBitmask(std::set<Identifier> & dest, int bytesToRead, int objectsToRead, bool invert);
  76. MapFormatFeaturesH3M features;
  77. MapIdentifiersH3M remapper;
  78. std::unique_ptr<CBinaryReader> reader;
  79. };
  80. VCMI_LIB_NAMESPACE_END