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- /*
- * GameChatHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "GameChatHandler.h"
- #include "CServerHandler.h"
- #include "CPlayerInterface.h"
- #include "PlayerLocalState.h"
- #include "globalLobby/GlobalLobbyClient.h"
- #include "lobby/CLobbyScreen.h"
- #include "adventureMap/CInGameConsole.h"
- #include "../CCallback.h"
- #include "../lib/networkPacks/PacksForLobby.h"
- #include "../lib/TextOperations.h"
- #include "../lib/mapObjects/CArmedInstance.h"
- #include "../lib/CConfigHandler.h"
- #include "../lib/MetaString.h"
- static std::string getCurrentTimeFormatted(int timeOffsetSeconds = 0)
- {
- // FIXME: better/unified way to format date
- auto timeNowChrono = std::chrono::system_clock::now();
- timeNowChrono += std::chrono::seconds(timeOffsetSeconds);
- return TextOperations::getFormattedTimeLocal(std::chrono::system_clock::to_time_t(timeNowChrono));
- }
- const std::vector<GameChatMessage> & GameChatHandler::getChatHistory()
- {
- return chatHistory;
- }
- void GameChatHandler::resetMatchState()
- {
- chatHistory.clear();
- }
- void GameChatHandler::sendMessageGameplay(const std::string & messageText)
- {
- LOCPLINT->cb->sendMessage(messageText, LOCPLINT->localState->getCurrentArmy());
- CSH->getGlobalLobby().sendMatchChatMessage(messageText);
- }
- void GameChatHandler::sendMessageLobby(const std::string & senderName, const std::string & messageText)
- {
- LobbyChatMessage lcm;
- lcm.message = messageText;
- lcm.playerName = senderName;
- CSH->sendLobbyPack(lcm);
- CSH->getGlobalLobby().sendMatchChatMessage(messageText);
- }
- void GameChatHandler::onNewLobbyMessageReceived(const std::string & senderName, const std::string & messageText)
- {
- if (!SEL)
- {
- logGlobal->debug("Received chat message for lobby but lobby not yet exists!");
- return;
- }
- auto * lobby = dynamic_cast<CLobbyScreen*>(SEL);
- // FIXME: when can this happen?
- assert(lobby);
- assert(lobby->card);
- if(lobby && lobby->card)
- {
- MetaString formatted = MetaString::createFromRawString("[%s] %s: %s");
- formatted.replaceRawString(getCurrentTimeFormatted());
- formatted.replaceRawString(senderName);
- formatted.replaceRawString(messageText);
- lobby->card->chat->addNewMessage(formatted.toString());
- if (!lobby->card->showChat)
- lobby->toggleChat();
- }
- chatHistory.push_back({senderName, messageText, getCurrentTimeFormatted()});
- }
- void GameChatHandler::onNewGameMessageReceived(PlayerColor sender, const std::string & messageText)
- {
- std::string timeFormatted = getCurrentTimeFormatted();
- std::string playerName = sender.isSpectator() ? "Spectator" : sender.toString(); //FIXME: should actually be player nickname, at least in MP
- chatHistory.push_back({playerName, messageText, timeFormatted});
- LOCPLINT->cingconsole->addMessage(timeFormatted, playerName, messageText);
- }
- void GameChatHandler::onNewSystemMessageReceived(const std::string & messageText)
- {
- chatHistory.push_back({"System", messageText, getCurrentTimeFormatted()});
- if(LOCPLINT && !settings["session"]["hideSystemMessages"].Bool())
- LOCPLINT->cingconsole->addMessage(getCurrentTimeFormatted(), "System", messageText);
- }
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