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- /*
- * BattleStateInfoForRetreat.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "BattleStateInfoForRetreat.h"
- #include "Unit.h"
- #include "CBattleInfoCallback.h"
- #include "../CCreatureSet.h"
- #include "../mapObjects/CGHeroInstance.h"
- VCMI_LIB_NAMESPACE_BEGIN
- BattleStateInfoForRetreat::BattleStateInfoForRetreat()
- : canFlee(false), canSurrender(false), isLastTurnBeforeDie(false), ourStacks(), enemyStacks(), ourHero(nullptr), enemyHero(nullptr), ourSide(-1)
- {
- }
- uint64_t getFightingStrength(std::vector<const battle::Unit *> stacks, const CGHeroInstance * hero = nullptr)
- {
- uint64_t result = 0;
- for(const battle::Unit * stack : stacks)
- {
- result += stack->creatureId().toCreature()->AIValue * stack->getCount();
- }
- if(hero)
- {
- result = (uint64_t)(result * hero->getFightingStrength());
- }
- return result;
- }
- uint64_t BattleStateInfoForRetreat::getOurStrength() const
- {
- return getFightingStrength(ourStacks, ourHero);
- }
- uint64_t BattleStateInfoForRetreat::getEnemyStrength() const
- {
- return getFightingStrength(enemyStacks, enemyHero);
- }
- VCMI_LIB_NAMESPACE_END
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