GameSettings.h 2.5 KB

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  1. /*
  2. * GameSettings.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. VCMI_LIB_NAMESPACE_BEGIN
  12. class JsonNode;
  13. enum class EGameSettings
  14. {
  15. BONUSES_GLOBAL,
  16. BONUSES_PER_HERO,
  17. COMBAT_ATTACK_POINT_DAMAGE_FACTOR,
  18. COMBAT_ATTACK_POINT_DAMAGE_FACTOR_CAP,
  19. COMBAT_BAD_LUCK_DICE,
  20. COMBAT_BAD_MORALE_DICE,
  21. COMBAT_DEFENSE_POINT_DAMAGE_FACTOR,
  22. COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP,
  23. COMBAT_GOOD_LUCK_DICE,
  24. COMBAT_GOOD_MORALE_DICE,
  25. CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH,
  26. CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS,
  27. CREATURES_DAILY_STACK_EXPERIENCE,
  28. CREATURES_WEEKLY_GROWTH_CAP,
  29. CREATURES_WEEKLY_GROWTH_PERCENT,
  30. DWELLINGS_ACCUMULATE_WHEN_NEUTRAL,
  31. DWELLINGS_ACCUMULATE_WHEN_OWNED,
  32. DWELLINGS_MERGE_ON_RECRUIT,
  33. HEROES_PER_PLAYER_ON_MAP_CAP,
  34. HEROES_PER_PLAYER_TOTAL_CAP,
  35. HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS,
  36. HEROES_STARTING_STACKS_CHANCES,
  37. HEROES_BACKPACK_CAP,
  38. MARKETS_BLACK_MARKET_RESTOCK_PERIOD,
  39. BANKS_SHOW_GUARDS_COMPOSITION,
  40. MODULE_COMMANDERS,
  41. MODULE_STACK_ARTIFACT,
  42. MODULE_STACK_EXPERIENCE,
  43. TEXTS_ARTIFACT,
  44. TEXTS_CREATURE,
  45. TEXTS_FACTION,
  46. TEXTS_HERO,
  47. TEXTS_HERO_CLASS,
  48. TEXTS_OBJECT,
  49. TEXTS_RIVER,
  50. TEXTS_ROAD,
  51. TEXTS_SPELL,
  52. TEXTS_TERRAIN,
  53. MAP_FORMAT_RESTORATION_OF_ERATHIA,
  54. MAP_FORMAT_ARMAGEDDONS_BLADE,
  55. MAP_FORMAT_SHADOW_OF_DEATH,
  56. MAP_FORMAT_HORN_OF_THE_ABYSS,
  57. MAP_FORMAT_JSON_VCMI,
  58. MAP_FORMAT_IN_THE_WAKE_OF_GODS,
  59. PATHFINDER_USE_BOAT,
  60. PATHFINDER_IGNORE_GUARDS,
  61. PATHFINDER_USE_MONOLITH_TWO_WAY,
  62. PATHFINDER_USE_MONOLITH_ONE_WAY_UNIQUE,
  63. PATHFINDER_USE_MONOLITH_ONE_WAY_RANDOM,
  64. PATHFINDER_USE_WHIRLPOOL,
  65. TOWNS_BUILDINGS_PER_TURN_CAP,
  66. TOWNS_STARTING_DWELLING_CHANCES,
  67. COMBAT_ONE_HEX_TRIGGERS_OBSTACLES,
  68. OPTIONS_COUNT
  69. };
  70. class DLL_LINKAGE IGameSettings
  71. {
  72. public:
  73. virtual const JsonNode & getValue(EGameSettings option) const = 0;
  74. virtual ~IGameSettings() = default;
  75. bool getBoolean(EGameSettings option) const;
  76. int64_t getInteger(EGameSettings option) const;
  77. double getDouble(EGameSettings option) const;
  78. std::vector<int> getVector(EGameSettings option) const;
  79. };
  80. class DLL_LINKAGE GameSettings final : public IGameSettings, boost::noncopyable
  81. {
  82. std::vector<JsonNode> gameSettings;
  83. public:
  84. GameSettings();
  85. ~GameSettings();
  86. void load(const JsonNode & input);
  87. const JsonNode & getValue(EGameSettings option) const override;
  88. template<typename Handler>
  89. void serialize(Handler & h, const int version)
  90. {
  91. h & gameSettings;
  92. }
  93. };
  94. VCMI_LIB_NAMESPACE_END