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- #include "StdInc.h"
- #include "BattleHex.h"
- BattleHex& BattleHex::moveInDir(EDir dir, bool hasToBeValid)
- {
- si16 x = getX(),
- y = getY();
- switch(dir)
- {
- case TOP_LEFT:
- setXY(y%2 ? x-1 : x, y-1, hasToBeValid);
- break;
- case TOP_RIGHT:
- setXY(y%2 ? x : x+1, y-1, hasToBeValid);
- break;
- case RIGHT:
- setXY(x+1, y, hasToBeValid);
- break;
- case BOTTOM_RIGHT:
- setXY(y%2 ? x : x+1, y+1, hasToBeValid);
- break;
- case BOTTOM_LEFT:
- setXY(y%2 ? x-1 : x, y+1, hasToBeValid);
- break;
- case LEFT:
- setXY(x-1, y, hasToBeValid);
- break;
- default:
- throw std::runtime_error("Disaster: wrong direction in BattleHex::operator+=!\n");
- break;
- }
- return *this;
- }
- void BattleHex::operator+=(EDir dir)
- {
- moveInDir(dir);
- }
- BattleHex BattleHex::operator+(EDir dir) const
- {
- BattleHex ret(*this);
- ret += dir;
- return ret;
- }
- std::vector<BattleHex> BattleHex::neighbouringTiles() const
- {
- std::vector<BattleHex> ret;
- const int WN = GameConstants::BFIELD_WIDTH;
- checkAndPush(hex - ( (hex/WN)%2 ? WN+1 : WN ), ret);
- checkAndPush(hex - ( (hex/WN)%2 ? WN : WN-1 ), ret);
- checkAndPush(hex - 1, ret);
- checkAndPush(hex + 1, ret);
- checkAndPush(hex + ( (hex/WN)%2 ? WN-1 : WN ), ret);
- checkAndPush(hex + ( (hex/WN)%2 ? WN : WN+1 ), ret);
- return ret;
- }
- signed char BattleHex::mutualPosition(BattleHex hex1, BattleHex hex2)
- {
- if(hex2 == hex1 - ( (hex1/17)%2 ? 18 : 17 )) //top left
- return 0;
- if(hex2 == hex1 - ( (hex1/17)%2 ? 17 : 16 )) //top right
- return 1;
- if(hex2 == hex1 - 1 && hex1%17 != 0) //left
- return 5;
- if(hex2 == hex1 + 1 && hex1%17 != 16) //right
- return 2;
- if(hex2 == hex1 + ( (hex1/17)%2 ? 16 : 17 )) //bottom left
- return 4;
- if(hex2 == hex1 + ( (hex1/17)%2 ? 17 : 18 )) //bottom right
- return 3;
- return -1;
- }
- char BattleHex::getDistance(BattleHex hex1, BattleHex hex2)
- {
- int y1 = hex1.getY(),
- y2 = hex2.getY();
- int x1 = hex1.getX() + y1 / 2.0,
- x2 = hex2.getX() + y2 / 2.0;
- int xDst = x2 - x1,
- yDst = y2 - y1;
- if ((xDst >= 0 && yDst >= 0) || (xDst < 0 && yDst < 0))
- return std::max(std::abs(xDst), std::abs(yDst));
- else
- return std::abs(xDst) + std::abs(yDst);
- }
- void BattleHex::checkAndPush(BattleHex tile, std::vector<BattleHex> & ret)
- {
- if(tile.isAvailable())
- ret.push_back(tile);
- }
- bool BattleHex::isAvailable() const
- {
- return isValid() && getX() > 0 && getX() < GameConstants::BFIELD_WIDTH-1;
- }
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