CArtifactsOfHeroBase.cpp 8.7 KB

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  1. /*
  2. * CArtifactsOfHeroBase.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CArtifactsOfHeroBase.h"
  12. #include "../gui/CGuiHandler.h"
  13. #include "../gui/Shortcut.h"
  14. #include "Buttons.h"
  15. #include "../CPlayerInterface.h"
  16. #include "../CGameInfo.h"
  17. #include "../../CCallback.h"
  18. #include "../../lib/ArtifactUtils.h"
  19. #include "../../lib/mapObjects/CGHeroInstance.h"
  20. #include "../../lib/networkPacks/ArtifactLocation.h"
  21. CArtifactsOfHeroBase::CArtifactsOfHeroBase()
  22. : curHero(nullptr)
  23. {
  24. }
  25. void CArtifactsOfHeroBase::putBackPickedArtifact()
  26. {
  27. // Artifact located in artifactsTransitionPos should be returned
  28. if(const auto art = getPickedArtifact())
  29. {
  30. auto slot = ArtifactUtils::getArtAnyPosition(curHero, art->getTypeId());
  31. if(slot == ArtifactPosition::PRE_FIRST)
  32. {
  33. LOCPLINT->cb->eraseArtifactByClient(ArtifactLocation(curHero->id, ArtifactPosition::TRANSITION_POS));
  34. }
  35. else
  36. {
  37. LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero->id, ArtifactPosition::TRANSITION_POS), ArtifactLocation(curHero->id, slot));
  38. }
  39. }
  40. }
  41. void CArtifactsOfHeroBase::init(
  42. const Point & position,
  43. const BpackScrollFunctor & scrollCallback)
  44. {
  45. // CArtifactsOfHeroBase::init may be transform to CArtifactsOfHeroBase::CArtifactsOfHeroBase if OBJECT_CONSTRUCTION is removed
  46. OBJECT_CONSTRUCTION;
  47. pos += position;
  48. for(int g = 0; g < ArtifactPosition::BACKPACK_START; g++)
  49. {
  50. artWorn[ArtifactPosition(g)] = std::make_shared<CArtPlace>(slotPos[g]);
  51. }
  52. backpack.clear();
  53. for(int s = 0; s < 5; s++)
  54. {
  55. auto artPlace = std::make_shared<CArtPlace>(Point(403 + 46 * s, 365));
  56. backpack.push_back(artPlace);
  57. }
  58. for(auto & artPlace : artWorn)
  59. {
  60. artPlace.second->slot = artPlace.first;
  61. artPlace.second->setArtifact(ArtifactID(ArtifactID::NONE));
  62. }
  63. for(const auto & artPlace : backpack)
  64. {
  65. artPlace->setArtifact(ArtifactID(ArtifactID::NONE));
  66. }
  67. leftBackpackRoll = std::make_shared<CButton>(Point(379, 364), AnimationPath::builtin("hsbtns3.def"), CButton::tooltip(),
  68. [scrollCallback](){scrollCallback(true);}, EShortcut::MOVE_LEFT);
  69. rightBackpackRoll = std::make_shared<CButton>(Point(632, 364), AnimationPath::builtin("hsbtns5.def"), CButton::tooltip(),
  70. [scrollCallback](){scrollCallback(false);}, EShortcut::MOVE_RIGHT);
  71. leftBackpackRoll->block(true);
  72. rightBackpackRoll->block(true);
  73. backpackScroller = std::make_shared<BackpackScroller>(this, Rect(380, 30, 278, 382));
  74. backpackScroller->setScrollingEnabled(false);
  75. setRedrawParent(true);
  76. }
  77. void CArtifactsOfHeroBase::setClickPrassedArtPlacesCallback(const CArtPlace::ClickFunctor & callback) const
  78. {
  79. for(const auto & [slot, artPlace] : artWorn)
  80. artPlace->setClickPressedCallback(callback);
  81. for(const auto & artPlace : backpack)
  82. artPlace->setClickPressedCallback(callback);
  83. }
  84. void CArtifactsOfHeroBase::setShowPopupArtPlacesCallback(const CArtPlace::ClickFunctor & callback) const
  85. {
  86. for(const auto & [slot, artPlace] : artWorn)
  87. artPlace->setShowPopupCallback(callback);
  88. for(const auto & artPlace : backpack)
  89. artPlace->setShowPopupCallback(callback);
  90. }
  91. void CArtifactsOfHeroBase::clickPrassedArtPlace(CComponentHolder & artPlace, const Point & cursorPosition)
  92. {
  93. auto ownedPlace = getArtPlace(cursorPosition);
  94. assert(ownedPlace != nullptr);
  95. if(ownedPlace->isLocked())
  96. return;
  97. if(clickPressedCallback)
  98. clickPressedCallback(*ownedPlace, cursorPosition);
  99. }
  100. void CArtifactsOfHeroBase::showPopupArtPlace(CComponentHolder & artPlace, const Point & cursorPosition)
  101. {
  102. auto ownedPlace = getArtPlace(cursorPosition);
  103. assert(ownedPlace != nullptr);
  104. if(ownedPlace->isLocked())
  105. return;
  106. if(showPopupCallback)
  107. showPopupCallback(*ownedPlace, cursorPosition);
  108. }
  109. void CArtifactsOfHeroBase::gestureArtPlace(CComponentHolder & artPlace, const Point & cursorPosition)
  110. {
  111. auto ownedPlace = getArtPlace(cursorPosition);
  112. assert(ownedPlace != nullptr);
  113. if(ownedPlace->isLocked())
  114. return;
  115. if(gestureCallback)
  116. gestureCallback(*ownedPlace, cursorPosition);
  117. }
  118. void CArtifactsOfHeroBase::setHero(const CGHeroInstance * hero)
  119. {
  120. curHero = hero;
  121. for(auto slot : artWorn)
  122. {
  123. setSlotData(slot.second, slot.first);
  124. }
  125. updateBackpackSlots();
  126. }
  127. const CGHeroInstance * CArtifactsOfHeroBase::getHero() const
  128. {
  129. return curHero;
  130. }
  131. void CArtifactsOfHeroBase::scrollBackpack(bool left)
  132. {
  133. LOCPLINT->cb->scrollBackpackArtifacts(curHero->id, left);
  134. }
  135. void CArtifactsOfHeroBase::markPossibleSlots(const CArtifact * art, bool assumeDestRemoved)
  136. {
  137. for(const auto & artPlace : artWorn)
  138. artPlace.second->selectSlot(art->canBePutAt(curHero, artPlace.second->slot, assumeDestRemoved));
  139. }
  140. void CArtifactsOfHeroBase::unmarkSlots()
  141. {
  142. for(auto & artPlace : artWorn)
  143. artPlace.second->selectSlot(false);
  144. for(auto & artPlace : backpack)
  145. artPlace->selectSlot(false);
  146. }
  147. CArtifactsOfHeroBase::ArtPlacePtr CArtifactsOfHeroBase::getArtPlace(const ArtifactPosition & slot)
  148. {
  149. if(ArtifactUtils::isSlotEquipment(slot) && artWorn.find(slot) != artWorn.end())
  150. return artWorn[slot];
  151. if(ArtifactUtils::isSlotBackpack(slot) && slot - ArtifactPosition::BACKPACK_START < backpack.size())
  152. return(backpack[slot - ArtifactPosition::BACKPACK_START]);
  153. logGlobal->error("CArtifactsOfHero::getArtPlace: invalid slot %d", slot);
  154. return nullptr;
  155. }
  156. CArtifactsOfHeroBase::ArtPlacePtr CArtifactsOfHeroBase::getArtPlace(const Point & cursorPosition)
  157. {
  158. for(const auto & [slot, artPlace] : artWorn)
  159. {
  160. if(artPlace->pos.isInside(cursorPosition))
  161. return artPlace;
  162. }
  163. for(const auto & artPlace : backpack)
  164. {
  165. if(artPlace->pos.isInside(cursorPosition))
  166. return artPlace;
  167. }
  168. return nullptr;
  169. }
  170. void CArtifactsOfHeroBase::updateWornSlots()
  171. {
  172. for(auto place : artWorn)
  173. updateSlot(place.first);
  174. }
  175. void CArtifactsOfHeroBase::updateBackpackSlots()
  176. {
  177. ArtifactPosition slot = ArtifactPosition::BACKPACK_START;
  178. for(const auto & artPlace : backpack)
  179. {
  180. setSlotData(artPlace, slot);
  181. slot = slot + 1;
  182. }
  183. auto scrollingPossible = static_cast<int>(curHero->artifactsInBackpack.size()) > backpack.size();
  184. // Blocking scrolling if there is not enough artifacts to scroll
  185. if(leftBackpackRoll)
  186. leftBackpackRoll->block(!scrollingPossible);
  187. if(rightBackpackRoll)
  188. rightBackpackRoll->block(!scrollingPossible);
  189. if (backpackScroller)
  190. backpackScroller->setScrollingEnabled(scrollingPossible);
  191. }
  192. void CArtifactsOfHeroBase::updateSlot(const ArtifactPosition & slot)
  193. {
  194. setSlotData(getArtPlace(slot), slot);
  195. }
  196. const CArtifactInstance * CArtifactsOfHeroBase::getPickedArtifact()
  197. {
  198. // Returns only the picked up artifact. Not just highlighted like in the trading window.
  199. if(curHero)
  200. return curHero->getArt(ArtifactPosition::TRANSITION_POS);
  201. else
  202. return nullptr;
  203. }
  204. void CArtifactsOfHeroBase::enableGesture()
  205. {
  206. for(auto & artPlace : artWorn)
  207. {
  208. artPlace.second->setGestureCallback(std::bind(&CArtifactsOfHeroBase::gestureArtPlace, this, _1, _2));
  209. artPlace.second->addUsedEvents(GESTURE);
  210. }
  211. }
  212. const CArtifactInstance * CArtifactsOfHeroBase::getArt(const ArtifactPosition & slot) const
  213. {
  214. return curHero ? curHero->getArt(slot) : nullptr;
  215. }
  216. void CArtifactsOfHeroBase::enableKeyboardShortcuts()
  217. {
  218. addUsedEvents(AEventsReceiver::KEYBOARD);
  219. }
  220. void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot)
  221. {
  222. // Spurious call from artifactMoved in attempt to update hidden backpack slot
  223. if(!artPlace && ArtifactUtils::isSlotBackpack(slot))
  224. {
  225. return;
  226. }
  227. artPlace->slot = slot;
  228. if(auto slotInfo = curHero->getSlot(slot))
  229. {
  230. artPlace->lockSlot(slotInfo->locked);
  231. artPlace->setArtifact(slotInfo->artifact->getTypeId(), slotInfo->artifact->getScrollSpellID());
  232. if(slotInfo->locked || slotInfo->artifact->isCombined())
  233. return;
  234. // If the artifact is part of at least one combined artifact, add additional information
  235. std::map<const ArtifactID, std::vector<ArtifactID>> arts;
  236. for(const auto combinedArt : slotInfo->artifact->artType->getPartOf())
  237. {
  238. assert(combinedArt->isCombined());
  239. arts.try_emplace(combinedArt->getId());
  240. CArtifactFittingSet fittingSet(*curHero);
  241. for(const auto part : combinedArt->getConstituents())
  242. {
  243. const auto partSlot = fittingSet.getArtPos(part->getId(), false, false);
  244. if(partSlot != ArtifactPosition::PRE_FIRST)
  245. {
  246. arts.at(combinedArt->getId()).emplace_back(part->getId());
  247. fittingSet.lockSlot(partSlot);
  248. }
  249. }
  250. }
  251. artPlace->addCombinedArtInfo(arts);
  252. }
  253. else
  254. {
  255. artPlace->setArtifact(ArtifactID(ArtifactID::NONE));
  256. }
  257. }
  258. BackpackScroller::BackpackScroller(CArtifactsOfHeroBase * owner, const Rect & dimensions)
  259. : Scrollable(0, Point(), Orientation::HORIZONTAL)
  260. , owner(owner)
  261. {
  262. pos = dimensions + pos.topLeft();
  263. setPanningStep(46);
  264. }
  265. void BackpackScroller::scrollBy(int distance)
  266. {
  267. if (distance != 0)
  268. owner->scrollBackpack(distance < 0);
  269. }