PacksForLobby.h 8.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392
  1. /*
  2. * PacksForLobby.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "StartInfo.h"
  12. #include "NetPacksBase.h"
  13. #include "../serializer/ESerializationVersion.h"
  14. #include "../texts/MetaString.h"
  15. class CServerHandler;
  16. class CVCMIServer;
  17. VCMI_LIB_NAMESPACE_BEGIN
  18. class CampaignState;
  19. class CMapInfo;
  20. struct StartInfo;
  21. class CMapGenOptions;
  22. struct ClientPlayer;
  23. struct DLL_LINKAGE CLobbyPackToPropagate : public CPackForLobby
  24. {
  25. };
  26. struct DLL_LINKAGE CLobbyPackToServer : public CPackForLobby
  27. {
  28. bool isForServer() const override;
  29. };
  30. struct DLL_LINKAGE LobbyClientConnected : public CLobbyPackToPropagate
  31. {
  32. // Set by client before sending pack to server
  33. std::string uuid;
  34. std::vector<std::string> names;
  35. EStartMode mode = EStartMode::INVALID;
  36. // Changed by server before announcing pack
  37. int clientId = -1;
  38. int hostClientId = -1;
  39. ESerializationVersion version = ESerializationVersion::CURRENT;
  40. void visitTyped(ICPackVisitor & visitor) override;
  41. template <typename Handler> void serialize(Handler & h)
  42. {
  43. h & uuid;
  44. h & names;
  45. h & mode;
  46. h & clientId;
  47. h & hostClientId;
  48. try
  49. {
  50. if (h.version >= Handler::Version::RELEASE_152)
  51. h & version;
  52. else
  53. version = ESerializationVersion::RELEASE_150;
  54. }
  55. catch (const std::runtime_error &)
  56. {
  57. version = ESerializationVersion::RELEASE_150;
  58. }
  59. }
  60. };
  61. struct DLL_LINKAGE LobbyClientDisconnected : public CLobbyPackToPropagate
  62. {
  63. int clientId;
  64. bool shutdownServer = false;
  65. void visitTyped(ICPackVisitor & visitor) override;
  66. template <typename Handler> void serialize(Handler &h)
  67. {
  68. h & clientId;
  69. h & shutdownServer;
  70. }
  71. };
  72. struct DLL_LINKAGE LobbyChatMessage : public CLobbyPackToPropagate
  73. {
  74. std::string playerName;
  75. MetaString message;
  76. void visitTyped(ICPackVisitor & visitor) override;
  77. template <typename Handler> void serialize(Handler &h)
  78. {
  79. h & playerName;
  80. h & message;
  81. }
  82. };
  83. struct DLL_LINKAGE LobbyGuiAction : public CLobbyPackToPropagate
  84. {
  85. enum EAction : ui8 {
  86. NONE, NO_TAB, OPEN_OPTIONS, OPEN_SCENARIO_LIST, OPEN_RANDOM_MAP_OPTIONS, OPEN_TURN_OPTIONS, OPEN_EXTRA_OPTIONS
  87. } action = NONE;
  88. void visitTyped(ICPackVisitor & visitor) override;
  89. template <typename Handler> void serialize(Handler &h)
  90. {
  91. h & action;
  92. }
  93. };
  94. struct DLL_LINKAGE LobbyLoadProgress : public CLobbyPackToPropagate
  95. {
  96. unsigned char progress;
  97. void visitTyped(ICPackVisitor & visitor) override;
  98. template <typename Handler> void serialize(Handler &h)
  99. {
  100. h & progress;
  101. }
  102. };
  103. struct DLL_LINKAGE LobbyRestartGame : public CLobbyPackToPropagate
  104. {
  105. void visitTyped(ICPackVisitor & visitor) override;
  106. template <typename Handler> void serialize(Handler &h)
  107. {
  108. }
  109. };
  110. struct DLL_LINKAGE LobbyPrepareStartGame : public CLobbyPackToPropagate
  111. {
  112. void visitTyped(ICPackVisitor & visitor) override;
  113. template <typename Handler> void serialize(Handler &h)
  114. {
  115. }
  116. };
  117. struct DLL_LINKAGE LobbyStartGame : public CLobbyPackToPropagate
  118. {
  119. // Set by server
  120. std::shared_ptr<StartInfo> initializedStartInfo = nullptr;
  121. CGameState * initializedGameState = nullptr;
  122. int clientId = -1; //-1 means to all clients
  123. void visitTyped(ICPackVisitor & visitor) override;
  124. template <typename Handler> void serialize(Handler &h)
  125. {
  126. h & clientId;
  127. h & initializedStartInfo;
  128. h & initializedGameState;
  129. }
  130. };
  131. struct DLL_LINKAGE LobbyChangeHost : public CLobbyPackToPropagate
  132. {
  133. int newHostConnectionId = -1;
  134. void visitTyped(ICPackVisitor & visitor) override;
  135. template <typename Handler> void serialize(Handler & h)
  136. {
  137. h & newHostConnectionId;
  138. }
  139. };
  140. struct DLL_LINKAGE LobbyUpdateState : public CLobbyPackToPropagate
  141. {
  142. LobbyState state;
  143. bool hostChanged = false; // Used on client-side only
  144. void visitTyped(ICPackVisitor & visitor) override;
  145. template <typename Handler> void serialize(Handler &h)
  146. {
  147. h & state;
  148. }
  149. };
  150. struct DLL_LINKAGE LobbySetMap : public CLobbyPackToServer
  151. {
  152. std::shared_ptr<CMapInfo> mapInfo;
  153. std::shared_ptr<CMapGenOptions> mapGenOpts;
  154. LobbySetMap() : mapInfo(nullptr), mapGenOpts(nullptr) {}
  155. void visitTyped(ICPackVisitor & visitor) override;
  156. template <typename Handler> void serialize(Handler &h)
  157. {
  158. h & mapInfo;
  159. h & mapGenOpts;
  160. }
  161. };
  162. struct DLL_LINKAGE LobbySetCampaign : public CLobbyPackToServer
  163. {
  164. std::shared_ptr<CampaignState> ourCampaign;
  165. void visitTyped(ICPackVisitor & visitor) override;
  166. template <typename Handler> void serialize(Handler &h)
  167. {
  168. h & ourCampaign;
  169. }
  170. };
  171. struct DLL_LINKAGE LobbySetCampaignMap : public CLobbyPackToServer
  172. {
  173. CampaignScenarioID mapId = CampaignScenarioID::NONE;
  174. void visitTyped(ICPackVisitor & visitor) override;
  175. template <typename Handler> void serialize(Handler &h)
  176. {
  177. h & mapId;
  178. }
  179. };
  180. struct DLL_LINKAGE LobbySetCampaignBonus : public CLobbyPackToServer
  181. {
  182. int bonusId = -1;
  183. void visitTyped(ICPackVisitor & visitor) override;
  184. template <typename Handler> void serialize(Handler &h)
  185. {
  186. h & bonusId;
  187. }
  188. };
  189. struct DLL_LINKAGE LobbyChangePlayerOption : public CLobbyPackToServer
  190. {
  191. enum EWhat : ui8 {UNKNOWN, TOWN, HERO, BONUS, TOWN_ID, HERO_ID, BONUS_ID};
  192. ui8 what = UNKNOWN;
  193. int32_t value = 0;
  194. PlayerColor color = PlayerColor::CANNOT_DETERMINE;
  195. void visitTyped(ICPackVisitor & visitor) override;
  196. template <typename Handler> void serialize(Handler &h)
  197. {
  198. h & what;
  199. h & value;
  200. h & color;
  201. }
  202. };
  203. struct DLL_LINKAGE LobbySetPlayer : public CLobbyPackToServer
  204. {
  205. PlayerColor clickedColor = PlayerColor::CANNOT_DETERMINE;
  206. void visitTyped(ICPackVisitor & visitor) override;
  207. template <typename Handler> void serialize(Handler &h)
  208. {
  209. h & clickedColor;
  210. }
  211. };
  212. struct DLL_LINKAGE LobbySetPlayerName : public CLobbyPackToServer
  213. {
  214. PlayerColor color = PlayerColor::CANNOT_DETERMINE;
  215. std::string name = "";
  216. void visitTyped(ICPackVisitor & visitor) override;
  217. template <typename Handler> void serialize(Handler &h)
  218. {
  219. h & color;
  220. h & name;
  221. }
  222. };
  223. struct DLL_LINKAGE LobbySetPlayerHandicap : public CLobbyPackToServer
  224. {
  225. PlayerColor color = PlayerColor::CANNOT_DETERMINE;
  226. PlayerSettings::Handicap handicap = PlayerSettings::Handicap();
  227. void visitTyped(ICPackVisitor & visitor) override;
  228. template <typename Handler> void serialize(Handler &h)
  229. {
  230. h & color;
  231. h & handicap.startBonus;
  232. h & handicap.percentIncome;
  233. }
  234. };
  235. struct DLL_LINKAGE LobbySetSimturns : public CLobbyPackToServer
  236. {
  237. SimturnsInfo simturnsInfo;
  238. void visitTyped(ICPackVisitor & visitor) override;
  239. template <typename Handler> void serialize(Handler &h)
  240. {
  241. h & simturnsInfo;
  242. }
  243. };
  244. struct DLL_LINKAGE LobbySetTurnTime : public CLobbyPackToServer
  245. {
  246. TurnTimerInfo turnTimerInfo;
  247. void visitTyped(ICPackVisitor & visitor) override;
  248. template <typename Handler> void serialize(Handler &h)
  249. {
  250. h & turnTimerInfo;
  251. }
  252. };
  253. struct DLL_LINKAGE LobbySetExtraOptions : public CLobbyPackToServer
  254. {
  255. ExtraOptionsInfo extraOptionsInfo;
  256. void visitTyped(ICPackVisitor & visitor) override;
  257. template <typename Handler> void serialize(Handler &h)
  258. {
  259. h & extraOptionsInfo;
  260. }
  261. };
  262. struct DLL_LINKAGE LobbySetDifficulty : public CLobbyPackToServer
  263. {
  264. ui8 difficulty = 0;
  265. void visitTyped(ICPackVisitor & visitor) override;
  266. template <typename Handler> void serialize(Handler &h)
  267. {
  268. h & difficulty;
  269. }
  270. };
  271. struct DLL_LINKAGE LobbyForceSetPlayer : public CLobbyPackToServer
  272. {
  273. ui8 targetConnectedPlayer = -1;
  274. PlayerColor targetPlayerColor = PlayerColor::CANNOT_DETERMINE;
  275. void visitTyped(ICPackVisitor & visitor) override;
  276. template <typename Handler> void serialize(Handler & h)
  277. {
  278. h & targetConnectedPlayer;
  279. h & targetPlayerColor;
  280. }
  281. };
  282. struct DLL_LINKAGE LobbyShowMessage : public CLobbyPackToPropagate
  283. {
  284. MetaString message;
  285. void visitTyped(ICPackVisitor & visitor) override;
  286. template <typename Handler> void serialize(Handler & h)
  287. {
  288. h & message;
  289. }
  290. };
  291. struct DLL_LINKAGE LobbyPvPAction : public CLobbyPackToServer
  292. {
  293. enum EAction : ui8 {
  294. NONE, COIN, RANDOM_TOWN, RANDOM_TOWN_VS
  295. };
  296. EAction action = NONE;
  297. std::vector<FactionID> bannedTowns;
  298. void visitTyped(ICPackVisitor & visitor) override;
  299. template <typename Handler> void serialize(Handler &h)
  300. {
  301. h & action;
  302. h & bannedTowns;
  303. }
  304. };
  305. VCMI_LIB_NAMESPACE_END