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							- /*
 
-  * NetPacksLobbyClient.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "lobby/CSelectionBase.h"
 
- #include "lobby/CLobbyScreen.h"
 
- #include "lobby/OptionsTab.h"
 
- #include "lobby/RandomMapTab.h"
 
- #include "lobby/SelectionTab.h"
 
- #include "lobby/CBonusSelection.h"
 
- #include "CServerHandler.h"
 
- #include "CGameInfo.h"
 
- #include "gui/CGuiHandler.h"
 
- #include "widgets/Buttons.h"
 
- #include "widgets/TextControls.h"
 
- #include "../lib/CConfigHandler.h"
 
- #include "../lib/CGeneralTextHandler.h"
 
- #include "../lib/NetPacksLobby.h"
 
- #include "../lib/serializer/Connection.h"
 
- bool LobbyClientConnected::applyOnLobbyHandler(CServerHandler * handler)
 
- {
 
- 	// Check if it's LobbyClientConnected for our client
 
- 	if(uuid == handler->c->uuid)
 
- 	{
 
- 		handler->c->connectionID = clientId;
 
- 		if(!settings["session"]["headless"].Bool())
 
- 			GH.pushIntT<CLobbyScreen>(static_cast<ESelectionScreen>(handler->screenType));
 
- 		handler->state = EClientState::LOBBY;
 
- 		return true;
 
- 	}
 
- 	return false;
 
- }
 
- void LobbyClientConnected::applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler)
 
- {
 
- }
 
- bool LobbyClientDisconnected::applyOnLobbyHandler(CServerHandler * handler)
 
- {
 
- 	if(clientId != c->connectionID)
 
- 		return false;
 
- 	handler->stopServerConnection();
 
- 	return true;
 
- }
 
- void LobbyClientDisconnected::applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler)
 
- {
 
- 	GH.popInts(1);
 
- }
 
- void LobbyChatMessage::applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler)
 
- {
 
- 	if(lobby)
 
- 	{
 
- 		lobby->card->chat->addNewMessage(playerName + ": " + message);
 
- 		lobby->card->setChat(true);
 
- 		if(lobby->buttonChat)
 
- 			lobby->buttonChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
 
- 	}
 
- }
 
- void LobbyGuiAction::applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler)
 
- {
 
- 	if(!handler->isGuest())
 
- 		return;
 
- 	switch(action)
 
- 	{
 
- 	case NO_TAB:
 
- 		lobby->toggleTab(lobby->curTab);
 
- 		break;
 
- 	case OPEN_OPTIONS:
 
- 		lobby->toggleTab(lobby->tabOpt);
 
- 		break;
 
- 	case OPEN_SCENARIO_LIST:
 
- 		lobby->toggleTab(lobby->tabSel);
 
- 		break;
 
- 	case OPEN_RANDOM_MAP_OPTIONS:
 
- 		lobby->toggleTab(lobby->tabRand);
 
- 		break;
 
- 	}
 
- }
 
- bool LobbyStartGame::applyOnLobbyHandler(CServerHandler * handler)
 
- {
 
- 	if(handler->state == EClientState::GAMEPLAY)
 
- 	{
 
- 		handler->endGameplay(false, true);
 
- 	}
 
- 	handler->state = EClientState::STARTING;
 
- 	if(handler->si->mode != StartInfo::LOAD_GAME)
 
- 	{
 
- 		handler->si = initializedStartInfo;
 
- 	}
 
- 	if(settings["session"]["headless"].Bool())
 
- 		handler->startGameplay();
 
- 	return true;
 
- }
 
- void LobbyStartGame::applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler)
 
- {
 
- 	GH.pushIntT<CLoadingScreen>(std::bind(&CServerHandler::startGameplay, handler));
 
- }
 
- bool LobbyUpdateState::applyOnLobbyHandler(CServerHandler * handler)
 
- {
 
- 	hostChanged = state.hostClientId != handler->hostClientId;
 
- 	static_cast<LobbyState &>(*handler) = state;
 
- 	return true;
 
- }
 
- void LobbyUpdateState::applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler)
 
- {
 
- 	if(!lobby->bonusSel && handler->si->campState && handler->state == EClientState::LOBBY_CAMPAIGN)
 
- 	{
 
- 		lobby->bonusSel = std::make_shared<CBonusSelection>();
 
- 		GH.pushInt(lobby->bonusSel);
 
- 	}
 
- 	if(lobby->bonusSel)
 
- 		lobby->bonusSel->updateAfterStateChange();
 
- 	else
 
- 		lobby->updateAfterStateChange();
 
- 	if(hostChanged)
 
- 		lobby->toggleMode(handler->isHost());
 
- }
 
 
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