CObjectClassesHandler.cpp 11 KB

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  1. #include "StdInc.h"
  2. #include "CObjectClassesHandler.h"
  3. #include "../filesystem/Filesystem.h"
  4. #include "../filesystem/CBinaryReader.h"
  5. #include "../lib/VCMI_Lib.h"
  6. #include "../GameConstants.h"
  7. #include "../StringConstants.h"
  8. #include "../CGeneralTextHandler.h"
  9. #include "../CModHandler.h"
  10. #include "../JsonNode.h"
  11. #include "CRewardableConstructor.h"
  12. #include "CommonConstructors.h"
  13. #include "MapObjects.h"
  14. /*
  15. * CObjectClassesHandler.cpp, part of VCMI engine
  16. *
  17. * Authors: listed in file AUTHORS in main folder
  18. *
  19. * License: GNU General Public License v2.0 or later
  20. * Full text of license available in license.txt file, in main folder
  21. *
  22. */
  23. CObjectClassesHandler::CObjectClassesHandler()
  24. {
  25. #define SET_HANDLER_CLASS(STRING, CLASSNAME) handlerConstructors[STRING] = std::make_shared<CLASSNAME>;
  26. #define SET_HANDLER(STRING, TYPENAME) handlerConstructors[STRING] = std::make_shared<CDefaultObjectTypeHandler<TYPENAME> >
  27. // list of all known handlers, hardcoded for now since the only way to add new objects is via C++ code
  28. //WARNING: should be in sync with registerTypesMapObjectTypes function
  29. SET_HANDLER_CLASS("configurable", CRewardableConstructor);
  30. SET_HANDLER_CLASS("dwelling", CDwellingInstanceConstructor);
  31. SET_HANDLER_CLASS("hero", CHeroInstanceConstructor);
  32. SET_HANDLER_CLASS("town", CTownInstanceConstructor);
  33. SET_HANDLER_CLASS("static", CObstacleConstructor);
  34. SET_HANDLER_CLASS("", CObstacleConstructor);
  35. SET_HANDLER("generic", CGObjectInstance);
  36. SET_HANDLER("market", CGMarket);
  37. SET_HANDLER("bank", CBank);
  38. SET_HANDLER("cartographer", CCartographer);
  39. SET_HANDLER("artifact", CGArtifact);
  40. SET_HANDLER("blackMarket", CGBlackMarket);
  41. SET_HANDLER("boat", CGBoat);
  42. SET_HANDLER("bonusingObject", CGBonusingObject);
  43. SET_HANDLER("borderGate", CGBorderGate);
  44. SET_HANDLER("borderGuard", CGBorderGuard);
  45. SET_HANDLER("monster", CGCreature);
  46. SET_HANDLER("denOfThieves", CGDenOfthieves);
  47. SET_HANDLER("event", CGEvent);
  48. SET_HANDLER("garrison", CGGarrison);
  49. SET_HANDLER("heroPlaceholder", CGHeroPlaceholder);
  50. SET_HANDLER("keymaster", CGKeymasterTent);
  51. SET_HANDLER("lighthouse", CGLighthouse);
  52. SET_HANDLER("magi", CGMagi);
  53. SET_HANDLER("magicSpring", CGMagicSpring);
  54. SET_HANDLER("magicWell", CGMagicWell);
  55. SET_HANDLER("market", CGMarket);
  56. SET_HANDLER("mine", CGMine);
  57. SET_HANDLER("obelisk", CGObelisk);
  58. SET_HANDLER("observatory", CGObservatory);
  59. SET_HANDLER("onceVisitable", CGOnceVisitable);
  60. SET_HANDLER("pandora", CGPandoraBox);
  61. SET_HANDLER("pickable", CGPickable);
  62. SET_HANDLER("pyramid", CGPyramid);
  63. SET_HANDLER("questGuard", CGQuestGuard);
  64. SET_HANDLER("resource", CGResource);
  65. SET_HANDLER("scholar", CGScholar);
  66. SET_HANDLER("seerHut", CGSeerHut);
  67. SET_HANDLER("shipyard", CGShipyard);
  68. SET_HANDLER("shrine", CGShrine);
  69. SET_HANDLER("sign", CGSignBottle);
  70. SET_HANDLER("siren", CGSirens);
  71. SET_HANDLER("teleport", CGTeleport);
  72. SET_HANDLER("university", CGUniversity);
  73. SET_HANDLER("oncePerHero", CGVisitableOPH);
  74. SET_HANDLER("oncePerWeek", CGVisitableOPW);
  75. SET_HANDLER("witch", CGWitchHut);
  76. #undef SET_HANDLER_CLASS
  77. #undef SET_HANDLER
  78. }
  79. template<typename Container>
  80. void readTextFile(Container & objects, std::string path)
  81. {
  82. CLegacyConfigParser parser(path);
  83. size_t totalNumber = parser.readNumber(); // first line contains number of objects to read and nothing else
  84. parser.endLine();
  85. for (size_t i=0; i<totalNumber; i++)
  86. {
  87. ObjectTemplate templ;
  88. templ.readTxt(parser);
  89. parser.endLine();
  90. typename Container::key_type key(templ.id.num, templ.subid);
  91. objects.insert(std::make_pair(key, templ));
  92. }
  93. }
  94. std::vector<JsonNode> CObjectClassesHandler::loadLegacyData(size_t dataSize)
  95. {
  96. readTextFile(legacyTemplates, "Data/Objects.txt");
  97. readTextFile(legacyTemplates, "Data/Heroes.txt");
  98. std::vector<JsonNode> ret(dataSize);// create storage for 256 objects
  99. assert(dataSize == 256);
  100. CLegacyConfigParser parser("Data/ObjNames.txt");
  101. for (size_t i=0; i<256; i++)
  102. {
  103. ret[i]["name"].String() = parser.readString();
  104. parser.endLine();
  105. }
  106. return ret;
  107. }
  108. /// selects preferred ID (or subID) for new object
  109. template<typename Map>
  110. si32 selectNextID(const JsonNode & fixedID, const Map & map, si32 defaultID)
  111. {
  112. if (!fixedID.isNull() && fixedID.Float() < defaultID)
  113. return fixedID.Float(); // H3M object with fixed ID
  114. if (map.empty())
  115. return defaultID; // no objects loaded, keep gap for H3M objects
  116. if (map.rbegin()->first > defaultID)
  117. return map.rbegin()->first + 1; // some modded objects loaded, return next available
  118. return defaultID; // some H3M objects loaded, first modded found
  119. }
  120. void CObjectClassesHandler::loadObjectEntry(const JsonNode & entry, ObjectContainter * obj)
  121. {
  122. auto handler = handlerConstructors.at(obj->handlerName)();
  123. handler->init(entry);
  124. si32 id = selectNextID(entry["index"], obj->objects, 1000);
  125. handler->setType(obj->id, id);
  126. if (handler->getTemplates().empty())
  127. {
  128. auto range = legacyTemplates.equal_range(std::make_pair(obj->id, id));
  129. for (auto & templ : boost::make_iterator_range(range.first, range.second))
  130. {
  131. handler->addTemplate(templ.second);
  132. }
  133. legacyTemplates.erase(range.first, range.second);
  134. }
  135. obj->objects[id] = handler;
  136. logGlobal->debugStream() << "Loaded object " << obj->id << ":" << id;
  137. }
  138. CObjectClassesHandler::ObjectContainter * CObjectClassesHandler::loadFromJson(const JsonNode & json)
  139. {
  140. auto obj = new ObjectContainter();
  141. obj->name = json["name"].String();
  142. obj->handlerName = json["handler"].String();
  143. obj->base = json["base"]; // FIXME: when this data will be actually merged?
  144. obj->id = selectNextID(json["index"], objects, 256);
  145. for (auto entry : json["types"].Struct())
  146. {
  147. loadObjectEntry(entry.second, obj);
  148. }
  149. return obj;
  150. }
  151. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  152. {
  153. auto object = loadFromJson(data);
  154. objects[object->id] = object;
  155. VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
  156. }
  157. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  158. {
  159. auto object = loadFromJson(data);
  160. assert(objects[index] == nullptr); // ensure that this id was not loaded before
  161. objects[index] = object;
  162. VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
  163. }
  164. void CObjectClassesHandler::loadSubObject(std::string name, JsonNode config, si32 ID, boost::optional<si32> subID)
  165. {
  166. config.setType(JsonNode::DATA_STRUCT); // ensure that input is not NULL
  167. assert(objects.count(ID));
  168. if (subID)
  169. {
  170. assert(objects.at(ID)->objects.count(subID.get()) == 0);
  171. assert(config["index"].isNull());
  172. config["index"].Float() = subID.get();
  173. }
  174. std::string oldMeta = config.meta; // FIXME: move into inheritNode?
  175. JsonUtils::inherit(config, objects.at(ID)->base);
  176. config.setMeta(oldMeta);
  177. loadObjectEntry(config, objects[ID]);
  178. }
  179. void CObjectClassesHandler::removeSubObject(si32 ID, si32 subID)
  180. {
  181. assert(objects.count(ID));
  182. assert(objects.at(ID)->objects.count(subID));
  183. objects.at(ID)->objects.erase(subID);
  184. }
  185. std::vector<bool> CObjectClassesHandler::getDefaultAllowed() const
  186. {
  187. return std::vector<bool>(); //TODO?
  188. }
  189. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype) const
  190. {
  191. if (objects.count(type))
  192. {
  193. if (objects.at(type)->objects.count(subtype))
  194. return objects.at(type)->objects.at(subtype);
  195. }
  196. logGlobal->errorStream() << "Failed to find object of type " << type << ":" << subtype;
  197. assert(0); // FIXME: throw error?
  198. return nullptr;
  199. }
  200. std::set<si32> CObjectClassesHandler::knownObjects() const
  201. {
  202. std::set<si32> ret;
  203. for (auto entry : objects)
  204. ret.insert(entry.first);
  205. return ret;
  206. }
  207. std::set<si32> CObjectClassesHandler::knownSubObjects(si32 primaryID) const
  208. {
  209. std::set<si32> ret;
  210. if (objects.count(primaryID))
  211. {
  212. for (auto entry : objects.at(primaryID)->objects)
  213. ret.insert(entry.first);
  214. }
  215. return ret;
  216. }
  217. void CObjectClassesHandler::beforeValidate(JsonNode & object)
  218. {
  219. for (auto & entry : object["types"].Struct())
  220. {
  221. JsonUtils::inherit(entry.second, object["base"]);
  222. for (auto & templ : entry.second["templates"].Struct())
  223. {
  224. JsonUtils::inherit(templ.second, entry.second["base"]);
  225. }
  226. }
  227. }
  228. void CObjectClassesHandler::afterLoadFinalization()
  229. {
  230. for (auto entry : objects)
  231. {
  232. for (auto obj : entry.second->objects)
  233. {
  234. obj.second->afterLoadFinalization();
  235. if (obj.second->getTemplates().empty())
  236. logGlobal->warnStream() << "No templates found for " << entry.first << ":" << obj.first;
  237. }
  238. }
  239. }
  240. std::string CObjectClassesHandler::getObjectName(si32 type) const
  241. {
  242. assert(objects.count(type));
  243. return objects.at(type)->name;
  244. }
  245. void AObjectTypeHandler::setType(si32 type, si32 subtype)
  246. {
  247. this->type = type;
  248. this->subtype = subtype;
  249. }
  250. static ui32 loadJsonOrMax(const JsonNode & input)
  251. {
  252. if (input.isNull())
  253. return std::numeric_limits<ui32>::max();
  254. else
  255. return input.Float();
  256. }
  257. void AObjectTypeHandler::init(const JsonNode & input)
  258. {
  259. base = input["base"];
  260. if (!input["rmg"].isNull())
  261. {
  262. rmgInfo.value = input["rmg"]["value"].Float();
  263. rmgInfo.mapLimit = loadJsonOrMax(input["rmg"]["mapLimit"]);
  264. rmgInfo.zoneLimit = loadJsonOrMax(input["rmg"]["zoneLimit"]);
  265. rmgInfo.rarity = input["rmg"]["rarity"].Float();
  266. } // else block is not needed - set in constructor
  267. for (auto entry : input["templates"].Struct())
  268. {
  269. entry.second.setType(JsonNode::DATA_STRUCT);
  270. JsonUtils::inherit(entry.second, base);
  271. ObjectTemplate tmpl;
  272. tmpl.id = Obj(type);
  273. tmpl.subid = subtype;
  274. tmpl.stringID = entry.first; // FIXME: create "fullID" - type.object.template?
  275. tmpl.readJson(entry.second);
  276. templates.push_back(tmpl);
  277. }
  278. initTypeData(input);
  279. }
  280. bool AObjectTypeHandler::objectFilter(const CGObjectInstance *, const ObjectTemplate &) const
  281. {
  282. return false; // by default there are no overrides
  283. }
  284. void AObjectTypeHandler::initTypeData(const JsonNode & input)
  285. {
  286. }
  287. void AObjectTypeHandler::addTemplate(ObjectTemplate templ)
  288. {
  289. templ.id = Obj(type);
  290. templ.subid = subtype;
  291. templates.push_back(templ);
  292. }
  293. void AObjectTypeHandler::addTemplate(JsonNode config)
  294. {
  295. config.setType(JsonNode::DATA_STRUCT); // ensure that input is not null
  296. JsonUtils::inherit(config, base);
  297. ObjectTemplate tmpl;
  298. tmpl.id = Obj(type);
  299. tmpl.subid = subtype;
  300. tmpl.stringID = ""; // TODO?
  301. tmpl.readJson(config);
  302. addTemplate(tmpl);
  303. }
  304. std::vector<ObjectTemplate> AObjectTypeHandler::getTemplates() const
  305. {
  306. return templates;
  307. }
  308. std::vector<ObjectTemplate> AObjectTypeHandler::getTemplates(si32 terrainType) const// FIXME: replace with ETerrainType
  309. {
  310. std::vector<ObjectTemplate> ret = getTemplates();
  311. std::vector<ObjectTemplate> filtered;
  312. std::copy_if(ret.begin(), ret.end(), std::back_inserter(filtered), [&](const ObjectTemplate & obj)
  313. {
  314. return obj.canBePlacedAt(ETerrainType(terrainType));
  315. });
  316. // it is possible that there are no templates usable on specific terrain. In this case - return list before filtering
  317. return filtered.empty() ? ret : filtered;
  318. }
  319. boost::optional<ObjectTemplate> AObjectTypeHandler::getOverride(si32 terrainType, const CGObjectInstance * object) const
  320. {
  321. std::vector<ObjectTemplate> ret = getTemplates(terrainType);
  322. for (auto & tmpl : ret)
  323. {
  324. if (objectFilter(object, tmpl))
  325. return tmpl;
  326. }
  327. return boost::optional<ObjectTemplate>();
  328. }
  329. const RandomMapInfo & AObjectTypeHandler::getRMGInfo()
  330. {
  331. return rmgInfo;
  332. }
  333. bool AObjectTypeHandler::isStaticObject()
  334. {
  335. return false; // most of classes are not static
  336. }
  337. void AObjectTypeHandler::afterLoadFinalization()
  338. {
  339. }