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- #include "StdInc.h"
- #include "CObjectClassesHandler.h"
- #include "../filesystem/Filesystem.h"
- #include "../filesystem/CBinaryReader.h"
- #include "../lib/VCMI_Lib.h"
- #include "../GameConstants.h"
- #include "../StringConstants.h"
- #include "../CGeneralTextHandler.h"
- #include "../CModHandler.h"
- #include "../JsonNode.h"
- #include "CRewardableConstructor.h"
- #include "CommonConstructors.h"
- #include "MapObjects.h"
- /*
- * CObjectClassesHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- CObjectClassesHandler::CObjectClassesHandler()
- {
- #define SET_HANDLER_CLASS(STRING, CLASSNAME) handlerConstructors[STRING] = std::make_shared<CLASSNAME>;
- #define SET_HANDLER(STRING, TYPENAME) handlerConstructors[STRING] = std::make_shared<CDefaultObjectTypeHandler<TYPENAME> >
- // list of all known handlers, hardcoded for now since the only way to add new objects is via C++ code
- //WARNING: should be in sync with registerTypesMapObjectTypes function
- SET_HANDLER_CLASS("configurable", CRewardableConstructor);
- SET_HANDLER_CLASS("dwelling", CDwellingInstanceConstructor);
- SET_HANDLER_CLASS("hero", CHeroInstanceConstructor);
- SET_HANDLER_CLASS("town", CTownInstanceConstructor);
- SET_HANDLER_CLASS("static", CObstacleConstructor);
- SET_HANDLER_CLASS("", CObstacleConstructor);
- SET_HANDLER("generic", CGObjectInstance);
- SET_HANDLER("market", CGMarket);
- SET_HANDLER("bank", CBank);
- SET_HANDLER("cartographer", CCartographer);
- SET_HANDLER("artifact", CGArtifact);
- SET_HANDLER("blackMarket", CGBlackMarket);
- SET_HANDLER("boat", CGBoat);
- SET_HANDLER("bonusingObject", CGBonusingObject);
- SET_HANDLER("borderGate", CGBorderGate);
- SET_HANDLER("borderGuard", CGBorderGuard);
- SET_HANDLER("monster", CGCreature);
- SET_HANDLER("denOfThieves", CGDenOfthieves);
- SET_HANDLER("event", CGEvent);
- SET_HANDLER("garrison", CGGarrison);
- SET_HANDLER("heroPlaceholder", CGHeroPlaceholder);
- SET_HANDLER("keymaster", CGKeymasterTent);
- SET_HANDLER("lighthouse", CGLighthouse);
- SET_HANDLER("magi", CGMagi);
- SET_HANDLER("magicSpring", CGMagicSpring);
- SET_HANDLER("magicWell", CGMagicWell);
- SET_HANDLER("market", CGMarket);
- SET_HANDLER("mine", CGMine);
- SET_HANDLER("obelisk", CGObelisk);
- SET_HANDLER("observatory", CGObservatory);
- SET_HANDLER("onceVisitable", CGOnceVisitable);
- SET_HANDLER("pandora", CGPandoraBox);
- SET_HANDLER("pickable", CGPickable);
- SET_HANDLER("pyramid", CGPyramid);
- SET_HANDLER("questGuard", CGQuestGuard);
- SET_HANDLER("resource", CGResource);
- SET_HANDLER("scholar", CGScholar);
- SET_HANDLER("seerHut", CGSeerHut);
- SET_HANDLER("shipyard", CGShipyard);
- SET_HANDLER("shrine", CGShrine);
- SET_HANDLER("sign", CGSignBottle);
- SET_HANDLER("siren", CGSirens);
- SET_HANDLER("teleport", CGTeleport);
- SET_HANDLER("university", CGUniversity);
- SET_HANDLER("oncePerHero", CGVisitableOPH);
- SET_HANDLER("oncePerWeek", CGVisitableOPW);
- SET_HANDLER("witch", CGWitchHut);
- #undef SET_HANDLER_CLASS
- #undef SET_HANDLER
- }
- template<typename Container>
- void readTextFile(Container & objects, std::string path)
- {
- CLegacyConfigParser parser(path);
- size_t totalNumber = parser.readNumber(); // first line contains number of objects to read and nothing else
- parser.endLine();
- for (size_t i=0; i<totalNumber; i++)
- {
- ObjectTemplate templ;
- templ.readTxt(parser);
- parser.endLine();
- typename Container::key_type key(templ.id.num, templ.subid);
- objects.insert(std::make_pair(key, templ));
- }
- }
- std::vector<JsonNode> CObjectClassesHandler::loadLegacyData(size_t dataSize)
- {
- readTextFile(legacyTemplates, "Data/Objects.txt");
- readTextFile(legacyTemplates, "Data/Heroes.txt");
- std::vector<JsonNode> ret(dataSize);// create storage for 256 objects
- assert(dataSize == 256);
- CLegacyConfigParser parser("Data/ObjNames.txt");
- for (size_t i=0; i<256; i++)
- {
- ret[i]["name"].String() = parser.readString();
- parser.endLine();
- }
- return ret;
- }
- /// selects preferred ID (or subID) for new object
- template<typename Map>
- si32 selectNextID(const JsonNode & fixedID, const Map & map, si32 defaultID)
- {
- if (!fixedID.isNull() && fixedID.Float() < defaultID)
- return fixedID.Float(); // H3M object with fixed ID
- if (map.empty())
- return defaultID; // no objects loaded, keep gap for H3M objects
- if (map.rbegin()->first > defaultID)
- return map.rbegin()->first + 1; // some modded objects loaded, return next available
- return defaultID; // some H3M objects loaded, first modded found
- }
- void CObjectClassesHandler::loadObjectEntry(const JsonNode & entry, ObjectContainter * obj)
- {
- auto handler = handlerConstructors.at(obj->handlerName)();
- handler->init(entry);
- si32 id = selectNextID(entry["index"], obj->objects, 1000);
- handler->setType(obj->id, id);
- if (handler->getTemplates().empty())
- {
- auto range = legacyTemplates.equal_range(std::make_pair(obj->id, id));
- for (auto & templ : boost::make_iterator_range(range.first, range.second))
- {
- handler->addTemplate(templ.second);
- }
- legacyTemplates.erase(range.first, range.second);
- }
-
- obj->objects[id] = handler;
- logGlobal->debugStream() << "Loaded object " << obj->id << ":" << id;
- }
- CObjectClassesHandler::ObjectContainter * CObjectClassesHandler::loadFromJson(const JsonNode & json)
- {
- auto obj = new ObjectContainter();
- obj->name = json["name"].String();
- obj->handlerName = json["handler"].String();
- obj->base = json["base"]; // FIXME: when this data will be actually merged?
- obj->id = selectNextID(json["index"], objects, 256);
- for (auto entry : json["types"].Struct())
- {
- loadObjectEntry(entry.second, obj);
- }
- return obj;
- }
- void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
- {
- auto object = loadFromJson(data);
- objects[object->id] = object;
- VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
- }
- void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
- {
- auto object = loadFromJson(data);
- assert(objects[index] == nullptr); // ensure that this id was not loaded before
- objects[index] = object;
- VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
- }
- void CObjectClassesHandler::loadSubObject(std::string name, JsonNode config, si32 ID, boost::optional<si32> subID)
- {
- config.setType(JsonNode::DATA_STRUCT); // ensure that input is not NULL
- assert(objects.count(ID));
- if (subID)
- {
- assert(objects.at(ID)->objects.count(subID.get()) == 0);
- assert(config["index"].isNull());
- config["index"].Float() = subID.get();
- }
- std::string oldMeta = config.meta; // FIXME: move into inheritNode?
- JsonUtils::inherit(config, objects.at(ID)->base);
- config.setMeta(oldMeta);
- loadObjectEntry(config, objects[ID]);
- }
- void CObjectClassesHandler::removeSubObject(si32 ID, si32 subID)
- {
- assert(objects.count(ID));
- assert(objects.at(ID)->objects.count(subID));
- objects.at(ID)->objects.erase(subID);
- }
- std::vector<bool> CObjectClassesHandler::getDefaultAllowed() const
- {
- return std::vector<bool>(); //TODO?
- }
- TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype) const
- {
- if (objects.count(type))
- {
- if (objects.at(type)->objects.count(subtype))
- return objects.at(type)->objects.at(subtype);
- }
- logGlobal->errorStream() << "Failed to find object of type " << type << ":" << subtype;
- assert(0); // FIXME: throw error?
- return nullptr;
- }
- std::set<si32> CObjectClassesHandler::knownObjects() const
- {
- std::set<si32> ret;
- for (auto entry : objects)
- ret.insert(entry.first);
- return ret;
- }
- std::set<si32> CObjectClassesHandler::knownSubObjects(si32 primaryID) const
- {
- std::set<si32> ret;
- if (objects.count(primaryID))
- {
- for (auto entry : objects.at(primaryID)->objects)
- ret.insert(entry.first);
- }
- return ret;
- }
- void CObjectClassesHandler::beforeValidate(JsonNode & object)
- {
- for (auto & entry : object["types"].Struct())
- {
- JsonUtils::inherit(entry.second, object["base"]);
- for (auto & templ : entry.second["templates"].Struct())
- {
- JsonUtils::inherit(templ.second, entry.second["base"]);
- }
- }
- }
- void CObjectClassesHandler::afterLoadFinalization()
- {
- for (auto entry : objects)
- {
- for (auto obj : entry.second->objects)
- {
- obj.second->afterLoadFinalization();
- if (obj.second->getTemplates().empty())
- logGlobal->warnStream() << "No templates found for " << entry.first << ":" << obj.first;
- }
- }
- }
- std::string CObjectClassesHandler::getObjectName(si32 type) const
- {
- assert(objects.count(type));
- return objects.at(type)->name;
- }
- void AObjectTypeHandler::setType(si32 type, si32 subtype)
- {
- this->type = type;
- this->subtype = subtype;
- }
- static ui32 loadJsonOrMax(const JsonNode & input)
- {
- if (input.isNull())
- return std::numeric_limits<ui32>::max();
- else
- return input.Float();
- }
- void AObjectTypeHandler::init(const JsonNode & input)
- {
- base = input["base"];
- if (!input["rmg"].isNull())
- {
- rmgInfo.value = input["rmg"]["value"].Float();
- rmgInfo.mapLimit = loadJsonOrMax(input["rmg"]["mapLimit"]);
- rmgInfo.zoneLimit = loadJsonOrMax(input["rmg"]["zoneLimit"]);
- rmgInfo.rarity = input["rmg"]["rarity"].Float();
- } // else block is not needed - set in constructor
- for (auto entry : input["templates"].Struct())
- {
- entry.second.setType(JsonNode::DATA_STRUCT);
- JsonUtils::inherit(entry.second, base);
- ObjectTemplate tmpl;
- tmpl.id = Obj(type);
- tmpl.subid = subtype;
- tmpl.stringID = entry.first; // FIXME: create "fullID" - type.object.template?
- tmpl.readJson(entry.second);
- templates.push_back(tmpl);
- }
- initTypeData(input);
- }
- bool AObjectTypeHandler::objectFilter(const CGObjectInstance *, const ObjectTemplate &) const
- {
- return false; // by default there are no overrides
- }
- void AObjectTypeHandler::initTypeData(const JsonNode & input)
- {
- }
- void AObjectTypeHandler::addTemplate(ObjectTemplate templ)
- {
- templ.id = Obj(type);
- templ.subid = subtype;
- templates.push_back(templ);
- }
- void AObjectTypeHandler::addTemplate(JsonNode config)
- {
- config.setType(JsonNode::DATA_STRUCT); // ensure that input is not null
- JsonUtils::inherit(config, base);
- ObjectTemplate tmpl;
- tmpl.id = Obj(type);
- tmpl.subid = subtype;
- tmpl.stringID = ""; // TODO?
- tmpl.readJson(config);
- addTemplate(tmpl);
- }
- std::vector<ObjectTemplate> AObjectTypeHandler::getTemplates() const
- {
- return templates;
- }
- std::vector<ObjectTemplate> AObjectTypeHandler::getTemplates(si32 terrainType) const// FIXME: replace with ETerrainType
- {
- std::vector<ObjectTemplate> ret = getTemplates();
- std::vector<ObjectTemplate> filtered;
- std::copy_if(ret.begin(), ret.end(), std::back_inserter(filtered), [&](const ObjectTemplate & obj)
- {
- return obj.canBePlacedAt(ETerrainType(terrainType));
- });
- // it is possible that there are no templates usable on specific terrain. In this case - return list before filtering
- return filtered.empty() ? ret : filtered;
- }
- boost::optional<ObjectTemplate> AObjectTypeHandler::getOverride(si32 terrainType, const CGObjectInstance * object) const
- {
- std::vector<ObjectTemplate> ret = getTemplates(terrainType);
- for (auto & tmpl : ret)
- {
- if (objectFilter(object, tmpl))
- return tmpl;
- }
- return boost::optional<ObjectTemplate>();
- }
- const RandomMapInfo & AObjectTypeHandler::getRMGInfo()
- {
- return rmgInfo;
- }
- bool AObjectTypeHandler::isStaticObject()
- {
- return false; // most of classes are not static
- }
- void AObjectTypeHandler::afterLoadFinalization()
- {
- }
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