mainwindow.cpp 35 KB

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  1. /*
  2. * mainwindow.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "mainwindow.h"
  12. #include "ui_mainwindow.h"
  13. #include <QFileDialog>
  14. #include <QFile>
  15. #include <QMessageBox>
  16. #include <QFileInfo>
  17. #include "../lib/VCMIDirs.h"
  18. #include "../lib/VCMI_Lib.h"
  19. #include "../lib/logging/CBasicLogConfigurator.h"
  20. #include "../lib/CConfigHandler.h"
  21. #include "../lib/filesystem/Filesystem.h"
  22. #include "../lib/GameConstants.h"
  23. #include "../lib/mapping/CMapService.h"
  24. #include "../lib/mapping/CMap.h"
  25. #include "../lib/mapping/CMapEditManager.h"
  26. #include "../lib/Terrain.h"
  27. #include "../lib/mapObjects/CObjectClassesHandler.h"
  28. #include "../lib/filesystem/CFilesystemLoader.h"
  29. #include "maphandler.h"
  30. #include "graphics.h"
  31. #include "windownewmap.h"
  32. #include "objectbrowser.h"
  33. #include "inspector/inspector.h"
  34. #include "mapsettings.h"
  35. #include "playersettings.h"
  36. #include "validator.h"
  37. #include "resourceExtractor/ResourceConverter.h"
  38. static CBasicLogConfigurator * logConfig;
  39. ExtractionOptions * extractionOptions; // All command line options for resource extractor
  40. ExtractionOptions::ExtractionOptions(const bool extractArchives, const bool splitDefs, const bool convertPcxToPng, const bool deleteOriginals) :
  41. extractArchives(extractArchives),
  42. splitDefs(splitDefs),
  43. convertPcxToPng(convertPcxToPng),
  44. deleteOriginals(deleteOriginals)
  45. {
  46. }
  47. QJsonValue jsonFromPixmap(const QPixmap &p)
  48. {
  49. QBuffer buffer;
  50. buffer.open(QIODevice::WriteOnly);
  51. p.save(&buffer, "PNG");
  52. auto const encoded = buffer.data().toBase64();
  53. return {QLatin1String(encoded)};
  54. }
  55. QPixmap pixmapFromJson(const QJsonValue &val)
  56. {
  57. auto const encoded = val.toString().toLatin1();
  58. QPixmap p;
  59. p.loadFromData(QByteArray::fromBase64(encoded), "PNG");
  60. return p;
  61. }
  62. void init()
  63. {
  64. loadDLLClasses();
  65. logGlobal->info("Initializing VCMI_Lib");
  66. }
  67. void MainWindow::loadUserSettings()
  68. {
  69. //load window settings
  70. QSettings s(Ui::teamName, Ui::appName);
  71. auto size = s.value(mainWindowSizeSetting).toSize();
  72. if (size.isValid())
  73. {
  74. resize(size);
  75. }
  76. auto position = s.value(mainWindowPositionSetting).toPoint();
  77. if (!position.isNull())
  78. {
  79. move(position);
  80. }
  81. }
  82. void MainWindow::saveUserSettings()
  83. {
  84. QSettings s(Ui::teamName, Ui::appName);
  85. s.setValue(mainWindowSizeSetting, size());
  86. s.setValue(mainWindowPositionSetting, pos());
  87. }
  88. void MainWindow::parseCommandLine()
  89. {
  90. QCommandLineParser parser;
  91. parser.addHelpOption();
  92. parser.addPositionalArgument("map", QCoreApplication::translate("main", "Filepath of the map to open."));
  93. parser.addOptions({
  94. {"e", QCoreApplication::translate("main", "Extract original H3 archives into a separate folder.")},
  95. {"s", QCoreApplication::translate("main", "From an extracted archive, it Splits TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 and Un44 into individual PNG's.")},
  96. {"c", QCoreApplication::translate("main", "From an extracted archive, Converts single Images (found in Images folder) from .pcx to png.")},
  97. {"d", QCoreApplication::translate("main", "Delete original files, for the ones splitted / converted.")},
  98. });
  99. parser.process(qApp->arguments());
  100. const QStringList positionalArgs = parser.positionalArguments();
  101. if (!positionalArgs.isEmpty())
  102. mapFilePath = positionalArgs.at(0);
  103. extractionOptions = new ExtractionOptions(parser.isSet("e"), parser.isSet("s"), parser.isSet("c"), parser.isSet("d"));
  104. }
  105. MainWindow::MainWindow(QWidget *parent) :
  106. QMainWindow(parent),
  107. ui(new Ui::MainWindow),
  108. controller(this)
  109. {
  110. ui->setupUi(this);
  111. loadUserSettings(); //For example window size
  112. setTitle();
  113. // Set current working dir to executable folder.
  114. // This is important on Mac for relative paths to work inside DMG.
  115. QDir::setCurrent(QApplication::applicationDirPath());
  116. parseCommandLine();
  117. //configure logging
  118. const boost::filesystem::path logPath = VCMIDirs::get().userLogsPath() / "VCMI_Editor_log.txt";
  119. console = new CConsoleHandler();
  120. logConfig = new CBasicLogConfigurator(logPath, console);
  121. logConfig->configureDefault();
  122. logGlobal->info("The log file will be saved to %s", logPath);
  123. //init
  124. preinitDLL(::console, false, extractionOptions->extractArchives);
  125. settings.init();
  126. // Initialize logging based on settings
  127. logConfig->configure();
  128. logGlobal->debug("settings = %s", settings.toJsonNode().toJson());
  129. // Some basic data validation to produce better error messages in cases of incorrect install
  130. auto testFile = [](std::string filename, std::string message) -> bool
  131. {
  132. if (CResourceHandler::get()->existsResource(ResourceID(filename)))
  133. return true;
  134. logGlobal->error("Error: %s was not found!", message);
  135. return false;
  136. };
  137. if(!testFile("DATA/HELP.TXT", "Heroes III data") ||
  138. !testFile("MODS/VCMI/MOD.JSON", "VCMI data"))
  139. {
  140. QApplication::quit();
  141. }
  142. conf.init();
  143. logGlobal->info("Loading settings");
  144. init();
  145. graphics = new Graphics(); // should be before curh->init()
  146. graphics->load();//must be after Content loading but should be in main thread
  147. if (extractionOptions->extractArchives)
  148. convertExtractedResourceFiles(extractionOptions->splitDefs, extractionOptions->convertPcxToPng, extractionOptions->deleteOriginals);
  149. ui->mapView->setScene(controller.scene(0));
  150. ui->mapView->setController(&controller);
  151. ui->mapView->setOptimizationFlags(QGraphicsView::DontSavePainterState | QGraphicsView::DontAdjustForAntialiasing);
  152. connect(ui->mapView, &MapView::openObjectProperties, this, &MainWindow::loadInspector);
  153. ui->minimapView->setScene(controller.miniScene(0));
  154. ui->minimapView->setController(&controller);
  155. connect(ui->minimapView, &MinimapView::cameraPositionChanged, ui->mapView, &MapView::cameraChanged);
  156. scenePreview = new QGraphicsScene(this);
  157. ui->objectPreview->setScene(scenePreview);
  158. //loading objects
  159. loadObjectsTree();
  160. ui->tabWidget->setCurrentIndex(0);
  161. for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
  162. {
  163. connect(getActionPlayer(PlayerColor(i)), &QAction::toggled, this, [&, i](){switchDefaultPlayer(PlayerColor(i));});
  164. }
  165. connect(getActionPlayer(PlayerColor::NEUTRAL), &QAction::toggled, this, [&](){switchDefaultPlayer(PlayerColor::NEUTRAL);});
  166. onPlayersChanged();
  167. show();
  168. //Load map from command line
  169. if(!mapFilePath.isEmpty())
  170. openMap(mapFilePath);
  171. }
  172. MainWindow::~MainWindow()
  173. {
  174. saveUserSettings(); //save window size etc.
  175. delete ui;
  176. }
  177. bool MainWindow::getAnswerAboutUnsavedChanges()
  178. {
  179. if(unsaved)
  180. {
  181. auto sure = QMessageBox::question(this, "Confirmation", "Unsaved changes will be lost, are you sure?");
  182. if(sure == QMessageBox::No)
  183. {
  184. return false;
  185. }
  186. }
  187. return true;
  188. }
  189. void MainWindow::closeEvent(QCloseEvent *event)
  190. {
  191. if(getAnswerAboutUnsavedChanges())
  192. QMainWindow::closeEvent(event);
  193. else
  194. event->ignore();
  195. }
  196. void MainWindow::setStatusMessage(const QString & status)
  197. {
  198. statusBar()->showMessage(status);
  199. }
  200. void MainWindow::setTitle()
  201. {
  202. QString title = QString("%1%2 - %3 (v%4)").arg(filename, unsaved ? "*" : "", VCMI_EDITOR_NAME, VCMI_EDITOR_VERSION);
  203. setWindowTitle(title);
  204. }
  205. void MainWindow::mapChanged()
  206. {
  207. unsaved = true;
  208. setTitle();
  209. }
  210. void MainWindow::initializeMap(bool isNew)
  211. {
  212. unsaved = isNew;
  213. if(isNew)
  214. filename.clear();
  215. setTitle();
  216. mapLevel = 0;
  217. ui->mapView->setScene(controller.scene(mapLevel));
  218. ui->minimapView->setScene(controller.miniScene(mapLevel));
  219. ui->minimapView->dimensions();
  220. setStatusMessage(QString("Scene objects: %1").arg(ui->mapView->scene()->items().size()));
  221. //enable settings
  222. ui->actionMapSettings->setEnabled(true);
  223. ui->actionPlayers_settings->setEnabled(true);
  224. onPlayersChanged();
  225. }
  226. bool MainWindow::openMap(const QString & filenameSelect)
  227. {
  228. QFileInfo fi(filenameSelect);
  229. std::string fname = fi.fileName().toStdString();
  230. std::string fdir = fi.dir().path().toStdString();
  231. ResourceID resId("MAPEDITOR/" + fname, EResType::MAP);
  232. //addFilesystem takes care about memory deallocation if case of failure, no memory leak here
  233. auto * mapEditorFilesystem = new CFilesystemLoader("MAPEDITOR/", fdir, 0);
  234. CResourceHandler::removeFilesystem("local", "mapEditor");
  235. CResourceHandler::addFilesystem("local", "mapEditor", mapEditorFilesystem);
  236. if(!CResourceHandler::get("mapEditor")->existsResource(resId))
  237. {
  238. QMessageBox::warning(this, "Failed to open map", "Cannot open map from this folder");
  239. return false;
  240. }
  241. CMapService mapService;
  242. try
  243. {
  244. controller.setMap(mapService.loadMap(resId));
  245. }
  246. catch(const std::exception & e)
  247. {
  248. QMessageBox::critical(this, "Failed to open map", e.what());
  249. return false;
  250. }
  251. filename = filenameSelect;
  252. initializeMap(controller.map()->version != EMapFormat::VCMI);
  253. return true;
  254. }
  255. void MainWindow::on_actionOpen_triggered()
  256. {
  257. if(!getAnswerAboutUnsavedChanges())
  258. return;
  259. auto filenameSelect = QFileDialog::getOpenFileName(this, tr("Open map"),
  260. QString::fromStdString(VCMIDirs::get().userCachePath().make_preferred().string()),
  261. tr("All supported maps (*.vmap *.h3m);;VCMI maps(*.vmap);;HoMM3 maps(*.h3m)"));
  262. if(filenameSelect.isEmpty())
  263. return;
  264. openMap(filenameSelect);
  265. }
  266. void MainWindow::saveMap()
  267. {
  268. if(!controller.map())
  269. return;
  270. if(!unsaved)
  271. return;
  272. //validate map
  273. auto issues = Validator::validate(controller.map());
  274. bool critical = false;
  275. for(auto & issue : issues)
  276. critical |= issue.critical;
  277. if(!issues.empty())
  278. {
  279. if(critical)
  280. QMessageBox::warning(this, "Map validation", "Map has critical problems and most probably will not be playable. Open Validator from the Map menu to see issues found");
  281. else
  282. QMessageBox::information(this, "Map validation", "Map has some errors. Open Validator from the Map menu to see issues found");
  283. }
  284. CMapService mapService;
  285. try
  286. {
  287. mapService.saveMap(controller.getMapUniquePtr(), filename.toStdString());
  288. }
  289. catch(const std::exception & e)
  290. {
  291. QMessageBox::critical(this, "Failed to save map", e.what());
  292. return;
  293. }
  294. unsaved = false;
  295. setTitle();
  296. }
  297. void MainWindow::on_actionSave_as_triggered()
  298. {
  299. if(!controller.map())
  300. return;
  301. auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)"));
  302. if(filenameSelect.isNull())
  303. return;
  304. if(filenameSelect == filename)
  305. return;
  306. filename = filenameSelect;
  307. saveMap();
  308. }
  309. void MainWindow::on_actionNew_triggered()
  310. {
  311. if(getAnswerAboutUnsavedChanges())
  312. new WindowNewMap(this);
  313. }
  314. void MainWindow::on_actionSave_triggered()
  315. {
  316. if(!controller.map())
  317. return;
  318. if(filename.isNull())
  319. {
  320. auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)"));
  321. if(filenameSelect.isNull())
  322. return;
  323. filename = filenameSelect;
  324. }
  325. saveMap();
  326. }
  327. void MainWindow::terrainButtonClicked(TerrainId terrain)
  328. {
  329. controller.commitTerrainChange(mapLevel, terrain);
  330. }
  331. void MainWindow::roadOrRiverButtonClicked(ui8 type, bool isRoad)
  332. {
  333. controller.commitRoadOrRiverChange(mapLevel, type, isRoad);
  334. }
  335. void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool staticOnly)
  336. {
  337. auto knownObjects = VLC->objtypeh->knownObjects();
  338. for(auto ID : knownObjects)
  339. {
  340. if(catalog.count(ID))
  341. continue;
  342. addGroupIntoCatalog(groupName, true, staticOnly, ID);
  343. }
  344. }
  345. void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool useCustomName, bool staticOnly, int ID)
  346. {
  347. QStandardItem * itemGroup = nullptr;
  348. auto itms = objectsModel.findItems(QString::fromStdString(groupName));
  349. if(itms.empty())
  350. {
  351. itemGroup = new QStandardItem(QString::fromStdString(groupName));
  352. objectsModel.appendRow(itemGroup);
  353. }
  354. else
  355. {
  356. itemGroup = itms.front();
  357. }
  358. auto knownSubObjects = VLC->objtypeh->knownSubObjects(ID);
  359. for(auto secondaryID : knownSubObjects)
  360. {
  361. auto factory = VLC->objtypeh->getHandlerFor(ID, secondaryID);
  362. auto templates = factory->getTemplates();
  363. bool singleTemplate = templates.size() == 1;
  364. if(staticOnly && !factory->isStaticObject())
  365. continue;
  366. auto subGroupName = QString::fromStdString(factory->subTypeName);
  367. auto customName = factory->getCustomName();
  368. if(customName)
  369. subGroupName = tr(customName->c_str());
  370. auto * itemType = new QStandardItem(subGroupName);
  371. for(int templateId = 0; templateId < templates.size(); ++templateId)
  372. {
  373. auto templ = templates[templateId];
  374. //selecting file
  375. const std::string & afile = templ->editorAnimationFile.empty() ? templ->animationFile : templ->editorAnimationFile;
  376. //creating picture
  377. QPixmap preview(128, 128);
  378. preview.fill(QColor(255, 255, 255));
  379. QPainter painter(&preview);
  380. Animation animation(afile);
  381. animation.preload();
  382. auto picture = animation.getImage(0);
  383. if(picture && picture->width() && picture->height())
  384. {
  385. qreal xscale = qreal(128) / qreal(picture->width()), yscale = qreal(128) / qreal(picture->height());
  386. qreal scale = std::min(xscale, yscale);
  387. painter.scale(scale, scale);
  388. painter.drawImage(QPoint(0, 0), *picture);
  389. }
  390. //add parameters
  391. QJsonObject data{{"id", QJsonValue(ID)},
  392. {"subid", QJsonValue(secondaryID)},
  393. {"template", QJsonValue(templateId)},
  394. {"animationEditor", QString::fromStdString(templ->editorAnimationFile)},
  395. {"animation", QString::fromStdString(templ->animationFile)},
  396. {"preview", jsonFromPixmap(preview)}};
  397. //create object to extract name
  398. std::unique_ptr<CGObjectInstance> temporaryObj(factory->create(templ));
  399. QString translated = useCustomName ? tr(temporaryObj->getObjectName().c_str()) : subGroupName;
  400. //do not have extra level
  401. if(singleTemplate)
  402. {
  403. if(useCustomName)
  404. itemType->setText(translated);
  405. itemType->setIcon(QIcon(preview));
  406. itemType->setData(data);
  407. }
  408. else
  409. {
  410. if(useCustomName)
  411. itemType->setText(translated);
  412. auto * item = new QStandardItem(QIcon(preview), QString::fromStdString(templ->stringID));
  413. item->setData(data);
  414. itemType->appendRow(item);
  415. }
  416. }
  417. itemGroup->appendRow(itemType);
  418. catalog.insert(ID);
  419. }
  420. }
  421. void MainWindow::loadObjectsTree()
  422. {
  423. try
  424. {
  425. ui->terrainFilterCombo->addItem("");
  426. //adding terrains
  427. for(auto & terrain : VLC->terrainTypeHandler->terrains())
  428. {
  429. QPushButton *b = new QPushButton(QString::fromStdString(terrain.name));
  430. ui->terrainLayout->addWidget(b);
  431. connect(b, &QPushButton::clicked, this, [this, terrain]{ terrainButtonClicked(terrain.id); });
  432. //filter
  433. ui->terrainFilterCombo->addItem(QString::fromStdString(terrain));
  434. }
  435. //add spacer to keep terrain button on the top
  436. ui->terrainLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
  437. //adding roads
  438. for(auto & road : VLC->terrainTypeHandler->roads())
  439. {
  440. QPushButton *b = new QPushButton(QString::fromStdString(road.fileName));
  441. ui->roadLayout->addWidget(b);
  442. connect(b, &QPushButton::clicked, this, [this, road]{ roadOrRiverButtonClicked(road.id, true); });
  443. }
  444. //add spacer to keep terrain button on the top
  445. ui->roadLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
  446. //adding rivers
  447. for(auto & river : VLC->terrainTypeHandler->rivers())
  448. {
  449. QPushButton *b = new QPushButton(QString::fromStdString(river.fileName));
  450. ui->riverLayout->addWidget(b);
  451. connect(b, &QPushButton::clicked, this, [this, river]{ roadOrRiverButtonClicked(river.id, false); });
  452. }
  453. //add spacer to keep terrain button on the top
  454. ui->riverLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
  455. if(objectBrowser)
  456. throw std::runtime_error("object browser exists");
  457. //model
  458. objectsModel.setHorizontalHeaderLabels(QStringList() << tr("Type"));
  459. objectBrowser = new ObjectBrowser(this);
  460. objectBrowser->setSourceModel(&objectsModel);
  461. objectBrowser->setDynamicSortFilter(false);
  462. objectBrowser->setRecursiveFilteringEnabled(true);
  463. ui->treeView->setModel(objectBrowser);
  464. ui->treeView->setSelectionBehavior(QAbstractItemView::SelectItems);
  465. ui->treeView->setSelectionMode(QAbstractItemView::SingleSelection);
  466. connect(ui->treeView->selectionModel(), SIGNAL(currentChanged(const QModelIndex &, const QModelIndex &)), this, SLOT(treeViewSelected(const QModelIndex &, const QModelIndex &)));
  467. //adding objects
  468. addGroupIntoCatalog("TOWNS", false, false, Obj::TOWN);
  469. addGroupIntoCatalog("TOWNS", false, false, Obj::RANDOM_TOWN);
  470. addGroupIntoCatalog("TOWNS", true, false, Obj::SHIPYARD);
  471. addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON);
  472. addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON2);
  473. addGroupIntoCatalog("OBJECTS", true, false, Obj::ALTAR_OF_SACRIFICE);
  474. addGroupIntoCatalog("OBJECTS", true, false, Obj::ARENA);
  475. addGroupIntoCatalog("OBJECTS", true, false, Obj::BLACK_MARKET);
  476. addGroupIntoCatalog("OBJECTS", true, false, Obj::BUOY);
  477. addGroupIntoCatalog("OBJECTS", true, false, Obj::CARTOGRAPHER);
  478. addGroupIntoCatalog("OBJECTS", true, false, Obj::SWAN_POND);
  479. addGroupIntoCatalog("OBJECTS", true, false, Obj::COVER_OF_DARKNESS);
  480. addGroupIntoCatalog("OBJECTS", true, false, Obj::CORPSE);
  481. addGroupIntoCatalog("OBJECTS", true, false, Obj::FAERIE_RING);
  482. addGroupIntoCatalog("OBJECTS", true, false, Obj::FOUNTAIN_OF_FORTUNE);
  483. addGroupIntoCatalog("OBJECTS", true, false, Obj::FOUNTAIN_OF_YOUTH);
  484. addGroupIntoCatalog("OBJECTS", true, false, Obj::GARDEN_OF_REVELATION);
  485. addGroupIntoCatalog("OBJECTS", true, false, Obj::HILL_FORT);
  486. addGroupIntoCatalog("OBJECTS", true, false, Obj::IDOL_OF_FORTUNE);
  487. addGroupIntoCatalog("OBJECTS", true, false, Obj::LIBRARY_OF_ENLIGHTENMENT);
  488. addGroupIntoCatalog("OBJECTS", true, false, Obj::LIGHTHOUSE);
  489. addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOOL_OF_MAGIC);
  490. addGroupIntoCatalog("OBJECTS", true, false, Obj::MAGIC_SPRING);
  491. addGroupIntoCatalog("OBJECTS", true, false, Obj::MAGIC_WELL);
  492. addGroupIntoCatalog("OBJECTS", true, false, Obj::MERCENARY_CAMP);
  493. addGroupIntoCatalog("OBJECTS", true, false, Obj::MERMAID);
  494. addGroupIntoCatalog("OBJECTS", true, false, Obj::MYSTICAL_GARDEN);
  495. addGroupIntoCatalog("OBJECTS", true, false, Obj::OASIS);
  496. addGroupIntoCatalog("OBJECTS", true, false, Obj::LEAN_TO);
  497. addGroupIntoCatalog("OBJECTS", true, false, Obj::OBELISK);
  498. addGroupIntoCatalog("OBJECTS", true, false, Obj::REDWOOD_OBSERVATORY);
  499. addGroupIntoCatalog("OBJECTS", true, false, Obj::PILLAR_OF_FIRE);
  500. addGroupIntoCatalog("OBJECTS", true, false, Obj::STAR_AXIS);
  501. addGroupIntoCatalog("OBJECTS", true, false, Obj::RALLY_FLAG);
  502. addGroupIntoCatalog("OBJECTS", true, false, Obj::WATERING_HOLE);
  503. addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOLAR);
  504. addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_INCANTATION);
  505. addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_GESTURE);
  506. addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_THOUGHT);
  507. addGroupIntoCatalog("OBJECTS", true, false, Obj::SIRENS);
  508. addGroupIntoCatalog("OBJECTS", true, false, Obj::STABLES);
  509. addGroupIntoCatalog("OBJECTS", true, false, Obj::TAVERN);
  510. addGroupIntoCatalog("OBJECTS", true, false, Obj::TEMPLE);
  511. addGroupIntoCatalog("OBJECTS", true, false, Obj::DEN_OF_THIEVES);
  512. addGroupIntoCatalog("OBJECTS", true, false, Obj::TRADING_POST);
  513. addGroupIntoCatalog("OBJECTS", true, false, Obj::TRADING_POST_SNOW);
  514. addGroupIntoCatalog("OBJECTS", true, false, Obj::LEARNING_STONE);
  515. addGroupIntoCatalog("OBJECTS", true, false, Obj::TREE_OF_KNOWLEDGE);
  516. addGroupIntoCatalog("OBJECTS", true, false, Obj::UNIVERSITY);
  517. addGroupIntoCatalog("OBJECTS", true, false, Obj::WAGON);
  518. addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOOL_OF_WAR);
  519. addGroupIntoCatalog("OBJECTS", true, false, Obj::WAR_MACHINE_FACTORY);
  520. addGroupIntoCatalog("OBJECTS", true, false, Obj::WARRIORS_TOMB);
  521. addGroupIntoCatalog("OBJECTS", true, false, Obj::WITCH_HUT);
  522. addGroupIntoCatalog("OBJECTS", true, false, Obj::FREELANCERS_GUILD);
  523. addGroupIntoCatalog("OBJECTS", true, false, Obj::SANCTUARY);
  524. addGroupIntoCatalog("OBJECTS", true, false, Obj::MARLETTO_TOWER);
  525. addGroupIntoCatalog("HEROES", true, false, Obj::PRISON);
  526. addGroupIntoCatalog("HEROES", false, false, Obj::HERO);
  527. addGroupIntoCatalog("HEROES", false, false, Obj::RANDOM_HERO);
  528. addGroupIntoCatalog("HEROES", false, false, Obj::HERO_PLACEHOLDER);
  529. addGroupIntoCatalog("HEROES", false, false, Obj::BOAT);
  530. addGroupIntoCatalog("ARTIFACTS", true, false, Obj::ARTIFACT);
  531. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_ART);
  532. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_TREASURE_ART);
  533. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MINOR_ART);
  534. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MAJOR_ART);
  535. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_RELIC_ART);
  536. addGroupIntoCatalog("ARTIFACTS", true, false, Obj::SPELL_SCROLL);
  537. addGroupIntoCatalog("ARTIFACTS", true, false, Obj::PANDORAS_BOX);
  538. addGroupIntoCatalog("RESOURCES", true, false, Obj::RANDOM_RESOURCE);
  539. addGroupIntoCatalog("RESOURCES", false, false, Obj::RESOURCE);
  540. addGroupIntoCatalog("RESOURCES", true, false, Obj::SEA_CHEST);
  541. addGroupIntoCatalog("RESOURCES", true, false, Obj::TREASURE_CHEST);
  542. addGroupIntoCatalog("RESOURCES", true, false, Obj::CAMPFIRE);
  543. addGroupIntoCatalog("RESOURCES", true, false, Obj::SHIPWRECK_SURVIVOR);
  544. addGroupIntoCatalog("RESOURCES", true, false, Obj::FLOTSAM);
  545. addGroupIntoCatalog("BANKS", true, false, Obj::CREATURE_BANK);
  546. addGroupIntoCatalog("BANKS", true, false, Obj::DRAGON_UTOPIA);
  547. addGroupIntoCatalog("BANKS", true, false, Obj::CRYPT);
  548. addGroupIntoCatalog("BANKS", true, false, Obj::DERELICT_SHIP);
  549. addGroupIntoCatalog("BANKS", true, false, Obj::PYRAMID);
  550. addGroupIntoCatalog("BANKS", true, false, Obj::SHIPWRECK);
  551. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR1);
  552. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR2);
  553. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR3);
  554. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR4);
  555. addGroupIntoCatalog("DWELLINGS", true, false, Obj::REFUGEE_CAMP);
  556. addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING);
  557. addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING_LVL);
  558. addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING_FACTION);
  559. addGroupIntoCatalog("GROUNDS", true, false, Obj::CURSED_GROUND1);
  560. addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_PLAINS1);
  561. addGroupIntoCatalog("GROUNDS", true, false, Obj::CLOVER_FIELD);
  562. addGroupIntoCatalog("GROUNDS", true, false, Obj::CURSED_GROUND2);
  563. addGroupIntoCatalog("GROUNDS", true, false, Obj::EVIL_FOG);
  564. addGroupIntoCatalog("GROUNDS", true, false, Obj::FAVORABLE_WINDS);
  565. addGroupIntoCatalog("GROUNDS", true, false, Obj::FIERY_FIELDS);
  566. addGroupIntoCatalog("GROUNDS", true, false, Obj::HOLY_GROUNDS);
  567. addGroupIntoCatalog("GROUNDS", true, false, Obj::LUCID_POOLS);
  568. addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_CLOUDS);
  569. addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_PLAINS2);
  570. addGroupIntoCatalog("GROUNDS", true, false, Obj::ROCKLANDS);
  571. addGroupIntoCatalog("GROUNDS", true, false, Obj::HOLE);
  572. addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_ONE_WAY_ENTRANCE);
  573. addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_ONE_WAY_EXIT);
  574. addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_TWO_WAY);
  575. addGroupIntoCatalog("TELEPORTS", true, false, Obj::SUBTERRANEAN_GATE);
  576. addGroupIntoCatalog("TELEPORTS", true, false, Obj::WHIRLPOOL);
  577. addGroupIntoCatalog("MINES", true, false, Obj::MINE);
  578. addGroupIntoCatalog("MINES", false, false, Obj::ABANDONED_MINE);
  579. addGroupIntoCatalog("MINES", true, false, Obj::WINDMILL);
  580. addGroupIntoCatalog("MINES", true, false, Obj::WATER_WHEEL);
  581. addGroupIntoCatalog("TRIGGERS", true, false, Obj::EVENT);
  582. addGroupIntoCatalog("TRIGGERS", true, false, Obj::GRAIL);
  583. addGroupIntoCatalog("TRIGGERS", true, false, Obj::SIGN);
  584. addGroupIntoCatalog("TRIGGERS", true, false, Obj::OCEAN_BOTTLE);
  585. addGroupIntoCatalog("MONSTERS", false, false, Obj::MONSTER);
  586. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER);
  587. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L1);
  588. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L2);
  589. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L3);
  590. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L4);
  591. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L5);
  592. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L6);
  593. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L7);
  594. addGroupIntoCatalog("QUESTS", true, false, Obj::SEER_HUT);
  595. addGroupIntoCatalog("QUESTS", true, false, Obj::BORDER_GATE);
  596. addGroupIntoCatalog("QUESTS", true, false, Obj::QUEST_GUARD);
  597. addGroupIntoCatalog("QUESTS", true, false, Obj::HUT_OF_MAGI);
  598. addGroupIntoCatalog("QUESTS", true, false, Obj::EYE_OF_MAGI);
  599. addGroupIntoCatalog("QUESTS", true, false, Obj::BORDERGUARD);
  600. addGroupIntoCatalog("QUESTS", true, false, Obj::KEYMASTER);
  601. addGroupIntoCatalog("wog object", true, false, Obj::WOG_OBJECT);
  602. addGroupIntoCatalog("OBSTACLES", true);
  603. addGroupIntoCatalog("OTHER", false);
  604. }
  605. catch(const std::exception & e)
  606. {
  607. QMessageBox::critical(this, "Mods loading problem", "Critical error during Mods loading. Disable invalid mods and restart.");
  608. }
  609. }
  610. void MainWindow::on_actionLevel_triggered()
  611. {
  612. if(controller.map() && controller.map()->twoLevel)
  613. {
  614. mapLevel = mapLevel ? 0 : 1;
  615. ui->mapView->setScene(controller.scene(mapLevel));
  616. ui->minimapView->setScene(controller.miniScene(mapLevel));
  617. if (mapLevel == 0)
  618. {
  619. ui->actionLevel->setToolTip(tr("View underground"));
  620. }
  621. else
  622. {
  623. ui->actionLevel->setToolTip(tr("View surface"));
  624. }
  625. }
  626. }
  627. void MainWindow::on_actionUndo_triggered()
  628. {
  629. QString str("Undo clicked");
  630. statusBar()->showMessage(str, 1000);
  631. if (controller.map())
  632. {
  633. controller.undo();
  634. }
  635. }
  636. void MainWindow::on_actionRedo_triggered()
  637. {
  638. QString str("Redo clicked");
  639. displayStatus(str);
  640. if (controller.map())
  641. {
  642. controller.redo();
  643. }
  644. }
  645. void MainWindow::on_actionPass_triggered(bool checked)
  646. {
  647. QString str("Passability clicked");
  648. displayStatus(str);
  649. if(controller.map())
  650. {
  651. controller.scene(0)->passabilityView.show(checked);
  652. controller.scene(1)->passabilityView.show(checked);
  653. }
  654. }
  655. void MainWindow::on_actionGrid_triggered(bool checked)
  656. {
  657. QString str("Grid clicked");
  658. displayStatus(str);
  659. if(controller.map())
  660. {
  661. controller.scene(0)->gridView.show(checked);
  662. controller.scene(1)->gridView.show(checked);
  663. }
  664. }
  665. void MainWindow::changeBrushState(int idx)
  666. {
  667. }
  668. void MainWindow::on_toolBrush_clicked(bool checked)
  669. {
  670. //ui->toolBrush->setChecked(false);
  671. ui->toolBrush2->setChecked(false);
  672. ui->toolBrush4->setChecked(false);
  673. ui->toolArea->setChecked(false);
  674. ui->toolLasso->setChecked(false);
  675. if(checked)
  676. ui->mapView->selectionTool = MapView::SelectionTool::Brush;
  677. else
  678. ui->mapView->selectionTool = MapView::SelectionTool::None;
  679. ui->tabWidget->setCurrentIndex(0);
  680. }
  681. void MainWindow::on_toolBrush2_clicked(bool checked)
  682. {
  683. ui->toolBrush->setChecked(false);
  684. //ui->toolBrush2->setChecked(false);
  685. ui->toolBrush4->setChecked(false);
  686. ui->toolArea->setChecked(false);
  687. ui->toolLasso->setChecked(false);
  688. if(checked)
  689. ui->mapView->selectionTool = MapView::SelectionTool::Brush2;
  690. else
  691. ui->mapView->selectionTool = MapView::SelectionTool::None;
  692. ui->tabWidget->setCurrentIndex(0);
  693. }
  694. void MainWindow::on_toolBrush4_clicked(bool checked)
  695. {
  696. ui->toolBrush->setChecked(false);
  697. ui->toolBrush2->setChecked(false);
  698. //ui->toolBrush4->setChecked(false);
  699. ui->toolArea->setChecked(false);
  700. ui->toolLasso->setChecked(false);
  701. if(checked)
  702. ui->mapView->selectionTool = MapView::SelectionTool::Brush4;
  703. else
  704. ui->mapView->selectionTool = MapView::SelectionTool::None;
  705. ui->tabWidget->setCurrentIndex(0);
  706. }
  707. void MainWindow::on_toolArea_clicked(bool checked)
  708. {
  709. ui->toolBrush->setChecked(false);
  710. ui->toolBrush2->setChecked(false);
  711. ui->toolBrush4->setChecked(false);
  712. //ui->toolArea->setChecked(false);
  713. ui->toolLasso->setChecked(false);
  714. if(checked)
  715. ui->mapView->selectionTool = MapView::SelectionTool::Area;
  716. else
  717. ui->mapView->selectionTool = MapView::SelectionTool::None;
  718. ui->tabWidget->setCurrentIndex(0);
  719. }
  720. void MainWindow::on_actionErase_triggered()
  721. {
  722. on_toolErase_clicked();
  723. }
  724. void MainWindow::on_toolErase_clicked()
  725. {
  726. if(controller.map())
  727. {
  728. controller.commitObjectErase(mapLevel);
  729. }
  730. ui->tabWidget->setCurrentIndex(0);
  731. }
  732. void MainWindow::preparePreview(const QModelIndex &index, bool createNew)
  733. {
  734. scenePreview->clear();
  735. auto data = objectsModel.itemFromIndex(objectBrowser->mapToSource(index))->data().toJsonObject();
  736. if(!data.empty())
  737. {
  738. auto preview = data["preview"];
  739. if(preview != QJsonValue::Undefined)
  740. {
  741. QPixmap objPreview = pixmapFromJson(preview);
  742. scenePreview->addPixmap(objPreview);
  743. auto objId = data["id"].toInt();
  744. auto objSubId = data["subid"].toInt();
  745. auto templateId = data["template"].toInt();
  746. if(controller.discardObject(mapLevel) || createNew)
  747. {
  748. auto factory = VLC->objtypeh->getHandlerFor(objId, objSubId);
  749. auto templ = factory->getTemplates()[templateId];
  750. controller.createObject(mapLevel, factory->create(templ));
  751. }
  752. }
  753. }
  754. }
  755. void MainWindow::treeViewSelected(const QModelIndex & index, const QModelIndex & deselected)
  756. {
  757. preparePreview(index, false);
  758. }
  759. void MainWindow::on_treeView_activated(const QModelIndex &index)
  760. {
  761. ui->toolBrush->setChecked(false);
  762. ui->toolBrush2->setChecked(false);
  763. ui->toolBrush4->setChecked(false);
  764. ui->toolArea->setChecked(false);
  765. ui->toolLasso->setChecked(false);
  766. ui->mapView->selectionTool = MapView::SelectionTool::None;
  767. preparePreview(index, true);
  768. }
  769. void MainWindow::on_terrainFilterCombo_currentTextChanged(const QString &arg1)
  770. {
  771. if(!objectBrowser)
  772. return;
  773. objectBrowser->terrain = arg1.isEmpty() ? Terrain::ANY_TERRAIN : VLC->terrainTypeHandler->getInfoByName(arg1.toStdString())->id;
  774. objectBrowser->invalidate();
  775. objectBrowser->sort(0);
  776. }
  777. void MainWindow::on_filter_textChanged(const QString &arg1)
  778. {
  779. if(!objectBrowser)
  780. return;
  781. objectBrowser->filter = arg1;
  782. objectBrowser->invalidate();
  783. objectBrowser->sort(0);
  784. }
  785. void MainWindow::on_actionFill_triggered()
  786. {
  787. QString str("Fill clicked");
  788. displayStatus(str);
  789. if(!controller.map())
  790. return;
  791. controller.commitObstacleFill(mapLevel);
  792. }
  793. void MainWindow::loadInspector(CGObjectInstance * obj, bool switchTab)
  794. {
  795. if(switchTab)
  796. ui->tabWidget->setCurrentIndex(1);
  797. Inspector inspector(controller.map(), obj, ui->inspectorWidget);
  798. inspector.updateProperties();
  799. }
  800. void MainWindow::on_inspectorWidget_itemChanged(QTableWidgetItem *item)
  801. {
  802. if(!item->isSelected())
  803. return;
  804. int r = item->row();
  805. int c = item->column();
  806. if(c < 1)
  807. return;
  808. auto * tableWidget = item->tableWidget();
  809. //get identifier
  810. auto identifier = tableWidget->item(0, 1)->text();
  811. CGObjectInstance * obj = data_cast<CGObjectInstance>(identifier.toLongLong());
  812. //get parameter name
  813. auto param = tableWidget->item(r, c - 1)->text();
  814. //set parameter
  815. Inspector inspector(controller.map(), obj, tableWidget);
  816. inspector.setProperty(param, item->text());
  817. controller.commitObjectChange(mapLevel);
  818. }
  819. void MainWindow::on_actionMapSettings_triggered()
  820. {
  821. auto settingsDialog = new MapSettings(controller, this);
  822. settingsDialog->setWindowModality(Qt::WindowModal);
  823. settingsDialog->setModal(true);
  824. }
  825. void MainWindow::on_actionPlayers_settings_triggered()
  826. {
  827. auto settingsDialog = new PlayerSettings(controller, this);
  828. settingsDialog->setWindowModality(Qt::WindowModal);
  829. settingsDialog->setModal(true);
  830. connect(settingsDialog, &QDialog::finished, this, &MainWindow::onPlayersChanged);
  831. }
  832. QAction * MainWindow::getActionPlayer(const PlayerColor & player)
  833. {
  834. if(player.getNum() == 0) return ui->actionPlayer_1;
  835. if(player.getNum() == 1) return ui->actionPlayer_2;
  836. if(player.getNum() == 2) return ui->actionPlayer_3;
  837. if(player.getNum() == 3) return ui->actionPlayer_4;
  838. if(player.getNum() == 4) return ui->actionPlayer_5;
  839. if(player.getNum() == 5) return ui->actionPlayer_6;
  840. if(player.getNum() == 6) return ui->actionPlayer_7;
  841. if(player.getNum() == 7) return ui->actionPlayer_8;
  842. return ui->actionNeutral;
  843. }
  844. void MainWindow::switchDefaultPlayer(const PlayerColor & player)
  845. {
  846. if(controller.defaultPlayer == player)
  847. return;
  848. ui->actionNeutral->blockSignals(true);
  849. ui->actionNeutral->setChecked(PlayerColor::NEUTRAL == player);
  850. ui->actionNeutral->blockSignals(false);
  851. for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
  852. {
  853. getActionPlayer(PlayerColor(i))->blockSignals(true);
  854. getActionPlayer(PlayerColor(i))->setChecked(PlayerColor(i) == player);
  855. getActionPlayer(PlayerColor(i))->blockSignals(false);
  856. }
  857. controller.defaultPlayer = player;
  858. }
  859. void MainWindow::onPlayersChanged()
  860. {
  861. if(controller.map())
  862. {
  863. getActionPlayer(PlayerColor::NEUTRAL)->setEnabled(true);
  864. for(int i = 0; i < controller.map()->players.size(); ++i)
  865. getActionPlayer(PlayerColor(i))->setEnabled(controller.map()->players.at(i).canAnyonePlay());
  866. if(!getActionPlayer(controller.defaultPlayer)->isEnabled() || controller.defaultPlayer == PlayerColor::NEUTRAL)
  867. switchDefaultPlayer(PlayerColor::NEUTRAL);
  868. }
  869. else
  870. {
  871. for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
  872. getActionPlayer(PlayerColor(i))->setEnabled(false);
  873. getActionPlayer(PlayerColor::NEUTRAL)->setEnabled(false);
  874. }
  875. }
  876. void MainWindow::enableUndo(bool enable)
  877. {
  878. ui->actionUndo->setEnabled(enable);
  879. }
  880. void MainWindow::enableRedo(bool enable)
  881. {
  882. ui->actionRedo->setEnabled(enable);
  883. }
  884. void MainWindow::onSelectionMade(int level, bool anythingSelected)
  885. {
  886. if (level == mapLevel)
  887. {
  888. auto info = QString::asprintf("Selection on layer %d: %s", level, anythingSelected ? "true" : "false");
  889. setStatusMessage(info);
  890. ui->actionErase->setEnabled(anythingSelected);
  891. ui->toolErase->setEnabled(anythingSelected);
  892. }
  893. }
  894. void MainWindow::displayStatus(const QString& message, int timeout /* = 2000 */)
  895. {
  896. statusBar()->showMessage(message, timeout);
  897. }
  898. void MainWindow::on_actionValidate_triggered()
  899. {
  900. new Validator(controller.map(), this);
  901. }
  902. void MainWindow::on_actionUpdate_appearance_triggered()
  903. {
  904. if(!controller.map())
  905. return;
  906. if(controller.scene(mapLevel)->selectionObjectsView.getSelection().empty())
  907. {
  908. QMessageBox::information(this, "Update appearance", "No objects selected");
  909. return;
  910. }
  911. if(QMessageBox::Yes != QMessageBox::question(this, "Update appearance", "This operation is irreversible. Do you want to continue?"))
  912. return;
  913. controller.scene(mapLevel)->selectionTerrainView.clear();
  914. int errors = 0;
  915. std::set<CGObjectInstance*> staticObjects;
  916. for(auto * obj : controller.scene(mapLevel)->selectionObjectsView.getSelection())
  917. {
  918. auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  919. if(!controller.map()->isInTheMap(obj->visitablePos()))
  920. {
  921. ++errors;
  922. continue;
  923. }
  924. auto * terrain = controller.map()->getTile(obj->visitablePos()).terType;
  925. if(handler->isStaticObject())
  926. {
  927. staticObjects.insert(obj);
  928. if(obj->appearance->canBePlacedAt(terrain->id))
  929. {
  930. controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj);
  931. continue;
  932. }
  933. for(auto & offset : obj->appearance->getBlockedOffsets())
  934. controller.scene(mapLevel)->selectionTerrainView.select(obj->pos + offset);
  935. }
  936. else
  937. {
  938. auto app = handler->getOverride(terrain->id, obj);
  939. if(!app)
  940. {
  941. if(obj->appearance->canBePlacedAt(terrain->id))
  942. continue;
  943. auto templates = handler->getTemplates(terrain->id);
  944. if(templates.empty())
  945. {
  946. ++errors;
  947. continue;
  948. }
  949. app = templates.front();
  950. }
  951. auto tiles = controller.mapHandler()->getTilesUnderObject(obj);
  952. obj->appearance = app;
  953. controller.mapHandler()->invalidate(tiles);
  954. controller.mapHandler()->invalidate(obj);
  955. controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj);
  956. }
  957. }
  958. controller.commitObjectChange(mapLevel);
  959. controller.commitObjectErase(mapLevel);
  960. controller.commitObstacleFill(mapLevel);
  961. if(errors)
  962. QMessageBox::warning(this, "Update appearance", QString("Errors occured. %1 objects were not updated").arg(errors));
  963. }
  964. void MainWindow::on_actionRecreate_obstacles_triggered()
  965. {
  966. }