AILayerTransitionRule.h 1.4 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152
  1. /*
  2. * AILayerTransitionRule.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../AINodeStorage.h"
  12. #include "../../VCAI.h"
  13. #include "../Actions/BoatActions.h"
  14. #include "../../../../CCallback.h"
  15. #include "../../../../lib/mapping/CMap.h"
  16. #include "../../../../lib/mapObjects/MapObjects.h"
  17. namespace AIPathfinding
  18. {
  19. class AILayerTransitionRule : public LayerTransitionRule
  20. {
  21. private:
  22. CPlayerSpecificInfoCallback * cb;
  23. VCAI * ai;
  24. std::map<int3, std::shared_ptr<const BuildBoatAction>> virtualBoats;
  25. std::shared_ptr<AINodeStorage> nodeStorage;
  26. std::shared_ptr<const SummonBoatAction> summonableVirtualBoat;
  27. public:
  28. AILayerTransitionRule(CPlayerSpecificInfoCallback * cb, VCAI * ai, std::shared_ptr<AINodeStorage> nodeStorage);
  29. virtual void process(
  30. const PathNodeInfo & source,
  31. CDestinationNodeInfo & destination,
  32. const PathfinderConfig * pathfinderConfig,
  33. CPathfinderHelper * pathfinderHelper) const override;
  34. private:
  35. void setup();
  36. std::shared_ptr<const VirtualBoatAction> findVirtualBoat(
  37. CDestinationNodeInfo & destination,
  38. const PathNodeInfo & source) const;
  39. bool tryEmbarkVirtualBoat(
  40. CDestinationNodeInfo & destination,
  41. const PathNodeInfo & source,
  42. std::shared_ptr<const VirtualBoatAction> virtualBoat) const;
  43. };
  44. }