CRewardableConstructor.cpp 6.5 KB

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  1. /*
  2. * CRewardableConstructor.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableConstructor.h"
  12. #include "../CRandomGenerator.h"
  13. #include "../StringConstants.h"
  14. #include "../CCreatureHandler.h"
  15. #include "JsonRandom.h"
  16. #include "../IGameCallback.h"
  17. VCMI_LIB_NAMESPACE_BEGIN
  18. namespace {
  19. MetaString loadMessage(const JsonNode & value)
  20. {
  21. MetaString ret;
  22. if (value.isNumber())
  23. ret.addTxt(MetaString::ADVOB_TXT, static_cast<ui32>(value.Float()));
  24. else
  25. ret << value.String();
  26. return ret;
  27. }
  28. bool testForKey(const JsonNode & value, const std::string & key)
  29. {
  30. for( auto & reward : value["rewards"].Vector() )
  31. {
  32. if (!reward[key].isNull())
  33. return true;
  34. }
  35. return false;
  36. }
  37. }
  38. void CRandomRewardObjectInfo::init(const JsonNode & objectConfig)
  39. {
  40. parameters = objectConfig;
  41. }
  42. void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRandomGenerator & rng) const
  43. {
  44. std::map<si32, si32> thrownDice;
  45. for (const JsonNode & reward : parameters["rewards"].Vector())
  46. {
  47. if (!reward["appearChance"].isNull())
  48. {
  49. JsonNode chance = reward["appearChance"];
  50. si32 diceID = static_cast<si32>(chance["dice"].Float());
  51. if (thrownDice.count(diceID) == 0)
  52. thrownDice[diceID] = rng.getIntRange(1, 100)();
  53. if (!chance["min"].isNull())
  54. {
  55. int min = static_cast<int>(chance["min"].Float());
  56. if (min > thrownDice[diceID])
  57. continue;
  58. }
  59. if (!chance["max"].isNull())
  60. {
  61. int max = static_cast<int>(chance["max"].Float());
  62. if (max < thrownDice[diceID])
  63. continue;
  64. }
  65. }
  66. const JsonNode & limiter = reward["limiter"];
  67. CVisitInfo info;
  68. // load limiter
  69. info.limiter.numOfGrants = JsonRandom::loadValue(limiter["numOfGrants"], rng);
  70. info.limiter.dayOfWeek = JsonRandom::loadValue(limiter["dayOfWeek"], rng);
  71. info.limiter.minLevel = JsonRandom::loadValue(limiter["minLevel"], rng);
  72. info.limiter.resources = JsonRandom::loadResources(limiter["resources"], rng);
  73. info.limiter.primary = JsonRandom::loadPrimary(limiter["primary"], rng);
  74. info.limiter.secondary = JsonRandom::loadSecondary(limiter["secondary"], rng);
  75. info.limiter.artifacts = JsonRandom::loadArtifacts(limiter["artifacts"], rng);
  76. info.limiter.creatures = JsonRandom::loadCreatures(limiter["creatures"], rng);
  77. info.reward.resources = JsonRandom::loadResources(reward["resources"], rng);
  78. info.reward.gainedExp = JsonRandom::loadValue(reward["gainedExp"], rng);
  79. info.reward.gainedLevels = JsonRandom::loadValue(reward["gainedLevels"], rng);
  80. info.reward.manaDiff = JsonRandom::loadValue(reward["manaPoints"], rng);
  81. info.reward.manaPercentage = JsonRandom::loadValue(reward["manaPercentage"], rng, -1);
  82. info.reward.movePoints = JsonRandom::loadValue(reward["movePoints"], rng);
  83. info.reward.movePercentage = JsonRandom::loadValue(reward["movePercentage"], rng, -1);
  84. info.reward.removeObject = reward["removeObject"].Bool();
  85. //FIXME: compile this line on Visual
  86. //info.reward.bonuses = JsonRandom::loadBonuses(reward["bonuses"]);
  87. info.reward.primary = JsonRandom::loadPrimary(reward["primary"], rng);
  88. info.reward.secondary = JsonRandom::loadSecondary(reward["secondary"], rng);
  89. std::vector<SpellID> spells;
  90. for (size_t i=0; i<6; i++)
  91. IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
  92. info.reward.artifacts = JsonRandom::loadArtifacts(reward["artifacts"], rng);
  93. info.reward.spells = JsonRandom::loadSpells(reward["spells"], rng, spells);
  94. info.reward.creatures = JsonRandom::loadCreatures(reward["creatures"], rng);
  95. info.reward.removeObject = reward["removeObject"].Bool();
  96. info.message = loadMessage(reward["message"]);
  97. info.selectChance = JsonRandom::loadValue(reward["selectChance"], rng);
  98. object->info.push_back(info);
  99. }
  100. object->onSelect = loadMessage(parameters["onSelectMessage"]);
  101. object->onVisited = loadMessage(parameters["onVisitedMessage"]);
  102. object->onEmpty = loadMessage(parameters["onEmptyMessage"]);
  103. object->resetDuration = static_cast<ui16>(parameters["resetDuration"].Float());
  104. object->canRefuse = parameters["canRefuse"].Bool();
  105. auto visitMode = parameters["visitMode"].String();
  106. for(int i = 0; i < Rewardable::VisitModeString.size(); ++i)
  107. {
  108. if(Rewardable::VisitModeString[i] == visitMode)
  109. {
  110. object->visitMode = i;
  111. break;
  112. }
  113. }
  114. auto selectMode = parameters["selectMode"].String();
  115. for(int i = 0; i < Rewardable::SelectModeString.size(); ++i)
  116. {
  117. if(Rewardable::SelectModeString[i] == selectMode)
  118. {
  119. object->selectMode = i;
  120. break;
  121. }
  122. }
  123. }
  124. bool CRandomRewardObjectInfo::givesResources() const
  125. {
  126. return testForKey(parameters, "resources");
  127. }
  128. bool CRandomRewardObjectInfo::givesExperience() const
  129. {
  130. return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels");
  131. }
  132. bool CRandomRewardObjectInfo::givesMana() const
  133. {
  134. return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage");
  135. }
  136. bool CRandomRewardObjectInfo::givesMovement() const
  137. {
  138. return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage");
  139. }
  140. bool CRandomRewardObjectInfo::givesPrimarySkills() const
  141. {
  142. return testForKey(parameters, "primary");
  143. }
  144. bool CRandomRewardObjectInfo::givesSecondarySkills() const
  145. {
  146. return testForKey(parameters, "secondary");
  147. }
  148. bool CRandomRewardObjectInfo::givesArtifacts() const
  149. {
  150. return testForKey(parameters, "artifacts");
  151. }
  152. bool CRandomRewardObjectInfo::givesCreatures() const
  153. {
  154. return testForKey(parameters, "spells");
  155. }
  156. bool CRandomRewardObjectInfo::givesSpells() const
  157. {
  158. return testForKey(parameters, "creatures");
  159. }
  160. bool CRandomRewardObjectInfo::givesBonuses() const
  161. {
  162. return testForKey(parameters, "bonuses");
  163. }
  164. CRewardableConstructor::CRewardableConstructor()
  165. {
  166. }
  167. void CRewardableConstructor::initTypeData(const JsonNode & config)
  168. {
  169. objectInfo.init(config);
  170. }
  171. CGObjectInstance * CRewardableConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  172. {
  173. auto ret = new CRewardableObject();
  174. preInitObject(ret);
  175. ret->appearance = tmpl;
  176. return ret;
  177. }
  178. void CRewardableConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
  179. {
  180. objectInfo.configureObject(dynamic_cast<CRewardableObject*>(object), rng);
  181. }
  182. std::unique_ptr<IObjectInfo> CRewardableConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
  183. {
  184. return std::unique_ptr<IObjectInfo>(new CRandomRewardObjectInfo(objectInfo));
  185. }
  186. VCMI_LIB_NAMESPACE_END