CRewardableObject.cpp 28 KB

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  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "../CHeroHandler.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CSoundBase.h"
  15. #include "../NetPacks.h"
  16. #include "../IGameCallback.h"
  17. #include "../CGameState.h"
  18. #include "../CPlayerState.h"
  19. #include "CObjectClassesHandler.h"
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  22. {
  23. if(dayOfWeek != 0)
  24. {
  25. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  26. return false;
  27. }
  28. for(auto & reqStack : creatures)
  29. {
  30. size_t count = 0;
  31. for (auto slot : hero->Slots())
  32. {
  33. const CStackInstance * heroStack = slot.second;
  34. if (heroStack->type == reqStack.type)
  35. count += heroStack->count;
  36. }
  37. if (count < reqStack.count) //not enough creatures of this kind
  38. return false;
  39. }
  40. if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
  41. return false;
  42. if(minLevel > (si32)hero->level)
  43. return false;
  44. for(size_t i=0; i<primary.size(); i++)
  45. {
  46. if (primary[i] > hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i)))
  47. return false;
  48. }
  49. for(auto & skill : secondary)
  50. {
  51. if (skill.second > hero->getSecSkillLevel(skill.first))
  52. return false;
  53. }
  54. for(auto & art : artifacts)
  55. {
  56. if (!hero->hasArt(art))
  57. return false;
  58. }
  59. return true;
  60. }
  61. std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero) const
  62. {
  63. std::vector<ui32> ret;
  64. for(size_t i=0; i<info.size(); i++)
  65. {
  66. const CVisitInfo & visit = info[i];
  67. if((visit.limiter.numOfGrants == 0 || visit.numOfGrants < visit.limiter.numOfGrants) // reward has unlimited uses or some are still available
  68. && visit.limiter.heroAllowed(hero))
  69. {
  70. logGlobal->trace("Reward %d is allowed", i);
  71. ret.push_back(static_cast<ui32>(i));
  72. }
  73. }
  74. return ret;
  75. }
  76. CVisitInfo CRewardableObject::getVisitInfo(int index, const CGHeroInstance *) const
  77. {
  78. return info[index];
  79. }
  80. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  81. {
  82. auto grantRewardWithMessage = [&](int index) -> void
  83. {
  84. auto vi = getVisitInfo(index, h);
  85. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  86. // show message only if it is not empty
  87. if (!vi.message.toString().empty())
  88. {
  89. InfoWindow iw;
  90. iw.player = h->tempOwner;
  91. iw.text = vi.message;
  92. vi.reward.loadComponents(iw.components, h);
  93. cb->showInfoDialog(&iw);
  94. }
  95. // grant reward afterwards. Note that it may remove object
  96. grantReward(index, h);
  97. };
  98. auto selectRewardsMessage = [&](std::vector<ui32> rewards) -> void
  99. {
  100. BlockingDialog sd(canRefuse, rewards.size() > 1);
  101. sd.player = h->tempOwner;
  102. sd.text = onSelect;
  103. for (auto index : rewards)
  104. sd.components.push_back(getVisitInfo(index, h).reward.getDisplayedComponent(h));
  105. cb->showBlockingDialog(&sd);
  106. };
  107. if(!wasVisited(h))
  108. {
  109. auto rewards = getAvailableRewards(h);
  110. bool objectRemovalPossible = false;
  111. for(auto index : rewards)
  112. {
  113. if(getVisitInfo(index, h).reward.removeObject)
  114. objectRemovalPossible = true;
  115. }
  116. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  117. switch (rewards.size())
  118. {
  119. case 0: // no available rewards, e.g. empty flotsam
  120. {
  121. InfoWindow iw;
  122. iw.player = h->tempOwner;
  123. if (!onEmpty.toString().empty())
  124. iw.text = onEmpty;
  125. else
  126. iw.text = onVisited;
  127. cb->showInfoDialog(&iw);
  128. break;
  129. }
  130. case 1: // one reward. Just give it with message
  131. {
  132. if (canRefuse)
  133. selectRewardsMessage(rewards);
  134. else
  135. grantRewardWithMessage(rewards[0]);
  136. break;
  137. }
  138. default: // multiple rewards. Act according to select mode
  139. {
  140. switch (selectMode) {
  141. case SELECT_PLAYER: // player must select
  142. selectRewardsMessage(rewards);
  143. break;
  144. case SELECT_FIRST: // give first available
  145. grantRewardWithMessage(rewards[0]);
  146. break;
  147. case SELECT_RANDOM: // select one randomly //TODO: use weights
  148. grantRewardWithMessage(rewards[CRandomGenerator::getDefault().nextInt((int)rewards.size()-1)]);
  149. break;
  150. }
  151. break;
  152. }
  153. }
  154. if(!objectRemovalPossible && getAvailableRewards(h).size() == 0)
  155. {
  156. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  157. cb->sendAndApply(&cov);
  158. }
  159. }
  160. else
  161. {
  162. logGlobal->debug("Revisiting already visited object");
  163. InfoWindow iw;
  164. iw.player = h->tempOwner;
  165. if (!onVisited.toString().empty())
  166. iw.text = onVisited;
  167. else
  168. iw.text = onEmpty;
  169. cb->showInfoDialog(&iw);
  170. }
  171. }
  172. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  173. {
  174. grantRewardAfterLevelup(getVisitInfo(selectedReward, hero), hero);
  175. }
  176. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  177. {
  178. if(answer == 0)
  179. return; // player refused
  180. if(answer > 0 && answer-1 < info.size())
  181. {
  182. auto list = getAvailableRewards(hero);
  183. grantReward(list[answer - 1], hero);
  184. }
  185. else
  186. {
  187. throw std::runtime_error("Unhandled choice");
  188. }
  189. }
  190. void CRewardableObject::onRewardGiven(const CGHeroInstance * hero) const
  191. {
  192. // no implementation, virtual function for overrides
  193. }
  194. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  195. {
  196. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  197. cb->sendAndApply(&cov);
  198. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  199. grantRewardBeforeLevelup(getVisitInfo(rewardID, hero), hero);
  200. }
  201. void CRewardableObject::grantRewardBeforeLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  202. {
  203. assert(hero);
  204. assert(hero->tempOwner.isValidPlayer());
  205. assert(stacks.empty());
  206. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  207. assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
  208. cb->giveResources(hero->tempOwner, info.reward.resources);
  209. for(auto & entry : info.reward.secondary)
  210. {
  211. int current = hero->getSecSkillLevel(entry.first);
  212. if( (current != 0 && current < entry.second) ||
  213. (hero->canLearnSkill() ))
  214. {
  215. cb->changeSecSkill(hero, entry.first, entry.second);
  216. }
  217. }
  218. for(int i=0; i< info.reward.primary.size(); i++)
  219. if(info.reward.primary[i] > 0)
  220. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  221. si64 expToGive = 0;
  222. expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);
  223. expToGive += hero->calculateXp(info.reward.gainedExp);
  224. if(expToGive)
  225. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  226. // hero is not blocked by levelup dialog - grant remainer immediately
  227. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  228. {
  229. grantRewardAfterLevelup(info, hero);
  230. }
  231. }
  232. void CRewardableObject::grantRewardAfterLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  233. {
  234. if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
  235. {
  236. si32 mana = hero->mana;
  237. if (info.reward.manaPercentage >= 0)
  238. mana = hero->manaLimit() * info.reward.manaPercentage / 100;
  239. cb->setManaPoints(hero->id, mana + info.reward.manaDiff);
  240. }
  241. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  242. {
  243. SetMovePoints smp;
  244. smp.hid = hero->id;
  245. smp.val = hero->movement;
  246. if (info.reward.movePercentage >= 0) // percent from max
  247. smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
  248. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  249. cb->setMovePoints(&smp);
  250. }
  251. for(const Bonus & bonus : info.reward.bonuses)
  252. {
  253. assert(bonus.source == Bonus::OBJECT);
  254. assert(bonus.sid == ID);
  255. GiveBonus gb;
  256. gb.who = GiveBonus::HERO;
  257. gb.bonus = bonus;
  258. gb.id = hero->id.getNum();
  259. cb->giveHeroBonus(&gb);
  260. }
  261. for(ArtifactID art : info.reward.artifacts)
  262. cb->giveHeroNewArtifact(hero, VLC->arth->objects[art],ArtifactPosition::FIRST_AVAILABLE);
  263. if(!info.reward.spells.empty())
  264. {
  265. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  266. cb->changeSpells(hero, true, spellsToGive);
  267. }
  268. if(!info.reward.creatures.empty())
  269. {
  270. CCreatureSet creatures;
  271. for (auto & crea : info.reward.creatures)
  272. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  273. cb->giveCreatures(this, hero, creatures, false);
  274. }
  275. onRewardGiven(hero);
  276. if(info.reward.removeObject)
  277. cb->removeObject(this);
  278. }
  279. bool CRewardableObject::wasVisited(PlayerColor player) const
  280. {
  281. switch (visitMode)
  282. {
  283. case VISIT_UNLIMITED:
  284. case VISIT_BONUS:
  285. return false;
  286. case VISIT_ONCE:
  287. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  288. case VISIT_HERO:
  289. return false;
  290. case VISIT_PLAYER:
  291. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  292. default:
  293. return false;
  294. }
  295. }
  296. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  297. {
  298. switch (visitMode)
  299. {
  300. case VISIT_UNLIMITED:
  301. return false;
  302. case VISIT_BONUS:
  303. return h->hasBonusFrom(Bonus::OBJECT, ID);
  304. case VISIT_HERO:
  305. return h->visitedObjects.count(ObjectInstanceID(id));
  306. default:
  307. return wasVisited(h->tempOwner);
  308. }
  309. }
  310. void CRewardInfo::loadComponents(std::vector<Component> & comps,
  311. const CGHeroInstance * h) const
  312. {
  313. for (auto comp : extraComponents)
  314. comps.push_back(comp);
  315. if (gainedExp)
  316. {
  317. comps.push_back(Component(
  318. Component::EXPERIENCE, 0, (si32)h->calculateXp(gainedExp), 0));
  319. }
  320. if (gainedLevels) comps.push_back(Component(Component::EXPERIENCE, 0, gainedLevels, 0));
  321. if (manaDiff) comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0));
  322. for (size_t i=0; i<primary.size(); i++)
  323. {
  324. if (primary[i] != 0)
  325. comps.push_back(Component(Component::PRIM_SKILL, (ui16)i, primary[i], 0));
  326. }
  327. for (auto & entry : secondary)
  328. comps.push_back(Component(Component::SEC_SKILL, entry.first, entry.second, 0));
  329. for (auto & entry : artifacts)
  330. comps.push_back(Component(Component::ARTIFACT, entry, 1, 0));
  331. for (auto & entry : spells)
  332. comps.push_back(Component(Component::SPELL, entry, 1, 0));
  333. for (auto & entry : creatures)
  334. comps.push_back(Component(Component::CREATURE, entry.type->idNumber, entry.count, 0));
  335. for (size_t i=0; i<resources.size(); i++)
  336. {
  337. if (resources[i] !=0)
  338. comps.push_back(Component(Component::RESOURCE, (ui16)i, resources[i], 0));
  339. }
  340. }
  341. Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
  342. {
  343. std::vector<Component> comps;
  344. loadComponents(comps, h);
  345. assert(!comps.empty());
  346. return comps.front();
  347. }
  348. // FIXME: copy-pasted from CObjectHandler
  349. static std::string visitedTxt(const bool visited)
  350. {
  351. int id = visited ? 352 : 353;
  352. return VLC->generaltexth->allTexts[id];
  353. }
  354. std::string CRewardableObject::getHoverText(PlayerColor player) const
  355. {
  356. if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
  357. return getObjectName() + " " + visitedTxt(wasVisited(player));
  358. return getObjectName();
  359. }
  360. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  361. {
  362. if(visitMode != VISIT_UNLIMITED)
  363. return getObjectName() + " " + visitedTxt(wasVisited(hero));
  364. return getObjectName();
  365. }
  366. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  367. {
  368. switch (what)
  369. {
  370. case ObjProperty::REWARD_RESET:
  371. for (auto & visit : info)
  372. visit.numOfGrants = 0;
  373. break;
  374. case ObjProperty::REWARD_SELECT:
  375. selectedReward = val;
  376. info[val].numOfGrants++;
  377. break;
  378. }
  379. }
  380. void CRewardableObject::triggerRewardReset() const
  381. {
  382. cb->setObjProperty(id, ObjProperty::REWARD_RESET, 0);
  383. }
  384. void CRewardableObject::newTurn(CRandomGenerator & rand) const
  385. {
  386. if (resetDuration != 0 && cb->getDate(Date::DAY) > 1 && (cb->getDate(Date::DAY) % resetDuration) == 1)
  387. triggerRewardReset();
  388. }
  389. void CRewardableObject::initObj(CRandomGenerator & rand)
  390. {
  391. VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
  392. }
  393. CRewardableObject::CRewardableObject():
  394. selectMode(0),
  395. visitMode(0),
  396. selectedReward(0),
  397. resetDuration(0),
  398. canRefuse(false)
  399. {}
  400. ///////////////////////////////////////////////////////////////////////////////////////////////////
  401. /// END OF CODE FOR CREWARDABLEOBJECT AND RELATED CLASSES ///
  402. ///////////////////////////////////////////////////////////////////////////////////////////////////
  403. /// Helper, selects random art class based on weights
  404. static int selectRandomArtClass(CRandomGenerator & rand, int treasure, int minor, int major, int relic)
  405. {
  406. int total = treasure + minor + major + relic;
  407. assert(total != 0);
  408. int hlp = rand.nextInt(total - 1);
  409. if(hlp < treasure)
  410. return CArtifact::ART_TREASURE;
  411. if(hlp < treasure + minor)
  412. return CArtifact::ART_MINOR;
  413. if(hlp < treasure + minor + major)
  414. return CArtifact::ART_MAJOR;
  415. return CArtifact::ART_RELIC;
  416. }
  417. /// Helper, adds random artifact to reward selecting class based on weights
  418. static void loadRandomArtifact(CRandomGenerator & rand, CVisitInfo & info, int treasure, int minor, int major, int relic)
  419. {
  420. int artClass = selectRandomArtClass(rand, treasure, minor, major, relic);
  421. ArtifactID artID = VLC->arth->pickRandomArtifact(rand, artClass);
  422. info.reward.artifacts.push_back(artID);
  423. }
  424. ///////////////////////////////////////////////////////////////////////////////////////////////////
  425. CGBonusingObject::CGBonusingObject()
  426. {
  427. visitMode = VISIT_BONUS;
  428. selectMode = SELECT_FIRST;
  429. }
  430. void CGBonusingObject::initObj(CRandomGenerator & rand)
  431. {
  432. auto configureBonusDuration = [&](CVisitInfo & visit, Bonus::BonusDuration duration, Bonus::BonusType type, si32 value, si32 descrID)
  433. {
  434. Bonus b(duration, type, Bonus::OBJECT, value, ID, descrID != 0 ? VLC->generaltexth->advobtxt[descrID] : "");
  435. visit.reward.bonuses.push_back(b);
  436. if (type == Bonus::MORALE)
  437. visit.reward.extraComponents.push_back(Component(Component::MORALE, 0, value, 0));
  438. if (type == Bonus::LUCK)
  439. visit.reward.extraComponents.push_back(Component(Component::LUCK, 0, value, 0));
  440. };
  441. auto configureBonus = [&](CVisitInfo & visit, Bonus::BonusType type, si32 value, si32 descrID)
  442. {
  443. configureBonusDuration(visit, Bonus::ONE_BATTLE, type, value, descrID);
  444. };
  445. auto configureMessage = [&](CVisitInfo & visit, int onGrantID, int onVisitedID)
  446. {
  447. visit.message.addTxt(MetaString::ADVOB_TXT, onGrantID);
  448. onVisited.addTxt(MetaString::ADVOB_TXT, onVisitedID);
  449. };
  450. info.resize(1);
  451. switch(ID)
  452. {
  453. case Obj::BUOY:
  454. blockVisit = true;
  455. configureMessage(info[0], 21, 22);
  456. configureBonus(info[0], Bonus::MORALE, +1, 94);
  457. break;
  458. case Obj::SWAN_POND:
  459. configureMessage(info[0], 29, 30);
  460. configureBonus(info[0], Bonus::LUCK, 2, 67);
  461. info[0].reward.movePercentage = 0;
  462. break;
  463. case Obj::FAERIE_RING:
  464. configureMessage(info[0], 49, 50);
  465. configureBonus(info[0], Bonus::LUCK, 1, 71);
  466. break;
  467. case Obj::FOUNTAIN_OF_FORTUNE:
  468. selectMode = SELECT_RANDOM;
  469. info.resize(5);
  470. for (int i=0; i<5; i++)
  471. {
  472. configureBonus(info[i], Bonus::LUCK, i-1, 69); //NOTE: description have %d that should be replaced with value
  473. info[i].message.addTxt(MetaString::ADVOB_TXT, 55);
  474. }
  475. onVisited.addTxt(MetaString::ADVOB_TXT, 56);
  476. break;
  477. case Obj::IDOL_OF_FORTUNE:
  478. info.resize(7);
  479. for (int i=0; i<6; i++)
  480. {
  481. info[i].limiter.dayOfWeek = i+1;
  482. configureBonus(info[i], (i%2) ? Bonus::MORALE : Bonus::LUCK, 1, 68);
  483. info[i].message.addTxt(MetaString::ADVOB_TXT, 62);
  484. }
  485. info.back().limiter.dayOfWeek = 7;
  486. configureBonus(info.back(), Bonus::MORALE, 1, 68); // on last day of week
  487. configureBonus(info.back(), Bonus::LUCK, 1, 68);
  488. configureMessage(info.back(), 62, 63);
  489. break;
  490. case Obj::MERMAID:
  491. blockVisit = true;
  492. configureMessage(info[0], 83, 82);
  493. configureBonus(info[0], Bonus::LUCK, 1, 72);
  494. break;
  495. case Obj::RALLY_FLAG:
  496. configureMessage(info[0], 111, 110);
  497. configureBonus(info[0], Bonus::MORALE, 1, 102);
  498. configureBonus(info[0], Bonus::LUCK, 1, 102);
  499. info[0].reward.movePoints = 400;
  500. break;
  501. case Obj::OASIS:
  502. configureMessage(info[0], 95, 94);
  503. configureBonus(info[0], Bonus::MORALE, 1, 95);
  504. info[0].reward.movePoints = 800;
  505. break;
  506. case Obj::TEMPLE:
  507. info[0].limiter.dayOfWeek = 7;
  508. info.resize(2);
  509. configureBonus(info[0], Bonus::MORALE, 2, 96);
  510. configureBonus(info[1], Bonus::MORALE, 1, 97);
  511. info[0].message.addTxt(MetaString::ADVOB_TXT, 140);
  512. info[1].message.addTxt(MetaString::ADVOB_TXT, 140);
  513. onVisited.addTxt(MetaString::ADVOB_TXT, 141);
  514. break;
  515. case Obj::WATERING_HOLE:
  516. configureMessage(info[0], 166, 167);
  517. configureBonus(info[0], Bonus::MORALE, 1, 100);
  518. info[0].reward.movePoints = 400;
  519. break;
  520. case Obj::FOUNTAIN_OF_YOUTH:
  521. configureMessage(info[0], 57, 58);
  522. configureBonus(info[0], Bonus::MORALE, 1, 103);
  523. info[0].reward.movePoints = 400;
  524. break;
  525. case Obj::STABLES:
  526. configureMessage(info[0], 137, 136);
  527. configureBonusDuration(info[0], Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 400, 0);
  528. info[0].reward.movePoints = 400;
  529. break;
  530. }
  531. }
  532. CVisitInfo CGBonusingObject::getVisitInfo(int index, const CGHeroInstance *h) const
  533. {
  534. if(ID == Obj::STABLES)
  535. {
  536. assert(index == 0);
  537. for(auto& slot : h->Slots())
  538. {
  539. if(slot.second->type->idNumber == CreatureID::CAVALIER)
  540. {
  541. CVisitInfo vi(info[0]);
  542. vi.message.clear();
  543. vi.message.addTxt(MetaString::ADVOB_TXT, 138);
  544. vi.reward.extraComponents.push_back(Component(
  545. Component::CREATURE, CreatureID::CHAMPION, 0, 1));
  546. return vi;
  547. }
  548. }
  549. }
  550. return info[index];
  551. }
  552. void CGBonusingObject::onHeroVisit(const CGHeroInstance *h) const
  553. {
  554. CRewardableObject::onHeroVisit(h);
  555. if(ID == Obj::STABLES)
  556. {
  557. //regardless of whether this hero visited stables or not, cavaliers must be upgraded
  558. for(auto& slot : h->Slots())
  559. {
  560. if(slot.second->type->idNumber == CreatureID::CAVALIER)
  561. {
  562. cb->changeStackType(StackLocation(h, slot.first),
  563. VLC->creh->objects[CreatureID::CHAMPION]);
  564. }
  565. }
  566. }
  567. }
  568. bool CGBonusingObject::wasVisited(const CGHeroInstance * h) const
  569. {
  570. if(ID == Obj::STABLES)
  571. {
  572. for(auto& slot : h->Slots())
  573. {
  574. if(slot.second->type->idNumber == CreatureID::CAVALIER)
  575. {
  576. // always display the reward message if the hero got cavaliers
  577. return false;
  578. }
  579. }
  580. }
  581. return CRewardableObject::wasVisited(h);
  582. }
  583. void CGBonusingObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  584. {
  585. if(ID == Obj::STABLES && CRewardableObject::wasVisited(hero))
  586. {
  587. // reward message has been displayed - do not give the actual bonus
  588. return;
  589. }
  590. CRewardableObject::grantReward(rewardID, hero);
  591. }
  592. ///////////////////////////////////////////////////////////////////////////////////////////////////
  593. CGOnceVisitable::CGOnceVisitable()
  594. {
  595. visitMode = VISIT_ONCE;
  596. selectMode = SELECT_FIRST;
  597. }
  598. void CGOnceVisitable::initObj(CRandomGenerator & rand)
  599. {
  600. switch(ID)
  601. {
  602. case Obj::CORPSE:
  603. {
  604. onEmpty.addTxt(MetaString::ADVOB_TXT, 38);
  605. blockVisit = true;
  606. if(rand.nextInt(99) < 20)
  607. {
  608. info.resize(1);
  609. loadRandomArtifact(rand, info[0], 10, 10, 10, 0);
  610. info[0].message.addTxt(MetaString::ADVOB_TXT, 37);
  611. info[0].limiter.numOfGrants = 1;
  612. }
  613. }
  614. break;
  615. case Obj::LEAN_TO:
  616. {
  617. onEmpty.addTxt(MetaString::ADVOB_TXT, 65);
  618. info.resize(1);
  619. int type = rand.nextInt(5); //any basic resource without gold
  620. int value = rand.nextInt(1, 4);
  621. info[0].reward.resources[type] = value;
  622. info[0].message.addTxt(MetaString::ADVOB_TXT, 64);
  623. info[0].limiter.numOfGrants = 1;
  624. }
  625. break;
  626. case Obj::WARRIORS_TOMB:
  627. {
  628. onSelect.addTxt(MetaString::ADVOB_TXT, 161);
  629. onVisited.addTxt(MetaString::ADVOB_TXT, 163);
  630. info.resize(1);
  631. loadRandomArtifact(rand, info[0], 30, 50, 25, 5);
  632. Bonus bonus(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::OBJECT, -3, ID);
  633. info[0].reward.bonuses.push_back(bonus);
  634. info[0].limiter.numOfGrants = 1;
  635. info[0].message.addTxt(MetaString::ADVOB_TXT, 162);
  636. info[0].message.addReplacement(VLC->arth->objects[info[0].reward.artifacts.back()]->getNameTranslated());
  637. }
  638. break;
  639. case Obj::WAGON:
  640. {
  641. onVisited.addTxt(MetaString::ADVOB_TXT, 156);
  642. int hlp = rand.nextInt(99);
  643. if(hlp < 40) //minor or treasure art
  644. {
  645. info.resize(1);
  646. loadRandomArtifact(rand, info[0], 10, 10, 0, 0);
  647. info[0].limiter.numOfGrants = 1;
  648. info[0].message.addTxt(MetaString::ADVOB_TXT, 155);
  649. info[0].message.addReplacement(VLC->arth->objects[info[0].reward.artifacts.back()]->getNameTranslated());
  650. }
  651. else if(hlp < 90) //2 - 5 of non-gold resource
  652. {
  653. info.resize(1);
  654. int type = rand.nextInt(5);
  655. int value = rand.nextInt(2, 5);
  656. info[0].reward.resources[type] = value;
  657. info[0].limiter.numOfGrants = 1;
  658. info[0].message.addTxt(MetaString::ADVOB_TXT, 154);
  659. }
  660. // or nothing
  661. }
  662. break;
  663. }
  664. }
  665. ///////////////////////////////////////////////////////////////////////////////////////////////////
  666. CGVisitableOPH::CGVisitableOPH()
  667. {
  668. visitMode = VISIT_HERO;
  669. selectMode = SELECT_PLAYER;
  670. }
  671. void CGVisitableOPH::initObj(CRandomGenerator & rand)
  672. {
  673. switch(ID)
  674. {
  675. case Obj::ARENA:
  676. info.resize(2);
  677. info[0].reward.primary[PrimarySkill::ATTACK] = 2;
  678. info[1].reward.primary[PrimarySkill::DEFENSE] = 2;
  679. onSelect.addTxt(MetaString::ADVOB_TXT, 0);
  680. onVisited.addTxt(MetaString::ADVOB_TXT, 1);
  681. canRefuse = true;
  682. break;
  683. case Obj::MERCENARY_CAMP:
  684. info.resize(1);
  685. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  686. info[0].message.addTxt(MetaString::ADVOB_TXT, 80);
  687. onVisited.addTxt(MetaString::ADVOB_TXT, 81);
  688. break;
  689. case Obj::MARLETTO_TOWER:
  690. info.resize(1);
  691. info[0].reward.primary[PrimarySkill::DEFENSE] = 1;
  692. info[0].message.addTxt(MetaString::ADVOB_TXT, 39);
  693. onVisited.addTxt(MetaString::ADVOB_TXT, 40);
  694. break;
  695. case Obj::STAR_AXIS:
  696. info.resize(1);
  697. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  698. info[0].message.addTxt(MetaString::ADVOB_TXT, 100);
  699. onVisited.addTxt(MetaString::ADVOB_TXT, 101);
  700. break;
  701. case Obj::GARDEN_OF_REVELATION:
  702. info.resize(1);
  703. info[0].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  704. info[0].message.addTxt(MetaString::ADVOB_TXT, 59);
  705. onVisited.addTxt(MetaString::ADVOB_TXT, 60);
  706. break;
  707. case Obj::LEARNING_STONE:
  708. info.resize(1);
  709. info[0].reward.gainedExp = 1000;
  710. info[0].message.addTxt(MetaString::ADVOB_TXT, 143);
  711. onVisited.addTxt(MetaString::ADVOB_TXT, 144);
  712. break;
  713. case Obj::TREE_OF_KNOWLEDGE:
  714. info.resize(1);
  715. canRefuse = true;
  716. info[0].reward.gainedLevels = 1;
  717. onVisited.addTxt(MetaString::ADVOB_TXT, 147);
  718. info.resize(1);
  719. switch (rand.nextInt(2))
  720. {
  721. case 0: // free
  722. onSelect.addTxt(MetaString::ADVOB_TXT, 148);
  723. break;
  724. case 1:
  725. info[0].limiter.resources[Res::GOLD] = 2000;
  726. info[0].reward.resources[Res::GOLD] = -2000;
  727. onSelect.addTxt(MetaString::ADVOB_TXT, 149);
  728. onEmpty.addTxt(MetaString::ADVOB_TXT, 150);
  729. break;
  730. case 2:
  731. info[0].limiter.resources[Res::GEMS] = 10;
  732. info[0].reward.resources[Res::GEMS] = -10;
  733. onSelect.addTxt(MetaString::ADVOB_TXT, 151);
  734. onEmpty.addTxt(MetaString::ADVOB_TXT, 152);
  735. break;
  736. }
  737. break;
  738. case Obj::LIBRARY_OF_ENLIGHTENMENT:
  739. {
  740. selectMode = SELECT_FIRST;
  741. onVisited.addTxt(MetaString::ADVOB_TXT, 67);
  742. onEmpty.addTxt(MetaString::ADVOB_TXT, 68);
  743. CVisitInfo visit;
  744. visit.reward.primary[PrimarySkill::ATTACK] = 2;
  745. visit.reward.primary[PrimarySkill::DEFENSE] = 2;
  746. visit.reward.primary[PrimarySkill::KNOWLEDGE] = 2;
  747. visit.reward.primary[PrimarySkill::SPELL_POWER] = 2;
  748. visit.message.addTxt(MetaString::ADVOB_TXT, 66);
  749. static_assert(SecSkillLevel::LEVELS_SIZE == 4, "Behavior of Library of Enlignment may not be correct");
  750. for (int i=0; i<SecSkillLevel::LEVELS_SIZE; i++)
  751. {
  752. visit.limiter.minLevel = 10 - i * 2;
  753. visit.limiter.secondary[SecondarySkill::DIPLOMACY] = i;
  754. info.push_back(visit);
  755. }
  756. break;
  757. }
  758. case Obj::SCHOOL_OF_MAGIC:
  759. info.resize(2);
  760. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  761. info[1].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  762. info[0].limiter.resources[Res::GOLD] = 1000;
  763. info[0].reward.resources[Res::GOLD] = -1000;
  764. info[1].limiter.resources[Res::GOLD] = 1000;
  765. info[1].reward.resources[Res::GOLD] = -1000;
  766. onSelect.addTxt(MetaString::ADVOB_TXT, 71);
  767. onVisited.addTxt(MetaString::ADVOB_TXT, 72);
  768. onEmpty.addTxt(MetaString::ADVOB_TXT, 73);
  769. canRefuse = true;
  770. break;
  771. case Obj::SCHOOL_OF_WAR:
  772. info.resize(2);
  773. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  774. info[1].reward.primary[PrimarySkill::DEFENSE] = 1;
  775. info[0].limiter.resources[Res::GOLD] = 1000;
  776. info[0].reward.resources[Res::GOLD] = -1000;
  777. info[1].limiter.resources[Res::GOLD] = 1000;
  778. info[1].reward.resources[Res::GOLD] = -1000;
  779. onSelect.addTxt(MetaString::ADVOB_TXT, 158);
  780. onVisited.addTxt(MetaString::ADVOB_TXT, 159);
  781. onEmpty.addTxt(MetaString::ADVOB_TXT, 160);
  782. canRefuse = true;
  783. break;
  784. }
  785. }
  786. ///////////////////////////////////////////////////////////////////////////////////////////////////
  787. CGVisitableOPW::CGVisitableOPW()
  788. {
  789. visitMode = VISIT_ONCE;
  790. resetDuration = 7;
  791. }
  792. void CGVisitableOPW::triggerRewardReset() const
  793. {
  794. CRewardableObject::triggerRewardReset();
  795. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
  796. cb->sendAndApply(&cov);
  797. }
  798. void CGVisitableOPW::initObj(CRandomGenerator & rand)
  799. {
  800. setRandomReward(rand);
  801. switch (ID)
  802. {
  803. case Obj::MYSTICAL_GARDEN:
  804. onEmpty.addTxt(MetaString::ADVOB_TXT, 93);
  805. info[0].message.addTxt(MetaString::ADVOB_TXT, 92);
  806. break;
  807. case Obj::WINDMILL:
  808. onEmpty.addTxt(MetaString::ADVOB_TXT, 169);
  809. info[0].message.addTxt(MetaString::ADVOB_TXT, 170);
  810. break;
  811. case Obj::WATER_WHEEL:
  812. onEmpty.addTxt(MetaString::ADVOB_TXT, 165);
  813. info[0].message.addTxt(MetaString::ADVOB_TXT, 164);
  814. break;
  815. }
  816. }
  817. void CGVisitableOPW::setPropertyDer(ui8 what, ui32 val)
  818. {
  819. if(what == ObjProperty::REWARD_RESET)
  820. {
  821. setRandomReward(cb->gameState()->getRandomGenerator());
  822. if (ID == Obj::WATER_WHEEL)
  823. {
  824. auto& reward = info[0].reward.resources[Res::GOLD];
  825. if(cb->getDate() > 7)
  826. {
  827. reward = 1000;
  828. }
  829. else
  830. {
  831. reward = 500;
  832. }
  833. }
  834. }
  835. CRewardableObject::setPropertyDer(what, val);
  836. }
  837. void CGVisitableOPW::setRandomReward(CRandomGenerator &rand)
  838. {
  839. switch (ID)
  840. {
  841. case Obj::MYSTICAL_GARDEN:
  842. info.resize(1);
  843. info[0].limiter.numOfGrants = 1;
  844. info[0].reward.resources.amin(0);
  845. if (rand.nextInt(1) == 0)
  846. {
  847. info[0].reward.resources[Res::GEMS] = 5;
  848. }
  849. else
  850. {
  851. info[0].reward.resources[Res::GOLD] = 500;
  852. }
  853. break;
  854. case Obj::WINDMILL:
  855. info.resize(1);
  856. info[0].reward.resources.amin(0);
  857. // 3-6 of any resource but wood and gold
  858. info[0].reward.resources[rand.nextInt(Res::MERCURY, Res::GEMS)] = rand.nextInt(3, 6);
  859. info[0].limiter.numOfGrants = 1;
  860. break;
  861. case Obj::WATER_WHEEL:
  862. info.resize(1);
  863. info[0].reward.resources.amin(0);
  864. info[0].reward.resources[Res::GOLD] = 500;
  865. info[0].limiter.numOfGrants = 1;
  866. break;
  867. }
  868. }
  869. ///////////////////////////////////////////////////////////////////////////////////////////////////
  870. void CGMagicSpring::initObj(CRandomGenerator & rand)
  871. {
  872. CVisitInfo visit; // TODO: "player above max mana" limiter. Use logical expressions for limiters?
  873. visit.reward.manaPercentage = 200;
  874. visit.message.addTxt(MetaString::ADVOB_TXT, 74);
  875. info.push_back(visit); // two rewards, one for each entrance
  876. info.push_back(visit);
  877. onEmpty.addTxt(MetaString::ADVOB_TXT, 75);
  878. }
  879. std::vector<int3> CGMagicSpring::getVisitableOffsets() const
  880. {
  881. std::vector <int3> visitableTiles;
  882. for(int y = 0; y < 6; y++)
  883. for (int x = 0; x < 8; x++) //starting from left
  884. if (appearance->isVisitableAt(x, y))
  885. visitableTiles.push_back (int3(x, y , 0));
  886. return visitableTiles;
  887. }
  888. int3 CGMagicSpring::getVisitableOffset() const
  889. {
  890. auto visitableTiles = getVisitableOffsets();
  891. if (visitableTiles.size() != info.size())
  892. {
  893. logGlobal->warn("Unexpected number of visitable tiles of Magic Spring at %s", pos.toString());
  894. return int3(-1,-1,-1);
  895. }
  896. for (size_t i=0; i<visitableTiles.size(); i++)
  897. {
  898. if (info[i].numOfGrants == 0)
  899. return visitableTiles[i];
  900. }
  901. return visitableTiles[0]; // return *something*. This is valid visitable tile but already used
  902. }
  903. std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero) const
  904. {
  905. auto tiles = getVisitableOffsets();
  906. for (size_t i=0; i<tiles.size(); i++)
  907. {
  908. if (pos - tiles[i] == hero->visitablePos() && info[i].numOfGrants == 0)
  909. {
  910. return std::vector<ui32>(1, (ui32)i);
  911. }
  912. }
  913. // hero is either not on visitable tile (should not happen) or tile is already used
  914. return std::vector<ui32>();
  915. }
  916. VCMI_LIB_NAMESPACE_END