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- #include "stdafx.h"
- #include "global.h"
- #include "CPathfinder.h"
- #include "CGameInfo.h"
- #include "hch\CAmbarCendamo.h"
- #include "mapHandler.h"
- int3 CPath::endPos()
- {
- return int3(nodes[0].coord.x,nodes[0].coord.y,nodes[0].coord.z);
- }
- int3 CPath::startPos()
- {
- return int3(nodes[nodes.size()-1].coord.x,nodes[nodes.size()-1].coord.y,nodes[nodes.size()-1].coord.z);
- }
- CPath * CPathfinder::getPath(const int3 &src, const int3 &dest, const CHeroInstance * hero) //TODO: test it (seems to be finished, but relies on unwritten functions :()
- {
- if(src.z!=dest.z) //first check
- return NULL;
- //graph initialization
- graph.resize(CGI->ac->map.width);
- for(int i=0; i<graph.size(); ++i)
- {
- graph[i].resize(CGI->ac->map.height);
- for(int j=0; j<graph[i].size(); ++j)
- {
- graph[i][j] = new CPathNode;
- graph[i][j]->accesible = !CGI->mh->ttiles[i][j][src.z].blocked;
- if(i==dest.x && j==dest.y && CGI->mh->ttiles[i][j][src.z].visitable)
- graph[i][j]->accesible = true; //for allowing visiting objects
- graph[i][j]->dist = -1;
- graph[i][j]->theNodeBefore = NULL;
- graph[i][j]->visited = false;
- graph[i][j]->coord.x = i;
- graph[i][j]->coord.y = j;
- graph[i][j]->coord.z = dest.z;
- }
- }
- //graph initialized
- graph[src.x][src.y]->dist = 0;
- std::queue<CPathNode *> mq;
- mq.push(graph[src.x][src.y]);
- unsigned int curDist = 4000000000;
- while(!mq.empty())
- {
- CPathNode * cp = mq.front();
- mq.pop();
- if ((cp->coord.x == dest.x) && (cp->coord.y==dest.y))
- {
- if (cp->dist < curDist)
- curDist=cp->dist;
- }
- else
- {
- if (cp->dist > curDist)
- continue;
- }
- if(cp->coord.x>0)
- {
- CPathNode * dp = graph[cp->coord.x-1][cp->coord.y];
- if((dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x-1, cp->coord.y, src.z), hero))) && dp->accesible)
- {
- dp->dist = cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x-1, cp->coord.y, src.z), hero);
- dp->theNodeBefore = cp;
- mq.push(dp);
- }
- }
- if(cp->coord.y>0)
- {
- CPathNode * dp = graph[cp->coord.x][cp->coord.y-1];
- if((dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x, cp->coord.y-1, src.z), hero))) && dp->accesible)
- {
- dp->dist = cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x-1, cp->coord.y, src.z), hero);
- dp->theNodeBefore = cp;
- mq.push(dp);
- }
- }
- if(cp->coord.x>0 && cp->coord.y>0)
- {
- CPathNode * dp = graph[cp->coord.x-1][cp->coord.y-1];
- if((dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x-1, cp->coord.y-1, src.z), hero))) && dp->accesible)
- {
- dp->dist = cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x-1, cp->coord.y-1, src.z), hero);
- dp->theNodeBefore = cp;
- mq.push(dp);
- }
- }
- if(cp->coord.x<graph.size()-1)
- {
- CPathNode * dp = graph[cp->coord.x+1][cp->coord.y];
- if((dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x+1, cp->coord.y, src.z), hero))) && dp->accesible)
- {
- dp->dist = cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x+1, cp->coord.y, src.z), hero);
- dp->theNodeBefore = cp;
- mq.push(dp);
- }
- }
- if(cp->coord.y<graph[0].size()-1)
- {
- CPathNode * dp = graph[cp->coord.x][cp->coord.y+1];
- if((dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x, cp->coord.y+1, src.z), hero))) && dp->accesible)
- {
- dp->dist = cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x, cp->coord.y+1, src.z), hero);
- dp->theNodeBefore = cp;
- mq.push(dp);
- }
- }
- if(cp->coord.x<graph.size()-1 && cp->coord.y<graph[0].size()-1)
- {
- CPathNode * dp = graph[cp->coord.x+1][cp->coord.y+1];
- if((dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x+1, cp->coord.y+1, src.z), hero))) && dp->accesible)
- {
- dp->dist = cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x+1, cp->coord.y+1, src.z), hero);
- dp->theNodeBefore = cp;
- mq.push(dp);
- }
- }
- if(cp->coord.x>0 && cp->coord.y<graph[0].size()-1)
- {
- CPathNode * dp = graph[cp->coord.x-1][cp->coord.y+1];
- if((dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x-1, cp->coord.y+1, src.z), hero))) && dp->accesible)
- {
- dp->dist = cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x-1, cp->coord.y+1, src.z), hero);
- dp->theNodeBefore = cp;
- mq.push(dp);
- }
- }
- if(cp->coord.x<graph.size()-1 && cp->coord.y>0)
- {
- CPathNode * dp = graph[cp->coord.x+1][cp->coord.y-1];
- if((dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x+1, cp->coord.y-1, src.z), hero))) && dp->accesible)
- {
- dp->dist = cp->dist + CGI->mh->getCost(int3(cp->coord.x, cp->coord.y, src.z), int3(cp->coord.x+1, cp->coord.y-1, src.z), hero);
- dp->theNodeBefore = cp;
- mq.push(dp);
- }
- }
- }
- CPathNode * curNode = graph[dest.x][dest.y];
- CPath * ret = new CPath;
- while(curNode!=graph[src.x][src.y] && curNode != NULL)
- {
- ret->nodes.push_back(*curNode);
- curNode = curNode->theNodeBefore;
- }
- ret->nodes.push_back(*graph[src.x][src.y]);
- for(int i=0; i<graph.size(); ++i)
- {
- for(int j=0; j<graph[0].size(); ++j)
- delete graph[i][j];
- }
- return ret;
- }
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