mapHandler.cpp 79 KB

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  1. #include "stdafx.h"
  2. #include "mapHandler.h"
  3. #include "hch\CSemiDefHandler.h"
  4. #include "SDL_rotozoom.h"
  5. #include "SDL_Extensions.h"
  6. #include "CGameInfo.h"
  7. #include "stdlib.h"
  8. #include "hch\CLodHandler.h"
  9. #include "hch\CDefObjInfoHandler.h"
  10. #include <algorithm>
  11. #include "CGameState.h"
  12. #include "CLua.h"
  13. #include "hch\CCastleHandler.h"
  14. #include "hch\CHeroHandler.h"
  15. #include "hch\CTownHandler.h"
  16. #include <iomanip>
  17. #include <sstream>
  18. extern SDL_Surface * ekran;
  19. class OCM_HLP
  20. {
  21. public:
  22. bool operator ()(const std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> & a, const std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> & b)
  23. {
  24. return (*a.first)<(*b.first);
  25. }
  26. } ocmptwo ;
  27. void CMapHandler::init()
  28. {
  29. ///////////////randomizing objects on map///////////////////////////
  30. for(int gh=0; gh<2; ++gh) //some objects can be initialized not before initializing some other
  31. {
  32. for(int no=0; no<CGI->objh->objInstances.size(); ++no)
  33. {
  34. std::string nname = getRandomizedDefName(CGI->objh->objInstances[no]->defInfo, CGI->objh->objInstances[no]);
  35. if(nname.size()>0) //change def
  36. {
  37. int f=-1;
  38. for(f=0; f<CGI->dobjinfo->objs.size(); ++f)
  39. {
  40. if(CGI->dobjinfo->objs[f].defName==nname)
  41. {
  42. break;
  43. }
  44. }
  45. CGI->objh->objInstances[no]->defInfo->name = nname;
  46. if(CGI->objh->objInstances[no]->ID==70) //random hero - init here
  47. {
  48. CHeroObjInfo* curc = ((CHeroObjInfo*)CGI->objh->objInstances[no]->info);
  49. curc->type = CGI->heroh->heroes[rand()%CGI->heroh->heroes.size()];
  50. //making def appropriate for hero type
  51. std::stringstream nm;
  52. nm<<"AH";
  53. nm<<std::setw(2);
  54. nm<<std::setfill('0');
  55. nm<<curc->type->heroType; //HARDCODED VALUE! TODO: REMOVE IN FUTURE
  56. nm<<"_.DEF";
  57. nname = nm.str();
  58. curc->sex = rand()%2; //TODO: what to do with that?
  59. curc->name = curc->type->name;
  60. curc->attack = curc->type->heroClass->initialAttack;
  61. curc->defence = curc->type->heroClass->initialDefence;
  62. curc->knowledge = curc->type->heroClass->initialKnowledge;
  63. curc->power = curc->type->heroClass->initialPower;
  64. }
  65. if(loadedDefs.find(nname)!=loadedDefs.end())
  66. {
  67. CGI->objh->objInstances[no]->defInfo->handler = loadedDefs.find(nname)->second;
  68. }
  69. else
  70. {
  71. CGI->objh->objInstances[no]->defInfo->handler = CGI->spriteh->giveDef(nname);
  72. for(int dd=0; dd<CGI->objh->objInstances[no]->defInfo->handler->ourImages.size(); ++dd)
  73. {
  74. CSDL_Ext::fullAlphaTransform(CGI->objh->objInstances[no]->defInfo->handler->ourImages[dd].bitmap);
  75. }
  76. loadedDefs.insert(std::pair<std::string, CDefHandler*>(nname, CGI->objh->objInstances[no]->defInfo->handler));
  77. }
  78. if(f!=-1 && f!=CGI->dobjinfo->objs.size())
  79. {
  80. CGI->objh->objInstances[no]->defObjInfoNumber = f;
  81. CGI->objh->objInstances[no]->defInfo->isOnDefList = true;
  82. CGI->objh->objInstances[no]->ID = CGI->dobjinfo->objs[f].type;
  83. CGI->objh->objInstances[no]->subID = CGI->dobjinfo->objs[f].subtype;
  84. CGI->objh->objInstances[no]->defInfo->id = CGI->dobjinfo->objs[f].type;
  85. CGI->objh->objInstances[no]->defInfo->subid = CGI->dobjinfo->objs[f].subtype;
  86. CGI->objh->objInstances[no]->defInfo->printPriority = CGI->dobjinfo->objs[f].priority;
  87. }
  88. else
  89. {
  90. CGI->objh->objInstances[no]->defObjInfoNumber = -1;
  91. CGI->objh->objInstances[no]->defInfo->isOnDefList = false;
  92. CGI->objh->objInstances[no]->defInfo->printPriority = 0;
  93. }
  94. }
  95. }
  96. }
  97. ///////////////objects randomized///////////////////////////////////
  98. for(int h=0; h<reader->map.defy.size(); ++h) //initializing loaded def handler's info
  99. {
  100. std::string hlp = reader->map.defy[h]->name;
  101. std::transform(hlp.begin(), hlp.end(), hlp.begin(), (int(*)(int))toupper);
  102. CGI->mh->loadedDefs.insert(std::make_pair(hlp, reader->map.defy[h]->handler));
  103. }
  104. fullHide = CGameInfo::mainObj->spriteh->giveDef("TSHRC.DEF");
  105. partialHide = CGameInfo::mainObj->spriteh->giveDef("TSHRE.DEF");
  106. //adding necessary rotations
  107. Cimage nw = partialHide->ourImages[22]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  108. partialHide->ourImages.push_back(nw);
  109. nw = partialHide->ourImages[15]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  110. partialHide->ourImages.push_back(nw);
  111. nw = partialHide->ourImages[2]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  112. partialHide->ourImages.push_back(nw);
  113. nw = partialHide->ourImages[13]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  114. partialHide->ourImages.push_back(nw);
  115. nw = partialHide->ourImages[12]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  116. partialHide->ourImages.push_back(nw);
  117. nw = partialHide->ourImages[16]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  118. partialHide->ourImages.push_back(nw);
  119. nw = partialHide->ourImages[18]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  120. partialHide->ourImages.push_back(nw);
  121. nw = partialHide->ourImages[17]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  122. partialHide->ourImages.push_back(nw);
  123. nw = partialHide->ourImages[20]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  124. partialHide->ourImages.push_back(nw);
  125. nw = partialHide->ourImages[19]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  126. partialHide->ourImages.push_back(nw);
  127. nw = partialHide->ourImages[7]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  128. partialHide->ourImages.push_back(nw);
  129. nw = partialHide->ourImages[24]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  130. partialHide->ourImages.push_back(nw);
  131. nw = partialHide->ourImages[26]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  132. partialHide->ourImages.push_back(nw);
  133. nw = partialHide->ourImages[25]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  134. partialHide->ourImages.push_back(nw);
  135. nw = partialHide->ourImages[30]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  136. partialHide->ourImages.push_back(nw);
  137. nw = partialHide->ourImages[32]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  138. partialHide->ourImages.push_back(nw);
  139. nw = partialHide->ourImages[27]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  140. partialHide->ourImages.push_back(nw);
  141. nw = partialHide->ourImages[28]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  142. partialHide->ourImages.push_back(nw);
  143. //necessaary rotations added
  144. for(int i=0; i<partialHide->ourImages.size(); ++i)
  145. {
  146. CSDL_Ext::fullAlphaTransform(partialHide->ourImages[i].bitmap);
  147. }
  148. //visibility.resize(reader->map.width+2*Woff);
  149. //for(int gg=0; gg<reader->map.width+2*Woff; ++gg)
  150. //{
  151. // visibility[gg].resize(reader->map.height+2*Hoff);
  152. // for(int jj=0; jj<reader->map.height+2*Hoff; ++jj)
  153. // visibility[gg][jj] = true;
  154. //}
  155. visibility.resize(CGI->ac->map.width, Woff);
  156. for (int i=0-Woff;i<visibility.size()-Woff;i++)
  157. {
  158. visibility[i].resize(CGI->ac->map.height,Hoff);
  159. }
  160. for (int i=0-Woff; i<visibility.size()-Woff; ++i)
  161. {
  162. for (int j=0-Hoff; j<CGI->ac->map.height+Hoff; ++j)
  163. {
  164. visibility[i][j].resize(CGI->ac->map.twoLevel+1,0);
  165. for(int k=0; k<CGI->ac->map.twoLevel+1; ++k)
  166. visibility[i][j][k]=true;
  167. }
  168. }
  169. hideBitmap.resize(CGI->ac->map.width, Woff);
  170. for (int i=0-Woff;i<visibility.size()-Woff;i++)
  171. {
  172. hideBitmap[i].resize(CGI->ac->map.height,Hoff);
  173. }
  174. for (int i=0-Woff; i<hideBitmap.size()-Woff; ++i)
  175. {
  176. for (int j=0-Hoff; j<CGI->ac->map.height+Hoff; ++j)
  177. {
  178. hideBitmap[i][j].resize(CGI->ac->map.twoLevel+1,0);
  179. for(int k=0; k<CGI->ac->map.twoLevel+1; ++k)
  180. hideBitmap[i][j][k] = rand()%fullHide->ourImages.size();
  181. }
  182. }
  183. //visibility[6][7][1] = false;
  184. //visibility[7][7][1] = false;
  185. //visibility[6][8][1] = false;
  186. //visibility[6][6][1] = false;
  187. //visibility[5][8][1] = false;
  188. //visibility[7][6][1] = false;
  189. //visibility[6][9][1] = false;
  190. //initializing road's and river's DefHandlers
  191. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  192. int rmask = 0xff000000;
  193. int gmask = 0x00ff0000;
  194. int bmask = 0x0000ff00;
  195. int amask = 0x000000ff;
  196. #else
  197. int rmask = 0x000000ff;
  198. int gmask = 0x0000ff00;
  199. int bmask = 0x00ff0000;
  200. int amask = 0xff000000;
  201. #endif
  202. SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  203. rmask, gmask, bmask, amask);
  204. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("dirtrd.def"));
  205. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("gravrd.def"));
  206. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("cobbrd.def"));
  207. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("clrrvr.def"));
  208. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("icyrvr.def"));
  209. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("mudrvr.def"));
  210. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("lavrvr.def"));
  211. //roadBitmaps = new SDL_Surface** [reader->map.width+2*Woff];
  212. //for (int ii=0;ii<reader->map.width+2*Woff;ii++)
  213. // roadBitmaps[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
  214. sizes.x = CGI->ac->map.width;
  215. sizes.y = CGI->ac->map.height;
  216. sizes.z = CGI->ac->map.twoLevel+1;
  217. ttiles.resize(CGI->ac->map.width,Woff);
  218. for (int i=0-Woff;i<ttiles.size()-Woff;i++)
  219. {
  220. ttiles[i].resize(CGI->ac->map.height,Hoff);
  221. }
  222. for (int i=0-Woff;i<ttiles.size()-Woff;i++)
  223. {
  224. for (int j=0-Hoff;j<CGI->ac->map.height+Hoff;j++)
  225. ttiles[i][j].resize(CGI->ac->map.twoLevel+1,0);
  226. }
  227. for (int i=0; i<reader->map.width; i++) //jest po szerokoœci
  228. {
  229. for (int j=0; j<reader->map.height;j++) //po wysokoœci
  230. {
  231. for (int k=0; k<=reader->map.twoLevel; ++k)
  232. {
  233. TerrainTile** pomm = reader->map.terrain; ;
  234. if (k==0)
  235. pomm = reader->map.terrain;
  236. else
  237. pomm = reader->map.undergroungTerrain;
  238. if(pomm[i][j].malle)
  239. {
  240. int cDir;
  241. bool rotV, rotH;
  242. if(k==0)
  243. {
  244. int roadpom = reader->map.terrain[i][j].malle-1,
  245. impom = reader->map.terrain[i][j].roadDir;
  246. SDL_Surface *pom1 = roadDefs[roadpom]->ourImages[impom].bitmap;
  247. ttiles[i][j][k].roadbitmap.push_back(pom1);
  248. cDir = reader->map.terrain[i][j].roadDir;
  249. rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
  250. rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
  251. }
  252. else
  253. {
  254. int pom111 = reader->map.undergroungTerrain[i][j].malle-1,
  255. pom777 = reader->map.undergroungTerrain[i][j].roadDir;
  256. SDL_Surface *pom1 = roadDefs[pom111]->ourImages[pom777].bitmap;
  257. ttiles[i][j][k].roadbitmap.push_back(pom1);
  258. cDir = reader->map.undergroungTerrain[i][j].roadDir;
  259. rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
  260. rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
  261. }
  262. if(rotH)
  263. {
  264. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].roadbitmap[0]);
  265. }
  266. if(rotV)
  267. {
  268. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].roadbitmap[0]);
  269. }
  270. if(rotH || rotV)
  271. {
  272. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].roadbitmap[0]);
  273. SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].roadbitmap[0], su);
  274. SDL_FreeSurface(ttiles[i][j][k].roadbitmap[0]);
  275. ttiles[i][j][k].roadbitmap[0] = buf;
  276. }
  277. }
  278. }
  279. }
  280. }
  281. //initializing simple values
  282. for (int i=0; i<CGI->ac->map.width; i++) //jest po szerokoœci
  283. {
  284. for (int j=0; j<CGI->ac->map.height;j++) //po wysokoœci
  285. {
  286. for(int k=0; k<ttiles[0][0].size(); ++k)
  287. {
  288. ttiles[i][j][k].pos = int3(i, j, k);
  289. ttiles[i][j][k].blocked = false;
  290. ttiles[i][j][k].visitable = false;
  291. if(i<0 || j<0 || i>=CGI->ac->map.width || j>=CGI->ac->map.height)
  292. {
  293. ttiles[i][j][k].blocked = true;
  294. continue;
  295. }
  296. ttiles[i][j][k].terType = (k==0 ? CGI->ac->map.terrain[i][j].tertype : CGI->ac->map.undergroungTerrain[i][j].tertype);
  297. ttiles[i][j][k].malle = (k==0 ? CGI->ac->map.terrain[i][j].malle : CGI->ac->map.undergroungTerrain[i][j].malle);
  298. ttiles[i][j][k].nuine = (k==0 ? CGI->ac->map.terrain[i][j].nuine : CGI->ac->map.undergroungTerrain[i][j].nuine);
  299. ttiles[i][j][k].rivdir = (k==0 ? CGI->ac->map.terrain[i][j].rivDir : CGI->ac->map.undergroungTerrain[i][j].rivDir);
  300. ttiles[i][j][k].roaddir = (k==0 ? CGI->ac->map.terrain[i][j].roadDir : CGI->ac->map.undergroungTerrain[i][j].roadDir);
  301. }
  302. }
  303. }
  304. //simple values initialized
  305. for (int i=0; i<reader->map.width; i++) //jest po szerokoœci
  306. {
  307. for (int j=0; j<reader->map.height;j++) //po wysokoœci
  308. {
  309. for(int k=0; k<=reader->map.twoLevel; ++k)
  310. {
  311. TerrainTile** pomm = reader->map.terrain;
  312. if(k==0)
  313. {
  314. pomm = reader->map.terrain;
  315. }
  316. else
  317. {
  318. pomm = reader->map.undergroungTerrain;
  319. }
  320. if(pomm[i][j].nuine)
  321. {
  322. int cDir;
  323. bool rotH, rotV;
  324. if(k==0)
  325. {
  326. ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.terrain[i][j].nuine-1]->ourImages[reader->map.terrain[i][j].rivDir].bitmap);
  327. cDir = reader->map.terrain[i][j].rivDir;
  328. rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
  329. rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
  330. }
  331. else
  332. {
  333. ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.undergroungTerrain[i][j].nuine-1]->ourImages[reader->map.undergroungTerrain[i][j].rivDir].bitmap);
  334. cDir = reader->map.undergroungTerrain[i][j].rivDir;
  335. rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
  336. rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
  337. }
  338. if(rotH)
  339. {
  340. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].rivbitmap[0]);
  341. }
  342. if(rotV)
  343. {
  344. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].rivbitmap[0]);
  345. }
  346. if(rotH || rotV)
  347. {
  348. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].rivbitmap[0]);
  349. SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].rivbitmap[0], su);
  350. SDL_FreeSurface(ttiles[i][j][k].rivbitmap[0]);
  351. ttiles[i][j][k].rivbitmap[0] = buf;
  352. }
  353. }
  354. }
  355. }
  356. }
  357. SDL_FreeSurface(su);
  358. //road's and river's DefHandlers initialized
  359. //terrainBitmap = new SDL_Surface **[reader->map.width+2*Woff];
  360. //for (int ii=0;ii<reader->map.width+2*Woff;ii++)
  361. // terrainBitmap[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
  362. CDefHandler * bord = CGameInfo::mainObj->spriteh->giveDef("EDG.DEF");
  363. for (int i=0-Woff; i<reader->map.width+Woff; i++) //jest po szerokoœci
  364. {
  365. for (int j=0-Hoff; j<reader->map.height+Hoff;j++) //po wysokoœci
  366. {
  367. for(int k=0; k<=reader->map.twoLevel; ++k)
  368. {
  369. if(i < 0 || i > (reader->map.width-1) || j < 0 || j > (reader->map.height-1))
  370. {
  371. if(i==-1 && j==-1)
  372. {
  373. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[16].bitmap);
  374. continue;
  375. }
  376. else if(i==-1 && j==(reader->map.height))
  377. {
  378. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[19].bitmap);
  379. continue;
  380. }
  381. else if(i==(reader->map.width) && j==-1)
  382. {
  383. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[17].bitmap);
  384. continue;
  385. }
  386. else if(i==(reader->map.width) && j==(reader->map.height))
  387. {
  388. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[18].bitmap);
  389. continue;
  390. }
  391. else if(j == -1 && i > -1 && i < reader->map.height)
  392. {
  393. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[22+rand()%2].bitmap);
  394. continue;
  395. }
  396. else if(i == -1 && j > -1 && j < reader->map.height)
  397. {
  398. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[33+rand()%2].bitmap);
  399. continue;
  400. }
  401. else if(j == reader->map.height && i >-1 && i < reader->map.width)
  402. {
  403. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[29+rand()%2].bitmap);
  404. continue;
  405. }
  406. else if(i == reader->map.width && j > -1 && j < reader->map.height)
  407. {
  408. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[25+rand()%2].bitmap);
  409. continue;
  410. }
  411. else
  412. {
  413. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[rand()%16].bitmap);
  414. continue;
  415. }
  416. }
  417. //TerrainTile zz = reader->map.terrain[i-Woff][j-Hoff];
  418. std::string name;
  419. if (k>0)
  420. name = CSemiDefHandler::nameFromType(reader->map.undergroungTerrain[i][j].tertype);
  421. else
  422. name = CSemiDefHandler::nameFromType(reader->map.terrain[i][j].tertype);
  423. for (unsigned int m=0; m<reader->defs.size(); m++)
  424. {
  425. try
  426. {
  427. if (reader->defs[m]->defName != name)
  428. continue;
  429. else
  430. {
  431. int ktora;
  432. if (k==0)
  433. ktora = reader->map.terrain[i][j].terview;
  434. else
  435. ktora = reader->map.undergroungTerrain[i][j].terview;
  436. ttiles[i][j][k].terbitmap.push_back(reader->defs[m]->ourImages[ktora].bitmap);
  437. int zz;
  438. if (k==0)
  439. zz = (reader->map.terrain[i][j].siodmyTajemniczyBajt)%4;
  440. else
  441. zz = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt)%4;
  442. switch (zz)
  443. {
  444. case 1:
  445. {
  446. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].terbitmap[0]);
  447. break;
  448. }
  449. case 2:
  450. {
  451. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].terbitmap[0]);
  452. break;
  453. }
  454. case 3:
  455. {
  456. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate03(ttiles[i][j][k].terbitmap[0]);
  457. break;
  458. }
  459. }
  460. break;
  461. }
  462. }
  463. catch (...)
  464. {
  465. continue;
  466. }
  467. }
  468. }
  469. }
  470. }
  471. //initializing objects / rects
  472. for(int f=0; f<CGI->objh->objInstances.size(); ++f)
  473. {
  474. /*CGI->objh->objInstances[f]->pos.x+=1;
  475. CGI->objh->objInstances[f]->pos.y+=1;*/
  476. CDefHandler * curd = CGI->objh->objInstances[f]->defInfo->handler;
  477. for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  478. {
  479. for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  480. {
  481. SDL_Rect cr;
  482. cr.w = 32;
  483. cr.h = 32;
  484. cr.x = fx*32;
  485. cr.y = fy*32;
  486. std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> toAdd = std::make_pair(CGI->objh->objInstances[f], std::make_pair(cr, std::vector<std::list<int3>>()));
  487. ///initializing places that will be coloured by blitting (flag colour / player colour positions)
  488. if(toAdd.first->defInfo->isVisitable())
  489. {
  490. toAdd.second.second.resize(toAdd.first->defInfo->handler->ourImages.size());
  491. for(int no = 0; no<toAdd.first->defInfo->handler->ourImages.size(); ++no)
  492. {
  493. bool breakNow = true;
  494. for(int dx=0; dx<32; ++dx)
  495. {
  496. for(int dy=0; dy<32; ++dy)
  497. {
  498. SDL_Surface * curs = toAdd.first->defInfo->handler->ourImages[no].bitmap;
  499. Uint32* point = (Uint32*)( (Uint8*)curs->pixels + curs->pitch * (fy*32+dy) + curs->format->BytesPerPixel*(fx*32+dx));
  500. Uint8 r, g, b, a;
  501. SDL_GetRGBA(*point, curs->format, &r, &g, &b, &a);
  502. if(r==255 && g==255 && b==0)
  503. {
  504. toAdd.second.second[no].push_back(int3((fx*32+dx), (fy*32+dy), 0));
  505. breakNow = false;
  506. }
  507. }
  508. }
  509. if(breakNow)
  510. break;
  511. }
  512. }
  513. if((CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  514. {
  515. TerrainTile2 & curt =
  516. ttiles
  517. [CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32]
  518. [CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32]
  519. [CGI->objh->objInstances[f]->pos.z];
  520. ttiles[CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][CGI->objh->objInstances[f]->pos.z].objects.push_back(toAdd);
  521. }
  522. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  523. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  524. } // for(int f=0; f<CGI->objh->objInstances.size(); ++f)
  525. for(int f=0; f<CGI->objh->objInstances.size(); ++f) //calculationg blocked / visitable positions
  526. {
  527. CDefHandler * curd = CGI->objh->objInstances[f]->defInfo->handler;
  528. for(int fx=0; fx<8; ++fx)
  529. {
  530. for(int fy=0; fy<6; ++fy)
  531. {
  532. int xVal = CGI->objh->objInstances[f]->pos.x + fx - 7;
  533. int yVal = CGI->objh->objInstances[f]->pos.y + fy - 5;
  534. int zVal = CGI->objh->objInstances[f]->pos.z;
  535. if(xVal>=0 && xVal<ttiles.size()-Woff && yVal>=0 && yVal<ttiles[0].size()-Hoff)
  536. {
  537. TerrainTile2 & curt = ttiles[xVal][yVal][zVal];
  538. if(((CGI->objh->objInstances[f]->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  539. curt.visitable = true;
  540. if(!((CGI->objh->objInstances[f]->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  541. curt.blocked = true;
  542. }
  543. }
  544. }
  545. }
  546. for(int ix=0; ix<ttiles.size()-Woff; ++ix)
  547. {
  548. for(int iy=0; iy<ttiles[0].size()-Hoff; ++iy)
  549. {
  550. for(int iz=0; iz<ttiles[0][0].size(); ++iz)
  551. {
  552. stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
  553. }
  554. }
  555. }
  556. }
  557. SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap)
  558. {
  559. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  560. int rmask = 0xff000000;
  561. int gmask = 0x00ff0000;
  562. int bmask = 0x0000ff00;
  563. int amask = 0x000000ff;
  564. #else
  565. int rmask = 0x000000ff;
  566. int gmask = 0x0000ff00;
  567. int bmask = 0x00ff0000;
  568. int amask = 0xff000000;
  569. #endif
  570. SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, dx*32, dy*32, 32,
  571. rmask, gmask, bmask, amask);
  572. if (((dx+x)>((reader->map.width+Woff)) || (dy+y)>((reader->map.height+Hoff))) || ((x<-Woff)||(y<-Hoff) ) )
  573. throw new std::string("terrainRect: out of range");
  574. ////printing terrain
  575. for (int bx=0; bx<dx; bx++)
  576. {
  577. for (int by=0; by<dy; by++)
  578. {
  579. SDL_Rect sr;
  580. sr.y=by*32;
  581. sr.x=bx*32;
  582. sr.h=sr.w=32;
  583. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,&sr);
  584. }
  585. }
  586. ////terrain printed
  587. ////printing rivers
  588. for (int bx=0; bx<dx; bx++)
  589. {
  590. for (int by=0; by<dy; by++)
  591. {
  592. SDL_Rect sr;
  593. sr.y=by*32;
  594. sr.x=bx*32;
  595. sr.h=sr.w=32;
  596. if(ttiles[x+bx][y+by][level].rivbitmap.size())
  597. SDL_BlitSurface(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],NULL,su,&sr);
  598. }
  599. }
  600. ////rivers printed
  601. ////printing roads
  602. for (int bx=0; bx<dx; bx++)
  603. {
  604. for (int by=-1; by<dy; by++)
  605. {
  606. if(y+by<=-4)
  607. continue;
  608. SDL_Rect sr;
  609. sr.y=by*32+16;
  610. sr.x=bx*32;
  611. sr.h=sr.w=32;
  612. if(ttiles[x+bx][y+by][level].roadbitmap.size())
  613. SDL_BlitSurface(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()],NULL,su,&sr);
  614. }
  615. }
  616. ////roads printed
  617. ////printing objects
  618. for (int bx=0; bx<dx; bx++)
  619. {
  620. for (int by=0; by<dy; by++)
  621. {
  622. for(int h=0; h<ttiles[x+bx][y+by][level].objects.size(); ++h)
  623. {
  624. SDL_Rect sr;
  625. sr.w = 32;
  626. sr.h = 32;
  627. sr.x = (bx)*32;
  628. sr.y = (by)*32;
  629. SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second.first;
  630. CGHeroInstance * themp = (dynamic_cast<CGHeroInstance*>(ttiles[x+bx][y+by][level].objects[h].first));
  631. if(themp && themp->moveDir && !themp->isStanding)
  632. {
  633. int imgVal = 8;
  634. SDL_Surface * tb;
  635. switch(themp->moveDir)
  636. {
  637. case 1:
  638. {
  639. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  640. continue;
  641. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  642. int gg;
  643. for(gg=0; gg<iv.size(); ++gg)
  644. {
  645. if(iv[gg].groupNumber==10)
  646. {
  647. tb = iv[gg+anim%imgVal].bitmap;
  648. break;
  649. }
  650. }
  651. SDL_BlitSurface(tb,&pp,su,&sr);
  652. pp.y+=imgVal*2-32;
  653. sr.y-=16;
  654. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  655. break;
  656. }
  657. case 2:
  658. {
  659. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  660. continue;
  661. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  662. int gg;
  663. for(gg=0; gg<iv.size(); ++gg)
  664. {
  665. if(iv[gg].groupNumber==5)
  666. {
  667. tb = iv[gg+anim%imgVal].bitmap;
  668. break;
  669. }
  670. }
  671. SDL_BlitSurface(tb,&pp,su,&sr);
  672. pp.y+=imgVal*2-32;
  673. sr.y-=16;
  674. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  675. break;
  676. }
  677. case 3:
  678. {
  679. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  680. continue;
  681. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  682. int gg;
  683. for(gg=0; gg<iv.size(); ++gg)
  684. {
  685. if(iv[gg].groupNumber==6)
  686. {
  687. tb = iv[gg+anim%imgVal].bitmap;
  688. break;
  689. }
  690. }
  691. SDL_BlitSurface(tb,&pp,su,&sr);
  692. pp.y+=imgVal*2-32;
  693. sr.y-=16;
  694. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  695. break;
  696. }
  697. case 4:
  698. {
  699. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  700. continue;
  701. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  702. int gg;
  703. for(gg=0; gg<iv.size(); ++gg)
  704. {
  705. if(iv[gg].groupNumber==7)
  706. {
  707. tb = iv[gg+anim%imgVal].bitmap;
  708. break;
  709. }
  710. }
  711. SDL_BlitSurface(tb,&pp,su,&sr);
  712. pp.y+=imgVal*2-32;
  713. sr.y-=16;
  714. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  715. break;
  716. }
  717. case 5:
  718. {
  719. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  720. continue;
  721. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  722. int gg;
  723. for(gg=0; gg<iv.size(); ++gg)
  724. {
  725. if(iv[gg].groupNumber==8)
  726. {
  727. tb = iv[gg+anim%imgVal].bitmap;
  728. break;
  729. }
  730. }
  731. SDL_BlitSurface(tb,&pp,su,&sr);
  732. pp.y+=imgVal*2-32;
  733. sr.y-=16;
  734. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  735. break;
  736. }
  737. case 6: //ok
  738. {
  739. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  740. continue;
  741. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  742. int gg;
  743. for(gg=0; gg<iv.size(); ++gg)
  744. {
  745. if(iv[gg].groupNumber==9)
  746. {
  747. tb = iv[gg+anim%imgVal].bitmap;
  748. break;
  749. }
  750. }
  751. SDL_BlitSurface(tb,&pp,su,&sr);
  752. pp.y+=imgVal*2-32;
  753. sr.y-=16;
  754. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  755. break;
  756. }
  757. case 7:
  758. {
  759. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  760. continue;
  761. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  762. int gg;
  763. for(gg=0; gg<iv.size(); ++gg)
  764. {
  765. if(iv[gg].groupNumber==12)
  766. {
  767. tb = iv[gg+anim%imgVal].bitmap;
  768. break;
  769. }
  770. }
  771. SDL_BlitSurface(tb,&pp,su,&sr);
  772. pp.y+=imgVal*2-32;
  773. sr.y-=16;
  774. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  775. break;
  776. }
  777. case 8:
  778. {
  779. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  780. continue;
  781. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  782. int gg;
  783. for(gg=0; gg<iv.size(); ++gg)
  784. {
  785. if(iv[gg].groupNumber==11)
  786. {
  787. tb = iv[gg+anim%imgVal].bitmap;
  788. break;
  789. }
  790. }
  791. SDL_BlitSurface(tb,&pp,su,&sr);
  792. pp.y+=imgVal*2-32;
  793. sr.y-=16;
  794. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  795. break;
  796. }
  797. }
  798. }
  799. else if(themp && themp->moveDir && themp->isStanding)
  800. {
  801. int imgVal = 8;
  802. SDL_Surface * tb;
  803. switch(themp->moveDir)
  804. {
  805. case 1:
  806. {
  807. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  808. continue;
  809. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  810. int gg;
  811. for(gg=0; gg<iv.size(); ++gg)
  812. {
  813. if(iv[gg].groupNumber==13)
  814. {
  815. tb = iv[gg].bitmap;
  816. break;
  817. }
  818. }
  819. SDL_BlitSurface(tb,&pp,su,&sr);
  820. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  821. {
  822. SDL_Rect bufr = sr;
  823. bufr.x-=2*32;
  824. bufr.y-=1*32;
  825. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[13*8+anim%imgVal].bitmap, NULL, su, &bufr);
  826. themp->flagPrinted = true;
  827. }
  828. break;
  829. }
  830. case 2:
  831. {
  832. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  833. continue;
  834. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  835. int gg;
  836. for(gg=0; gg<iv.size(); ++gg)
  837. {
  838. if(iv[gg].groupNumber==0)
  839. {
  840. tb = iv[gg].bitmap;
  841. break;
  842. }
  843. }
  844. SDL_BlitSurface(tb,&pp,su,&sr);
  845. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  846. {
  847. SDL_Rect bufr = sr;
  848. bufr.x-=2*32;
  849. bufr.y-=1*32;
  850. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[anim%imgVal].bitmap, NULL, su, &bufr);
  851. themp->flagPrinted = true;
  852. }
  853. break;
  854. }
  855. case 3:
  856. {
  857. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  858. continue;
  859. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  860. int gg;
  861. for(gg=0; gg<iv.size(); ++gg)
  862. {
  863. if(iv[gg].groupNumber==1)
  864. {
  865. tb = iv[gg].bitmap;
  866. break;
  867. }
  868. }
  869. SDL_BlitSurface(tb,&pp,su,&sr);
  870. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  871. {
  872. SDL_Rect bufr = sr;
  873. bufr.x-=2*32;
  874. bufr.y-=1*32;
  875. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[8+anim%imgVal].bitmap, NULL, su, &bufr);
  876. themp->flagPrinted = true;
  877. }
  878. break;
  879. }
  880. case 4:
  881. {
  882. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  883. continue;
  884. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  885. int gg;
  886. for(gg=0; gg<iv.size(); ++gg)
  887. {
  888. if(iv[gg].groupNumber==2)
  889. {
  890. tb = iv[gg].bitmap;
  891. break;
  892. }
  893. }
  894. SDL_BlitSurface(tb,&pp,su,&sr);
  895. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  896. {
  897. SDL_Rect bufr = sr;
  898. bufr.x-=2*32;
  899. bufr.y-=1*32;
  900. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[2*8+anim%imgVal].bitmap, NULL, su, &bufr);
  901. themp->flagPrinted = true;
  902. }
  903. break;
  904. }
  905. case 5:
  906. {
  907. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  908. continue;
  909. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  910. int gg;
  911. for(gg=0; gg<iv.size(); ++gg)
  912. {
  913. if(iv[gg].groupNumber==3)
  914. {
  915. tb = iv[gg].bitmap;
  916. break;
  917. }
  918. }
  919. SDL_BlitSurface(tb,&pp,su,&sr);
  920. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  921. {
  922. SDL_Rect bufr = sr;
  923. bufr.x-=2*32;
  924. bufr.y-=1*32;
  925. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[3*8+anim%imgVal].bitmap, NULL, su, &bufr);
  926. themp->flagPrinted = true;
  927. }
  928. break;
  929. }
  930. case 6:
  931. {
  932. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  933. continue;
  934. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  935. int gg;
  936. for(gg=0; gg<iv.size(); ++gg)
  937. {
  938. if(iv[gg].groupNumber==4)
  939. {
  940. tb = iv[gg].bitmap;
  941. break;
  942. }
  943. }
  944. SDL_BlitSurface(tb,&pp,su,&sr);
  945. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  946. {
  947. SDL_Rect bufr = sr;
  948. bufr.x-=2*32;
  949. bufr.y-=1*32;
  950. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[4*8+anim%imgVal].bitmap, NULL, su, &bufr);
  951. themp->flagPrinted = true;
  952. }
  953. break;
  954. }
  955. case 7:
  956. {
  957. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  958. continue;
  959. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  960. int gg;
  961. for(gg=0; gg<iv.size(); ++gg)
  962. {
  963. if(iv[gg].groupNumber==15)
  964. {
  965. tb = iv[gg].bitmap;
  966. break;
  967. }
  968. }
  969. SDL_BlitSurface(tb,&pp,su,&sr);
  970. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  971. {
  972. SDL_Rect bufr = sr;
  973. bufr.x-=2*32;
  974. bufr.y-=1*32;
  975. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[15*8+anim%imgVal].bitmap, NULL, su, &bufr);
  976. themp->flagPrinted = true;
  977. }
  978. break;
  979. }
  980. case 8:
  981. {
  982. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  983. continue;
  984. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  985. int gg;
  986. for(gg=0; gg<iv.size(); ++gg)
  987. {
  988. if(iv[gg].groupNumber==14)
  989. {
  990. tb = iv[gg].bitmap;
  991. break;
  992. }
  993. }
  994. SDL_BlitSurface(tb,&pp,su,&sr);
  995. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  996. {
  997. SDL_Rect bufr = sr;
  998. bufr.x-=2*32;
  999. bufr.y-=1*32;
  1000. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[14*8+anim%imgVal].bitmap, NULL, su, &bufr);
  1001. themp->flagPrinted = true;
  1002. }
  1003. break;
  1004. }
  1005. }
  1006. }
  1007. else
  1008. {
  1009. int imgVal = ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages.size();
  1010. SDL_BlitSurface(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[anim%imgVal].bitmap,&pp,su,&sr);
  1011. }
  1012. //printing appropriate flag colour
  1013. if(ttiles[x+bx][y+by][level].objects[h].second.second.size())
  1014. {
  1015. std::list<int3> & curl = ttiles[x+bx][y+by][level].objects[h].second.second[anim%ttiles[x+bx][y+by][level].objects[h].second.second.size()];
  1016. for(std::list<int3>::iterator g=curl.begin(); g!=curl.end(); ++g)
  1017. {
  1018. SDL_Color ourC;
  1019. int own = ttiles[x+bx][y+by][level].objects[h].first->getOwner();
  1020. if(ttiles[x+bx][y+by][level].objects[h].first->getOwner()!=255 && ttiles[x+bx][y+by][level].objects[h].first->getOwner()!=254)
  1021. ourC = CGI->playerColors[ttiles[x+bx][y+by][level].objects[h].first->getOwner()];
  1022. else if(ttiles[x+bx][y+by][level].objects[h].first->getOwner()==255)
  1023. ourC = CGI->neutralColor;
  1024. else continue;
  1025. CSDL_Ext::SDL_PutPixelWithoutRefresh(su, bx*32 + g->x%32 , by*32 + g->y%32, ourC.r , ourC.g, ourC.b, 0);
  1026. }
  1027. }
  1028. }
  1029. }
  1030. }
  1031. ///enabling flags
  1032. //nie zauwazylem aby ustawianie tego cokolwiek zmienialo w wyswietlaniu, wiec komentuje (do dzialania wymaga jeszcze odkomentowania przyjazni w statcie)
  1033. /*for(std::map<int, PlayerState>::iterator k=CGI->state->players.begin(); k!=CGI->state->players.end(); ++k)
  1034. {
  1035. for (int l = 0; l<k->second.heroes.size(); l++)
  1036. k->second.heroes[l]->flagPrinted = false;
  1037. }
  1038. for(int qq=0; qq<CGI->heroh->heroInstances.size(); ++qq)
  1039. {
  1040. CGI->heroh->heroInstances[qq]->flagPrinted = false;
  1041. }*/
  1042. ///flags enabled
  1043. ////objects printed, printing shadow
  1044. for (int bx=0; bx<dx; bx++)
  1045. {
  1046. for (int by=0; by<dy; by++)
  1047. {
  1048. SDL_Rect sr;
  1049. sr.y=by*32;
  1050. sr.x=bx*32;
  1051. sr.h=sr.w=32;
  1052. if (!level)
  1053. {
  1054. //if( bx+x>-1 && by+y>-1 && bx+x<visibilityMap.size()-(-1) && by+y<visibilityMap[0].size()-(-1) && !visibilityMap[bx+x][by+y][0])
  1055. if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->reader->map.width && by+y<CGI->mh->reader->map.height && !visibilityMap[bx+x][by+y][0])
  1056. {
  1057. SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibilityMap, 0);
  1058. //SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
  1059. SDL_BlitSurface(hide, NULL, su, &sr);
  1060. //SDL_FreeSurface(hide2);
  1061. }
  1062. }
  1063. else
  1064. {
  1065. //if( bx+x>-1 && by+y>-1 && bx+x<visibilityMap.size()-(-1) && by+y<visibilityMap[0].size()-(-1) && !visibilityMap[bx+x][by+y][1])
  1066. if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->reader->map.width && by+y<CGI->mh->reader->map.height && !visibilityMap[bx+x][by+y][1])
  1067. {
  1068. SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibilityMap, 1);
  1069. //SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
  1070. SDL_BlitSurface(hide, NULL, su, &sr);
  1071. //SDL_FreeSurface(hide2);
  1072. }
  1073. }
  1074. }
  1075. }
  1076. ////shadow printed
  1077. //printing borders
  1078. for (int bx=0; bx<dx; bx++)
  1079. {
  1080. for (int by=0; by<dy; by++)
  1081. {
  1082. if(bx+x<0 || by+y<0 || bx+x>reader->map.width+(-1) || by+y>reader->map.height+(-1))
  1083. {
  1084. SDL_Rect sr;
  1085. sr.y=by*32;
  1086. sr.x=bx*32;
  1087. sr.h=sr.w=32;
  1088. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,&sr);
  1089. }
  1090. else
  1091. {
  1092. if(MARK_BLOCKED_POSITIONS && ttiles[x+bx][y+by][level].blocked) //temporary hiding blocked positions
  1093. {
  1094. SDL_Rect sr;
  1095. sr.y=by*32;
  1096. sr.x=bx*32;
  1097. sr.h=sr.w=32;
  1098. SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  1099. rmask, gmask, bmask, amask);
  1100. for(int f=0; f<ns->w*ns->h*4; ++f)
  1101. {
  1102. *((unsigned char*)(ns->pixels) + f) = 128;
  1103. }
  1104. SDL_BlitSurface(ns,NULL,su,&sr);
  1105. SDL_FreeSurface(ns);
  1106. }
  1107. if(MARK_VISITABLE_POSITIONS && ttiles[x+bx][y+by][level].visitable) //temporary hiding visitable positions
  1108. {
  1109. SDL_Rect sr;
  1110. sr.y=by*32;
  1111. sr.x=bx*32;
  1112. sr.h=sr.w=32;
  1113. SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  1114. rmask, gmask, bmask, amask);
  1115. for(int f=0; f<ns->w*ns->h*4; ++f)
  1116. {
  1117. *((unsigned char*)(ns->pixels) + f) = 128;
  1118. }
  1119. SDL_BlitSurface(ns,NULL,su,&sr);
  1120. SDL_FreeSurface(ns);
  1121. }
  1122. }
  1123. }
  1124. }
  1125. CSDL_Ext::update(su);
  1126. //borders printed
  1127. return su;
  1128. }
  1129. SDL_Surface * CMapHandler::terrBitmap(int x, int y)
  1130. {
  1131. return ttiles[x+Woff][y+Hoff][0].terbitmap[0];
  1132. }
  1133. SDL_Surface * CMapHandler::undTerrBitmap(int x, int y)
  1134. {
  1135. return ttiles[x+Woff][y+Hoff][0].terbitmap[1];
  1136. }
  1137. SDL_Surface * CMapHandler::getVisBitmap(int x, int y, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap, int lvl)
  1138. {
  1139. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1140. {
  1141. return fullHide->ourImages[hideBitmap[x][y][lvl]].bitmap; //fully hidden
  1142. }
  1143. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1144. {
  1145. return partialHide->ourImages[22].bitmap; //visible right bottom corner
  1146. }
  1147. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1148. {
  1149. return partialHide->ourImages[15].bitmap; //visible right top corner
  1150. }
  1151. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1152. {
  1153. //return CSDL_Ext::rotate01(partialHide->ourImages[22].bitmap); //visible left bottom corner
  1154. return partialHide->ourImages[34].bitmap; //visible left bottom corner
  1155. }
  1156. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1157. {
  1158. //return CSDL_Ext::rotate01(partialHide->ourImages[15].bitmap); //visible left top corner
  1159. return partialHide->ourImages[35].bitmap;
  1160. }
  1161. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1162. {
  1163. //return partialHide->ourImages[rand()%2].bitmap; //visible top
  1164. return partialHide->ourImages[0].bitmap; //visible top
  1165. }
  1166. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1167. {
  1168. //return partialHide->ourImages[4+rand()%2].bitmap; //visble bottom
  1169. return partialHide->ourImages[4].bitmap; //visble bottom
  1170. }
  1171. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1172. {
  1173. //return CSDL_Ext::rotate01(partialHide->ourImages[2+rand()%2].bitmap); //visible left
  1174. //return CSDL_Ext::rotate01(partialHide->ourImages[2].bitmap); //visible left
  1175. return partialHide->ourImages[36].bitmap;
  1176. }
  1177. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1178. {
  1179. //return partialHide->ourImages[2+rand()%2].bitmap; //visible right
  1180. return partialHide->ourImages[2].bitmap; //visible right
  1181. }
  1182. else if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl])
  1183. {
  1184. //return partialHide->ourImages[12+2*(rand()%2)].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  1185. return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  1186. }
  1187. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1188. {
  1189. return partialHide->ourImages[13].bitmap; //visible right, right - top; left bottom corner hidden
  1190. }
  1191. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl])
  1192. {
  1193. //return CSDL_Ext::rotate01(partialHide->ourImages[13].bitmap); //visible top, top - left, left; right bottom corner hidden
  1194. return partialHide->ourImages[37].bitmap;
  1195. }
  1196. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y-1][lvl])
  1197. {
  1198. //return CSDL_Ext::rotate01(partialHide->ourImages[12+2*(rand()%2)].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  1199. //return CSDL_Ext::rotate01(partialHide->ourImages[12].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  1200. return partialHide->ourImages[38].bitmap;
  1201. }
  1202. else if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1203. {
  1204. return partialHide->ourImages[10].bitmap; //visible left, right, bottom and top
  1205. }
  1206. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1207. {
  1208. return partialHide->ourImages[16].bitmap; //visible right corners
  1209. }
  1210. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1211. {
  1212. return partialHide->ourImages[18].bitmap; //visible top corners
  1213. }
  1214. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1215. {
  1216. //return CSDL_Ext::rotate01(partialHide->ourImages[16].bitmap); //visible left corners
  1217. return partialHide->ourImages[39].bitmap;
  1218. }
  1219. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1220. {
  1221. //return CSDL_Ext::hFlip(partialHide->ourImages[18].bitmap); //visible bottom corners
  1222. return partialHide->ourImages[40].bitmap;
  1223. }
  1224. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1225. {
  1226. return partialHide->ourImages[17].bitmap; //visible right - top and bottom - left corners
  1227. }
  1228. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1229. {
  1230. //return CSDL_Ext::hFlip(partialHide->ourImages[17].bitmap); //visible top - left and bottom - right corners
  1231. return partialHide->ourImages[41].bitmap;
  1232. }
  1233. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1234. {
  1235. return partialHide->ourImages[19].bitmap; //visible corners without left top
  1236. }
  1237. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1238. {
  1239. return partialHide->ourImages[20].bitmap; //visible corners without left bottom
  1240. }
  1241. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1242. {
  1243. //return CSDL_Ext::rotate01(partialHide->ourImages[20].bitmap); //visible corners without right bottom
  1244. return partialHide->ourImages[42].bitmap;
  1245. }
  1246. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1247. {
  1248. //return CSDL_Ext::rotate01(partialHide->ourImages[19].bitmap); //visible corners without right top
  1249. return partialHide->ourImages[43].bitmap;
  1250. }
  1251. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1252. {
  1253. return partialHide->ourImages[21].bitmap; //visible all corners only
  1254. }
  1255. if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl])
  1256. {
  1257. return partialHide->ourImages[6].bitmap; //hidden top
  1258. }
  1259. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1260. {
  1261. return partialHide->ourImages[7].bitmap; //hidden right
  1262. }
  1263. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1264. {
  1265. return partialHide->ourImages[8].bitmap; //hidden bottom
  1266. }
  1267. if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1268. {
  1269. //return CSDL_Ext::rotate01(partialHide->ourImages[7].bitmap); //hidden left
  1270. return partialHide->ourImages[44].bitmap;
  1271. }
  1272. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl])
  1273. {
  1274. return partialHide->ourImages[9].bitmap; //hidden top and bottom
  1275. }
  1276. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1277. {
  1278. return partialHide->ourImages[29].bitmap; //hidden left and right
  1279. }
  1280. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1281. {
  1282. return partialHide->ourImages[24].bitmap; //visible top and right bottom corner
  1283. }
  1284. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x-1][y+1][lvl])
  1285. {
  1286. //return CSDL_Ext::rotate01(partialHide->ourImages[24].bitmap); //visible top and left bottom corner
  1287. return partialHide->ourImages[45].bitmap;
  1288. }
  1289. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x-1][y+1][lvl])
  1290. {
  1291. return partialHide->ourImages[33].bitmap; //visible top and bottom corners
  1292. }
  1293. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl])
  1294. {
  1295. //return CSDL_Ext::rotate01(partialHide->ourImages[26].bitmap); //visible left and right top corner
  1296. return partialHide->ourImages[46].bitmap;
  1297. }
  1298. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl])
  1299. {
  1300. //return CSDL_Ext::rotate01(partialHide->ourImages[25].bitmap); //visible left and right bottom corner
  1301. return partialHide->ourImages[47].bitmap;
  1302. }
  1303. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl])
  1304. {
  1305. return partialHide->ourImages[32].bitmap; //visible left and right corners
  1306. }
  1307. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y-1][lvl])
  1308. {
  1309. //return CSDL_Ext::rotate01(partialHide->ourImages[30].bitmap); //visible bottom and left top corner
  1310. return partialHide->ourImages[48].bitmap;
  1311. }
  1312. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
  1313. {
  1314. return partialHide->ourImages[30].bitmap; //visible bottom and right top corner
  1315. }
  1316. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
  1317. {
  1318. return partialHide->ourImages[31].bitmap; //visible bottom and top corners
  1319. }
  1320. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1321. {
  1322. return partialHide->ourImages[25].bitmap; //visible right and left bottom corner
  1323. }
  1324. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1325. {
  1326. return partialHide->ourImages[26].bitmap; //visible right and left top corner
  1327. }
  1328. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1329. {
  1330. //return CSDL_Ext::rotate01(partialHide->ourImages[32].bitmap); //visible right and left cornres
  1331. return partialHide->ourImages[49].bitmap;
  1332. }
  1333. if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl])
  1334. {
  1335. return partialHide->ourImages[28].bitmap; //visible bottom, right - bottom, right; left top corner visible
  1336. }
  1337. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1338. {
  1339. return partialHide->ourImages[27].bitmap; //visible right, right - top; left bottom corner visible
  1340. }
  1341. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl])
  1342. {
  1343. //return CSDL_Ext::rotate01(partialHide->ourImages[27].bitmap); //visible top, top - left, left; right bottom corner visible
  1344. return partialHide->ourImages[50].bitmap;
  1345. }
  1346. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
  1347. {
  1348. //return CSDL_Ext::rotate01(partialHide->ourImages[28].bitmap); //visible left, left - bottom, bottom; right top corner visible
  1349. return partialHide->ourImages[51].bitmap;
  1350. }
  1351. //newly added
  1352. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible t and tr
  1353. {
  1354. return partialHide->ourImages[0].bitmap;
  1355. }
  1356. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible t and tl
  1357. {
  1358. return partialHide->ourImages[1].bitmap;
  1359. }
  1360. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible b and br
  1361. {
  1362. return partialHide->ourImages[4].bitmap;
  1363. }
  1364. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) //visible b and bl
  1365. {
  1366. return partialHide->ourImages[5].bitmap;
  1367. }
  1368. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible l and tl
  1369. {
  1370. return partialHide->ourImages[36].bitmap;
  1371. }
  1372. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) //visible l and bl
  1373. {
  1374. return partialHide->ourImages[36].bitmap;
  1375. }
  1376. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible r and tr
  1377. {
  1378. return partialHide->ourImages[2].bitmap;
  1379. }
  1380. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible r and br
  1381. {
  1382. return partialHide->ourImages[3].bitmap;
  1383. }
  1384. return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....
  1385. }
  1386. //char & CMapHandler::visAccess(int x, int y)
  1387. //{
  1388. // return visibility[x+Woff][y+Hoff];
  1389. //}
  1390. //
  1391. //char & CMapHandler::undVisAccess(int x, int y)
  1392. //{
  1393. // return undVisibility[x+Woff][y+Hoff];
  1394. //}
  1395. int CMapHandler::getCost(int3 &a, int3 &b, const CGHeroInstance *hero)
  1396. {
  1397. int ret=-1;
  1398. if(a.x>=CGI->mh->reader->map.width && a.y>=CGI->mh->reader->map.height)
  1399. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->reader->map.width-1][CGI->mh->reader->map.width-1][a.z].malle];
  1400. else if(a.x>=CGI->mh->reader->map.width && a.y<CGI->mh->reader->map.height)
  1401. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->reader->map.width-1][a.y][a.z].malle];
  1402. else if(a.x<CGI->mh->reader->map.width && a.y>=CGI->mh->reader->map.height)
  1403. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][CGI->mh->reader->map.width-1][a.z].malle];
  1404. else
  1405. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][a.y][a.z].malle];
  1406. if(!(a.x==b.x || a.y==b.y))
  1407. ret*=1.41421;
  1408. //TODO: use hero's pathfinding skill during calculating cost
  1409. return ret;
  1410. }
  1411. std::vector < std::string > CMapHandler::getObjDescriptions(int3 pos)
  1412. {
  1413. std::vector < std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> > objs = ttiles[pos.x][pos.y][pos.z].objects;
  1414. std::vector<std::string> ret;
  1415. for(int g=0; g<objs.size(); ++g)
  1416. {
  1417. if( (5-(objs[g].first->pos.y-pos.y)) >= 0 && (5-(objs[g].first->pos.y-pos.y)) < 6 && (objs[g].first->pos.x-pos.x) >= 0 && (objs[g].first->pos.x-pos.x)<7 && objs[g].first->defInfo &&
  1418. (((objs[g].first->defInfo->blockMap[5-(objs[g].first->pos.y-pos.y)])>>((objs[g].first->pos.x-pos.x)))&1)==0
  1419. ) //checking position blocking
  1420. {
  1421. //unsigned char * blm = objs[g].first->defInfo->blockMap;
  1422. if (objs[g].first->state)
  1423. ret.push_back(objs[g].first->state->hoverText(objs[g].first));
  1424. else
  1425. ret.push_back(CGI->objh->objects[objs[g].first->defInfo->id].name);
  1426. }
  1427. }
  1428. return ret;
  1429. }
  1430. std::vector < CGObjectInstance * > CMapHandler::getVisitableObjs(int3 pos)
  1431. {
  1432. std::vector < CGObjectInstance * > ret;
  1433. for(int h=0; h<ttiles[pos.x][pos.y][pos.z].objects.size(); ++h)
  1434. {
  1435. CGObjectInstance * curi = ttiles[pos.x][pos.y][pos.z].objects[h].first;
  1436. if(curi->visitableAt(- curi->pos.x + pos.x + curi->getWidth() - 1, -curi->pos.y + pos.y + curi->getHeight() - 1))
  1437. ret.push_back(curi);
  1438. }
  1439. return ret;
  1440. }
  1441. CGObjectInstance * CMapHandler::createObject(int id, int subid, int3 pos)
  1442. {
  1443. CGObjectInstance * nobj;
  1444. switch(id)
  1445. {
  1446. case 43: //hero
  1447. nobj = new CGHeroInstance;
  1448. break;
  1449. case 98: //town
  1450. nobj = new CGTownInstance;
  1451. break;
  1452. default: //rest of objects
  1453. nobj = new CGObjectInstance;
  1454. break;
  1455. }
  1456. nobj->ID = id;
  1457. nobj->subID = subid;
  1458. nobj->defInfo = new CGDefInfo;
  1459. nobj->defObjInfoNumber = -1;
  1460. for(int f=0; f<CGI->dobjinfo->objs.size(); ++f)
  1461. {
  1462. if(CGI->dobjinfo->objs[f].type==id && CGI->dobjinfo->objs[f].subtype == subid)
  1463. {
  1464. nobj->defObjInfoNumber = f;
  1465. break;
  1466. }
  1467. }
  1468. nobj->defInfo->name = CGI->dobjinfo->objs[nobj->defObjInfoNumber].defName;
  1469. nobj->defInfo->isOnDefList = (nobj->defObjInfoNumber==-1 ? false : true);
  1470. for(int g=0; g<6; ++g)
  1471. nobj->defInfo->blockMap[g] = CGI->dobjinfo->objs[nobj->defObjInfoNumber].blockMap[g];
  1472. for(int g=0; g<6; ++g)
  1473. nobj->defInfo->visitMap[g] = CGI->dobjinfo->objs[nobj->defObjInfoNumber].visitMap[g];
  1474. nobj->defInfo->printPriority = CGI->dobjinfo->objs[nobj->defObjInfoNumber].priority;
  1475. nobj->pos = pos;
  1476. //nobj->state = NULL;//new CLuaObjectScript();
  1477. nobj->tempOwner = 254;
  1478. nobj->info = NULL;
  1479. nobj->defInfo->id = id;
  1480. nobj->defInfo->subid = subid;
  1481. //assigning defhandler
  1482. std::string ourName = getDefName(id, subid);
  1483. std::transform(ourName.begin(), ourName.end(), ourName.begin(), (int(*)(int))toupper);
  1484. nobj->defInfo->name = ourName;
  1485. if(loadedDefs[ourName] == NULL)
  1486. {
  1487. nobj->defInfo->handler = CGI->spriteh->giveDef(ourName);
  1488. loadedDefs[ourName] = nobj->defInfo->handler;
  1489. }
  1490. else
  1491. {
  1492. nobj->defInfo->handler = loadedDefs[ourName];
  1493. }
  1494. return nobj;
  1495. }
  1496. std::string CMapHandler::getDefName(int id, int subid)
  1497. {
  1498. for(int i=0; i<CGI->dobjinfo->objs.size(); ++i)
  1499. {
  1500. if(CGI->dobjinfo->objs[i].type==id && CGI->dobjinfo->objs[i].subtype==subid)
  1501. return CGI->dobjinfo->objs[i].defName;
  1502. }
  1503. throw new std::exception("Def not found.");
  1504. }
  1505. bool CMapHandler::printObject(CGObjectInstance *obj)
  1506. {
  1507. CDefHandler * curd = obj->defInfo->handler;
  1508. for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1509. {
  1510. for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1511. {
  1512. SDL_Rect cr;
  1513. cr.w = 32;
  1514. cr.h = 32;
  1515. cr.x = fx*32;
  1516. cr.y = fy*32;
  1517. std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> toAdd = std::make_pair(obj, std::make_pair(cr, std::vector<std::list<int3>>()));
  1518. ///initializing places that will be coloured by blitting (flag colour / player colour positions)
  1519. if(CGI->dobjinfo->objs[toAdd.first->defObjInfoNumber].isVisitable())
  1520. {
  1521. toAdd.second.second.resize(toAdd.first->defInfo->handler->ourImages.size());
  1522. for(int no = 0; no<toAdd.first->defInfo->handler->ourImages.size(); ++no)
  1523. {
  1524. bool breakNow = true;
  1525. for(int dx=0; dx<32; ++dx)
  1526. {
  1527. for(int dy=0; dy<32; ++dy)
  1528. {
  1529. SDL_Surface * curs = toAdd.first->defInfo->handler->ourImages[no].bitmap;
  1530. Uint32* point = (Uint32*)( (Uint8*)curs->pixels + curs->pitch * (fy*32+dy) + curs->format->BytesPerPixel*(fx*32+dx));
  1531. Uint8 r, g, b, a;
  1532. SDL_GetRGBA(*point, curs->format, &r, &g, &b, &a);
  1533. if(r==255 && g==255 && b==0)
  1534. {
  1535. toAdd.second.second[no].push_back(int3((fx*32+dx), (fy*32+dy), 0));
  1536. breakNow = false;
  1537. }
  1538. }
  1539. }
  1540. if(breakNow)
  1541. break;
  1542. }
  1543. }
  1544. if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  1545. {
  1546. TerrainTile2 & curt =
  1547. ttiles
  1548. [obj->pos.x + fx - curd->ourImages[0].bitmap->w/32]
  1549. [obj->pos.y + fy - curd->ourImages[0].bitmap->h/32]
  1550. [obj->pos.z];
  1551. ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects.push_back(toAdd);
  1552. }
  1553. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1554. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1555. return true;
  1556. }
  1557. bool CMapHandler::hideObject(CGObjectInstance *obj)
  1558. {
  1559. CDefHandler * curd = obj->defInfo->handler;
  1560. for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1561. {
  1562. for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1563. {
  1564. if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  1565. {
  1566. std::vector < std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> > & ctile = ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects;
  1567. for(int dd=0; dd<ctile.size(); ++dd)
  1568. {
  1569. if(ctile[dd].first->id==obj->id)
  1570. ctile.erase(ctile.begin() + dd);
  1571. }
  1572. }
  1573. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1574. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1575. return true;
  1576. }
  1577. std::string CMapHandler::getRandomizedDefName(CGDefInfo *di, CGObjectInstance * obj)
  1578. {
  1579. if(di->id==76) //random resource
  1580. {
  1581. std::vector<std::string> resDefNames;
  1582. resDefNames.push_back("AVTRNDM0.DEF");
  1583. resDefNames.push_back("AVTWOOD0.DEF");
  1584. resDefNames.push_back("AVTMERC0.DEF");
  1585. resDefNames.push_back("AVTORE0.DEF");
  1586. resDefNames.push_back("AVTSULF0.DEF");
  1587. resDefNames.push_back("AVTCRYS0.DEF");
  1588. resDefNames.push_back("AVTGEMS0.DEF");
  1589. resDefNames.push_back("AVTGOLD0.DEF");
  1590. resDefNames.push_back("ZMITHR.DEF");
  1591. return resDefNames[rand()%resDefNames.size()];
  1592. }
  1593. else if(di->id==72 || di->id==73 || di->id==74 || di->id==75 || di->id==162 || di->id==163 || di->id==164 || di->id==71) //random monster
  1594. {
  1595. std::vector<std::string> creDefNames;
  1596. for(int dd=0; dd<140; ++dd) //we do not use here WoG units
  1597. {
  1598. creDefNames.push_back(CGI->dobjinfo->objs[dd+1184].defName);
  1599. }
  1600. switch(di->id)
  1601. {
  1602. case 72: //level 1
  1603. return creDefNames[14*(rand()%9)+rand()%2];
  1604. case 73: //level 2
  1605. return creDefNames[14*(rand()%9)+rand()%2+2];
  1606. case 74: //level 3
  1607. return creDefNames[14*(rand()%9)+rand()%2+4];
  1608. case 75: //level 4
  1609. return creDefNames[14*(rand()%9)+rand()%2+6];
  1610. case 162: //level 5
  1611. return creDefNames[14*(rand()%9)+rand()%2+8];
  1612. case 163: //level 6
  1613. return creDefNames[14*(rand()%9)+rand()%2+10];
  1614. case 164: //level 7
  1615. return creDefNames[14*(rand()%9)+rand()%2+12];
  1616. case 71: // any level
  1617. return creDefNames[rand()%126];
  1618. }
  1619. }
  1620. else if(di->id==65) //random artifact (any class)
  1621. {
  1622. std::vector<std::string> artDefNames;
  1623. for(int bb=0; bb<162; ++bb)
  1624. {
  1625. if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass!=EartClass::SartClass)
  1626. artDefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
  1627. }
  1628. return artDefNames[rand()%artDefNames.size()];
  1629. }
  1630. else if(di->id==66) //random artifact (treasure)
  1631. {
  1632. std::vector<std::string> art1DefNames;
  1633. for(int bb=0; bb<162; ++bb)
  1634. {
  1635. if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::TartClass)
  1636. art1DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
  1637. }
  1638. return art1DefNames[rand()%art1DefNames.size()];
  1639. }
  1640. else if(di->id==67) //random artifact (minor)
  1641. {
  1642. std::vector<std::string> art2DefNames;
  1643. for(int bb=0; bb<162; ++bb)
  1644. {
  1645. if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::NartClass)
  1646. art2DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
  1647. }
  1648. return art2DefNames[rand()%art2DefNames.size()];
  1649. }
  1650. else if(di->id==68) //random artifact (major)
  1651. {
  1652. std::vector<std::string> art3DefNames;
  1653. for(int bb=0; bb<162; ++bb)
  1654. {
  1655. if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::JartClass)
  1656. art3DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
  1657. }
  1658. return art3DefNames[rand()%art3DefNames.size()];
  1659. }
  1660. else if(di->id==69) //random artifact (relic)
  1661. {
  1662. std::vector<std::string> art4DefNames;
  1663. for(int bb=0; bb<162; ++bb)
  1664. {
  1665. if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::RartClass)
  1666. art4DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
  1667. }
  1668. return art4DefNames[rand()%art4DefNames.size()];
  1669. }
  1670. else if(di->id==77) //random town
  1671. {
  1672. if(!obj)
  1673. return std::string(); //obj is necessary!
  1674. std::vector<std::string> town0DefNames; //without fort
  1675. town0DefNames.push_back("AVCCAST0.DEF");
  1676. town0DefNames.push_back("AVCRAMP0.DEF");
  1677. town0DefNames.push_back("AVCTOWR0.DEF");
  1678. town0DefNames.push_back("AVCINFT0.DEF");
  1679. town0DefNames.push_back("AVCNECR0.DEF");
  1680. town0DefNames.push_back("AVCDUNG0.DEF");
  1681. town0DefNames.push_back("AVCSTRO0.DEF");
  1682. town0DefNames.push_back("AVCFTRT0.DEF");
  1683. town0DefNames.push_back("AVCHFOR0.DEF");
  1684. std::vector<std::string> town1DefNames; //with fort
  1685. for(int dd=0; dd<F_NUMBER; ++dd)
  1686. {
  1687. town1DefNames.push_back(CGI->dobjinfo->objs[dd+385].defName);
  1688. }
  1689. std::vector<std::string> town2DefNames; //with capitol
  1690. for(int dd=0; dd<F_NUMBER; ++dd)
  1691. {
  1692. town2DefNames.push_back(CGI->dobjinfo->objs[dd+385].defName);
  1693. }
  1694. for(int b=0; b<town2DefNames.size(); ++b)
  1695. {
  1696. for(int q=0; q<town2DefNames[b].size(); ++q)
  1697. {
  1698. if(town2DefNames[b][q]=='x' || town2DefNames[b][q]=='X')
  1699. town2DefNames[b][q] = 'Z';
  1700. }
  1701. }
  1702. //TODO: use capitol defs
  1703. //variables initialized
  1704. if(obj->tempOwner==0xff) //no preselected preferentions
  1705. {
  1706. if(((CCastleObjInfo*)obj->info)->hasFort)
  1707. return town1DefNames[rand()%town1DefNames.size()];
  1708. else
  1709. return town0DefNames[rand()%town0DefNames.size()];
  1710. }
  1711. else
  1712. {
  1713. if(CGI->scenarioOps.getIthPlayersSettings(((CCastleObjInfo*)obj->info)->player).castle>-1) //castle specified in start options
  1714. {
  1715. int defnr = CGI->scenarioOps.getIthPlayersSettings(((CCastleObjInfo*)obj->info)->player).castle;
  1716. if(((CCastleObjInfo*)obj->info)->hasFort)
  1717. return town1DefNames[defnr];
  1718. else
  1719. return town0DefNames[defnr];
  1720. }
  1721. else //no castle specified
  1722. {
  1723. int defnr = rand()%F_NUMBER;
  1724. if(((CCastleObjInfo*)obj->info)->hasFort)
  1725. return town1DefNames[defnr];
  1726. else
  1727. return town0DefNames[defnr];
  1728. }
  1729. }
  1730. }
  1731. else if(di->id==70) //random hero
  1732. {
  1733. std::stringstream nm;
  1734. nm<<"AH";
  1735. nm<<std::setw(2);
  1736. nm<<std::setfill('0');
  1737. nm<<rand()%18; //HARDCODED VALUE! TODO: REMOVE IN FUTURE
  1738. nm<<"_.DEF";
  1739. return nm.str();
  1740. }
  1741. else if(di->id==217) //random dwelling with preset level
  1742. {
  1743. std::vector< std::vector<std::string> > creGenNames;
  1744. creGenNames.resize(F_NUMBER);
  1745. for(int ff=0; ff<F_NUMBER-1; ++ff)
  1746. {
  1747. for(int dd=0; dd<7; ++dd)
  1748. {
  1749. creGenNames[ff].push_back(CGI->dobjinfo->objs[394+7*ff+dd].defName);
  1750. }
  1751. }
  1752. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[456].defName);
  1753. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[451].defName);
  1754. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[454].defName);
  1755. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[453].defName);
  1756. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[452].defName);
  1757. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[457].defName);
  1758. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[458].defName);
  1759. if(((CCreGenObjInfo*)obj->info)->asCastle)
  1760. {
  1761. int fraction = -1;
  1762. for(int vv=0; vv<CGI->objh->objInstances.size(); ++vv)
  1763. {
  1764. if(CGI->objh->objInstances[vv]->defInfo->id==98) //is a town
  1765. {
  1766. if( //check if it is this one we want
  1767. ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[0]==((CCreGenObjInfo*)obj->info)->bytes[0]
  1768. && ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[1]==((CCreGenObjInfo*)obj->info)->bytes[1]
  1769. && ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[2]==((CCreGenObjInfo*)obj->info)->bytes[2]
  1770. && ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[3]==((CCreGenObjInfo*)obj->info)->bytes[3])
  1771. {
  1772. fraction = ((CGTownInstance*)CGI->objh->objInstances[vv])->town->typeID; //TODO: is typeID what we really want?
  1773. }
  1774. }
  1775. }
  1776. int lvl = atoi(di->name.substr(7, 8).c_str());
  1777. return creGenNames[fraction][lvl];
  1778. }
  1779. else
  1780. {
  1781. std::vector<int> possibleTowns;
  1782. for(int bb=0; bb<8; ++bb)
  1783. {
  1784. if(((CCreGenObjInfo*)obj->info)->castles[0] & (1<<bb))
  1785. {
  1786. possibleTowns.push_back(bb);
  1787. }
  1788. }
  1789. if(((CCreGenObjInfo*)obj->info)->castles[1])
  1790. possibleTowns.push_back(8);
  1791. int fraction = possibleTowns[rand()%possibleTowns.size()];
  1792. int lvl = atoi(di->name.substr(7, 8).c_str());
  1793. return creGenNames[fraction][lvl];
  1794. }
  1795. }
  1796. else if(di->id==216) //random dwelling
  1797. {
  1798. std::vector< std::vector<std::string> > creGenNames;
  1799. creGenNames.resize(F_NUMBER);
  1800. for(int ff=0; ff<F_NUMBER-1; ++ff)
  1801. {
  1802. for(int dd=0; dd<7; ++dd)
  1803. {
  1804. creGenNames[ff].push_back(CGI->dobjinfo->objs[394+7*ff+dd].defName);
  1805. }
  1806. }
  1807. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[456].defName);
  1808. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[451].defName);
  1809. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[454].defName);
  1810. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[453].defName);
  1811. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[452].defName);
  1812. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[457].defName);
  1813. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[458].defName);
  1814. if(((CCreGenObjInfo*)obj->info)->asCastle)
  1815. {
  1816. int faction = -1;
  1817. for(int vv=0; vv<CGI->objh->objInstances.size(); ++vv)
  1818. {
  1819. if(CGI->objh->objInstances[vv]->defInfo->id==98) //is a town
  1820. {
  1821. if( //check if it is this one we want
  1822. ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[0]==((CCreGenObjInfo*)obj->info)->bytes[0]
  1823. && ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[1]==((CCreGenObjInfo*)obj->info)->bytes[1]
  1824. && ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[2]==((CCreGenObjInfo*)obj->info)->bytes[2]
  1825. && ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[3]==((CCreGenObjInfo*)obj->info)->bytes[3])
  1826. {
  1827. faction = ((CGTownInstance*)CGI->objh->objInstances[vv])->town->typeID; //TODO: is typeID what we really want?
  1828. }
  1829. }
  1830. }
  1831. int lvl=-1;
  1832. if((((CCreGen2ObjInfo*)obj->info)->maxLevel - ((CCreGen2ObjInfo*)obj->info)->minLevel)!=0)
  1833. lvl = rand()%(((CCreGen2ObjInfo*)obj->info)->maxLevel - ((CCreGen2ObjInfo*)obj->info)->minLevel) + ((CCreGen2ObjInfo*)obj->info)->minLevel;
  1834. else lvl = 0;
  1835. return creGenNames[faction][lvl];
  1836. }
  1837. else
  1838. {
  1839. std::vector<int> possibleTowns;
  1840. for(int bb=0; bb<8; ++bb)
  1841. {
  1842. if(((CCreGenObjInfo*)obj->info)->castles[0] & (1<<bb))
  1843. {
  1844. possibleTowns.push_back(bb);
  1845. }
  1846. }
  1847. if(((CCreGenObjInfo*)obj->info)->castles[1])
  1848. possibleTowns.push_back(8);
  1849. int faction = possibleTowns[rand()%possibleTowns.size()];
  1850. int lvl=-1;
  1851. if((((CCreGen2ObjInfo*)obj->info)->maxLevel - ((CCreGen2ObjInfo*)obj->info)->minLevel)!=0)
  1852. lvl = rand()%(((CCreGen2ObjInfo*)obj->info)->maxLevel - ((CCreGen2ObjInfo*)obj->info)->minLevel) + ((CCreGen2ObjInfo*)obj->info)->minLevel;
  1853. else lvl = 0;
  1854. return creGenNames[faction][lvl];
  1855. }
  1856. }
  1857. else if(di->id==218) //random creature generators with preset alignment
  1858. {
  1859. std::vector< std::vector<std::string> > creGenNames;
  1860. creGenNames.resize(F_NUMBER);
  1861. for(int ff=0; ff<F_NUMBER-1; ++ff)
  1862. {
  1863. for(int dd=0; dd<7; ++dd)
  1864. {
  1865. creGenNames[ff].push_back(CGI->dobjinfo->objs[394+7*ff+dd].defName);
  1866. }
  1867. }
  1868. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[456].defName);
  1869. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[451].defName);
  1870. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[454].defName);
  1871. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[453].defName);
  1872. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[452].defName);
  1873. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[457].defName);
  1874. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[458].defName);
  1875. int faction = atoi(di->name.substr(7, 8).c_str());
  1876. int lvl = -1;
  1877. CCreGen3ObjInfo * ct = (CCreGen3ObjInfo*)obj->info;
  1878. if(ct->maxLevel>7)
  1879. ct->maxLevel = 7;
  1880. if(ct->minLevel<1)
  1881. ct->minLevel = 1;
  1882. if((ct->maxLevel - ct->minLevel)!=0)
  1883. lvl = rand()%(ct->maxLevel - ct->minLevel) + ct->minLevel;
  1884. else
  1885. lvl = ct->maxLevel;
  1886. return creGenNames[faction][lvl];
  1887. }
  1888. return std::string();
  1889. }
  1890. bool CMapHandler::removeObject(CGObjectInstance *obj)
  1891. {
  1892. hideObject(obj);
  1893. std::vector<CGObjectInstance *>::iterator db = std::find(CGI->objh->objInstances.begin(), CGI->objh->objInstances.end(), obj);
  1894. recalculateHideVisPosUnderObj(*db);
  1895. delete *db;
  1896. CGI->objh->objInstances.erase(db);
  1897. return true;
  1898. }
  1899. bool CMapHandler::recalculateHideVisPos(int3 &pos)
  1900. {
  1901. ttiles[pos.x][pos.y][pos.z].visitable = false;
  1902. ttiles[pos.x][pos.y][pos.z].blocked = false;
  1903. for(int i=0; i<ttiles[pos.x][pos.y][pos.z].objects.size(); ++i)
  1904. {
  1905. CDefHandler * curd = ttiles[pos.x][pos.y][pos.z].objects[i].first->defInfo->handler;
  1906. for(int fx=0; fx<8; ++fx)
  1907. {
  1908. for(int fy=0; fy<6; ++fy)
  1909. {
  1910. int xVal = ttiles[pos.x][pos.y][pos.z].objects[i].first->pos.x + fx - 7;
  1911. int yVal = ttiles[pos.x][pos.y][pos.z].objects[i].first->pos.y + fy - 5;
  1912. int zVal = ttiles[pos.x][pos.y][pos.z].objects[i].first->pos.z;
  1913. if(xVal>=0 && xVal<ttiles.size()-Woff && yVal>=0 && yVal<ttiles[0].size()-Hoff)
  1914. {
  1915. TerrainTile2 & curt = ttiles[xVal][yVal][zVal];
  1916. if(((ttiles[pos.x][pos.y][pos.z].objects[i].first->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  1917. curt.visitable = true;
  1918. if(!((ttiles[pos.x][pos.y][pos.z].objects[i].first->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  1919. curt.blocked = true;
  1920. }
  1921. }
  1922. }
  1923. }
  1924. return true;
  1925. }
  1926. bool CMapHandler::recalculateHideVisPosUnderObj(CGObjectInstance *obj, bool withBorder)
  1927. {
  1928. if(withBorder)
  1929. {
  1930. for(int fx=-1; fx<=obj->defInfo->handler->ourImages[0].bitmap->w/32; ++fx)
  1931. {
  1932. for(int fy=-1; fy<=obj->defInfo->handler->ourImages[0].bitmap->h/32; ++fy)
  1933. {
  1934. if((obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  1935. {
  1936. recalculateHideVisPos(int3(obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32 +1, obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32 + 1, obj->pos.z));
  1937. }
  1938. }
  1939. }
  1940. }
  1941. else
  1942. {
  1943. for(int fx=0; fx<obj->defInfo->handler->ourImages[0].bitmap->w/32; ++fx)
  1944. {
  1945. for(int fy=0; fy<obj->defInfo->handler->ourImages[0].bitmap->h/32; ++fy)
  1946. {
  1947. if((obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  1948. {
  1949. recalculateHideVisPos(int3(obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32 +1, obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32 + 1, obj->pos.z));
  1950. }
  1951. }
  1952. }
  1953. }
  1954. return true;
  1955. }