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							- /*
 
-  * CBonusTypeHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #define INSTANTIATE_CBonusTypeHandler_HERE
 
- #include "CBonusTypeHandler.h"
 
- #include "JsonNode.h"
 
- #include "filesystem/Filesystem.h"
 
- #include "GameConstants.h"
 
- #include "CCreatureHandler.h"
 
- #include "spells/CSpellHandler.h"
 
- template class std::vector<VCMI_LIB_WRAP_NAMESPACE(CBonusType)>;
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- ///MacroString
 
- MacroString::MacroString(const std::string & format)
 
- {
 
- 	static const std::string MACRO_START = "${";
 
- 	static const std::string MACRO_END = "}";
 
- 	static const size_t MACRO_START_L = 2;
 
- 	static const size_t MACRO_END_L = 1;
 
- 	size_t end_pos = 0;
 
- 	size_t start_pos = std::string::npos;
 
- 	do
 
- 	{
 
- 		start_pos = format.find(MACRO_START, end_pos);
 
- 		if(!(start_pos == std::string::npos))
 
- 		{
 
- 			//chunk before macro
 
- 			items.push_back(Item(Item::STRING, format.substr(end_pos, start_pos - end_pos)));
 
- 			start_pos += MACRO_START_L;
 
- 			end_pos = format.find(MACRO_END, start_pos);
 
- 			if(end_pos == std::string::npos)
 
- 			{
 
- 				logBonus->warn("Format error in: %s", format);
 
- 				end_pos = start_pos;
 
- 				break;
 
- 			}
 
- 			else
 
- 			{
 
- 				items.push_back(Item(Item::MACRO, format.substr(start_pos, end_pos - start_pos)));
 
- 				end_pos += MACRO_END_L;
 
- 			}
 
- 		}
 
- 	}
 
- 	while(start_pos != std::string::npos);
 
- 	//no more macros
 
- 	items.push_back(Item(Item::STRING, format.substr(end_pos)));
 
- }
 
- std::string MacroString::build(const GetValue & getValue) const
 
- {
 
- 	std::string result;
 
- 	for(const Item & i : items)
 
- 	{
 
- 		switch(i.type)
 
- 		{
 
- 		case Item::MACRO:
 
- 		{
 
- 			result += getValue(i.value);
 
- 			break;
 
- 		}
 
- 		case Item::STRING:
 
- 		{
 
- 			result += i.value;
 
- 			break;
 
- 		}
 
- 		}
 
- 	}
 
- 	return result;
 
- }
 
- ///CBonusType
 
- CBonusType::CBonusType()
 
- {
 
- 	hidden = true;
 
- 	icon.clear();
 
- 	nameTemplate.clear();
 
- 	descriptionTemplate.clear();
 
- }
 
- CBonusType::~CBonusType()
 
- {
 
- }
 
- void CBonusType::buildMacros()
 
- {
 
- 	name = MacroString(nameTemplate);
 
- 	description = MacroString(descriptionTemplate);
 
- }
 
- ///CBonusTypeHandler
 
- CBonusTypeHandler::CBonusTypeHandler()
 
- {
 
- 	//register predefined bonus types
 
- 	#define BONUS_NAME(x) \
 
- 	do { \
 
- 		bonusTypes.push_back(CBonusType()); \
 
- 	} while(0);
 
- 	BONUS_LIST;
 
- 	#undef BONUS_NAME
 
- 	load();
 
- }
 
- CBonusTypeHandler::~CBonusTypeHandler()
 
- {
 
- 	//dtor
 
- }
 
- std::string CBonusTypeHandler::bonusToString(const std::shared_ptr<Bonus> & bonus, const IBonusBearer * bearer, bool description) const
 
- {
 
- 	auto getValue = [=](const std::string & name) -> std::string
 
- 	{
 
- 		if(name == "val")
 
- 		{
 
- 			 return boost::lexical_cast<std::string>(bearer->valOfBonuses(Selector::typeSubtype(bonus->type, bonus->subtype)));
 
- 		}
 
- 		else if(name == "subtype.creature")
 
- 		{
 
- 			 const CreatureID cre(bonus->subtype);
 
- 			 return cre.toCreature()->namePl;
 
- 		}
 
- 		else if(name == "subtype.spell")
 
- 		{
 
- 			 const SpellID sp(bonus->subtype);
 
- 			 return sp.toSpell()->name;
 
- 		}
 
- 		else if(name == "MR")
 
- 		{
 
- 			 return boost::lexical_cast<std::string>(bearer->magicResistance());
 
- 		}
 
- 		else
 
- 		{
 
- 			 logBonus->warn("Unknown macro in bonus config: %s", name);
 
- 			 return "[error]";
 
- 		}
 
- 	};
 
- 	const CBonusType & bt = bonusTypes[bonus->type];
 
- 	if(bt.hidden)
 
- 		return "";
 
- 	const MacroString & macro = description ? bt.description : bt.name;
 
- 	return macro.build(getValue);
 
- }
 
- std::string CBonusTypeHandler::bonusToGraphics(const std::shared_ptr<Bonus> & bonus) const
 
- {
 
- 	std::string fileName;
 
- 	bool fullPath = false;
 
- 	switch(bonus->type)
 
- 	{
 
- 	case Bonus::SECONDARY_SKILL_PREMY:
 
- 		if(bonus->subtype == SecondarySkill::RESISTANCE)
 
- 		{
 
- 			fileName = "E_DWARF.bmp";
 
- 		}
 
- 		break;
 
- 	case Bonus::SPELL_IMMUNITY:
 
- 	{
 
- 		fullPath = true;
 
- 		const CSpell * sp = SpellID(bonus->subtype).toSpell();
 
- 		fileName = sp->getIconImmune();
 
- 		break;
 
- 	}
 
- 	case Bonus::FIRE_IMMUNITY:
 
- 		switch(bonus->subtype)
 
- 		{
 
- 		case 0:
 
- 			fileName = "E_SPFIRE.bmp";
 
- 			break;//all
 
- 		case 1:
 
- 			fileName = "E_SPFIRE1.bmp";
 
- 			break;//not positive
 
- 		case 2:
 
- 			fileName = "E_FIRE.bmp";
 
- 			break;//direct damage
 
- 		}
 
- 		break;
 
- 	case Bonus::WATER_IMMUNITY:
 
- 		switch(bonus->subtype)
 
- 		{
 
- 		case 0:
 
- 			fileName = "E_SPWATER.bmp";
 
- 			break;//all
 
- 		case 1:
 
- 			fileName = "E_SPWATER1.bmp";
 
- 			break;//not positive
 
- 		case 2:
 
- 			fileName = "E_SPCOLD.bmp";
 
- 			break;//direct damage
 
- 		}
 
- 		break;
 
- 	case Bonus::AIR_IMMUNITY:
 
- 		switch(bonus->subtype)
 
- 		{
 
- 		case 0:
 
- 			fileName = "E_SPAIR.bmp";
 
- 			break;//all
 
- 		case 1:
 
- 			fileName = "E_SPAIR1.bmp";
 
- 			break;//not positive
 
- 		case 2:
 
- 			fileName = "E_LIGHT.bmp";
 
- 			break;//direct damage
 
- 		}
 
- 		break;
 
- 	case Bonus::EARTH_IMMUNITY:
 
- 		switch(bonus->subtype)
 
- 		{
 
- 		case 0:
 
- 			fileName = "E_SPEATH.bmp";
 
- 			break;//all
 
- 		case 1:
 
- 		case 2://no specific icon for direct damage immunity
 
- 			fileName = "E_SPEATH1.bmp";
 
- 			break;//not positive
 
- 		}
 
- 		break;
 
- 	case Bonus::LEVEL_SPELL_IMMUNITY:
 
- 	{
 
- 		if(vstd::iswithin(bonus->val, 1, 5))
 
- 		{
 
- 			fileName = "E_SPLVL" + boost::lexical_cast<std::string>(bonus->val) + ".bmp";
 
- 		}
 
- 		break;
 
- 	}
 
- 	case Bonus::GENERAL_DAMAGE_REDUCTION:
 
- 	{
 
- 		switch(bonus->subtype)
 
- 		{
 
- 		case 0:
 
- 			fileName = "DamageReductionMelee.bmp";
 
- 			break;
 
- 		case 1:
 
- 			fileName = "DamageReductionRanged.bmp";
 
- 			break;
 
- 		}
 
- 		break;
 
- 	}
 
- 	default:
 
- 		{
 
- 			const CBonusType & bt = bonusTypes[bonus->type];
 
- 			fileName = bt.icon;
 
- 			fullPath = true;
 
- 		}
 
- 		break;
 
- 	}
 
- 	if(!fileName.empty() && !fullPath)
 
- 		fileName = "zvs/Lib1.res/" + fileName;
 
- 	return fileName;
 
- }
 
- void CBonusTypeHandler::load()
 
- {
 
- 	const JsonNode gameConf(ResourceID("config/gameConfig.json"));
 
- 	const JsonNode config(JsonUtils::assembleFromFiles(gameConf["bonuses"].convertTo<std::vector<std::string>>()));
 
- 	load(config);
 
- }
 
- void CBonusTypeHandler::load(const JsonNode & config)
 
- {
 
- 	for(auto & node : config.Struct())
 
- 	{
 
- 		auto it = bonusNameMap.find(node.first);
 
- 		if(it == bonusNameMap.end())
 
- 		{
 
- 			//TODO: new bonus
 
- //			CBonusType bt;
 
- //			loadItem(node.second, bt);
 
- //
 
- //			auto new_id = bonusTypes.size();
 
- //
 
- //			bonusTypes.push_back(bt);
 
- 			logBonus->warn("Adding new bonuses not implemented (%s)", node.first);
 
- 		}
 
- 		else
 
- 		{
 
- 			CBonusType & bt = bonusTypes[it->second];
 
- 			loadItem(node.second, bt);
 
- 			logBonus->trace("Loaded bonus type %s", node.first);
 
- 		}
 
- 	}
 
- }
 
- void CBonusTypeHandler::loadItem(const JsonNode & source, CBonusType & dest)
 
- {
 
- 	dest.nameTemplate = source["name"].String();
 
- 	dest.descriptionTemplate = source["description"].String();
 
- 	dest.hidden = source["hidden"].Bool(); //Null -> false
 
- 	const JsonNode & graphics = source["graphics"];
 
- 	if(!graphics.isNull())
 
- 	{
 
- 		dest.icon = graphics["icon"].String();
 
- 	}
 
- 	dest.buildMacros();
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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