mapHandler.cpp 69 KB

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  1. #include "stdafx.h"
  2. #include "mapHandler.h"
  3. #include "hch\CSemiDefHandler.h"
  4. #include "SDL_rotozoom.h"
  5. #include "SDL_Extensions.h"
  6. #include "CGameInfo.h"
  7. #include "stdlib.h"
  8. #include "hch\CLodHandler.h"
  9. #include "hch\CDefObjInfoHandler.h"
  10. #include <algorithm>
  11. #include "CGameState.h"
  12. #include "CLua.h"
  13. #include "hch\CCastleHandler.h"
  14. #include "hch/CHeroHandler.h"
  15. extern SDL_Surface * ekran;
  16. class OCM_HLP
  17. {
  18. public:
  19. bool operator ()(const std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> & a, const std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> & b)
  20. {
  21. return (*a.first)<(*b.first);
  22. }
  23. } ocmptwo ;
  24. void CMapHandler::init()
  25. {
  26. ///////////////randomizing objects on map///////////////////////////
  27. for(int no=0; no<CGI->objh->objInstances.size(); ++no)
  28. {
  29. std::string nname = getRandomizedDefName(CGI->objh->objInstances[no]->defInfo, CGI->objh->objInstances[no]);
  30. if(nname.size()>0) //change def
  31. {
  32. int f=-1;
  33. for(f=0; f<CGI->dobjinfo->objs.size(); ++f)
  34. {
  35. if(CGI->dobjinfo->objs[f].defName==nname)
  36. {
  37. break;
  38. }
  39. }
  40. CGI->objh->objInstances[no]->defInfo->name = nname;
  41. if(loadedDefs.find(nname)!=loadedDefs.end())
  42. {
  43. CGI->objh->objInstances[no]->defInfo->handler = loadedDefs.find(nname)->second;
  44. }
  45. else
  46. {
  47. CGI->objh->objInstances[no]->defInfo->handler = CGI->spriteh->giveDef(nname);
  48. for(int dd=0; dd<CGI->objh->objInstances[no]->defInfo->handler->ourImages.size(); ++dd)
  49. {
  50. CSDL_Ext::fullAlphaTransform(CGI->objh->objInstances[no]->defInfo->handler->ourImages[dd].bitmap);
  51. }
  52. loadedDefs.insert(std::pair<std::string, CDefHandler*>(nname, CGI->objh->objInstances[no]->defInfo->handler));
  53. }
  54. CGI->objh->objInstances[no]->defObjInfoNumber = f;
  55. if(f!=-1)
  56. {
  57. CGI->objh->objInstances[no]->defInfo->isOnDefList = true;
  58. CGI->objh->objInstances[no]->ID = CGI->dobjinfo->objs[f].type;
  59. CGI->objh->objInstances[no]->subID = CGI->dobjinfo->objs[f].subtype;
  60. CGI->objh->objInstances[no]->defInfo->id = CGI->dobjinfo->objs[f].type;
  61. CGI->objh->objInstances[no]->defInfo->subid = CGI->dobjinfo->objs[f].subtype;
  62. CGI->objh->objInstances[no]->defInfo->printPriority = CGI->dobjinfo->objs[f].priority;
  63. }
  64. else
  65. {
  66. CGI->objh->objInstances[no]->defInfo->isOnDefList = false;
  67. }
  68. }
  69. }
  70. ///////////////objects randomized///////////////////////////////////
  71. for(int h=0; h<reader->map.defy.size(); ++h) //initializing loaded def handler's info
  72. {
  73. std::string hlp = reader->map.defy[h]->name;
  74. std::transform(hlp.begin(), hlp.end(), hlp.begin(), (int(*)(int))toupper);
  75. CGI->mh->loadedDefs.insert(std::make_pair(hlp, reader->map.defy[h]->handler));
  76. }
  77. fullHide = CGameInfo::mainObj->spriteh->giveDef("TSHRC.DEF");
  78. partialHide = CGameInfo::mainObj->spriteh->giveDef("TSHRE.DEF");
  79. //adding necessary rotations
  80. Cimage nw = partialHide->ourImages[22]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  81. partialHide->ourImages.push_back(nw);
  82. nw = partialHide->ourImages[15]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  83. partialHide->ourImages.push_back(nw);
  84. nw = partialHide->ourImages[2]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  85. partialHide->ourImages.push_back(nw);
  86. nw = partialHide->ourImages[13]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  87. partialHide->ourImages.push_back(nw);
  88. nw = partialHide->ourImages[12]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  89. partialHide->ourImages.push_back(nw);
  90. nw = partialHide->ourImages[16]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  91. partialHide->ourImages.push_back(nw);
  92. nw = partialHide->ourImages[18]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  93. partialHide->ourImages.push_back(nw);
  94. nw = partialHide->ourImages[17]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  95. partialHide->ourImages.push_back(nw);
  96. nw = partialHide->ourImages[20]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  97. partialHide->ourImages.push_back(nw);
  98. nw = partialHide->ourImages[19]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  99. partialHide->ourImages.push_back(nw);
  100. nw = partialHide->ourImages[7]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  101. partialHide->ourImages.push_back(nw);
  102. nw = partialHide->ourImages[24]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  103. partialHide->ourImages.push_back(nw);
  104. nw = partialHide->ourImages[26]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  105. partialHide->ourImages.push_back(nw);
  106. nw = partialHide->ourImages[25]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  107. partialHide->ourImages.push_back(nw);
  108. nw = partialHide->ourImages[30]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  109. partialHide->ourImages.push_back(nw);
  110. nw = partialHide->ourImages[32]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  111. partialHide->ourImages.push_back(nw);
  112. nw = partialHide->ourImages[27]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  113. partialHide->ourImages.push_back(nw);
  114. nw = partialHide->ourImages[28]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  115. partialHide->ourImages.push_back(nw);
  116. //necessaary rotations added
  117. for(int i=0; i<partialHide->ourImages.size(); ++i)
  118. {
  119. CSDL_Ext::fullAlphaTransform(partialHide->ourImages[i].bitmap);
  120. }
  121. //visibility.resize(reader->map.width+2*Woff);
  122. //for(int gg=0; gg<reader->map.width+2*Woff; ++gg)
  123. //{
  124. // visibility[gg].resize(reader->map.height+2*Hoff);
  125. // for(int jj=0; jj<reader->map.height+2*Hoff; ++jj)
  126. // visibility[gg][jj] = true;
  127. //}
  128. visibility.resize(CGI->ac->map.width, Woff);
  129. for (int i=0-Woff;i<visibility.size()-Woff;i++)
  130. {
  131. visibility[i].resize(CGI->ac->map.height,Hoff);
  132. }
  133. for (int i=0-Woff; i<visibility.size()-Woff; ++i)
  134. {
  135. for (int j=0-Hoff; j<CGI->ac->map.height+Hoff; ++j)
  136. {
  137. visibility[i][j].resize(CGI->ac->map.twoLevel+1,0);
  138. for(int k=0; k<CGI->ac->map.twoLevel+1; ++k)
  139. visibility[i][j][k]=true;
  140. }
  141. }
  142. //visibility[6][7][1] = false;
  143. //visibility[7][7][1] = false;
  144. //visibility[6][8][1] = false;
  145. //visibility[6][6][1] = false;
  146. //visibility[5][8][1] = false;
  147. //visibility[7][6][1] = false;
  148. //visibility[6][9][1] = false;
  149. //initializing road's and river's DefHandlers
  150. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  151. int rmask = 0xff000000;
  152. int gmask = 0x00ff0000;
  153. int bmask = 0x0000ff00;
  154. int amask = 0x000000ff;
  155. #else
  156. int rmask = 0x000000ff;
  157. int gmask = 0x0000ff00;
  158. int bmask = 0x00ff0000;
  159. int amask = 0xff000000;
  160. #endif
  161. SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  162. rmask, gmask, bmask, amask);
  163. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("dirtrd.def"));
  164. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("gravrd.def"));
  165. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("cobbrd.def"));
  166. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("clrrvr.def"));
  167. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("icyrvr.def"));
  168. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("mudrvr.def"));
  169. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("lavrvr.def"));
  170. //roadBitmaps = new SDL_Surface** [reader->map.width+2*Woff];
  171. //for (int ii=0;ii<reader->map.width+2*Woff;ii++)
  172. // roadBitmaps[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
  173. sizes.x = CGI->ac->map.width;
  174. sizes.y = CGI->ac->map.height;
  175. sizes.z = CGI->ac->map.twoLevel+1;
  176. ttiles.resize(CGI->ac->map.width,Woff);
  177. for (int i=0-Woff;i<ttiles.size()-Woff;i++)
  178. {
  179. ttiles[i].resize(CGI->ac->map.height,Hoff);
  180. }
  181. for (int i=0-Woff;i<ttiles.size()-Woff;i++)
  182. {
  183. for (int j=0-Hoff;j<CGI->ac->map.height+Hoff;j++)
  184. ttiles[i][j].resize(CGI->ac->map.twoLevel+1,0);
  185. }
  186. for (int i=0; i<reader->map.width; i++) //jest po szerokoœci
  187. {
  188. for (int j=0; j<reader->map.height;j++) //po wysokoœci
  189. {
  190. for (int k=0; k<=reader->map.twoLevel; ++k)
  191. {
  192. TerrainTile** pomm = reader->map.terrain; ;
  193. if (k==0)
  194. pomm = reader->map.terrain;
  195. else
  196. pomm = reader->map.undergroungTerrain;
  197. if(pomm[i][j].malle)
  198. {
  199. int cDir;
  200. bool rotV, rotH;
  201. if(k==0)
  202. {
  203. int roadpom = reader->map.terrain[i][j].malle-1,
  204. impom = reader->map.terrain[i][j].roadDir;
  205. SDL_Surface *pom1 = roadDefs[roadpom]->ourImages[impom].bitmap;
  206. ttiles[i][j][k].roadbitmap.push_back(pom1);
  207. cDir = reader->map.terrain[i][j].roadDir;
  208. rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
  209. rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
  210. }
  211. else
  212. {
  213. int pom111 = reader->map.undergroungTerrain[i][j].malle-1,
  214. pom777 = reader->map.undergroungTerrain[i][j].roadDir;
  215. SDL_Surface *pom1 = roadDefs[pom111]->ourImages[pom777].bitmap;
  216. ttiles[i][j][k].roadbitmap.push_back(pom1);
  217. cDir = reader->map.undergroungTerrain[i][j].roadDir;
  218. rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
  219. rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
  220. }
  221. if(rotH)
  222. {
  223. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].roadbitmap[0]);
  224. }
  225. if(rotV)
  226. {
  227. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].roadbitmap[0]);
  228. }
  229. if(rotH || rotV)
  230. {
  231. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].roadbitmap[0]);
  232. SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].roadbitmap[0], su);
  233. SDL_FreeSurface(ttiles[i][j][k].roadbitmap[0]);
  234. ttiles[i][j][k].roadbitmap[0] = buf;
  235. }
  236. }
  237. }
  238. }
  239. }
  240. //initializing simple values
  241. for (int i=0; i<CGI->ac->map.width; i++) //jest po szerokoœci
  242. {
  243. for (int j=0; j<CGI->ac->map.height;j++) //po wysokoœci
  244. {
  245. for(int k=0; k<ttiles[0][0].size(); ++k)
  246. {
  247. ttiles[i][j][k].pos = int3(i, j, k);
  248. ttiles[i][j][k].blocked = false;
  249. ttiles[i][j][k].visitable = false;
  250. if(i<0 || j<0 || i>=CGI->ac->map.width || j>=CGI->ac->map.height)
  251. {
  252. ttiles[i][j][k].blocked = true;
  253. continue;
  254. }
  255. ttiles[i][j][k].terType = (k==0 ? CGI->ac->map.terrain[i][j].tertype : CGI->ac->map.undergroungTerrain[i][j].tertype);
  256. ttiles[i][j][k].malle = (k==0 ? CGI->ac->map.terrain[i][j].malle : CGI->ac->map.undergroungTerrain[i][j].malle);
  257. ttiles[i][j][k].nuine = (k==0 ? CGI->ac->map.terrain[i][j].nuine : CGI->ac->map.undergroungTerrain[i][j].nuine);
  258. ttiles[i][j][k].rivdir = (k==0 ? CGI->ac->map.terrain[i][j].rivDir : CGI->ac->map.undergroungTerrain[i][j].rivDir);
  259. ttiles[i][j][k].roaddir = (k==0 ? CGI->ac->map.terrain[i][j].roadDir : CGI->ac->map.undergroungTerrain[i][j].roadDir);
  260. }
  261. }
  262. }
  263. //simple values initialized
  264. for (int i=0; i<reader->map.width; i++) //jest po szerokoœci
  265. {
  266. for (int j=0; j<reader->map.height;j++) //po wysokoœci
  267. {
  268. for(int k=0; k<=reader->map.twoLevel; ++k)
  269. {
  270. TerrainTile** pomm = reader->map.terrain;
  271. if(k==0)
  272. {
  273. pomm = reader->map.terrain;
  274. }
  275. else
  276. {
  277. pomm = reader->map.undergroungTerrain;
  278. }
  279. if(pomm[i][j].nuine)
  280. {
  281. int cDir;
  282. bool rotH, rotV;
  283. if(k==0)
  284. {
  285. ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.terrain[i][j].nuine-1]->ourImages[reader->map.terrain[i][j].rivDir].bitmap);
  286. cDir = reader->map.terrain[i][j].rivDir;
  287. rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
  288. rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
  289. }
  290. else
  291. {
  292. ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.undergroungTerrain[i][j].nuine-1]->ourImages[reader->map.undergroungTerrain[i][j].rivDir].bitmap);
  293. cDir = reader->map.undergroungTerrain[i][j].rivDir;
  294. rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
  295. rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
  296. }
  297. if(rotH)
  298. {
  299. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].rivbitmap[0]);
  300. }
  301. if(rotV)
  302. {
  303. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].rivbitmap[0]);
  304. }
  305. if(rotH || rotV)
  306. {
  307. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].rivbitmap[0]);
  308. SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].rivbitmap[0], su);
  309. SDL_FreeSurface(ttiles[i][j][k].rivbitmap[0]);
  310. ttiles[i][j][k].rivbitmap[0] = buf;
  311. }
  312. }
  313. }
  314. }
  315. }
  316. SDL_FreeSurface(su);
  317. //road's and river's DefHandlers initialized
  318. //terrainBitmap = new SDL_Surface **[reader->map.width+2*Woff];
  319. //for (int ii=0;ii<reader->map.width+2*Woff;ii++)
  320. // terrainBitmap[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
  321. CDefHandler * bord = CGameInfo::mainObj->spriteh->giveDef("EDG.DEF");
  322. for (int i=0-Woff; i<reader->map.width+Woff; i++) //jest po szerokoœci
  323. {
  324. for (int j=0-Hoff; j<reader->map.height+Hoff;j++) //po wysokoœci
  325. {
  326. for(int k=0; k<=reader->map.twoLevel; ++k)
  327. {
  328. if(i < 0 || i > (reader->map.width-1) || j < 0 || j > (reader->map.height-1))
  329. {
  330. if(i==-1 && j==-1)
  331. {
  332. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[16].bitmap);
  333. continue;
  334. }
  335. else if(i==-1 && j==(reader->map.height))
  336. {
  337. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[19].bitmap);
  338. continue;
  339. }
  340. else if(i==(reader->map.width) && j==-1)
  341. {
  342. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[17].bitmap);
  343. continue;
  344. }
  345. else if(i==(reader->map.width) && j==(reader->map.height))
  346. {
  347. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[18].bitmap);
  348. continue;
  349. }
  350. else if(j == -1 && i > -1 && i < reader->map.height)
  351. {
  352. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[22+rand()%2].bitmap);
  353. continue;
  354. }
  355. else if(i == -1 && j > -1 && j < reader->map.height)
  356. {
  357. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[33+rand()%2].bitmap);
  358. continue;
  359. }
  360. else if(j == reader->map.height && i >-1 && i < reader->map.width)
  361. {
  362. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[29+rand()%2].bitmap);
  363. continue;
  364. }
  365. else if(i == reader->map.width && j > -1 && j < reader->map.height)
  366. {
  367. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[25+rand()%2].bitmap);
  368. continue;
  369. }
  370. else
  371. {
  372. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[rand()%16].bitmap);
  373. continue;
  374. }
  375. }
  376. //TerrainTile zz = reader->map.terrain[i-Woff][j-Hoff];
  377. std::string name;
  378. if (k>0)
  379. name = CSemiDefHandler::nameFromType(reader->map.undergroungTerrain[i][j].tertype);
  380. else
  381. name = CSemiDefHandler::nameFromType(reader->map.terrain[i][j].tertype);
  382. for (unsigned int m=0; m<reader->defs.size(); m++)
  383. {
  384. try
  385. {
  386. if (reader->defs[m]->defName != name)
  387. continue;
  388. else
  389. {
  390. int ktora;
  391. if (k==0)
  392. ktora = reader->map.terrain[i][j].terview;
  393. else
  394. ktora = reader->map.undergroungTerrain[i][j].terview;
  395. ttiles[i][j][k].terbitmap.push_back(reader->defs[m]->ourImages[ktora].bitmap);
  396. int zz;
  397. if (k==0)
  398. zz = (reader->map.terrain[i][j].siodmyTajemniczyBajt)%4;
  399. else
  400. zz = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt)%4;
  401. switch (zz)
  402. {
  403. case 1:
  404. {
  405. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].terbitmap[0]);
  406. break;
  407. }
  408. case 2:
  409. {
  410. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].terbitmap[0]);
  411. break;
  412. }
  413. case 3:
  414. {
  415. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate03(ttiles[i][j][k].terbitmap[0]);
  416. break;
  417. }
  418. }
  419. break;
  420. }
  421. }
  422. catch (...)
  423. {
  424. continue;
  425. }
  426. }
  427. }
  428. }
  429. }
  430. //initializing objects / rects
  431. for(int f=0; f<CGI->objh->objInstances.size(); ++f)
  432. {
  433. /*CGI->objh->objInstances[f]->pos.x+=1;
  434. CGI->objh->objInstances[f]->pos.y+=1;*/
  435. CDefHandler * curd = CGI->objh->objInstances[f]->defInfo->handler;
  436. for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  437. {
  438. for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  439. {
  440. SDL_Rect cr;
  441. cr.w = 32;
  442. cr.h = 32;
  443. cr.x = fx*32;
  444. cr.y = fy*32;
  445. std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> toAdd = std::make_pair(CGI->objh->objInstances[f], std::make_pair(cr, std::vector<std::list<int3>>()));
  446. ///initializing places that will be coloured by blitting (flag colour / player colour positions)
  447. if(toAdd.first->defInfo->isVisitable())
  448. {
  449. toAdd.second.second.resize(toAdd.first->defInfo->handler->ourImages.size());
  450. for(int no = 0; no<toAdd.first->defInfo->handler->ourImages.size(); ++no)
  451. {
  452. bool breakNow = true;
  453. for(int dx=0; dx<32; ++dx)
  454. {
  455. for(int dy=0; dy<32; ++dy)
  456. {
  457. SDL_Surface * curs = toAdd.first->defInfo->handler->ourImages[no].bitmap;
  458. Uint32* point = (Uint32*)( (Uint8*)curs->pixels + curs->pitch * (fy*32+dy) + curs->format->BytesPerPixel*(fx*32+dx));
  459. Uint8 r, g, b, a;
  460. SDL_GetRGBA(*point, curs->format, &r, &g, &b, &a);
  461. if(r==255 && g==255 && b==0)
  462. {
  463. toAdd.second.second[no].push_back(int3((fx*32+dx), (fy*32+dy), 0));
  464. breakNow = false;
  465. }
  466. }
  467. }
  468. if(breakNow)
  469. break;
  470. }
  471. }
  472. if((CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  473. {
  474. TerrainTile2 & curt =
  475. ttiles
  476. [CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32]
  477. [CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32]
  478. [CGI->objh->objInstances[f]->pos.z];
  479. ttiles[CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][CGI->objh->objInstances[f]->pos.z].objects.push_back(toAdd);
  480. }
  481. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  482. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  483. } // for(int f=0; f<CGI->objh->objInstances.size(); ++f)
  484. for(int f=0; f<CGI->objh->objInstances.size(); ++f) //calculationg blocked / visitable positions
  485. {
  486. CDefHandler * curd = CGI->objh->objInstances[f]->defInfo->handler;
  487. for(int fx=0; fx<8; ++fx)
  488. {
  489. for(int fy=0; fy<6; ++fy)
  490. {
  491. int xVal = CGI->objh->objInstances[f]->pos.x + fx - 7;
  492. int yVal = CGI->objh->objInstances[f]->pos.y + fy - 5;
  493. int zVal = CGI->objh->objInstances[f]->pos.z;
  494. if(xVal>=0 && xVal<ttiles.size()-Woff && yVal>=0 && yVal<ttiles[0].size()-Hoff)
  495. {
  496. TerrainTile2 & curt = ttiles[xVal][yVal][zVal];
  497. if(((CGI->objh->objInstances[f]->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  498. curt.visitable = true;
  499. if(!((CGI->objh->objInstances[f]->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  500. curt.blocked = true;
  501. }
  502. }
  503. }
  504. }
  505. for(int ix=0; ix<ttiles.size()-Woff; ++ix)
  506. {
  507. for(int iy=0; iy<ttiles[0].size()-Hoff; ++iy)
  508. {
  509. for(int iz=0; iz<ttiles[0][0].size(); ++iz)
  510. {
  511. stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
  512. }
  513. }
  514. }
  515. }
  516. SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap)
  517. {
  518. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  519. int rmask = 0xff000000;
  520. int gmask = 0x00ff0000;
  521. int bmask = 0x0000ff00;
  522. int amask = 0x000000ff;
  523. #else
  524. int rmask = 0x000000ff;
  525. int gmask = 0x0000ff00;
  526. int bmask = 0x00ff0000;
  527. int amask = 0xff000000;
  528. #endif
  529. SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, dx*32, dy*32, 32,
  530. rmask, gmask, bmask, amask);
  531. if (((dx+x)>((reader->map.width+Woff)) || (dy+y)>((reader->map.height+Hoff))) || ((x<-Woff)||(y<-Hoff) ) )
  532. throw new std::string("terrainRect: out of range");
  533. ////printing terrain
  534. for (int bx=0; bx<dx; bx++)
  535. {
  536. for (int by=0; by<dy; by++)
  537. {
  538. SDL_Rect sr;
  539. sr.y=by*32;
  540. sr.x=bx*32;
  541. sr.h=sr.w=32;
  542. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,&sr);
  543. }
  544. }
  545. ////terrain printed
  546. ////printing rivers
  547. for (int bx=0; bx<dx; bx++)
  548. {
  549. for (int by=0; by<dy; by++)
  550. {
  551. SDL_Rect sr;
  552. sr.y=by*32;
  553. sr.x=bx*32;
  554. sr.h=sr.w=32;
  555. if(ttiles[x+bx][y+by][level].rivbitmap.size())
  556. SDL_BlitSurface(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],NULL,su,&sr);
  557. }
  558. }
  559. ////rivers printed
  560. ////printing roads
  561. for (int bx=0; bx<dx; bx++)
  562. {
  563. for (int by=-1; by<dy; by++)
  564. {
  565. if(y+by<=-4)
  566. continue;
  567. SDL_Rect sr;
  568. sr.y=by*32+16;
  569. sr.x=bx*32;
  570. sr.h=sr.w=32;
  571. if(ttiles[x+bx][y+by][level].roadbitmap.size())
  572. SDL_BlitSurface(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()],NULL,su,&sr);
  573. }
  574. }
  575. ////roads printed
  576. ////printing objects
  577. for (int bx=0; bx<dx; bx++)
  578. {
  579. for (int by=0; by<dy; by++)
  580. {
  581. for(int h=0; h<ttiles[x+bx][y+by][level].objects.size(); ++h)
  582. {
  583. SDL_Rect sr;
  584. sr.w = 32;
  585. sr.h = 32;
  586. sr.x = (bx)*32;
  587. sr.y = (by)*32;
  588. SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second.first;
  589. CGHeroInstance * themp = (dynamic_cast<CGHeroInstance*>(ttiles[x+bx][y+by][level].objects[h].first));
  590. if(themp && themp->moveDir && !themp->isStanding)
  591. {
  592. int imgVal = 8;
  593. SDL_Surface * tb;
  594. switch(themp->moveDir)
  595. {
  596. case 1:
  597. {
  598. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  599. continue;
  600. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  601. int gg;
  602. for(gg=0; gg<iv.size(); ++gg)
  603. {
  604. if(iv[gg].groupNumber==10)
  605. {
  606. tb = iv[gg+anim%imgVal].bitmap;
  607. break;
  608. }
  609. }
  610. SDL_BlitSurface(tb,&pp,su,&sr);
  611. pp.y+=imgVal*2-32;
  612. sr.y-=16;
  613. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  614. break;
  615. }
  616. case 2:
  617. {
  618. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  619. continue;
  620. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  621. int gg;
  622. for(gg=0; gg<iv.size(); ++gg)
  623. {
  624. if(iv[gg].groupNumber==5)
  625. {
  626. tb = iv[gg+anim%imgVal].bitmap;
  627. break;
  628. }
  629. }
  630. SDL_BlitSurface(tb,&pp,su,&sr);
  631. pp.y+=imgVal*2-32;
  632. sr.y-=16;
  633. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  634. break;
  635. }
  636. case 3:
  637. {
  638. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  639. continue;
  640. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  641. int gg;
  642. for(gg=0; gg<iv.size(); ++gg)
  643. {
  644. if(iv[gg].groupNumber==6)
  645. {
  646. tb = iv[gg+anim%imgVal].bitmap;
  647. break;
  648. }
  649. }
  650. SDL_BlitSurface(tb,&pp,su,&sr);
  651. pp.y+=imgVal*2-32;
  652. sr.y-=16;
  653. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  654. break;
  655. }
  656. case 4:
  657. {
  658. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  659. continue;
  660. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  661. int gg;
  662. for(gg=0; gg<iv.size(); ++gg)
  663. {
  664. if(iv[gg].groupNumber==7)
  665. {
  666. tb = iv[gg+anim%imgVal].bitmap;
  667. break;
  668. }
  669. }
  670. SDL_BlitSurface(tb,&pp,su,&sr);
  671. pp.y+=imgVal*2-32;
  672. sr.y-=16;
  673. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  674. break;
  675. }
  676. case 5:
  677. {
  678. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  679. continue;
  680. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  681. int gg;
  682. for(gg=0; gg<iv.size(); ++gg)
  683. {
  684. if(iv[gg].groupNumber==8)
  685. {
  686. tb = iv[gg+anim%imgVal].bitmap;
  687. break;
  688. }
  689. }
  690. SDL_BlitSurface(tb,&pp,su,&sr);
  691. pp.y+=imgVal*2-32;
  692. sr.y-=16;
  693. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  694. break;
  695. }
  696. case 6: //ok
  697. {
  698. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  699. continue;
  700. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  701. int gg;
  702. for(gg=0; gg<iv.size(); ++gg)
  703. {
  704. if(iv[gg].groupNumber==9)
  705. {
  706. tb = iv[gg+anim%imgVal].bitmap;
  707. break;
  708. }
  709. }
  710. SDL_BlitSurface(tb,&pp,su,&sr);
  711. pp.y+=imgVal*2-32;
  712. sr.y-=16;
  713. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  714. break;
  715. }
  716. case 7:
  717. {
  718. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  719. continue;
  720. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  721. int gg;
  722. for(gg=0; gg<iv.size(); ++gg)
  723. {
  724. if(iv[gg].groupNumber==12)
  725. {
  726. tb = iv[gg+anim%imgVal].bitmap;
  727. break;
  728. }
  729. }
  730. SDL_BlitSurface(tb,&pp,su,&sr);
  731. pp.y+=imgVal*2-32;
  732. sr.y-=16;
  733. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  734. break;
  735. }
  736. case 8:
  737. {
  738. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  739. continue;
  740. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  741. int gg;
  742. for(gg=0; gg<iv.size(); ++gg)
  743. {
  744. if(iv[gg].groupNumber==11)
  745. {
  746. tb = iv[gg+anim%imgVal].bitmap;
  747. break;
  748. }
  749. }
  750. SDL_BlitSurface(tb,&pp,su,&sr);
  751. pp.y+=imgVal*2-32;
  752. sr.y-=16;
  753. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  754. break;
  755. }
  756. }
  757. }
  758. else if(themp && themp->moveDir && themp->isStanding)
  759. {
  760. int imgVal = 8;
  761. SDL_Surface * tb;
  762. switch(themp->moveDir)
  763. {
  764. case 1:
  765. {
  766. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  767. continue;
  768. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  769. int gg;
  770. for(gg=0; gg<iv.size(); ++gg)
  771. {
  772. if(iv[gg].groupNumber==13)
  773. {
  774. tb = iv[gg].bitmap;
  775. break;
  776. }
  777. }
  778. SDL_BlitSurface(tb,&pp,su,&sr);
  779. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  780. {
  781. SDL_Rect bufr = sr;
  782. bufr.x-=2*32;
  783. bufr.y-=1*32;
  784. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[13*8+anim%imgVal].bitmap, NULL, su, &bufr);
  785. themp->flagPrinted = true;
  786. }
  787. break;
  788. }
  789. case 2:
  790. {
  791. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  792. continue;
  793. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  794. int gg;
  795. for(gg=0; gg<iv.size(); ++gg)
  796. {
  797. if(iv[gg].groupNumber==0)
  798. {
  799. tb = iv[gg].bitmap;
  800. break;
  801. }
  802. }
  803. SDL_BlitSurface(tb,&pp,su,&sr);
  804. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  805. {
  806. SDL_Rect bufr = sr;
  807. bufr.x-=2*32;
  808. bufr.y-=1*32;
  809. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[anim%imgVal].bitmap, NULL, su, &bufr);
  810. themp->flagPrinted = true;
  811. }
  812. break;
  813. }
  814. case 3:
  815. {
  816. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  817. continue;
  818. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  819. int gg;
  820. for(gg=0; gg<iv.size(); ++gg)
  821. {
  822. if(iv[gg].groupNumber==1)
  823. {
  824. tb = iv[gg].bitmap;
  825. break;
  826. }
  827. }
  828. SDL_BlitSurface(tb,&pp,su,&sr);
  829. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  830. {
  831. SDL_Rect bufr = sr;
  832. bufr.x-=2*32;
  833. bufr.y-=1*32;
  834. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[8+anim%imgVal].bitmap, NULL, su, &bufr);
  835. themp->flagPrinted = true;
  836. }
  837. break;
  838. }
  839. case 4:
  840. {
  841. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  842. continue;
  843. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  844. int gg;
  845. for(gg=0; gg<iv.size(); ++gg)
  846. {
  847. if(iv[gg].groupNumber==2)
  848. {
  849. tb = iv[gg].bitmap;
  850. break;
  851. }
  852. }
  853. SDL_BlitSurface(tb,&pp,su,&sr);
  854. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  855. {
  856. SDL_Rect bufr = sr;
  857. bufr.x-=2*32;
  858. bufr.y-=1*32;
  859. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[2*8+anim%imgVal].bitmap, NULL, su, &bufr);
  860. themp->flagPrinted = true;
  861. }
  862. break;
  863. }
  864. case 5:
  865. {
  866. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  867. continue;
  868. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  869. int gg;
  870. for(gg=0; gg<iv.size(); ++gg)
  871. {
  872. if(iv[gg].groupNumber==3)
  873. {
  874. tb = iv[gg].bitmap;
  875. break;
  876. }
  877. }
  878. SDL_BlitSurface(tb,&pp,su,&sr);
  879. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  880. {
  881. SDL_Rect bufr = sr;
  882. bufr.x-=2*32;
  883. bufr.y-=1*32;
  884. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[3*8+anim%imgVal].bitmap, NULL, su, &bufr);
  885. themp->flagPrinted = true;
  886. }
  887. break;
  888. }
  889. case 6:
  890. {
  891. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  892. continue;
  893. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  894. int gg;
  895. for(gg=0; gg<iv.size(); ++gg)
  896. {
  897. if(iv[gg].groupNumber==4)
  898. {
  899. tb = iv[gg].bitmap;
  900. break;
  901. }
  902. }
  903. SDL_BlitSurface(tb,&pp,su,&sr);
  904. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  905. {
  906. SDL_Rect bufr = sr;
  907. bufr.x-=2*32;
  908. bufr.y-=1*32;
  909. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[4*8+anim%imgVal].bitmap, NULL, su, &bufr);
  910. themp->flagPrinted = true;
  911. }
  912. break;
  913. }
  914. case 7:
  915. {
  916. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  917. continue;
  918. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  919. int gg;
  920. for(gg=0; gg<iv.size(); ++gg)
  921. {
  922. if(iv[gg].groupNumber==15)
  923. {
  924. tb = iv[gg].bitmap;
  925. break;
  926. }
  927. }
  928. SDL_BlitSurface(tb,&pp,su,&sr);
  929. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  930. {
  931. SDL_Rect bufr = sr;
  932. bufr.x-=2*32;
  933. bufr.y-=1*32;
  934. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[15*8+anim%imgVal].bitmap, NULL, su, &bufr);
  935. themp->flagPrinted = true;
  936. }
  937. break;
  938. }
  939. case 8:
  940. {
  941. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  942. continue;
  943. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  944. int gg;
  945. for(gg=0; gg<iv.size(); ++gg)
  946. {
  947. if(iv[gg].groupNumber==14)
  948. {
  949. tb = iv[gg].bitmap;
  950. break;
  951. }
  952. }
  953. SDL_BlitSurface(tb,&pp,su,&sr);
  954. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  955. {
  956. SDL_Rect bufr = sr;
  957. bufr.x-=2*32;
  958. bufr.y-=1*32;
  959. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[14*8+anim%imgVal].bitmap, NULL, su, &bufr);
  960. themp->flagPrinted = true;
  961. }
  962. break;
  963. }
  964. }
  965. }
  966. else
  967. {
  968. int imgVal = ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages.size();
  969. SDL_BlitSurface(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[anim%imgVal].bitmap,&pp,su,&sr);
  970. }
  971. //printing appropriate flag colour
  972. if(ttiles[x+bx][y+by][level].objects[h].second.second.size())
  973. {
  974. std::list<int3> & curl = ttiles[x+bx][y+by][level].objects[h].second.second[anim%ttiles[x+bx][y+by][level].objects[h].second.second.size()];
  975. for(std::list<int3>::iterator g=curl.begin(); g!=curl.end(); ++g)
  976. {
  977. SDL_Color ourC;
  978. int own = ttiles[x+bx][y+by][level].objects[h].first->getOwner();
  979. if(ttiles[x+bx][y+by][level].objects[h].first->getOwner()!=255 && ttiles[x+bx][y+by][level].objects[h].first->getOwner()!=254)
  980. ourC = CGI->playerColors[ttiles[x+bx][y+by][level].objects[h].first->getOwner()];
  981. else if(ttiles[x+bx][y+by][level].objects[h].first->getOwner()==255)
  982. ourC = CGI->neutralColor;
  983. else continue;
  984. CSDL_Ext::SDL_PutPixelWithoutRefresh(su, bx*32 + g->x%32 , by*32 + g->y%32, ourC.r , ourC.g, ourC.b, 0);
  985. }
  986. }
  987. }
  988. }
  989. }
  990. ///enabling flags
  991. //nie zauwazylem aby ustawianie tego cokolwiek zmienialo w wyswietlaniu, wiec komentuje (do dzialania wymaga jeszcze odkomentowania przyjazni w statcie)
  992. /*for(std::map<int, PlayerState>::iterator k=CGI->state->players.begin(); k!=CGI->state->players.end(); ++k)
  993. {
  994. for (int l = 0; l<k->second.heroes.size(); l++)
  995. k->second.heroes[l]->flagPrinted = false;
  996. }
  997. for(int qq=0; qq<CGI->heroh->heroInstances.size(); ++qq)
  998. {
  999. CGI->heroh->heroInstances[qq]->flagPrinted = false;
  1000. }*/
  1001. ///flags enabled
  1002. ////objects printed, printing shadow
  1003. for (int bx=0; bx<dx; bx++)
  1004. {
  1005. for (int by=0; by<dy; by++)
  1006. {
  1007. SDL_Rect sr;
  1008. sr.y=by*32;
  1009. sr.x=bx*32;
  1010. sr.h=sr.w=32;
  1011. if (!level)
  1012. {
  1013. //if( bx+x>-1 && by+y>-1 && bx+x<visibilityMap.size()-(-1) && by+y<visibilityMap[0].size()-(-1) && !visibilityMap[bx+x][by+y][0])
  1014. if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->reader->map.width && by+y<CGI->mh->reader->map.height && !visibilityMap[bx+x][by+y][0])
  1015. {
  1016. SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibilityMap, 0);
  1017. //SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
  1018. SDL_BlitSurface(hide, NULL, su, &sr);
  1019. //SDL_FreeSurface(hide2);
  1020. }
  1021. }
  1022. else
  1023. {
  1024. //if( bx+x>-1 && by+y>-1 && bx+x<visibilityMap.size()-(-1) && by+y<visibilityMap[0].size()-(-1) && !visibilityMap[bx+x][by+y][1])
  1025. if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->reader->map.width && by+y<CGI->mh->reader->map.height && !visibilityMap[bx+x][by+y][1])
  1026. {
  1027. SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibilityMap, 1);
  1028. //SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
  1029. SDL_BlitSurface(hide, NULL, su, &sr);
  1030. //SDL_FreeSurface(hide2);
  1031. }
  1032. }
  1033. }
  1034. }
  1035. ////shadow printed
  1036. //printing borders
  1037. for (int bx=0; bx<dx; bx++)
  1038. {
  1039. for (int by=0; by<dy; by++)
  1040. {
  1041. if(bx+x<0 || by+y<0 || bx+x>reader->map.width+(-1) || by+y>reader->map.height+(-1))
  1042. {
  1043. SDL_Rect sr;
  1044. sr.y=by*32;
  1045. sr.x=bx*32;
  1046. sr.h=sr.w=32;
  1047. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,&sr);
  1048. }
  1049. else
  1050. {
  1051. if(MARK_BLOCKED_POSITIONS && ttiles[x+bx][y+by][level].blocked) //temporary hiding blocked positions
  1052. {
  1053. SDL_Rect sr;
  1054. sr.y=by*32;
  1055. sr.x=bx*32;
  1056. sr.h=sr.w=32;
  1057. SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  1058. rmask, gmask, bmask, amask);
  1059. for(int f=0; f<ns->w*ns->h*4; ++f)
  1060. {
  1061. *((unsigned char*)(ns->pixels) + f) = 128;
  1062. }
  1063. SDL_BlitSurface(ns,NULL,su,&sr);
  1064. SDL_FreeSurface(ns);
  1065. }
  1066. if(MARK_VISITABLE_POSITIONS && ttiles[x+bx][y+by][level].visitable) //temporary hiding visitable positions
  1067. {
  1068. SDL_Rect sr;
  1069. sr.y=by*32;
  1070. sr.x=bx*32;
  1071. sr.h=sr.w=32;
  1072. SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  1073. rmask, gmask, bmask, amask);
  1074. for(int f=0; f<ns->w*ns->h*4; ++f)
  1075. {
  1076. *((unsigned char*)(ns->pixels) + f) = 128;
  1077. }
  1078. SDL_BlitSurface(ns,NULL,su,&sr);
  1079. SDL_FreeSurface(ns);
  1080. }
  1081. }
  1082. }
  1083. }
  1084. CSDL_Ext::update(su);
  1085. //borders printed
  1086. return su;
  1087. }
  1088. SDL_Surface * CMapHandler::terrBitmap(int x, int y)
  1089. {
  1090. return ttiles[x+Woff][y+Hoff][0].terbitmap[0];
  1091. }
  1092. SDL_Surface * CMapHandler::undTerrBitmap(int x, int y)
  1093. {
  1094. return ttiles[x+Woff][y+Hoff][0].terbitmap[1];
  1095. }
  1096. SDL_Surface * CMapHandler::getVisBitmap(int x, int y, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap, int lvl)
  1097. {
  1098. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1099. {
  1100. return fullHide->ourImages[rand()%fullHide->ourImages.size()].bitmap; //fully hidden
  1101. }
  1102. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1103. {
  1104. return partialHide->ourImages[22].bitmap; //visible right bottom corner
  1105. }
  1106. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1107. {
  1108. return partialHide->ourImages[15].bitmap; //visible right top corner
  1109. }
  1110. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1111. {
  1112. //return CSDL_Ext::rotate01(partialHide->ourImages[22].bitmap); //visible left bottom corner
  1113. return partialHide->ourImages[34].bitmap; //visible left bottom corner
  1114. }
  1115. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1116. {
  1117. //return CSDL_Ext::rotate01(partialHide->ourImages[15].bitmap); //visible left top corner
  1118. return partialHide->ourImages[35].bitmap;
  1119. }
  1120. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1121. {
  1122. //return partialHide->ourImages[rand()%2].bitmap; //visible top
  1123. return partialHide->ourImages[0].bitmap; //visible top
  1124. }
  1125. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1126. {
  1127. //return partialHide->ourImages[4+rand()%2].bitmap; //visble bottom
  1128. return partialHide->ourImages[4].bitmap; //visble bottom
  1129. }
  1130. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1131. {
  1132. //return CSDL_Ext::rotate01(partialHide->ourImages[2+rand()%2].bitmap); //visible left
  1133. //return CSDL_Ext::rotate01(partialHide->ourImages[2].bitmap); //visible left
  1134. return partialHide->ourImages[36].bitmap;
  1135. }
  1136. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1137. {
  1138. //return partialHide->ourImages[2+rand()%2].bitmap; //visible right
  1139. return partialHide->ourImages[2].bitmap; //visible right
  1140. }
  1141. else if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl])
  1142. {
  1143. //return partialHide->ourImages[12+2*(rand()%2)].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  1144. return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  1145. }
  1146. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1147. {
  1148. return partialHide->ourImages[13].bitmap; //visible right, right - top; left bottom corner hidden
  1149. }
  1150. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl])
  1151. {
  1152. //return CSDL_Ext::rotate01(partialHide->ourImages[13].bitmap); //visible top, top - left, left; right bottom corner hidden
  1153. return partialHide->ourImages[37].bitmap;
  1154. }
  1155. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y-1][lvl])
  1156. {
  1157. //return CSDL_Ext::rotate01(partialHide->ourImages[12+2*(rand()%2)].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  1158. //return CSDL_Ext::rotate01(partialHide->ourImages[12].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  1159. return partialHide->ourImages[38].bitmap;
  1160. }
  1161. else if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1162. {
  1163. return partialHide->ourImages[10].bitmap; //visible left, right, bottom and top
  1164. }
  1165. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1166. {
  1167. return partialHide->ourImages[16].bitmap; //visible right corners
  1168. }
  1169. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1170. {
  1171. return partialHide->ourImages[18].bitmap; //visible top corners
  1172. }
  1173. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1174. {
  1175. //return CSDL_Ext::rotate01(partialHide->ourImages[16].bitmap); //visible left corners
  1176. return partialHide->ourImages[39].bitmap;
  1177. }
  1178. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1179. {
  1180. //return CSDL_Ext::hFlip(partialHide->ourImages[18].bitmap); //visible bottom corners
  1181. return partialHide->ourImages[40].bitmap;
  1182. }
  1183. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1184. {
  1185. return partialHide->ourImages[17].bitmap; //visible right - top and bottom - left corners
  1186. }
  1187. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1188. {
  1189. //return CSDL_Ext::hFlip(partialHide->ourImages[17].bitmap); //visible top - left and bottom - right corners
  1190. return partialHide->ourImages[41].bitmap;
  1191. }
  1192. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1193. {
  1194. return partialHide->ourImages[19].bitmap; //visible corners without left top
  1195. }
  1196. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1197. {
  1198. return partialHide->ourImages[20].bitmap; //visible corners without left bottom
  1199. }
  1200. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1201. {
  1202. //return CSDL_Ext::rotate01(partialHide->ourImages[20].bitmap); //visible corners without right bottom
  1203. return partialHide->ourImages[42].bitmap;
  1204. }
  1205. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1206. {
  1207. //return CSDL_Ext::rotate01(partialHide->ourImages[19].bitmap); //visible corners without right top
  1208. return partialHide->ourImages[43].bitmap;
  1209. }
  1210. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1211. {
  1212. return partialHide->ourImages[21].bitmap; //visible all corners only
  1213. }
  1214. if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl])
  1215. {
  1216. return partialHide->ourImages[6].bitmap; //hidden top
  1217. }
  1218. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1219. {
  1220. return partialHide->ourImages[7].bitmap; //hidden right
  1221. }
  1222. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1223. {
  1224. return partialHide->ourImages[8].bitmap; //hidden bottom
  1225. }
  1226. if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1227. {
  1228. //return CSDL_Ext::rotate01(partialHide->ourImages[7].bitmap); //hidden left
  1229. return partialHide->ourImages[44].bitmap;
  1230. }
  1231. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl])
  1232. {
  1233. return partialHide->ourImages[9].bitmap; //hidden top and bottom
  1234. }
  1235. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1236. {
  1237. return partialHide->ourImages[29].bitmap; //hidden left and right
  1238. }
  1239. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1240. {
  1241. return partialHide->ourImages[24].bitmap; //visible top and right bottom corner
  1242. }
  1243. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x-1][y+1][lvl])
  1244. {
  1245. //return CSDL_Ext::rotate01(partialHide->ourImages[24].bitmap); //visible top and left bottom corner
  1246. return partialHide->ourImages[45].bitmap;
  1247. }
  1248. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x-1][y+1][lvl])
  1249. {
  1250. return partialHide->ourImages[33].bitmap; //visible top and bottom corners
  1251. }
  1252. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl])
  1253. {
  1254. //return CSDL_Ext::rotate01(partialHide->ourImages[26].bitmap); //visible left and right top corner
  1255. return partialHide->ourImages[46].bitmap;
  1256. }
  1257. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl])
  1258. {
  1259. //return CSDL_Ext::rotate01(partialHide->ourImages[25].bitmap); //visible left and right bottom corner
  1260. return partialHide->ourImages[47].bitmap;
  1261. }
  1262. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl])
  1263. {
  1264. return partialHide->ourImages[32].bitmap; //visible left and right corners
  1265. }
  1266. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y-1][lvl])
  1267. {
  1268. //return CSDL_Ext::rotate01(partialHide->ourImages[30].bitmap); //visible bottom and left top corner
  1269. return partialHide->ourImages[48].bitmap;
  1270. }
  1271. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
  1272. {
  1273. return partialHide->ourImages[30].bitmap; //visible bottom and right top corner
  1274. }
  1275. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
  1276. {
  1277. return partialHide->ourImages[31].bitmap; //visible bottom and top corners
  1278. }
  1279. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1280. {
  1281. return partialHide->ourImages[25].bitmap; //visible right and left bottom corner
  1282. }
  1283. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1284. {
  1285. return partialHide->ourImages[26].bitmap; //visible right and left top corner
  1286. }
  1287. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1288. {
  1289. //return CSDL_Ext::rotate01(partialHide->ourImages[32].bitmap); //visible right and left cornres
  1290. return partialHide->ourImages[49].bitmap;
  1291. }
  1292. if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl])
  1293. {
  1294. return partialHide->ourImages[28].bitmap; //visible bottom, right - bottom, right; left top corner visible
  1295. }
  1296. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1297. {
  1298. return partialHide->ourImages[27].bitmap; //visible right, right - top; left bottom corner visible
  1299. }
  1300. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl])
  1301. {
  1302. //return CSDL_Ext::rotate01(partialHide->ourImages[27].bitmap); //visible top, top - left, left; right bottom corner visible
  1303. return partialHide->ourImages[50].bitmap;
  1304. }
  1305. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
  1306. {
  1307. //return CSDL_Ext::rotate01(partialHide->ourImages[28].bitmap); //visible left, left - bottom, bottom; right top corner visible
  1308. return partialHide->ourImages[51].bitmap;
  1309. }
  1310. //newly added
  1311. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible t and tr
  1312. {
  1313. return partialHide->ourImages[0].bitmap;
  1314. }
  1315. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible t and tl
  1316. {
  1317. return partialHide->ourImages[1].bitmap;
  1318. }
  1319. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible b and br
  1320. {
  1321. return partialHide->ourImages[4].bitmap;
  1322. }
  1323. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) //visible b and bl
  1324. {
  1325. return partialHide->ourImages[5].bitmap;
  1326. }
  1327. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible l and tl
  1328. {
  1329. return partialHide->ourImages[36].bitmap;
  1330. }
  1331. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) //visible l and bl
  1332. {
  1333. return partialHide->ourImages[36].bitmap;
  1334. }
  1335. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible r and tr
  1336. {
  1337. return partialHide->ourImages[2].bitmap;
  1338. }
  1339. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible r and br
  1340. {
  1341. return partialHide->ourImages[3].bitmap;
  1342. }
  1343. return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....
  1344. }
  1345. //char & CMapHandler::visAccess(int x, int y)
  1346. //{
  1347. // return visibility[x+Woff][y+Hoff];
  1348. //}
  1349. //
  1350. //char & CMapHandler::undVisAccess(int x, int y)
  1351. //{
  1352. // return undVisibility[x+Woff][y+Hoff];
  1353. //}
  1354. int CMapHandler::getCost(int3 &a, int3 &b, const CGHeroInstance *hero)
  1355. {
  1356. int ret=-1;
  1357. if(a.x>=CGI->mh->reader->map.width && a.y>=CGI->mh->reader->map.height)
  1358. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->reader->map.width-1][CGI->mh->reader->map.width-1][a.z].malle];
  1359. else if(a.x>=CGI->mh->reader->map.width && a.y<CGI->mh->reader->map.height)
  1360. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->reader->map.width-1][a.y][a.z].malle];
  1361. else if(a.x<CGI->mh->reader->map.width && a.y>=CGI->mh->reader->map.height)
  1362. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][CGI->mh->reader->map.width-1][a.z].malle];
  1363. else
  1364. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][a.y][a.z].malle];
  1365. if(!(a.x==b.x || a.y==b.y))
  1366. ret*=1.41421;
  1367. //TODO: use hero's pathfinding skill during calculating cost
  1368. return ret;
  1369. }
  1370. std::vector < std::string > CMapHandler::getObjDescriptions(int3 pos)
  1371. {
  1372. std::vector < std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> > objs = ttiles[pos.x][pos.y][pos.z].objects;
  1373. std::vector<std::string> ret;
  1374. for(int g=0; g<objs.size(); ++g)
  1375. {
  1376. if( (5-(objs[g].first->pos.y-pos.y)) >= 0 && (5-(objs[g].first->pos.y-pos.y)) < 6 && (objs[g].first->pos.x-pos.x) >= 0 && (objs[g].first->pos.x-pos.x)<7 && objs[g].first->defInfo &&
  1377. (((objs[g].first->defInfo->blockMap[5-(objs[g].first->pos.y-pos.y)])>>((objs[g].first->pos.x-pos.x)))&1)==0
  1378. ) //checking position blocking
  1379. {
  1380. //unsigned char * blm = objs[g].first->defInfo->blockMap;
  1381. if (objs[g].first->state)
  1382. ret.push_back(objs[g].first->state->hoverText(objs[g].first));
  1383. else
  1384. ret.push_back(CGI->objh->objects[objs[g].first->defInfo->id].name);
  1385. }
  1386. }
  1387. return ret;
  1388. }
  1389. std::vector < CGObjectInstance * > CMapHandler::getVisitableObjs(int3 pos)
  1390. {
  1391. std::vector < CGObjectInstance * > ret;
  1392. for(int h=0; h<ttiles[pos.x][pos.y][pos.z].objects.size(); ++h)
  1393. {
  1394. CGObjectInstance * curi = ttiles[pos.x][pos.y][pos.z].objects[h].first;
  1395. if(curi->visitableAt(- curi->pos.x + pos.x + curi->getWidth() - 1, -curi->pos.y + pos.y + curi->getHeight() - 1))
  1396. ret.push_back(curi);
  1397. }
  1398. return ret;
  1399. }
  1400. CGObjectInstance * CMapHandler::createObject(int id, int subid, int3 pos)
  1401. {
  1402. CGObjectInstance * nobj;
  1403. switch(id)
  1404. {
  1405. case 43: //hero
  1406. nobj = new CGHeroInstance;
  1407. break;
  1408. case 98: //town
  1409. nobj = new CGTownInstance;
  1410. break;
  1411. default: //rest of objects
  1412. nobj = new CGObjectInstance;
  1413. break;
  1414. }
  1415. nobj->ID = id;
  1416. nobj->subID = subid;
  1417. nobj->defInfo = new CGDefInfo;
  1418. nobj->defObjInfoNumber = -1;
  1419. for(int f=0; f<CGI->dobjinfo->objs.size(); ++f)
  1420. {
  1421. if(CGI->dobjinfo->objs[f].type==id && CGI->dobjinfo->objs[f].subtype == subid)
  1422. {
  1423. nobj->defObjInfoNumber = f;
  1424. break;
  1425. }
  1426. }
  1427. nobj->defInfo->name = CGI->dobjinfo->objs[nobj->defObjInfoNumber].defName;
  1428. nobj->defInfo->isOnDefList = (nobj->defObjInfoNumber==-1 ? false : true);
  1429. for(int g=0; g<6; ++g)
  1430. nobj->defInfo->blockMap[g] = CGI->dobjinfo->objs[nobj->defObjInfoNumber].blockMap[g];
  1431. for(int g=0; g<6; ++g)
  1432. nobj->defInfo->visitMap[g] = CGI->dobjinfo->objs[nobj->defObjInfoNumber].visitMap[g];
  1433. nobj->defInfo->printPriority = CGI->dobjinfo->objs[nobj->defObjInfoNumber].priority;
  1434. nobj->pos = pos;
  1435. //nobj->state = NULL;//new CLuaObjectScript();
  1436. nobj->tempOwner = 254;
  1437. nobj->info = NULL;
  1438. nobj->defInfo->id = id;
  1439. nobj->defInfo->subid = subid;
  1440. //assigning defhandler
  1441. std::string ourName = getDefName(id, subid);
  1442. std::transform(ourName.begin(), ourName.end(), ourName.begin(), (int(*)(int))toupper);
  1443. nobj->defInfo->name = ourName;
  1444. if(loadedDefs[ourName] == NULL)
  1445. {
  1446. nobj->defInfo->handler = CGI->spriteh->giveDef(ourName);
  1447. loadedDefs[ourName] = nobj->defInfo->handler;
  1448. }
  1449. else
  1450. {
  1451. nobj->defInfo->handler = loadedDefs[ourName];
  1452. }
  1453. return nobj;
  1454. }
  1455. std::string CMapHandler::getDefName(int id, int subid)
  1456. {
  1457. for(int i=0; i<CGI->dobjinfo->objs.size(); ++i)
  1458. {
  1459. if(CGI->dobjinfo->objs[i].type==id && CGI->dobjinfo->objs[i].subtype==subid)
  1460. return CGI->dobjinfo->objs[i].defName;
  1461. }
  1462. throw new std::exception("Def not found.");
  1463. }
  1464. bool CMapHandler::printObject(CGObjectInstance *obj)
  1465. {
  1466. CDefHandler * curd = obj->defInfo->handler;
  1467. for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1468. {
  1469. for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1470. {
  1471. SDL_Rect cr;
  1472. cr.w = 32;
  1473. cr.h = 32;
  1474. cr.x = fx*32;
  1475. cr.y = fy*32;
  1476. std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> toAdd = std::make_pair(obj, std::make_pair(cr, std::vector<std::list<int3>>()));
  1477. ///initializing places that will be coloured by blitting (flag colour / player colour positions)
  1478. if(CGI->dobjinfo->objs[toAdd.first->defObjInfoNumber].isVisitable())
  1479. {
  1480. toAdd.second.second.resize(toAdd.first->defInfo->handler->ourImages.size());
  1481. for(int no = 0; no<toAdd.first->defInfo->handler->ourImages.size(); ++no)
  1482. {
  1483. bool breakNow = true;
  1484. for(int dx=0; dx<32; ++dx)
  1485. {
  1486. for(int dy=0; dy<32; ++dy)
  1487. {
  1488. SDL_Surface * curs = toAdd.first->defInfo->handler->ourImages[no].bitmap;
  1489. Uint32* point = (Uint32*)( (Uint8*)curs->pixels + curs->pitch * (fy*32+dy) + curs->format->BytesPerPixel*(fx*32+dx));
  1490. Uint8 r, g, b, a;
  1491. SDL_GetRGBA(*point, curs->format, &r, &g, &b, &a);
  1492. if(r==255 && g==255 && b==0)
  1493. {
  1494. toAdd.second.second[no].push_back(int3((fx*32+dx), (fy*32+dy), 0));
  1495. breakNow = false;
  1496. }
  1497. }
  1498. }
  1499. if(breakNow)
  1500. break;
  1501. }
  1502. }
  1503. if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  1504. {
  1505. TerrainTile2 & curt =
  1506. ttiles
  1507. [obj->pos.x + fx - curd->ourImages[0].bitmap->w/32]
  1508. [obj->pos.y + fy - curd->ourImages[0].bitmap->h/32]
  1509. [obj->pos.z];
  1510. ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects.push_back(toAdd);
  1511. }
  1512. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1513. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1514. return true;
  1515. }
  1516. bool CMapHandler::hideObject(CGObjectInstance *obj)
  1517. {
  1518. CDefHandler * curd = obj->defInfo->handler;
  1519. for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1520. {
  1521. for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1522. {
  1523. if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  1524. {
  1525. std::vector < std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> > & ctile = ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects;
  1526. for(int dd=0; dd<ctile.size(); ++dd)
  1527. {
  1528. if(ctile[dd].first->id==obj->id)
  1529. ctile.erase(ctile.begin() + dd);
  1530. }
  1531. }
  1532. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1533. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1534. return true;
  1535. }
  1536. std::string CMapHandler::getRandomizedDefName(CGDefInfo *di, CGObjectInstance * obj)
  1537. {
  1538. if(di->id==76) //random resource
  1539. {
  1540. std::vector<std::string> resDefNames;
  1541. resDefNames.push_back("AVTRNDM0.DEF");
  1542. resDefNames.push_back("AVTWOOD0.DEF");
  1543. resDefNames.push_back("AVTMERC0.DEF");
  1544. resDefNames.push_back("AVTORE0.DEF");
  1545. resDefNames.push_back("AVTSULF0.DEF");
  1546. resDefNames.push_back("AVTCRYS0.DEF");
  1547. resDefNames.push_back("AVTGEMS0.DEF");
  1548. resDefNames.push_back("AVTGOLD0.DEF");
  1549. resDefNames.push_back("ZMITHR.DEF");
  1550. return resDefNames[rand()%resDefNames.size()];
  1551. }
  1552. else if(di->id==72 || di->id==73 || di->id==74 || di->id==75 || di->id==162 || di->id==163 || di->id==164 || di->id==71) //random monster
  1553. {
  1554. std::vector<std::string> creDefNames;
  1555. for(int dd=0; dd<140; ++dd) //we do not use here WoG units
  1556. {
  1557. creDefNames.push_back(CGI->dobjinfo->objs[dd+1184].defName);
  1558. }
  1559. switch(di->id)
  1560. {
  1561. case 72: //level 1
  1562. return creDefNames[14*(rand()%9)+rand()%2];
  1563. case 73: //level 2
  1564. return creDefNames[14*(rand()%9)+rand()%2+2];
  1565. case 74: //level 3
  1566. return creDefNames[14*(rand()%9)+rand()%2+4];
  1567. case 75: //level 4
  1568. return creDefNames[14*(rand()%9)+rand()%2+6];
  1569. case 162: //level 5
  1570. return creDefNames[14*(rand()%9)+rand()%2+8];
  1571. case 163: //level 6
  1572. return creDefNames[14*(rand()%9)+rand()%2+10];
  1573. case 164: //level 7
  1574. return creDefNames[14*(rand()%9)+rand()%2+12];
  1575. case 71: // any level
  1576. return creDefNames[rand()%126];
  1577. }
  1578. }
  1579. else if(di->id==65) //random artifact (any class)
  1580. {
  1581. std::vector<std::string> artDefNames;
  1582. for(int bb=0; bb<162; ++bb)
  1583. {
  1584. if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass!=EartClass::SartClass)
  1585. artDefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
  1586. }
  1587. return artDefNames[rand()%artDefNames.size()];
  1588. }
  1589. else if(di->id==66) //random artifact (treasure)
  1590. {
  1591. std::vector<std::string> art1DefNames;
  1592. for(int bb=0; bb<162; ++bb)
  1593. {
  1594. if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::TartClass)
  1595. art1DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
  1596. }
  1597. return art1DefNames[rand()%art1DefNames.size()];
  1598. }
  1599. else if(di->id==67) //random artifact (minor)
  1600. {
  1601. std::vector<std::string> art2DefNames;
  1602. for(int bb=0; bb<162; ++bb)
  1603. {
  1604. if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::NartClass)
  1605. art2DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
  1606. }
  1607. return art2DefNames[rand()%art2DefNames.size()];
  1608. }
  1609. else if(di->id==68) //random artifact (major)
  1610. {
  1611. std::vector<std::string> art3DefNames;
  1612. for(int bb=0; bb<162; ++bb)
  1613. {
  1614. if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::JartClass)
  1615. art3DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
  1616. }
  1617. return art3DefNames[rand()%art3DefNames.size()];
  1618. }
  1619. else if(di->id==69) //random artifact (relic)
  1620. {
  1621. std::vector<std::string> art4DefNames;
  1622. for(int bb=0; bb<162; ++bb)
  1623. {
  1624. if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::RartClass)
  1625. art4DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
  1626. }
  1627. return art4DefNames[rand()%art4DefNames.size()];
  1628. }
  1629. else if(di->id==77) //random town
  1630. {
  1631. if(!obj)
  1632. return std::string(); //obj is necessary!
  1633. std::vector<std::string> town0DefNames; //without fort
  1634. town0DefNames.push_back("AVCCAST0.DEF");
  1635. town0DefNames.push_back("AVCRAMP0.DEF");
  1636. town0DefNames.push_back("AVCTOWR0.DEF");
  1637. town0DefNames.push_back("AVCINFT0.DEF");
  1638. town0DefNames.push_back("AVCNECR0.DEF");
  1639. town0DefNames.push_back("AVCDUNG0.DEF");
  1640. town0DefNames.push_back("AVCSTRO0.DEF");
  1641. town0DefNames.push_back("AVCFTRT0.DEF");
  1642. town0DefNames.push_back("AVCHFOR0.DEF");
  1643. std::vector<std::string> town1DefNames; //with fort
  1644. for(int dd=0; dd<F_NUMBER; ++dd)
  1645. {
  1646. town1DefNames.push_back(CGI->dobjinfo->objs[dd+385].defName);
  1647. }
  1648. std::vector<std::string> town2DefNames; //with capitol
  1649. for(int dd=0; dd<F_NUMBER; ++dd)
  1650. {
  1651. town2DefNames.push_back(CGI->dobjinfo->objs[dd+385].defName);
  1652. }
  1653. for(int b=0; b<town2DefNames.size(); ++b)
  1654. {
  1655. for(int q=0; q<town2DefNames[b].size(); ++q)
  1656. {
  1657. if(town2DefNames[b][q]=='x' || town2DefNames[b][q]=='X')
  1658. town2DefNames[b][q] = 'Z';
  1659. }
  1660. }
  1661. //TODO: use capitol defs
  1662. //variables initialized
  1663. if(obj->tempOwner==0xff) //no preselected preferentions
  1664. {
  1665. if(((CCastleObjInfo*)obj->info)->hasFort)
  1666. return town1DefNames[rand()%town1DefNames.size()];
  1667. else
  1668. return town0DefNames[rand()%town0DefNames.size()];
  1669. }
  1670. else
  1671. {
  1672. if(CGI->scenarioOps.getIthPlayersSettings(((CCastleObjInfo*)obj->info)->player).castle>-1) //castle specified in start options
  1673. {
  1674. int defnr = CGI->scenarioOps.getIthPlayersSettings(((CCastleObjInfo*)obj->info)->player).castle;
  1675. if(((CCastleObjInfo*)obj->info)->hasFort)
  1676. return town1DefNames[defnr];
  1677. else
  1678. return town0DefNames[defnr];
  1679. }
  1680. else //no castle specified
  1681. {
  1682. int defnr = rand()%F_NUMBER;
  1683. if(((CCastleObjInfo*)obj->info)->hasFort)
  1684. return town1DefNames[defnr];
  1685. else
  1686. return town0DefNames[defnr];
  1687. }
  1688. }
  1689. }
  1690. return std::string();
  1691. }