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							- /*
 
-  * CScriptingModule.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "IGameEventsReceiver.h"
 
- class IGameEventRealizer;
 
- class CPrivilegedInfoCallback;
 
- class CScriptingModule : public IGameEventsReceiver, public IBattleEventsReceiver
 
- {
 
- public:
 
- 	virtual void executeUserCommand(const std::string &cmd){};
 
- 	virtual void init(){}; //called upon the start of game (after map randomization, before first turn)
 
- 	virtual void giveActionCB(IGameEventRealizer *cb){}; 
 
- 	virtual void giveInfoCB(CPrivilegedInfoCallback *cb){};
 
- 	CScriptingModule(){}
 
- 	virtual ~CScriptingModule(){}
 
- };
 
 
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