| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051 |
- #include "stdafx.h"
- #include "mapHandler.h"
- #include "hch\CSemiDefHandler.h"
- #include "SDL_rotozoom.h"
- #include "SDL_Extensions.h"
- #include "CGameInfo.h"
- #include "stdlib.h"
- #include "hch\CLodHandler.h"
- #include "hch\CDefObjInfoHandler.h"
- #include <algorithm>
- #include "CGameState.h"
- #include "CLua.h"
- #include "hch\CCastleHandler.h"
- #include "hch\CHeroHandler.h"
- #include "hch\CTownHandler.h"
- #include <iomanip>
- #include <sstream>
- extern SDL_Surface * ekran;
- class OCM_HLP
- {
- public:
- bool operator ()(const std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> & a, const std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> & b)
- {
- return (*a.first)<(*b.first);
- }
- } ocmptwo ;
- void CMapHandler::randomizeObjects()
- {
- for(int gh=0; gh<2; ++gh) //some objects can be initialized not before initializing some other
- {
- for(int no=0; no<CGI->objh->objInstances.size(); ++no)
- {
- std::string nname = getRandomizedDefName(CGI->objh->objInstances[no]->defInfo, CGI->objh->objInstances[no]);
- if(nname.size()>0) //change def
- {
- CGDefInfo * ndi = new CGDefInfo;
- *ndi = *CGI->objh->objInstances[no]->defInfo; //something to start with
- CGI->mh->reader->map.defy.push_back(ndi);
- CGI->objh->objInstances[no]->defInfo = ndi;
- int f=-1;
- for(f=0; f<CGI->dobjinfo->objs.size(); ++f)
- {
- if(CGI->dobjinfo->objs[f].defName==nname)
- {
- break;
- }
- }
- CGI->objh->objInstances[no]->defInfo->name = nname;
- if(CGI->objh->objInstances[no]->ID==70) //random hero - init here
- {
- CHeroObjInfo* curc = ((CHeroObjInfo*)CGI->objh->objInstances[no]->info);
- curc->type = CGI->heroh->heroes[rand()%CGI->heroh->heroes.size()];
- //making def appropriate for hero type
- std::stringstream nm;
- nm<<"AH";
- nm<<std::setw(2);
- nm<<std::setfill('0');
- nm<<curc->type->heroType; //HARDCODED VALUE! TODO: REMOVE IN FUTURE
- nm<<"_.DEF";
- nname = nm.str();
- curc->sex = rand()%2; //TODO: what to do with that?
- curc->name = curc->type->name;
- curc->attack = curc->type->heroClass->initialAttack;
- curc->defence = curc->type->heroClass->initialDefence;
- curc->knowledge = curc->type->heroClass->initialKnowledge;
- curc->power = curc->type->heroClass->initialPower;
- }
- if(loadedDefs.find(nname)!=loadedDefs.end())
- {
- CGI->objh->objInstances[no]->defInfo->handler = loadedDefs.find(nname)->second;
- }
- else
- {
- CGI->objh->objInstances[no]->defInfo->handler = CGI->spriteh->giveDef(nname);
- for(int dd=0; dd<CGI->objh->objInstances[no]->defInfo->handler->ourImages.size(); ++dd)
- {
- CSDL_Ext::fullAlphaTransform(CGI->objh->objInstances[no]->defInfo->handler->ourImages[dd].bitmap);
- }
- loadedDefs.insert(std::pair<std::string, CDefHandler*>(nname, CGI->objh->objInstances[no]->defInfo->handler));
- }
- if(f!=-1 && f!=CGI->dobjinfo->objs.size())
- {
- CGI->objh->objInstances[no]->defObjInfoNumber = f;
- CGI->objh->objInstances[no]->defInfo->isOnDefList = true;
- CGI->objh->objInstances[no]->ID = CGI->dobjinfo->objs[f].type;
- CGI->objh->objInstances[no]->subID = CGI->dobjinfo->objs[f].subtype;
- CGI->objh->objInstances[no]->defInfo->id = CGI->dobjinfo->objs[f].type;
- CGI->objh->objInstances[no]->defInfo->subid = CGI->dobjinfo->objs[f].subtype;
- CGI->objh->objInstances[no]->defInfo->printPriority = CGI->dobjinfo->objs[f].priority;
- }
- else
- {
- CGI->objh->objInstances[no]->defObjInfoNumber = -1;
- CGI->objh->objInstances[no]->defInfo->isOnDefList = false;
- CGI->objh->objInstances[no]->defInfo->printPriority = 0;
- }
- }
- }
- }
- }
- void CMapHandler::prepareFOWDefs()
- {
- fullHide = CGameInfo::mainObj->spriteh->giveDef("TSHRC.DEF");
- partialHide = CGameInfo::mainObj->spriteh->giveDef("TSHRE.DEF");
- //adding necessary rotations
- Cimage nw = partialHide->ourImages[22]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- nw = partialHide->ourImages[15]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- nw = partialHide->ourImages[2]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- nw = partialHide->ourImages[13]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- nw = partialHide->ourImages[12]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- nw = partialHide->ourImages[16]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- nw = partialHide->ourImages[18]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- nw = partialHide->ourImages[17]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- nw = partialHide->ourImages[20]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- nw = partialHide->ourImages[19]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- nw = partialHide->ourImages[7]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- nw = partialHide->ourImages[24]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- nw = partialHide->ourImages[26]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- nw = partialHide->ourImages[25]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- nw = partialHide->ourImages[30]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- nw = partialHide->ourImages[32]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- nw = partialHide->ourImages[27]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- nw = partialHide->ourImages[28]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
- partialHide->ourImages.push_back(nw);
- //necessaary rotations added
- for(int i=0; i<partialHide->ourImages.size(); ++i)
- {
- CSDL_Ext::fullAlphaTransform(partialHide->ourImages[i].bitmap);
- }
- //visibility.resize(reader->map.width+2*Woff);
- //for(int gg=0; gg<reader->map.width+2*Woff; ++gg)
- //{
- // visibility[gg].resize(reader->map.height+2*Hoff);
- // for(int jj=0; jj<reader->map.height+2*Hoff; ++jj)
- // visibility[gg][jj] = true;
- //}
- visibility.resize(CGI->ac->map.width, Woff);
- for (int i=0-Woff;i<visibility.size()-Woff;i++)
- {
- visibility[i].resize(CGI->ac->map.height,Hoff);
- }
- for (int i=0-Woff; i<visibility.size()-Woff; ++i)
- {
- for (int j=0-Hoff; j<CGI->ac->map.height+Hoff; ++j)
- {
- visibility[i][j].resize(CGI->ac->map.twoLevel+1,0);
- for(int k=0; k<CGI->ac->map.twoLevel+1; ++k)
- visibility[i][j][k]=true;
- }
- }
- hideBitmap.resize(CGI->ac->map.width, Woff);
- for (int i=0-Woff;i<visibility.size()-Woff;i++)
- {
- hideBitmap[i].resize(CGI->ac->map.height,Hoff);
- }
- for (int i=0-Woff; i<hideBitmap.size()-Woff; ++i)
- {
- for (int j=0-Hoff; j<CGI->ac->map.height+Hoff; ++j)
- {
- hideBitmap[i][j].resize(CGI->ac->map.twoLevel+1,0);
- for(int k=0; k<CGI->ac->map.twoLevel+1; ++k)
- hideBitmap[i][j][k] = rand()%fullHide->ourImages.size();
- }
- }
- //visibility[6][7][1] = false;
- //visibility[7][7][1] = false;
- //visibility[6][8][1] = false;
- //visibility[6][6][1] = false;
- //visibility[5][8][1] = false;
- //visibility[7][6][1] = false;
- //visibility[6][9][1] = false;
- }
- void CMapHandler::roadsRiverTerrainInit()
- {
- //initializing road's and river's DefHandlers
- #if SDL_BYTEORDER == SDL_BIG_ENDIAN
- int rmask = 0xff000000;
- int gmask = 0x00ff0000;
- int bmask = 0x0000ff00;
- int amask = 0x000000ff;
- #else
- int rmask = 0x000000ff;
- int gmask = 0x0000ff00;
- int bmask = 0x00ff0000;
- int amask = 0xff000000;
- #endif
- SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
- rmask, gmask, bmask, amask);
- roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("dirtrd.def"));
- roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("gravrd.def"));
- roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("cobbrd.def"));
- staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("clrrvr.def"));
- staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("icyrvr.def"));
- staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("mudrvr.def"));
- staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("lavrvr.def"));
- //roadBitmaps = new SDL_Surface** [reader->map.width+2*Woff];
- //for (int ii=0;ii<reader->map.width+2*Woff;ii++)
- // roadBitmaps[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
- sizes.x = CGI->ac->map.width;
- sizes.y = CGI->ac->map.height;
- sizes.z = CGI->ac->map.twoLevel+1;
- ttiles.resize(CGI->ac->map.width,Woff);
- for (int i=0-Woff;i<ttiles.size()-Woff;i++)
- {
- ttiles[i].resize(CGI->ac->map.height,Hoff);
- }
- for (int i=0-Woff;i<ttiles.size()-Woff;i++)
- {
- for (int j=0-Hoff;j<CGI->ac->map.height+Hoff;j++)
- ttiles[i][j].resize(CGI->ac->map.twoLevel+1,0);
- }
- for (int i=0; i<reader->map.width; i++) //jest po szerokoœci
- {
- for (int j=0; j<reader->map.height;j++) //po wysokoœci
- {
- for (int k=0; k<=reader->map.twoLevel; ++k)
- {
- TerrainTile** pomm = reader->map.terrain; ;
- if (k==0)
- pomm = reader->map.terrain;
- else
- pomm = reader->map.undergroungTerrain;
- if(pomm[i][j].malle)
- {
- int cDir;
- bool rotV, rotH;
- if(k==0)
- {
- int roadpom = reader->map.terrain[i][j].malle-1,
- impom = reader->map.terrain[i][j].roadDir;
- SDL_Surface *pom1 = roadDefs[roadpom]->ourImages[impom].bitmap;
- ttiles[i][j][k].roadbitmap.push_back(pom1);
- cDir = reader->map.terrain[i][j].roadDir;
- rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
- rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
- }
- else
- {
- int pom111 = reader->map.undergroungTerrain[i][j].malle-1,
- pom777 = reader->map.undergroungTerrain[i][j].roadDir;
- SDL_Surface *pom1 = roadDefs[pom111]->ourImages[pom777].bitmap;
- ttiles[i][j][k].roadbitmap.push_back(pom1);
- cDir = reader->map.undergroungTerrain[i][j].roadDir;
- rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
- rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
- }
- if(rotH)
- {
- ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].roadbitmap[0]);
- }
- if(rotV)
- {
- ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].roadbitmap[0]);
- }
- if(rotH || rotV)
- {
- ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].roadbitmap[0]);
- SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].roadbitmap[0], su);
- SDL_FreeSurface(ttiles[i][j][k].roadbitmap[0]);
- ttiles[i][j][k].roadbitmap[0] = buf;
- }
- }
- }
- }
- }
- //initializing simple values
- for (int i=0; i<CGI->ac->map.width; i++) //jest po szerokoœci
- {
- for (int j=0; j<CGI->ac->map.height;j++) //po wysokoœci
- {
- for(int k=0; k<ttiles[0][0].size(); ++k)
- {
- ttiles[i][j][k].pos = int3(i, j, k);
- ttiles[i][j][k].blocked = false;
- ttiles[i][j][k].visitable = false;
- if(i<0 || j<0 || i>=CGI->ac->map.width || j>=CGI->ac->map.height)
- {
- ttiles[i][j][k].blocked = true;
- continue;
- }
- ttiles[i][j][k].terType = (k==0 ? CGI->ac->map.terrain[i][j].tertype : CGI->ac->map.undergroungTerrain[i][j].tertype);
- ttiles[i][j][k].malle = (k==0 ? CGI->ac->map.terrain[i][j].malle : CGI->ac->map.undergroungTerrain[i][j].malle);
- ttiles[i][j][k].nuine = (k==0 ? CGI->ac->map.terrain[i][j].nuine : CGI->ac->map.undergroungTerrain[i][j].nuine);
- ttiles[i][j][k].rivdir = (k==0 ? CGI->ac->map.terrain[i][j].rivDir : CGI->ac->map.undergroungTerrain[i][j].rivDir);
- ttiles[i][j][k].roaddir = (k==0 ? CGI->ac->map.terrain[i][j].roadDir : CGI->ac->map.undergroungTerrain[i][j].roadDir);
- }
- }
- }
- //simple values initialized
- for (int i=0; i<reader->map.width; i++) //jest po szerokoœci
- {
- for (int j=0; j<reader->map.height;j++) //po wysokoœci
- {
- for(int k=0; k<=reader->map.twoLevel; ++k)
- {
- TerrainTile** pomm = reader->map.terrain;
- if(k==0)
- {
- pomm = reader->map.terrain;
- }
- else
- {
- pomm = reader->map.undergroungTerrain;
- }
- if(pomm[i][j].nuine)
- {
- int cDir;
- bool rotH, rotV;
- if(k==0)
- {
- ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.terrain[i][j].nuine-1]->ourImages[reader->map.terrain[i][j].rivDir].bitmap);
- cDir = reader->map.terrain[i][j].rivDir;
- rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
- rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
- }
- else
- {
- ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.undergroungTerrain[i][j].nuine-1]->ourImages[reader->map.undergroungTerrain[i][j].rivDir].bitmap);
- cDir = reader->map.undergroungTerrain[i][j].rivDir;
- rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
- rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
- }
- if(rotH)
- {
- ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].rivbitmap[0]);
- }
- if(rotV)
- {
- ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].rivbitmap[0]);
- }
- if(rotH || rotV)
- {
- ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].rivbitmap[0]);
- SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].rivbitmap[0], su);
- SDL_FreeSurface(ttiles[i][j][k].rivbitmap[0]);
- ttiles[i][j][k].rivbitmap[0] = buf;
- }
- }
- }
- }
- }
- SDL_FreeSurface(su);
- }
- void CMapHandler::borderAndTerrainBitmapInit()
- {
- //terrainBitmap = new SDL_Surface **[reader->map.width+2*Woff];
- //for (int ii=0;ii<reader->map.width+2*Woff;ii++)
- // terrainBitmap[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
- CDefHandler * bord = CGameInfo::mainObj->spriteh->giveDef("EDG.DEF");
- for (int i=0-Woff; i<reader->map.width+Woff; i++) //jest po szerokoœci
- {
- for (int j=0-Hoff; j<reader->map.height+Hoff;j++) //po wysokoœci
- {
- for(int k=0; k<=reader->map.twoLevel; ++k)
- {
- if(i < 0 || i > (reader->map.width-1) || j < 0 || j > (reader->map.height-1))
- {
- if(i==-1 && j==-1)
- {
- ttiles[i][j][k].terbitmap.push_back(bord->ourImages[16].bitmap);
- continue;
- }
- else if(i==-1 && j==(reader->map.height))
- {
- ttiles[i][j][k].terbitmap.push_back(bord->ourImages[19].bitmap);
- continue;
- }
- else if(i==(reader->map.width) && j==-1)
- {
- ttiles[i][j][k].terbitmap.push_back(bord->ourImages[17].bitmap);
- continue;
- }
- else if(i==(reader->map.width) && j==(reader->map.height))
- {
- ttiles[i][j][k].terbitmap.push_back(bord->ourImages[18].bitmap);
- continue;
- }
- else if(j == -1 && i > -1 && i < reader->map.height)
- {
- ttiles[i][j][k].terbitmap.push_back(bord->ourImages[22+rand()%2].bitmap);
- continue;
- }
- else if(i == -1 && j > -1 && j < reader->map.height)
- {
- ttiles[i][j][k].terbitmap.push_back(bord->ourImages[33+rand()%2].bitmap);
- continue;
- }
- else if(j == reader->map.height && i >-1 && i < reader->map.width)
- {
- ttiles[i][j][k].terbitmap.push_back(bord->ourImages[29+rand()%2].bitmap);
- continue;
- }
- else if(i == reader->map.width && j > -1 && j < reader->map.height)
- {
- ttiles[i][j][k].terbitmap.push_back(bord->ourImages[25+rand()%2].bitmap);
- continue;
- }
- else
- {
- ttiles[i][j][k].terbitmap.push_back(bord->ourImages[rand()%16].bitmap);
- continue;
- }
- }
- //TerrainTile zz = reader->map.terrain[i-Woff][j-Hoff];
- std::string name;
- if (k>0)
- name = CSemiDefHandler::nameFromType(reader->map.undergroungTerrain[i][j].tertype);
- else
- name = CSemiDefHandler::nameFromType(reader->map.terrain[i][j].tertype);
- for (unsigned int m=0; m<reader->defs.size(); m++)
- {
- try
- {
- if (reader->defs[m]->defName != name)
- continue;
- else
- {
- int ktora;
- if (k==0)
- ktora = reader->map.terrain[i][j].terview;
- else
- ktora = reader->map.undergroungTerrain[i][j].terview;
- ttiles[i][j][k].terbitmap.push_back(reader->defs[m]->ourImages[ktora].bitmap);
- int zz;
- if (k==0)
- zz = (reader->map.terrain[i][j].siodmyTajemniczyBajt)%4;
- else
- zz = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt)%4;
- switch (zz)
- {
- case 1:
- {
- ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].terbitmap[0]);
- break;
- }
- case 2:
- {
- ttiles[i][j][k].terbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].terbitmap[0]);
- break;
- }
- case 3:
- {
- ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate03(ttiles[i][j][k].terbitmap[0]);
- break;
- }
- }
- break;
- }
- }
- catch (...)
- {
- continue;
- }
- }
- }
- }
- }
- }
- void CMapHandler::initObjectRects()
- {
- //initializing objects / rects
- for(int f=0; f<CGI->objh->objInstances.size(); ++f)
- {
- /*CGI->objh->objInstances[f]->pos.x+=1;
- CGI->objh->objInstances[f]->pos.y+=1;*/
- CDefHandler * curd = CGI->objh->objInstances[f]->defInfo->handler;
- for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
- {
- for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
- {
- SDL_Rect cr;
- cr.w = 32;
- cr.h = 32;
- cr.x = fx*32;
- cr.y = fy*32;
- std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> toAdd = std::make_pair(CGI->objh->objInstances[f], std::make_pair(cr, std::vector<std::list<int3>>()));
- ///initializing places that will be coloured by blitting (flag colour / player colour positions)
- if(toAdd.first->defInfo->isVisitable())
- {
- toAdd.second.second.resize(toAdd.first->defInfo->handler->ourImages.size());
- for(int no = 0; no<toAdd.first->defInfo->handler->ourImages.size(); ++no)
- {
- bool breakNow = true;
- for(int dx=0; dx<32; ++dx)
- {
- for(int dy=0; dy<32; ++dy)
- {
- SDL_Surface * curs = toAdd.first->defInfo->handler->ourImages[no].bitmap;
- Uint32* point = (Uint32*)( (Uint8*)curs->pixels + curs->pitch * (fy*32+dy) + curs->format->BytesPerPixel*(fx*32+dx));
- Uint8 r, g, b, a;
- SDL_GetRGBA(*point, curs->format, &r, &g, &b, &a);
- if(r==255 && g==255 && b==0)
- {
- toAdd.second.second[no].push_back(int3((fx*32+dx), (fy*32+dy), 0));
- breakNow = false;
- }
- }
- }
- if(breakNow)
- break;
- }
- }
- if((CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
- {
- TerrainTile2 & curt =
- ttiles
- [CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32]
- [CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32]
- [CGI->objh->objInstances[f]->pos.z];
- ttiles[CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][CGI->objh->objInstances[f]->pos.z].objects.push_back(toAdd);
- }
- } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
- } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
- } // for(int f=0; f<CGI->objh->objInstances.size(); ++f)
- for(int ix=0; ix<ttiles.size()-Woff; ++ix)
- {
- for(int iy=0; iy<ttiles[0].size()-Hoff; ++iy)
- {
- for(int iz=0; iz<ttiles[0][0].size(); ++iz)
- {
- stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
- }
- }
- }
- }
- void CMapHandler::calculateBlockedPos()
- {
- for(int f=0; f<CGI->objh->objInstances.size(); ++f) //calculationg blocked / visitable positions
- {
- CDefHandler * curd = CGI->objh->objInstances[f]->defInfo->handler;
- for(int fx=0; fx<8; ++fx)
- {
- for(int fy=0; fy<6; ++fy)
- {
- int xVal = CGI->objh->objInstances[f]->pos.x + fx - 7;
- int yVal = CGI->objh->objInstances[f]->pos.y + fy - 5;
- int zVal = CGI->objh->objInstances[f]->pos.z;
- if(xVal>=0 && xVal<ttiles.size()-Woff && yVal>=0 && yVal<ttiles[0].size()-Hoff)
- {
- TerrainTile2 & curt = ttiles[xVal][yVal][zVal];
- if(((CGI->objh->objInstances[f]->defInfo->visitMap[fy] >> (7 - fx)) & 1))
- curt.visitable = true;
- if(!((CGI->objh->objInstances[f]->defInfo->blockMap[fy] >> (7 - fx)) & 1))
- curt.blocked = true;
- }
- }
- }
- }
- }
- void CMapHandler::init()
- {
- timeHandler th;
- th.getDif();
- randomizeObjects();//randomizing objects on map
- std::cout<<"\tRandomizing objects: "<<th.getDif()<<std::endl;
- for(int h=0; h<reader->map.defy.size(); ++h) //initializing loaded def handler's info
- {
- std::string hlp = reader->map.defy[h]->name;
- std::transform(hlp.begin(), hlp.end(), hlp.begin(), (int(*)(int))toupper);
- CGI->mh->loadedDefs.insert(std::make_pair(hlp, reader->map.defy[h]->handler));
- }
- std::cout<<"\tCollecting loaded def's handlers: "<<th.getDif()<<std::endl;
- prepareFOWDefs();
- roadsRiverTerrainInit(); //road's and river's DefHandlers; and simple values initialization
- borderAndTerrainBitmapInit();
- std::cout<<"\tPreparing FoW, roads, rivers,borders: "<<th.getDif()<<std::endl;
- initObjectRects();
- std::cout<<"\tMaking object rects: "<<th.getDif()<<std::endl;
- calculateBlockedPos();
- std::cout<<"\tCalculating blockmap: "<<th.getDif()<<std::endl;
- }
- SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap, bool otherHeroAnim, unsigned char heroAnim)
- {
- if(!otherHeroAnim)
- heroAnim = anim; //the same, as it should be
- #if SDL_BYTEORDER == SDL_BIG_ENDIAN
- int rmask = 0xff000000;
- int gmask = 0x00ff0000;
- int bmask = 0x0000ff00;
- int amask = 0x000000ff;
- #else
- int rmask = 0x000000ff;
- int gmask = 0x0000ff00;
- int bmask = 0x00ff0000;
- int amask = 0xff000000;
- #endif
- SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, dx*32, dy*32, 32,
- rmask, gmask, bmask, amask);
- if (((dx+x)>((reader->map.width+Woff)) || (dy+y)>((reader->map.height+Hoff))) || ((x<-Woff)||(y<-Hoff) ) )
- throw new std::string("terrainRect: out of range");
- ////printing terrain
- for (int bx=0; bx<dx; bx++)
- {
- for (int by=0; by<dy; by++)
- {
- SDL_Rect sr;
- sr.y=by*32;
- sr.x=bx*32;
- sr.h=sr.w=32;
- SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,&sr);
- }
- }
- ////terrain printed
- ////printing rivers
- for (int bx=0; bx<dx; bx++)
- {
- for (int by=0; by<dy; by++)
- {
- SDL_Rect sr;
- sr.y=by*32;
- sr.x=bx*32;
- sr.h=sr.w=32;
- if(ttiles[x+bx][y+by][level].rivbitmap.size())
- SDL_BlitSurface(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],NULL,su,&sr);
- }
- }
- ////rivers printed
- ////printing roads
- for (int bx=0; bx<dx; bx++)
- {
- for (int by=-1; by<dy; by++)
- {
- if(y+by<=-4)
- continue;
- SDL_Rect sr;
- sr.y=by*32+16;
- sr.x=bx*32;
- sr.h=sr.w=32;
- if(ttiles[x+bx][y+by][level].roadbitmap.size())
- SDL_BlitSurface(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()],NULL,su,&sr);
- }
- }
- ////roads printed
- ////printing objects
- for (int bx=0; bx<dx; bx++)
- {
- for (int by=0; by<dy; by++)
- {
- for(int h=0; h<ttiles[x+bx][y+by][level].objects.size(); ++h)
- {
- SDL_Rect sr;
- sr.w = 32;
- sr.h = 32;
- sr.x = (bx)*32;
- sr.y = (by)*32;
- SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second.first;
- CGHeroInstance * themp = (dynamic_cast<CGHeroInstance*>(ttiles[x+bx][y+by][level].objects[h].first));
- if(themp && themp->moveDir && !themp->isStanding && themp->ID!=62) //last condition - this is not prison
- {
- int imgVal = 8;
- SDL_Surface * tb;
- if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
- continue;
- std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
- switch(themp->moveDir)
- {
- case 1:
- {
- int gg;
- for(gg=0; gg<iv.size(); ++gg)
- {
- if(iv[gg].groupNumber==10)
- {
- tb = iv[gg+heroAnim%imgVal].bitmap;
- break;
- }
- }
- SDL_BlitSurface(tb,&pp,su,&sr);
- pp.y+=imgVal*2-32;
- sr.y-=16;
- SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
- break;
- }
- case 2:
- {
- int gg;
- for(gg=0; gg<iv.size(); ++gg)
- {
- if(iv[gg].groupNumber==5)
- {
- tb = iv[gg+heroAnim%imgVal].bitmap;
- break;
- }
- }
- SDL_BlitSurface(tb,&pp,su,&sr);
- pp.y+=imgVal*2-32;
- sr.y-=16;
- SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
- break;
- }
- case 3:
- {
- int gg;
- for(gg=0; gg<iv.size(); ++gg)
- {
- if(iv[gg].groupNumber==6)
- {
- tb = iv[gg+heroAnim%imgVal].bitmap;
- break;
- }
- }
- SDL_BlitSurface(tb,&pp,su,&sr);
- pp.y+=imgVal*2-32;
- sr.y-=16;
- SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
- break;
- }
- case 4:
- {
- int gg;
- for(gg=0; gg<iv.size(); ++gg)
- {
- if(iv[gg].groupNumber==7)
- {
- tb = iv[gg+heroAnim%imgVal].bitmap;
- break;
- }
- }
- SDL_BlitSurface(tb,&pp,su,&sr);
- pp.y+=imgVal*2-32;
- sr.y-=16;
- SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
- break;
- }
- case 5:
- {
- int gg;
- for(gg=0; gg<iv.size(); ++gg)
- {
- if(iv[gg].groupNumber==8)
- {
- tb = iv[gg+heroAnim%imgVal].bitmap;
- break;
- }
- }
- SDL_BlitSurface(tb,&pp,su,&sr);
- pp.y+=imgVal*2-32;
- sr.y-=16;
- SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
- break;
- }
- case 6: //ok
- {
- int gg;
- for(gg=0; gg<iv.size(); ++gg)
- {
- if(iv[gg].groupNumber==9)
- {
- tb = iv[gg+heroAnim%imgVal].bitmap;
- break;
- }
- }
- SDL_BlitSurface(tb,&pp,su,&sr);
- pp.y+=imgVal*2-32;
- sr.y-=16;
- SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
- break;
- }
- case 7:
- {
- int gg;
- for(gg=0; gg<iv.size(); ++gg)
- {
- if(iv[gg].groupNumber==12)
- {
- tb = iv[gg+heroAnim%imgVal].bitmap;
- break;
- }
- }
- SDL_BlitSurface(tb,&pp,su,&sr);
- pp.y+=imgVal*2-32;
- sr.y-=16;
- SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
- break;
- }
- case 8:
- {
- int gg;
- for(gg=0; gg<iv.size(); ++gg)
- {
- if(iv[gg].groupNumber==11)
- {
- tb = iv[gg+heroAnim%imgVal].bitmap;
- break;
- }
- }
- SDL_BlitSurface(tb,&pp,su,&sr);
- pp.y+=imgVal*2-32;
- sr.y-=16;
- SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
- break;
- }
- }
- }
- else if(themp && themp->moveDir && themp->isStanding && themp->ID!=62) //last condition - this is not prison
- {
- int imgVal = 8;
- SDL_Surface * tb;
- if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
- continue;
- std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
- switch(themp->moveDir)
- {
- case 1:
- {
- int gg;
- for(gg=0; gg<iv.size(); ++gg)
- {
- if(iv[gg].groupNumber==13)
- {
- tb = iv[gg].bitmap;
- break;
- }
- }
- SDL_BlitSurface(tb,&pp,su,&sr);
- if(themp->pos.x==x+bx && themp->pos.y==y+by)
- {
- SDL_Rect bufr = sr;
- bufr.x-=2*32;
- bufr.y-=1*32;
- SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[13*8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
- themp->flagPrinted = true;
- }
- break;
- }
- case 2:
- {
- int gg;
- for(gg=0; gg<iv.size(); ++gg)
- {
- if(iv[gg].groupNumber==0)
- {
- tb = iv[gg].bitmap;
- break;
- }
- }
- SDL_BlitSurface(tb,&pp,su,&sr);
- if(themp->pos.x==x+bx && themp->pos.y==y+by)
- {
- SDL_Rect bufr = sr;
- bufr.x-=2*32;
- bufr.y-=1*32;
- SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[heroAnim%imgVal].bitmap, NULL, su, &bufr);
- themp->flagPrinted = true;
- }
- break;
- }
- case 3:
- {
- int gg;
- for(gg=0; gg<iv.size(); ++gg)
- {
- if(iv[gg].groupNumber==1)
- {
- tb = iv[gg].bitmap;
- break;
- }
- }
- SDL_BlitSurface(tb,&pp,su,&sr);
- if(themp->pos.x==x+bx && themp->pos.y==y+by)
- {
- SDL_Rect bufr = sr;
- bufr.x-=2*32;
- bufr.y-=1*32;
- SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
- themp->flagPrinted = true;
- }
- break;
- }
- case 4:
- {
- int gg;
- for(gg=0; gg<iv.size(); ++gg)
- {
- if(iv[gg].groupNumber==2)
- {
- tb = iv[gg].bitmap;
- break;
- }
- }
- SDL_BlitSurface(tb,&pp,su,&sr);
- if(themp->pos.x==x+bx && themp->pos.y==y+by)
- {
- SDL_Rect bufr = sr;
- bufr.x-=2*32;
- bufr.y-=1*32;
- SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[2*8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
- themp->flagPrinted = true;
- }
- break;
- }
- case 5:
- {
- int gg;
- for(gg=0; gg<iv.size(); ++gg)
- {
- if(iv[gg].groupNumber==3)
- {
- tb = iv[gg].bitmap;
- break;
- }
- }
- SDL_BlitSurface(tb,&pp,su,&sr);
- if(themp->pos.x==x+bx && themp->pos.y==y+by)
- {
- SDL_Rect bufr = sr;
- bufr.x-=2*32;
- bufr.y-=1*32;
- SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[3*8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
- themp->flagPrinted = true;
- }
- break;
- }
- case 6:
- {
- int gg;
- for(gg=0; gg<iv.size(); ++gg)
- {
- if(iv[gg].groupNumber==4)
- {
- tb = iv[gg].bitmap;
- break;
- }
- }
- SDL_BlitSurface(tb,&pp,su,&sr);
- if(themp->pos.x==x+bx && themp->pos.y==y+by)
- {
- SDL_Rect bufr = sr;
- bufr.x-=2*32;
- bufr.y-=1*32;
- SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[4*8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
- themp->flagPrinted = true;
- }
- break;
- }
- case 7:
- {
- int gg;
- for(gg=0; gg<iv.size(); ++gg)
- {
- if(iv[gg].groupNumber==15)
- {
- tb = iv[gg].bitmap;
- break;
- }
- }
- SDL_BlitSurface(tb,&pp,su,&sr);
- if(themp->pos.x==x+bx && themp->pos.y==y+by)
- {
- SDL_Rect bufr = sr;
- bufr.x-=2*32;
- bufr.y-=1*32;
- SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[15*8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
- themp->flagPrinted = true;
- }
- break;
- }
- case 8:
- {
- int gg;
- for(gg=0; gg<iv.size(); ++gg)
- {
- if(iv[gg].groupNumber==14)
- {
- tb = iv[gg].bitmap;
- break;
- }
- }
- SDL_BlitSurface(tb,&pp,su,&sr);
- if(themp->pos.x==x+bx && themp->pos.y==y+by)
- {
- SDL_Rect bufr = sr;
- bufr.x-=2*32;
- bufr.y-=1*32;
- SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[14*8+heroAnim%imgVal].bitmap, NULL, su, &bufr);
- themp->flagPrinted = true;
- }
- break;
- }
- }
- }
- else
- {
- int imgVal = ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages.size();
- SDL_BlitSurface(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[anim%imgVal].bitmap,&pp,su,&sr);
- }
- //printing appropriate flag colour
- if(ttiles[x+bx][y+by][level].objects[h].second.second.size())
- {
- std::list<int3> & curl = ttiles[x+bx][y+by][level].objects[h].second.second[anim%ttiles[x+bx][y+by][level].objects[h].second.second.size()];
- for(std::list<int3>::iterator g=curl.begin(); g!=curl.end(); ++g)
- {
- SDL_Color ourC;
- int own = ttiles[x+bx][y+by][level].objects[h].first->getOwner();
- if(ttiles[x+bx][y+by][level].objects[h].first->getOwner()!=255 && ttiles[x+bx][y+by][level].objects[h].first->getOwner()!=254)
- ourC = CGI->playerColors[ttiles[x+bx][y+by][level].objects[h].first->getOwner()];
- else if(ttiles[x+bx][y+by][level].objects[h].first->getOwner()==255)
- ourC = CGI->neutralColor;
- else continue;
- CSDL_Ext::SDL_PutPixelWithoutRefresh(su, bx*32 + g->x%32 , by*32 + g->y%32, ourC.r , ourC.g, ourC.b, 0);
- }
- }
- }
- }
- }
- ///enabling flags
- //nie zauwazylem aby ustawianie tego cokolwiek zmienialo w wyswietlaniu, wiec komentuje (do dzialania wymaga jeszcze odkomentowania przyjazni w statcie)
- /*for(std::map<int, PlayerState>::iterator k=CGI->state->players.begin(); k!=CGI->state->players.end(); ++k)
- {
- for (int l = 0; l<k->second.heroes.size(); l++)
- k->second.heroes[l]->flagPrinted = false;
- }
- for(int qq=0; qq<CGI->heroh->heroInstances.size(); ++qq)
- {
- CGI->heroh->heroInstances[qq]->flagPrinted = false;
- }*/
- ///flags enabled
- ////objects printed, printing shadow
- for (int bx=0; bx<dx; bx++)
- {
- for (int by=0; by<dy; by++)
- {
- SDL_Rect sr;
- sr.y=by*32;
- sr.x=bx*32;
- sr.h=sr.w=32;
- if (!level)
- {
-
- //if( bx+x>-1 && by+y>-1 && bx+x<visibilityMap.size()-(-1) && by+y<visibilityMap[0].size()-(-1) && !visibilityMap[bx+x][by+y][0])
- if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->reader->map.width && by+y<CGI->mh->reader->map.height && !visibilityMap[bx+x][by+y][0])
- {
- SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibilityMap, 0);
- //SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
- SDL_BlitSurface(hide, NULL, su, &sr);
- //SDL_FreeSurface(hide2);
- }
- }
- else
- {
- //if( bx+x>-1 && by+y>-1 && bx+x<visibilityMap.size()-(-1) && by+y<visibilityMap[0].size()-(-1) && !visibilityMap[bx+x][by+y][1])
- if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->reader->map.width && by+y<CGI->mh->reader->map.height && !visibilityMap[bx+x][by+y][1])
- {
- SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibilityMap, 1);
- //SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
- SDL_BlitSurface(hide, NULL, su, &sr);
- //SDL_FreeSurface(hide2);
- }
- }
- }
- }
- ////shadow printed
- //printing borders
- for (int bx=0; bx<dx; bx++)
- {
- for (int by=0; by<dy; by++)
- {
- if(bx+x<0 || by+y<0 || bx+x>reader->map.width+(-1) || by+y>reader->map.height+(-1))
- {
- SDL_Rect sr;
- sr.y=by*32;
- sr.x=bx*32;
- sr.h=sr.w=32;
- SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,&sr);
- }
- else
- {
- if(MARK_BLOCKED_POSITIONS && ttiles[x+bx][y+by][level].blocked) //temporary hiding blocked positions
- {
- SDL_Rect sr;
- sr.y=by*32;
- sr.x=bx*32;
- sr.h=sr.w=32;
- SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
- rmask, gmask, bmask, amask);
- for(int f=0; f<ns->w*ns->h*4; ++f)
- {
- *((unsigned char*)(ns->pixels) + f) = 128;
- }
- SDL_BlitSurface(ns,NULL,su,&sr);
- SDL_FreeSurface(ns);
- }
- if(MARK_VISITABLE_POSITIONS && ttiles[x+bx][y+by][level].visitable) //temporary hiding visitable positions
- {
- SDL_Rect sr;
- sr.y=by*32;
- sr.x=bx*32;
- sr.h=sr.w=32;
- SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
- rmask, gmask, bmask, amask);
- for(int f=0; f<ns->w*ns->h*4; ++f)
- {
- *((unsigned char*)(ns->pixels) + f) = 128;
- }
- SDL_BlitSurface(ns,NULL,su,&sr);
- SDL_FreeSurface(ns);
- }
- }
- }
- }
- CSDL_Ext::update(su);
- //borders printed
- return su;
- }
- SDL_Surface * CMapHandler::terrBitmap(int x, int y)
- {
- return ttiles[x+Woff][y+Hoff][0].terbitmap[0];
- }
- SDL_Surface * CMapHandler::undTerrBitmap(int x, int y)
- {
- return ttiles[x+Woff][y+Hoff][0].terbitmap[1];
- }
- SDL_Surface * CMapHandler::getVisBitmap(int x, int y, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap, int lvl)
- {
- if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
- {
- return fullHide->ourImages[hideBitmap[x][y][lvl]].bitmap; //fully hidden
- }
- else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
- {
- return partialHide->ourImages[22].bitmap; //visible right bottom corner
- }
- else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
- {
- return partialHide->ourImages[15].bitmap; //visible right top corner
- }
- else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
- {
- //return CSDL_Ext::rotate01(partialHide->ourImages[22].bitmap); //visible left bottom corner
- return partialHide->ourImages[34].bitmap; //visible left bottom corner
- }
- else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
- {
- //return CSDL_Ext::rotate01(partialHide->ourImages[15].bitmap); //visible left top corner
- return partialHide->ourImages[35].bitmap;
- }
- else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
- {
- //return partialHide->ourImages[rand()%2].bitmap; //visible top
- return partialHide->ourImages[0].bitmap; //visible top
- }
- else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
- {
- //return partialHide->ourImages[4+rand()%2].bitmap; //visble bottom
- return partialHide->ourImages[4].bitmap; //visble bottom
- }
- else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
- {
- //return CSDL_Ext::rotate01(partialHide->ourImages[2+rand()%2].bitmap); //visible left
- //return CSDL_Ext::rotate01(partialHide->ourImages[2].bitmap); //visible left
- return partialHide->ourImages[36].bitmap;
- }
- else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
- {
- //return partialHide->ourImages[2+rand()%2].bitmap; //visible right
- return partialHide->ourImages[2].bitmap; //visible right
- }
- else if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl])
- {
- //return partialHide->ourImages[12+2*(rand()%2)].bitmap; //visible bottom, right - bottom, right; left top corner hidden
- return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden
- }
- else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
- {
- return partialHide->ourImages[13].bitmap; //visible right, right - top; left bottom corner hidden
- }
- else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl])
- {
- //return CSDL_Ext::rotate01(partialHide->ourImages[13].bitmap); //visible top, top - left, left; right bottom corner hidden
- return partialHide->ourImages[37].bitmap;
- }
- else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y-1][lvl])
- {
- //return CSDL_Ext::rotate01(partialHide->ourImages[12+2*(rand()%2)].bitmap); //visible left, left - bottom, bottom; right top corner hidden
- //return CSDL_Ext::rotate01(partialHide->ourImages[12].bitmap); //visible left, left - bottom, bottom; right top corner hidden
- return partialHide->ourImages[38].bitmap;
- }
- else if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
- {
- return partialHide->ourImages[10].bitmap; //visible left, right, bottom and top
- }
- if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
- {
- return partialHide->ourImages[16].bitmap; //visible right corners
- }
- if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
- {
- return partialHide->ourImages[18].bitmap; //visible top corners
- }
- if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
- {
- //return CSDL_Ext::rotate01(partialHide->ourImages[16].bitmap); //visible left corners
- return partialHide->ourImages[39].bitmap;
- }
- if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
- {
- //return CSDL_Ext::hFlip(partialHide->ourImages[18].bitmap); //visible bottom corners
- return partialHide->ourImages[40].bitmap;
- }
- if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
- {
- return partialHide->ourImages[17].bitmap; //visible right - top and bottom - left corners
- }
- if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
- {
- //return CSDL_Ext::hFlip(partialHide->ourImages[17].bitmap); //visible top - left and bottom - right corners
- return partialHide->ourImages[41].bitmap;
- }
- if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
- {
- return partialHide->ourImages[19].bitmap; //visible corners without left top
- }
- if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
- {
- return partialHide->ourImages[20].bitmap; //visible corners without left bottom
- }
- if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
- {
- //return CSDL_Ext::rotate01(partialHide->ourImages[20].bitmap); //visible corners without right bottom
- return partialHide->ourImages[42].bitmap;
- }
- if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
- {
- //return CSDL_Ext::rotate01(partialHide->ourImages[19].bitmap); //visible corners without right top
- return partialHide->ourImages[43].bitmap;
- }
- if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
- {
- return partialHide->ourImages[21].bitmap; //visible all corners only
- }
- if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl])
- {
- return partialHide->ourImages[6].bitmap; //hidden top
- }
- if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
- {
- return partialHide->ourImages[7].bitmap; //hidden right
- }
- if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
- {
- return partialHide->ourImages[8].bitmap; //hidden bottom
- }
- if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
- {
- //return CSDL_Ext::rotate01(partialHide->ourImages[7].bitmap); //hidden left
- return partialHide->ourImages[44].bitmap;
- }
- if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl])
- {
- return partialHide->ourImages[9].bitmap; //hidden top and bottom
- }
- if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
- {
- return partialHide->ourImages[29].bitmap; //hidden left and right
- }
- if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x-1][y+1][lvl])
- {
- return partialHide->ourImages[24].bitmap; //visible top and right bottom corner
- }
- if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x-1][y+1][lvl])
- {
- //return CSDL_Ext::rotate01(partialHide->ourImages[24].bitmap); //visible top and left bottom corner
- return partialHide->ourImages[45].bitmap;
- }
- if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x-1][y+1][lvl])
- {
- return partialHide->ourImages[33].bitmap; //visible top and bottom corners
- }
- if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl])
- {
- //return CSDL_Ext::rotate01(partialHide->ourImages[26].bitmap); //visible left and right top corner
- return partialHide->ourImages[46].bitmap;
- }
- if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl])
- {
- //return CSDL_Ext::rotate01(partialHide->ourImages[25].bitmap); //visible left and right bottom corner
- return partialHide->ourImages[47].bitmap;
- }
- if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl])
- {
- return partialHide->ourImages[32].bitmap; //visible left and right corners
- }
- if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y-1][lvl])
- {
- //return CSDL_Ext::rotate01(partialHide->ourImages[30].bitmap); //visible bottom and left top corner
- return partialHide->ourImages[48].bitmap;
- }
- if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
- {
- return partialHide->ourImages[30].bitmap; //visible bottom and right top corner
- }
- if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
- {
- return partialHide->ourImages[31].bitmap; //visible bottom and top corners
- }
- if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
- {
- return partialHide->ourImages[25].bitmap; //visible right and left bottom corner
- }
- if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
- {
- return partialHide->ourImages[26].bitmap; //visible right and left top corner
- }
- if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
- {
- //return CSDL_Ext::rotate01(partialHide->ourImages[32].bitmap); //visible right and left cornres
- return partialHide->ourImages[49].bitmap;
- }
- if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl])
- {
- return partialHide->ourImages[28].bitmap; //visible bottom, right - bottom, right; left top corner visible
- }
- else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
- {
- return partialHide->ourImages[27].bitmap; //visible right, right - top; left bottom corner visible
- }
- else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl])
- {
- //return CSDL_Ext::rotate01(partialHide->ourImages[27].bitmap); //visible top, top - left, left; right bottom corner visible
- return partialHide->ourImages[50].bitmap;
- }
- else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
- {
- //return CSDL_Ext::rotate01(partialHide->ourImages[28].bitmap); //visible left, left - bottom, bottom; right top corner visible
- return partialHide->ourImages[51].bitmap;
- }
- //newly added
- else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible t and tr
- {
- return partialHide->ourImages[0].bitmap;
- }
- else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible t and tl
- {
- return partialHide->ourImages[1].bitmap;
- }
- else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible b and br
- {
- return partialHide->ourImages[4].bitmap;
- }
- else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) //visible b and bl
- {
- return partialHide->ourImages[5].bitmap;
- }
- else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible l and tl
- {
- return partialHide->ourImages[36].bitmap;
- }
- else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) //visible l and bl
- {
- return partialHide->ourImages[36].bitmap;
- }
- else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible r and tr
- {
- return partialHide->ourImages[2].bitmap;
- }
- else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible r and br
- {
- return partialHide->ourImages[3].bitmap;
- }
- return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....
- }
- //char & CMapHandler::visAccess(int x, int y)
- //{
- // return visibility[x+Woff][y+Hoff];
- //}
- //
- //char & CMapHandler::undVisAccess(int x, int y)
- //{
- // return undVisibility[x+Woff][y+Hoff];
- //}
- int CMapHandler::getCost(int3 &a, int3 &b, const CGHeroInstance *hero)
- {
- int ret=-1;
- if(a.x>=CGI->mh->reader->map.width && a.y>=CGI->mh->reader->map.height)
- ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->reader->map.width-1][CGI->mh->reader->map.width-1][a.z].malle];
- else if(a.x>=CGI->mh->reader->map.width && a.y<CGI->mh->reader->map.height)
- ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->reader->map.width-1][a.y][a.z].malle];
- else if(a.x<CGI->mh->reader->map.width && a.y>=CGI->mh->reader->map.height)
- ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][CGI->mh->reader->map.width-1][a.z].malle];
- else
- ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][a.y][a.z].malle];
- if(!(a.x==b.x || a.y==b.y))
- ret*=1.41421;
- //TODO: use hero's pathfinding skill during calculating cost
- return ret;
- }
- std::vector < std::string > CMapHandler::getObjDescriptions(int3 pos)
- {
- std::vector < std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> > objs = ttiles[pos.x][pos.y][pos.z].objects;
- std::vector<std::string> ret;
- for(int g=0; g<objs.size(); ++g)
- {
- if( (5-(objs[g].first->pos.y-pos.y)) >= 0 && (5-(objs[g].first->pos.y-pos.y)) < 6 && (objs[g].first->pos.x-pos.x) >= 0 && (objs[g].first->pos.x-pos.x)<7 && objs[g].first->defInfo &&
- (((objs[g].first->defInfo->blockMap[5-(objs[g].first->pos.y-pos.y)])>>((objs[g].first->pos.x-pos.x)))&1)==0
- ) //checking position blocking
- {
- //unsigned char * blm = objs[g].first->defInfo->blockMap;
- if (objs[g].first->state)
- ret.push_back(objs[g].first->state->hoverText(objs[g].first));
- else
- ret.push_back(CGI->objh->objects[objs[g].first->defInfo->id].name);
- }
- }
- return ret;
- }
- std::vector < CGObjectInstance * > CMapHandler::getVisitableObjs(int3 pos)
- {
- std::vector < CGObjectInstance * > ret;
- for(int h=0; h<ttiles[pos.x][pos.y][pos.z].objects.size(); ++h)
- {
- CGObjectInstance * curi = ttiles[pos.x][pos.y][pos.z].objects[h].first;
- if(curi->visitableAt(- curi->pos.x + pos.x + curi->getWidth() - 1, -curi->pos.y + pos.y + curi->getHeight() - 1))
- ret.push_back(curi);
- }
- return ret;
- }
- CGObjectInstance * CMapHandler::createObject(int id, int subid, int3 pos)
- {
- CGObjectInstance * nobj;
- switch(id)
- {
- case 43: //hero
- nobj = new CGHeroInstance;
- break;
- case 98: //town
- nobj = new CGTownInstance;
- break;
- default: //rest of objects
- nobj = new CGObjectInstance;
- break;
- }
- nobj->ID = id;
- nobj->subID = subid;
- nobj->defInfo = new CGDefInfo;
- nobj->defObjInfoNumber = -1;
- for(int f=0; f<CGI->dobjinfo->objs.size(); ++f)
- {
- if(CGI->dobjinfo->objs[f].type==id && CGI->dobjinfo->objs[f].subtype == subid)
- {
- nobj->defObjInfoNumber = f;
- break;
- }
- }
- nobj->defInfo->name = CGI->dobjinfo->objs[nobj->defObjInfoNumber].defName;
- nobj->defInfo->isOnDefList = (nobj->defObjInfoNumber==-1 ? false : true);
- for(int g=0; g<6; ++g)
- nobj->defInfo->blockMap[g] = CGI->dobjinfo->objs[nobj->defObjInfoNumber].blockMap[g];
- for(int g=0; g<6; ++g)
- nobj->defInfo->visitMap[g] = CGI->dobjinfo->objs[nobj->defObjInfoNumber].visitMap[g];
- nobj->defInfo->printPriority = CGI->dobjinfo->objs[nobj->defObjInfoNumber].priority;
- nobj->pos = pos;
- //nobj->state = NULL;//new CLuaObjectScript();
- nobj->tempOwner = 254;
- nobj->info = NULL;
- nobj->defInfo->id = id;
- nobj->defInfo->subid = subid;
- //assigning defhandler
- std::string ourName = getDefName(id, subid);
- std::transform(ourName.begin(), ourName.end(), ourName.begin(), (int(*)(int))toupper);
- nobj->defInfo->name = ourName;
- if(loadedDefs[ourName] == NULL)
- {
- nobj->defInfo->handler = CGI->spriteh->giveDef(ourName);
- loadedDefs[ourName] = nobj->defInfo->handler;
- }
- else
- {
- nobj->defInfo->handler = loadedDefs[ourName];
- }
- return nobj;
- }
- std::string CMapHandler::getDefName(int id, int subid)
- {
- for(int i=0; i<CGI->dobjinfo->objs.size(); ++i)
- {
- if(CGI->dobjinfo->objs[i].type==id && CGI->dobjinfo->objs[i].subtype==subid)
- return CGI->dobjinfo->objs[i].defName;
- }
- throw new std::exception("Def not found.");
- }
- bool CMapHandler::printObject(CGObjectInstance *obj)
- {
- CDefHandler * curd = obj->defInfo->handler;
- for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
- {
- for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
- {
- SDL_Rect cr;
- cr.w = 32;
- cr.h = 32;
- cr.x = fx*32;
- cr.y = fy*32;
- std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> toAdd = std::make_pair(obj, std::make_pair(cr, std::vector<std::list<int3>>()));
- ///initializing places that will be coloured by blitting (flag colour / player colour positions)
- if(CGI->dobjinfo->objs[toAdd.first->defObjInfoNumber].isVisitable())
- {
- toAdd.second.second.resize(toAdd.first->defInfo->handler->ourImages.size());
- for(int no = 0; no<toAdd.first->defInfo->handler->ourImages.size(); ++no)
- {
- bool breakNow = true;
- for(int dx=0; dx<32; ++dx)
- {
- for(int dy=0; dy<32; ++dy)
- {
- SDL_Surface * curs = toAdd.first->defInfo->handler->ourImages[no].bitmap;
- Uint32* point = (Uint32*)( (Uint8*)curs->pixels + curs->pitch * (fy*32+dy) + curs->format->BytesPerPixel*(fx*32+dx));
- Uint8 r, g, b, a;
- SDL_GetRGBA(*point, curs->format, &r, &g, &b, &a);
- if(r==255 && g==255 && b==0)
- {
- toAdd.second.second[no].push_back(int3((fx*32+dx), (fy*32+dy), 0));
- breakNow = false;
- }
- }
- }
- if(breakNow)
- break;
- }
- }
- if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
- {
- TerrainTile2 & curt =
- ttiles
- [obj->pos.x + fx - curd->ourImages[0].bitmap->w/32]
- [obj->pos.y + fy - curd->ourImages[0].bitmap->h/32]
- [obj->pos.z];
- ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects.push_back(toAdd);
- }
- } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
- } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
- return true;
- }
- bool CMapHandler::hideObject(CGObjectInstance *obj)
- {
- CDefHandler * curd = obj->defInfo->handler;
- for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
- {
- for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
- {
- if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
- {
- std::vector < std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> > & ctile = ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects;
- for(int dd=0; dd<ctile.size(); ++dd)
- {
- if(ctile[dd].first->id==obj->id)
- ctile.erase(ctile.begin() + dd);
- }
- }
- } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
- } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
- return true;
- }
- std::string CMapHandler::getRandomizedDefName(CGDefInfo *di, CGObjectInstance * obj)
- {
- if(di->id==76) //random resource
- {
- std::vector<std::string> resDefNames;
- //resDefNames.push_back("AVTRNDM0.DEF");
- resDefNames.push_back("AVTWOOD0.DEF");
- resDefNames.push_back("AVTMERC0.DEF");
- resDefNames.push_back("AVTORE0.DEF");
- resDefNames.push_back("AVTSULF0.DEF");
- resDefNames.push_back("AVTCRYS0.DEF");
- resDefNames.push_back("AVTGEMS0.DEF");
- resDefNames.push_back("AVTGOLD0.DEF");
- resDefNames.push_back("ZMITHR.DEF");
- return resDefNames[rand()%resDefNames.size()];
- }
- else if(di->id==72 || di->id==73 || di->id==74 || di->id==75 || di->id==162 || di->id==163 || di->id==164 || di->id==71) //random monster
- {
- std::vector<std::string> creDefNames;
- for(int dd=0; dd<140; ++dd) //we do not use here WoG units
- {
- creDefNames.push_back(CGI->dobjinfo->objs[dd+1184].defName);
- }
- switch(di->id)
- {
- case 72: //level 1
- return creDefNames[14*(rand()%9)+rand()%2];
- case 73: //level 2
- return creDefNames[14*(rand()%9)+rand()%2+2];
- case 74: //level 3
- return creDefNames[14*(rand()%9)+rand()%2+4];
- case 75: //level 4
- return creDefNames[14*(rand()%9)+rand()%2+6];
- case 162: //level 5
- return creDefNames[14*(rand()%9)+rand()%2+8];
- case 163: //level 6
- return creDefNames[14*(rand()%9)+rand()%2+10];
- case 164: //level 7
- return creDefNames[14*(rand()%9)+rand()%2+12];
- case 71: // any level
- return creDefNames[rand()%126];
- }
- }
- else if(di->id==65) //random artifact (any class)
- {
- std::vector<std::string> artDefNames;
- for(int bb=0; bb<162; ++bb)
- {
- if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass!=EartClass::SartClass)
- artDefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
- }
- return artDefNames[rand()%artDefNames.size()];
- }
- else if(di->id==66) //random artifact (treasure)
- {
- std::vector<std::string> art1DefNames;
- for(int bb=0; bb<162; ++bb)
- {
- if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::TartClass)
- art1DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
- }
- return art1DefNames[rand()%art1DefNames.size()];
- }
- else if(di->id==67) //random artifact (minor)
- {
- std::vector<std::string> art2DefNames;
- for(int bb=0; bb<162; ++bb)
- {
- if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::NartClass)
- art2DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
- }
- return art2DefNames[rand()%art2DefNames.size()];
- }
- else if(di->id==68) //random artifact (major)
- {
- std::vector<std::string> art3DefNames;
- for(int bb=0; bb<162; ++bb)
- {
- if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::JartClass)
- art3DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
- }
- return art3DefNames[rand()%art3DefNames.size()];
- }
- else if(di->id==69) //random artifact (relic)
- {
- std::vector<std::string> art4DefNames;
- for(int bb=0; bb<162; ++bb)
- {
- if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::RartClass)
- art4DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
- }
- return art4DefNames[rand()%art4DefNames.size()];
- }
- else if(di->id==77) //random town
- {
- if(!obj)
- return std::string(); //obj is necessary!
- std::vector<std::string> town0DefNames; //without fort
- town0DefNames.push_back("AVCCAST0.DEF");
- town0DefNames.push_back("AVCRAMP0.DEF");
- town0DefNames.push_back("AVCTOWR0.DEF");
- town0DefNames.push_back("AVCINFT0.DEF");
- town0DefNames.push_back("AVCNECR0.DEF");
- town0DefNames.push_back("AVCDUNG0.DEF");
- town0DefNames.push_back("AVCSTRO0.DEF");
- town0DefNames.push_back("AVCFTRT0.DEF");
- town0DefNames.push_back("AVCHFOR0.DEF");
- std::vector<std::string> town1DefNames; //with fort
- for(int dd=0; dd<F_NUMBER; ++dd)
- {
- town1DefNames.push_back(CGI->dobjinfo->objs[dd+384].defName);
- }
- std::vector<std::string> town2DefNames; //with capitol
- for(int dd=0; dd<F_NUMBER; ++dd)
- {
- town2DefNames.push_back(CGI->dobjinfo->objs[dd+384].defName);
- }
- for(int b=0; b<town2DefNames.size(); ++b)
- {
- for(int q=0; q<town2DefNames[b].size(); ++q)
- {
- if(town2DefNames[b][q]=='x' || town2DefNames[b][q]=='X')
- town2DefNames[b][q] = 'Z';
- }
- }
- //TODO: use capitol defs
- //variables initialized
- if(obj->tempOwner==0xff) //no preselected preferentions
- {
- if(((CCastleObjInfo*)obj->info)->hasFort)
- return town1DefNames[rand()%town1DefNames.size()];
- else
- return town0DefNames[rand()%town0DefNames.size()];
- }
- else
- {
-
- if(CGI->scenarioOps.getIthPlayersSettings(((CCastleObjInfo*)obj->info)->player).castle>-1) //castle specified in start options
- {
- int defnr = CGI->scenarioOps.getIthPlayersSettings(((CCastleObjInfo*)obj->info)->player).castle;
- if(((CCastleObjInfo*)obj->info)->hasFort)
- return town1DefNames[defnr];
- else
- return town0DefNames[defnr];
- }
- else //no castle specified
- {
- int defnr = rand()%F_NUMBER;
- if(((CCastleObjInfo*)obj->info)->hasFort)
- return town1DefNames[defnr];
- else
- return town0DefNames[defnr];
- }
- }
- }
- else if(di->id==70) //random hero
- {
- std::stringstream nm;
- nm<<"AH";
- nm<<std::setw(2);
- nm<<std::setfill('0');
- nm<<rand()%18; //HARDCODED VALUE! TODO: REMOVE IN FUTURE
- nm<<"_.DEF";
- return nm.str();
- }
- else if(di->id==217) //random dwelling with preset level
- {
- std::vector< std::vector<std::string> > creGenNames;
- creGenNames.resize(F_NUMBER);
- for(int ff=0; ff<F_NUMBER-1; ++ff)
- {
- for(int dd=0; dd<7; ++dd)
- {
- creGenNames[ff].push_back(CGI->dobjinfo->objs[394+7*ff+dd].defName);
- }
- }
- creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[456].defName);
- creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[451].defName);
- creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[454].defName);
- creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[453].defName);
- creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[452].defName);
- creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[457].defName);
- creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[458].defName);
- if(((CCreGenObjInfo*)obj->info)->asCastle)
- {
- int fraction = -1;
- for(int vv=0; vv<CGI->objh->objInstances.size(); ++vv)
- {
- if(CGI->objh->objInstances[vv]->defInfo->id==98) //is a town
- {
- if( //check if it is this one we want
- ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[0]==((CCreGenObjInfo*)obj->info)->bytes[0]
- && ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[1]==((CCreGenObjInfo*)obj->info)->bytes[1]
- && ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[2]==((CCreGenObjInfo*)obj->info)->bytes[2]
- && ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[3]==((CCreGenObjInfo*)obj->info)->bytes[3])
- {
- fraction = CGI->objh->objInstances[vv]->subID; //TODO: is typeID what we really want?
- }
- }
- }
- if(fraction == -1)
- {
- fraction = rand()%F_NUMBER; //TODO: check it more
- }
- int lvl = atoi(di->name.substr(7, 8).c_str()) - 1;
- return creGenNames[fraction][lvl];
- }
- else
- {
- std::vector<int> possibleTowns;
- for(int bb=0; bb<8; ++bb)
- {
- if(((CCreGenObjInfo*)obj->info)->castles[0] & (1<<bb))
- {
- possibleTowns.push_back(bb);
- }
- }
- if(((CCreGenObjInfo*)obj->info)->castles[1])
- possibleTowns.push_back(8);
- int fraction = possibleTowns[rand()%possibleTowns.size()];
- int lvl = atoi(di->name.substr(7, 8).c_str()) - 1;
- return creGenNames[fraction][lvl];
- }
- }
- else if(di->id==216) //random dwelling
- {
- std::vector< std::vector<std::string> > creGenNames;
- creGenNames.resize(F_NUMBER);
- for(int ff=0; ff<F_NUMBER-1; ++ff)
- {
- for(int dd=0; dd<7; ++dd)
- {
- creGenNames[ff].push_back(CGI->dobjinfo->objs[394+7*ff+dd].defName);
- }
- }
- creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[456].defName);
- creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[451].defName);
- creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[454].defName);
- creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[453].defName);
- creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[452].defName);
- creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[457].defName);
- creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[458].defName);
- if(((CCreGenObjInfo*)obj->info)->asCastle)
- {
- int faction = -1;
- for(int vv=0; vv<CGI->objh->objInstances.size(); ++vv)
- {
- if(CGI->objh->objInstances[vv]->defInfo->id==98) //is a town
- {
- if( //check if it is this one we want
- ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[0]==((CCreGenObjInfo*)obj->info)->bytes[0]
- && ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[1]==((CCreGenObjInfo*)obj->info)->bytes[1]
- && ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[2]==((CCreGenObjInfo*)obj->info)->bytes[2]
- && ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[3]==((CCreGenObjInfo*)obj->info)->bytes[3])
- {
- faction = CGI->objh->objInstances[vv]->subID; //TODO: is typeID what we really want?
- }
- }
- }
- int lvl=-1;
- if((((CCreGen2ObjInfo*)obj->info)->maxLevel - ((CCreGen2ObjInfo*)obj->info)->minLevel)!=0)
- lvl = rand()%(((CCreGen2ObjInfo*)obj->info)->maxLevel - ((CCreGen2ObjInfo*)obj->info)->minLevel) + ((CCreGen2ObjInfo*)obj->info)->minLevel;
- else lvl = 0;
- return creGenNames[faction][lvl];
- }
- else
- {
- std::vector<int> possibleTowns;
- for(int bb=0; bb<8; ++bb)
- {
- if(((CCreGenObjInfo*)obj->info)->castles[0] & (1<<bb))
- {
- possibleTowns.push_back(bb);
- }
- }
- if(((CCreGenObjInfo*)obj->info)->castles[1])
- possibleTowns.push_back(8);
- int faction = possibleTowns[rand()%possibleTowns.size()];
- int lvl=-1;
- if((((CCreGen2ObjInfo*)obj->info)->maxLevel - ((CCreGen2ObjInfo*)obj->info)->minLevel)!=0)
- lvl = rand()%(((CCreGen2ObjInfo*)obj->info)->maxLevel - ((CCreGen2ObjInfo*)obj->info)->minLevel) + ((CCreGen2ObjInfo*)obj->info)->minLevel;
- else lvl = 0;
- return creGenNames[faction][lvl];
- }
- }
- else if(di->id==218) //random creature generators with preset alignment
- {
- std::vector< std::vector<std::string> > creGenNames;
- creGenNames.resize(F_NUMBER);
- for(int ff=0; ff<F_NUMBER-1; ++ff)
- {
- for(int dd=0; dd<7; ++dd)
- {
- creGenNames[ff].push_back(CGI->dobjinfo->objs[394+7*ff+dd].defName);
- }
- }
- creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[456].defName);
- creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[451].defName);
- creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[454].defName);
- creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[453].defName);
- creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[452].defName);
- creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[457].defName);
- creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[458].defName);
- int faction = atoi(di->name.substr(7, 8).c_str());
- int lvl = -1;
- CCreGen3ObjInfo * ct = (CCreGen3ObjInfo*)obj->info;
- if(ct->maxLevel>7)
- ct->maxLevel = 7;
- if(ct->minLevel<1)
- ct->minLevel = 1;
- if((ct->maxLevel - ct->minLevel)!=0)
- lvl = rand()%(ct->maxLevel - ct->minLevel) + ct->minLevel;
- else
- lvl = ct->maxLevel;
- return creGenNames[faction][lvl];
- }
- return std::string();
- }
- bool CMapHandler::removeObject(CGObjectInstance *obj)
- {
- hideObject(obj);
- std::vector<CGObjectInstance *>::iterator db = std::find(CGI->objh->objInstances.begin(), CGI->objh->objInstances.end(), obj);
- recalculateHideVisPosUnderObj(*db);
- delete *db;
- CGI->objh->objInstances.erase(db);
- return true;
- }
- bool CMapHandler::recalculateHideVisPos(int3 &pos)
- {
- ttiles[pos.x][pos.y][pos.z].visitable = false;
- ttiles[pos.x][pos.y][pos.z].blocked = false;
- for(int i=0; i<ttiles[pos.x][pos.y][pos.z].objects.size(); ++i)
- {
- CDefHandler * curd = ttiles[pos.x][pos.y][pos.z].objects[i].first->defInfo->handler;
- for(int fx=0; fx<8; ++fx)
- {
- for(int fy=0; fy<6; ++fy)
- {
- int xVal = ttiles[pos.x][pos.y][pos.z].objects[i].first->pos.x + fx - 7;
- int yVal = ttiles[pos.x][pos.y][pos.z].objects[i].first->pos.y + fy - 5;
- int zVal = ttiles[pos.x][pos.y][pos.z].objects[i].first->pos.z;
- if(xVal>=0 && xVal<ttiles.size()-Woff && yVal>=0 && yVal<ttiles[0].size()-Hoff)
- {
- TerrainTile2 & curt = ttiles[xVal][yVal][zVal];
- if(((ttiles[pos.x][pos.y][pos.z].objects[i].first->defInfo->visitMap[fy] >> (7 - fx)) & 1))
- curt.visitable = true;
- if(!((ttiles[pos.x][pos.y][pos.z].objects[i].first->defInfo->blockMap[fy] >> (7 - fx)) & 1))
- curt.blocked = true;
- }
- }
- }
- }
- return true;
- }
- bool CMapHandler::recalculateHideVisPosUnderObj(CGObjectInstance *obj, bool withBorder)
- {
- if(withBorder)
- {
- for(int fx=-1; fx<=obj->defInfo->handler->ourImages[0].bitmap->w/32; ++fx)
- {
- for(int fy=-1; fy<=obj->defInfo->handler->ourImages[0].bitmap->h/32; ++fy)
- {
- if((obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
- {
- recalculateHideVisPos(int3(obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32 +1, obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32 + 1, obj->pos.z));
- }
- }
- }
- }
- else
- {
- for(int fx=0; fx<obj->defInfo->handler->ourImages[0].bitmap->w/32; ++fx)
- {
- for(int fy=0; fy<obj->defInfo->handler->ourImages[0].bitmap->h/32; ++fy)
- {
- if((obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
- {
- recalculateHideVisPos(int3(obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32 +1, obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32 + 1, obj->pos.z));
- }
- }
- }
- }
- return true;
- }
|