map.cpp 45 KB

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  1. #define VCMI_DLL
  2. #include "stdafx.h"
  3. #include "map.h"
  4. #include "hch/CObjectHandler.h"
  5. #include "hch/CDefObjInfoHandler.h"
  6. #include "lib/VCMI_Lib.h"
  7. #include <zlib.h>
  8. #include <boost/crc.hpp>
  9. std::set<si32> convertBuildings(const std::set<si32> h3m, int castleID)
  10. {
  11. std::map<int,int> mapa;
  12. std::set<si32> ret;
  13. std::ifstream b5("config/buildings5.txt");
  14. while(!b5.eof())
  15. {
  16. int a, b;
  17. b5 >> a >> b;
  18. if(castleID==8 && b==17) //magic university ID 17 (h3m) => 21 (vcmi)
  19. b=21;
  20. mapa[a]=b;
  21. }
  22. for(std::set<si32>::const_iterator i=h3m.begin();i!=h3m.end();i++)
  23. {
  24. if(mapa[*i]>=0)
  25. ret.insert(mapa[*i]);
  26. else if(mapa[*i] >= (-CREATURES_PER_TOWN)) // horde buildings
  27. {
  28. int level = (-mapa[*i]);
  29. if(h3m.find(20+(level*3)) != h3m.end()) //upgraded creature horde building
  30. {
  31. if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
  32. ret.insert(25);
  33. else
  34. ret.insert(19);
  35. }
  36. else
  37. {
  38. if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
  39. ret.insert(24);
  40. else
  41. ret.insert(18);
  42. }
  43. }
  44. else
  45. {
  46. tlog3<<"Conversion warning: unknown building "<<*i<<" in castle "<<castleID<<std::endl;
  47. }
  48. }
  49. ret.insert(10); //village hall is always present
  50. ret.insert(-1); //houses near v.hall / eyecandies
  51. ret.insert(-2); //terrain eyecandy, if -1 is used
  52. if(ret.find(11)!=ret.end())
  53. ret.insert(27);
  54. if(ret.find(12)!=ret.end())
  55. ret.insert(28);
  56. if(ret.find(13)!=ret.end())
  57. ret.insert(29);
  58. return ret;
  59. }
  60. unsigned int intPow(unsigned int a, unsigned int b)
  61. {
  62. unsigned int ret=1;
  63. for(int i=0; i<b; ++i)
  64. ret*=a;
  65. return ret;
  66. }
  67. unsigned char reverse(unsigned char arg)
  68. {
  69. unsigned char ret = 0;
  70. for (int i=0; i<8;i++)
  71. {
  72. if(((arg)&(1<<i))>>i)
  73. {
  74. ret |= (128>>i);
  75. }
  76. }
  77. return ret;
  78. }
  79. EDefType getDefType(CGDefInfo * a)
  80. {
  81. switch(a->id)
  82. {
  83. case 5: case 65: case 66: case 67: case 68: case 69:
  84. return ARTIFACT_DEF; //handled
  85. case 6:
  86. return PANDORA_DEF; //hanled
  87. case 26:
  88. return EVENTOBJ_DEF; //handled
  89. case 33:
  90. return GARRISON_DEF; //handled
  91. case 34: case 70: case 62: //70 - random hero //62 - prison
  92. return HERO_DEF; //handled
  93. case 36:
  94. return GRAIL_DEF; //hanled
  95. case 53: case 17: case 18: case 19: case 20: case 42: case 87: case 220://cases 17 - 20 and 42 - tests
  96. return PLAYERONLY_DEF; //handled
  97. case 54: case 71: case 72: case 73: case 74: case 75: case 162: case 163: case 164:
  98. return CREATURES_DEF; //handled
  99. case 59:
  100. return SIGN_DEF; //handled
  101. case 77:
  102. return TOWN_DEF; //can be problematic, but handled
  103. case 79: case 76:
  104. return RESOURCE_DEF; //handled
  105. case 81:
  106. return SCHOLAR_DEF; //handled
  107. case 83:
  108. return SEERHUT_DEF; //handled
  109. case 91:
  110. return SIGN_DEF; //handled
  111. case 88: case 89: case 90:
  112. return SHRINE_DEF; //handled
  113. case 93:
  114. return SPELLSCROLL_DEF; //handled
  115. case 98:
  116. return TOWN_DEF; //handled
  117. case 113:
  118. return WITCHHUT_DEF; //handled
  119. case 214:
  120. return HEROPLACEHOLDER_DEF; //partially handled
  121. case 215:
  122. return BORDERGUARD_DEF; //handled by analogy to seer huts ;]
  123. case 216:
  124. return CREGEN2_DEF; //handled
  125. case 217:
  126. return CREGEN_DEF; //handled
  127. case 218:
  128. return CREGEN3_DEF; //handled
  129. case 219:
  130. return GARRISON_DEF; //handled
  131. default:
  132. return TERRAINOBJ_DEF; // nothing to be handled
  133. }
  134. }
  135. int readNormalNr (unsigned char * bufor, int pos, int bytCon = 4, bool cyclic = false)
  136. {
  137. int ret=0;
  138. int amp=1;
  139. for (int ir=0; ir<bytCon; ir++)
  140. {
  141. ret+=bufor[pos+ir]*amp;
  142. amp*=256;
  143. }
  144. if(cyclic && bytCon<4 && ret>=amp/2)
  145. {
  146. ret = ret-amp;
  147. }
  148. return ret;
  149. }
  150. char readChar(unsigned char * bufor, int &i)
  151. {
  152. return bufor[i++];
  153. }
  154. std::string readString(unsigned char * bufor, int &i)
  155. {
  156. int len = readNormalNr(bufor,i); i+=4;
  157. std::string ret; ret.reserve(len);
  158. for(int gg=0; gg<len; ++gg)
  159. {
  160. ret += bufor[i++];
  161. }
  162. return ret;
  163. }
  164. CCreatureSet readCreatureSet(unsigned char * bufor, int &i, int number, bool version) //version==true for >RoE maps
  165. {
  166. if(version)
  167. {
  168. CCreatureSet ret;
  169. std::pair<ui32,si32> ins;
  170. for(int ir=0;ir<number;ir++)
  171. {
  172. int rettt = readNormalNr(bufor,i+ir*4, 2);
  173. if(rettt==0xffff) continue;
  174. if(rettt>32768)
  175. rettt = 65536-rettt+VLC->creh->creatures.size()-16;
  176. ins.first = rettt;
  177. ins.second = readNormalNr(bufor,i+ir*4+2, 2);
  178. std::pair<si32,std::pair<ui32,si32> > tt(ir,ins);
  179. ret.slots.insert(tt);
  180. }
  181. i+=number*4;
  182. return ret;
  183. }
  184. else
  185. {
  186. CCreatureSet ret;
  187. std::pair<ui32,si32> ins;
  188. for(int ir=0;ir<number;ir++)
  189. {
  190. int rettt = readNormalNr(bufor,i+ir*3, 1);
  191. if(rettt==0xff) continue;
  192. if(rettt>220)
  193. rettt = 256-rettt+VLC->creh->creatures.size()-16;
  194. ins.first = rettt;
  195. ins.second = readNormalNr(bufor,i+ir*3+1, 2);
  196. std::pair<si32,std::pair<ui32,si32> > tt(ir,ins);
  197. ret.slots.insert(tt);
  198. }
  199. i+=number*3;
  200. return ret;
  201. }
  202. }
  203. CMapHeader::CMapHeader(unsigned char *map)
  204. {
  205. int i=0;
  206. initFromMemory(map,i);
  207. }
  208. CMapHeader::CMapHeader()
  209. {
  210. areAnyPLayers = difficulty = levelLimit = howManyTeams = 0;
  211. height = width = twoLevel = -1;
  212. }
  213. void CMapHeader::initFromMemory( unsigned char *bufor, int &i )
  214. {
  215. version = (Eformat)(readNormalNr(bufor,i)); i+=4; //map version
  216. areAnyPLayers = readChar(bufor,i); //invalid on some maps
  217. height = width = (readNormalNr(bufor,i)); i+=4; // wymiary mapy
  218. twoLevel = readChar(bufor,i); //czy sa lochy
  219. int pom;
  220. name = readString(bufor,i);
  221. description= readString(bufor,i);
  222. difficulty = readChar(bufor,i); // reading map difficulty
  223. if(version != RoE)
  224. levelLimit = readChar(bufor,i); // hero level limit
  225. else
  226. levelLimit = 0;
  227. loadPlayerInfo(pom, bufor, i);
  228. loadViCLossConditions(bufor, i);
  229. howManyTeams=bufor[i++]; //read number of teams
  230. if(howManyTeams>0) //read team numbers
  231. {
  232. for(int rr=0; rr<8; ++rr)
  233. {
  234. players[rr].team=bufor[i++];
  235. }
  236. }
  237. }
  238. void CMapHeader::loadPlayerInfo( int &pom, unsigned char * bufor, int &i )
  239. {
  240. for (pom=0;pom<8;pom++)
  241. {
  242. players[pom].canHumanPlay = bufor[i++];
  243. players[pom].canComputerPlay = bufor[i++];
  244. if ((!(players[pom].canHumanPlay || players[pom].canComputerPlay)))
  245. {
  246. memset(&players[pom],0,sizeof(PlayerInfo));
  247. switch(version)
  248. {
  249. case SoD: case WoG:
  250. i+=13;
  251. break;
  252. case AB:
  253. i+=12;
  254. break;
  255. case RoE:
  256. i+=6;
  257. break;
  258. }
  259. continue;
  260. }
  261. players[pom].AITactic = bufor[i++];
  262. if(version == SoD || version == WoG)
  263. players[pom].p7= bufor[i++];
  264. else
  265. players[pom].p7= -1;
  266. players[pom].allowedFactions = 0;
  267. players[pom].allowedFactions += bufor[i++];
  268. if(version != RoE)
  269. players[pom].allowedFactions += (bufor[i++])*256;
  270. players[pom].isFactionRandom = bufor[i++];
  271. players[pom].hasMainTown = bufor[i++];
  272. if (players[pom].hasMainTown)
  273. {
  274. if(version != RoE)
  275. {
  276. players[pom].generateHeroAtMainTown = bufor[i++];
  277. players[pom].generateHero = bufor[i++];
  278. }
  279. else
  280. {
  281. players[pom].generateHeroAtMainTown = false;
  282. players[pom].generateHero = false;
  283. }
  284. players[pom].posOfMainTown.x = bufor[i++];
  285. players[pom].posOfMainTown.y = bufor[i++];
  286. players[pom].posOfMainTown.z = bufor[i++];
  287. }
  288. players[pom].p8= bufor[i++];
  289. players[pom].p9= bufor[i++];
  290. if(players[pom].p9!=0xff)
  291. {
  292. players[pom].mainHeroPortrait = bufor[i++];
  293. int nameLength = bufor[i++];
  294. i+=3;
  295. for (int pp=0;pp<nameLength;pp++)
  296. players[pom].mainHeroName+=bufor[i++];
  297. }
  298. if(version != RoE)
  299. {
  300. i++; ////unknown byte
  301. int heroCount = bufor[i++];
  302. i+=3;
  303. for (int pp=0;pp<heroCount;pp++)
  304. {
  305. SheroName vv;
  306. vv.heroID=bufor[i++];
  307. int hnl = bufor[i++];
  308. i+=3;
  309. for (int zz=0;zz<hnl;zz++)
  310. {
  311. vv.heroName+=bufor[i++];
  312. }
  313. players[pom].heroesNames.push_back(vv);
  314. }
  315. }
  316. }
  317. }
  318. void CMapHeader::loadViCLossConditions( unsigned char * bufor, int &i)
  319. {
  320. victoryCondition.condition = (EvictoryConditions)bufor[i++];
  321. if (victoryCondition.condition != winStandard) //specific victory conditions
  322. {
  323. int nr;
  324. switch (victoryCondition.condition) //read victory conditions
  325. {
  326. case artifact:
  327. {
  328. victoryCondition.ID = bufor[i+2];
  329. nr=(version==RoE ? 1 : 2);
  330. break;
  331. }
  332. case gatherTroop:
  333. {
  334. int temp1 = bufor[i+2];
  335. int temp2 = bufor[i+3];
  336. victoryCondition.ID = bufor[i+2];
  337. victoryCondition.count = readNormalNr(bufor, i+(version==RoE ? 3 : 4));
  338. nr=(version==RoE ? 5 : 6);
  339. break;
  340. }
  341. case gatherResource:
  342. {
  343. victoryCondition.ID = bufor[i+2];
  344. victoryCondition.count = readNormalNr(bufor, i+3);
  345. nr=5;
  346. break;
  347. }
  348. case buildCity:
  349. {
  350. victoryCondition.pos.x = bufor[i+2];
  351. victoryCondition.pos.y = bufor[i+3];
  352. victoryCondition.pos.z = bufor[i+4];
  353. victoryCondition.count = bufor[i+5];
  354. victoryCondition.ID = bufor[i+6];
  355. nr=5;
  356. break;
  357. }
  358. case buildGrail:
  359. {
  360. if (bufor[i+4]>2)
  361. victoryCondition.pos = int3(-1,-1,-1);
  362. else
  363. {
  364. victoryCondition.pos.x = bufor[i+2];
  365. victoryCondition.pos.y = bufor[i+3];
  366. victoryCondition.pos.z = bufor[i+4];
  367. }
  368. nr=3;
  369. break;
  370. }
  371. case beatHero:
  372. case captureCity:
  373. case beatMonster:
  374. {
  375. victoryCondition.pos.x = bufor[i+2];
  376. victoryCondition.pos.y = bufor[i+3];
  377. victoryCondition.pos.z = bufor[i+4];
  378. nr=3;
  379. break;
  380. }
  381. case takeDwellings:
  382. case takeMines:
  383. {
  384. nr=3;
  385. break;
  386. }
  387. case transportItem:
  388. {
  389. victoryCondition.ID = bufor[i+2];
  390. victoryCondition.pos.x = bufor[i+3];
  391. victoryCondition.pos.y = bufor[i+4];
  392. victoryCondition.pos.z = bufor[i+5];
  393. nr=4;
  394. break;
  395. }
  396. }
  397. victoryCondition.allowNormalVictory = bufor[i++];
  398. victoryCondition.appliesToAI = bufor[i++];
  399. i+=nr;
  400. }
  401. lossCondition.typeOfLossCon = (ElossCon)bufor[i++];
  402. switch (lossCondition.typeOfLossCon) //read loss conditions
  403. {
  404. case lossCastle:
  405. {
  406. lossCondition.castlePos.x=bufor[i++];
  407. lossCondition.castlePos.y=bufor[i++];
  408. lossCondition.castlePos.z=bufor[i++];
  409. break;
  410. }
  411. case lossHero:
  412. {
  413. lossCondition.heroPos.x=bufor[i++];
  414. lossCondition.heroPos.y=bufor[i++];
  415. lossCondition.heroPos.z=bufor[i++];
  416. break;
  417. }
  418. case timeExpires:
  419. {
  420. lossCondition.timeLimit = readNormalNr(bufor,i++,2);
  421. i++;
  422. break;
  423. }
  424. }
  425. }
  426. void Mapa::initFromBytes(unsigned char * bufor)
  427. {
  428. int i=0;
  429. initFromMemory(bufor,i);
  430. timeHandler th;
  431. th.getDif();
  432. readHeader(bufor, i);
  433. tlog0<<"\tReading header: "<<th.getDif()<<std::endl;
  434. readRumors(bufor, i);
  435. tlog0<<"\tReading rumors: "<<th.getDif()<<std::endl;
  436. readPredefinedHeroes(bufor, i);
  437. tlog0<<"\tReading predefined heroes: "<<th.getDif()<<std::endl;
  438. readTerrain(bufor, i);
  439. tlog0<<"\tReading terrain: "<<th.getDif()<<std::endl;
  440. readDefInfo(bufor, i);
  441. tlog0<<"\tReading defs info: "<<th.getDif()<<std::endl;
  442. readObjects(bufor, i);
  443. tlog0<<"\tReading objects: "<<th.getDif()<<std::endl;
  444. readEvents(bufor, i);
  445. tlog0<<"\tReading events: "<<th.getDif()<<std::endl;
  446. //map readed, bufor no longer needed
  447. delete[] bufor; bufor=NULL;
  448. for(int f=0; f<objects.size(); ++f) //calculationg blocked / visitable positions
  449. {
  450. if(!objects[f]->defInfo)
  451. continue;
  452. addBlockVisTiles(objects[f]);
  453. }
  454. tlog0<<"\tCalculating blocked/visitable tiles: "<<th.getDif()<<std::endl;
  455. }
  456. void Mapa::removeBlockVisTiles(CGObjectInstance * obj)
  457. {
  458. for(int fx=0; fx<8; ++fx)
  459. {
  460. for(int fy=0; fy<6; ++fy)
  461. {
  462. int xVal = obj->pos.x + fx - 7;
  463. int yVal = obj->pos.y + fy - 5;
  464. int zVal = obj->pos.z;
  465. if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
  466. {
  467. TerrainTile & curt = terrain[xVal][yVal][zVal];
  468. if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  469. {
  470. curt.visitableObjects -= obj;
  471. curt.visitable = curt.visitableObjects.size();
  472. }
  473. if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  474. {
  475. curt.blockingObjects -= obj;
  476. curt.blocked = curt.blockingObjects.size();
  477. }
  478. }
  479. }
  480. }
  481. }
  482. void Mapa::addBlockVisTiles(CGObjectInstance * obj)
  483. {
  484. for(int fx=0; fx<8; ++fx)
  485. {
  486. for(int fy=0; fy<6; ++fy)
  487. {
  488. int xVal = obj->pos.x + fx - 7;
  489. int yVal = obj->pos.y + fy - 5;
  490. int zVal = obj->pos.z;
  491. if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
  492. {
  493. TerrainTile & curt = terrain[xVal][yVal][zVal];
  494. if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  495. {
  496. curt.visitableObjects.push_back(obj);
  497. curt.visitable = true;
  498. }
  499. if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  500. {
  501. curt.blockingObjects.push_back(obj);
  502. curt.blocked = true;
  503. }
  504. }
  505. }
  506. }
  507. }
  508. Mapa::Mapa(std::string filename)
  509. {
  510. tlog0<<"Opening map file: "<<filename<<"\t "<<std::flush;
  511. gzFile map = gzopen(filename.c_str(),"rb");
  512. std::vector<unsigned char> mapstr; int pom;
  513. while((pom=gzgetc(map))>=0)
  514. {
  515. mapstr.push_back(pom);
  516. }
  517. gzclose(map);
  518. unsigned char *initTable = new unsigned char[mapstr.size()];
  519. for(int ss=0; ss<mapstr.size(); ++ss)
  520. {
  521. initTable[ss] = mapstr[ss];
  522. }
  523. tlog0<<"done."<<std::endl;
  524. boost::crc_32_type result;
  525. result.process_bytes(initTable,mapstr.size());
  526. checksum = result.checksum();
  527. tlog0 << "\tOur map checksum: "<<result.checksum() << std::endl;
  528. initFromBytes(initTable);
  529. }
  530. Mapa::Mapa()
  531. {
  532. }
  533. CGHeroInstance * Mapa::getHero(int ID, int mode)
  534. {
  535. if (mode != 0)
  536. #ifndef __GNUC__
  537. throw new std::exception("gs->getHero: This mode is not supported!");
  538. #else
  539. throw new std::exception();
  540. #endif
  541. for(int i=0; i<heroes.size();i++)
  542. if(heroes[i]->subID == ID)
  543. return heroes[i];
  544. return NULL;
  545. }
  546. int Mapa::loadSeerHut( unsigned char * bufor, int i, CGObjectInstance *& nobj )
  547. {
  548. CGSeerHut *hut = new CGSeerHut();
  549. nobj = hut;
  550. if(version>RoE)
  551. {
  552. loadQuest(hut,bufor,i);
  553. }
  554. else //RoE
  555. {
  556. int artID = bufor[i]; ++i;
  557. if(artID!=255) //not none quest
  558. {
  559. hut->m5arts.push_back(artID);
  560. hut->missionType = 5;
  561. }
  562. else
  563. {
  564. hut->missionType = 255;
  565. }
  566. }
  567. if(hut->missionType!=255)
  568. {
  569. unsigned char rewardType = bufor[i]; ++i;
  570. hut->rewardType = rewardType;
  571. switch(rewardType)
  572. {
  573. case 1:
  574. {
  575. hut->rVal = readNormalNr(bufor,i); i+=4;
  576. break;
  577. }
  578. case 2:
  579. {
  580. hut->rVal = readNormalNr(bufor,i); i+=4;
  581. break;
  582. }
  583. case 3:
  584. {
  585. hut->rVal = bufor[i]; ++i;
  586. break;
  587. }
  588. case 4:
  589. {
  590. hut->rVal = bufor[i]; ++i;
  591. break;
  592. }
  593. case 5:
  594. {
  595. hut->rID = bufor[i]; ++i;
  596. hut->rVal = readNormalNr(bufor,i, 3); i+=3;
  597. i+=1;
  598. break;
  599. }
  600. case 6:
  601. {
  602. hut->rID = bufor[i]; ++i;
  603. hut->rVal = bufor[i]; ++i;
  604. break;
  605. }
  606. case 7:
  607. {
  608. hut->rID = bufor[i]; ++i;
  609. hut->rVal = bufor[i]; ++i;
  610. break;
  611. }
  612. case 8:
  613. {
  614. hut->rID = readNormalNr(bufor,i, (version == RoE ? 1 : 2)); i+=(version == RoE ? 1 : 2);
  615. break;
  616. }
  617. case 9:
  618. {
  619. hut->rID = bufor[i]; ++i;
  620. break;
  621. }
  622. case 10:
  623. {
  624. if(version>RoE)
  625. {
  626. hut->rID = readNormalNr(bufor,i, 2); i+=2;
  627. hut->rVal = readNormalNr(bufor,i, 2); i+=2;
  628. }
  629. else
  630. {
  631. hut->rID = bufor[i]; ++i;
  632. hut->rVal = readNormalNr(bufor,i, 2); i+=2;
  633. }
  634. break;
  635. }
  636. }// end of internal switch
  637. i+=2;
  638. }
  639. else //missionType==255
  640. {
  641. i+=3;
  642. }
  643. return i;
  644. }
  645. void Mapa::loadTown( CGObjectInstance * &nobj, unsigned char * bufor, int &i )
  646. {
  647. CGTownInstance * nt = new CGTownInstance();
  648. //(*(static_cast<CGObjectInstance*>(nt))) = *nobj;
  649. //delete nobj;
  650. nobj = nt;
  651. nt->identifier = 0;
  652. if(version>RoE)
  653. {
  654. readNormalNr(bufor,i); i+=4;
  655. }
  656. nt->tempOwner = bufor[i]; ++i;
  657. if(readChar(bufor,i)) //has name
  658. nt->name = readString(bufor,i);
  659. if(readChar(bufor,i))//true if garrison isn't empty
  660. nt->army = readCreatureSet(bufor,i,7,(version>RoE));
  661. nt->army.formation = bufor[i]; ++i;
  662. if(readChar(bufor,i)) //unusualBuildings
  663. {
  664. //built buildings
  665. for(int byte=0;byte<6;byte++)
  666. {
  667. for(int bit=0;bit<8;bit++)
  668. if(bufor[i] & (1<<bit))
  669. nt->builtBuildings.insert(byte*8+bit);
  670. i++;
  671. }
  672. //forbidden buildings
  673. for(int byte=6;byte<12;byte++)
  674. {
  675. for(int bit=0;bit<8;bit++)
  676. if(bufor[i] & (1<<bit))
  677. nt->forbiddenBuildings.insert((byte-6)*8+bit);
  678. i++;
  679. }
  680. nt->builtBuildings = convertBuildings(nt->builtBuildings,nt->subID);
  681. nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings,nt->subID);
  682. }
  683. else //standard buildings
  684. {
  685. if(readChar(bufor,i)) //has fort
  686. nt->builtBuildings.insert(7);
  687. nt->builtBuildings.insert(-50); //means that set of standard building should be included
  688. }
  689. int ist = i;
  690. if(version>RoE)
  691. {
  692. for(i; i<ist+9; ++i)
  693. {
  694. unsigned char c = bufor[i];
  695. for(int yy=0; yy<8; ++yy)
  696. {
  697. if((i-ist)*8+yy < SPELLS_QUANTITY)
  698. {
  699. if(c == (c|((unsigned char)intPow(2, yy))))
  700. nt->obligatorySpells.push_back((i-ist)*8+yy);
  701. }
  702. }
  703. }
  704. }
  705. ist = i;
  706. for(i; i<ist+9; ++i)
  707. {
  708. unsigned char c = bufor[i];
  709. for(int yy=0; yy<8; ++yy)
  710. {
  711. if((i-ist)*8+yy < SPELLS_QUANTITY)
  712. {
  713. if(c != (c|((unsigned char)intPow(2, yy))))
  714. nt->possibleSpells.push_back((i-ist)*8+yy);
  715. }
  716. }
  717. }
  718. /////// reading castle events //////////////////////////////////
  719. int numberOfEvent = readNormalNr(bufor,i); i+=4;
  720. for(int gh = 0; gh<numberOfEvent; ++gh)
  721. {
  722. CCastleEvent nce;
  723. nce.name = readString(bufor,i);
  724. nce.message = readString(bufor,i);
  725. for(int x=0; x < 7; x++)
  726. {
  727. nce.resources[x] = readNormalNr(bufor,i);
  728. i+=4;
  729. }
  730. nce.players = bufor[i]; ++i;
  731. if(version > AB)
  732. {
  733. nce.forHuman = bufor[i]; ++i;
  734. }
  735. else
  736. nce.forHuman = true;
  737. nce.forComputer = bufor[i]; ++i;
  738. nce.firstShow = readNormalNr(bufor,i, 2); i+=2;
  739. nce.forEvery = bufor[i]; ++i;
  740. i+=17;
  741. for(int kk=0; kk<6; ++kk)
  742. {
  743. nce.bytes[kk] = bufor[i]; ++i;
  744. }
  745. for(int vv=0; vv<7; ++vv)
  746. {
  747. nce.gen[vv] = readNormalNr(bufor,i, 2); i+=2;
  748. }
  749. i+=4;
  750. nt->events.insert(nce);
  751. }//castle events have been read
  752. if(version > AB)
  753. {
  754. nt->alignment = bufor[i]; ++i;
  755. }
  756. else
  757. nt->alignment = 0xff;
  758. i+=3;
  759. nt->builded = 0;
  760. nt->destroyed = 0;
  761. nt->garrisonHero = NULL;
  762. }
  763. void Mapa::loadHero( CGObjectInstance * &nobj, unsigned char * bufor, int &i )
  764. {
  765. CGHeroInstance * nhi = new CGHeroInstance;
  766. nobj=nhi;
  767. int identifier = 0;
  768. if(version>RoE)
  769. {
  770. identifier = readNormalNr(bufor,i, 4); i+=4;
  771. }
  772. ui8 owner = bufor[i++];
  773. nobj->subID = readNormalNr(bufor,i, 1); ++i;
  774. for(int j=0; j<predefinedHeroes.size(); j++)
  775. {
  776. if(predefinedHeroes[j]->subID == nobj->subID)
  777. {
  778. *nhi = *predefinedHeroes[j];
  779. break;
  780. }
  781. }
  782. nobj->setOwner(owner);
  783. //(*(static_cast<CGObjectInstance*>(nhi))) = *nobj;
  784. //delete nobj;
  785. nhi->portrait = nhi->subID;
  786. for(int j=0; j<disposedHeroes.size(); j++)
  787. {
  788. if(disposedHeroes[j].ID == nhi->subID)
  789. {
  790. nhi->name = disposedHeroes[j].name;
  791. nhi->portrait = disposedHeroes[j].portrait;
  792. break;
  793. }
  794. }
  795. nhi->identifier = identifier;
  796. if(readChar(bufor,i))//true if hero has nonstandard name
  797. nhi->name = readString(bufor,i);
  798. if(version>AB)
  799. {
  800. if(readChar(bufor,i))//true if hore's experience is greater than 0
  801. { nhi->exp = readNormalNr(bufor,i); i+=4; }
  802. else
  803. nhi->exp = 0xffffffff;
  804. }
  805. else
  806. { nhi->exp = readNormalNr(bufor,i); i+=4; }
  807. bool portrait=bufor[i]; ++i;
  808. if (portrait)
  809. nhi->portrait = readChar(bufor,i);
  810. if(readChar(bufor,i))//true if hero has specified abilities
  811. {
  812. int howMany = readNormalNr(bufor,i); i+=4;
  813. nhi->secSkills.resize(howMany);
  814. for(int yy=0; yy<howMany; ++yy)
  815. {
  816. nhi->secSkills[yy].first = readNormalNr(bufor,i, 1); ++i;
  817. nhi->secSkills[yy].second = readNormalNr(bufor,i, 1); ++i;
  818. }
  819. }
  820. if(readChar(bufor,i))//true if hero has nonstandard garrison
  821. nhi->army = readCreatureSet(bufor,i,7,(version>RoE));
  822. nhi->army.formation =bufor[i]; ++i; //formation
  823. bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
  824. int artmask = version == RoE ? 0xff : 0xffff;
  825. int artidlen = version == RoE ? 1 : 2;
  826. if(artSet)
  827. {
  828. for(int pom=0;pom<16;pom++)
  829. {
  830. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  831. if(id!=artmask)
  832. nhi->artifWorn[pom] = id;
  833. }
  834. //misc5 art //17
  835. if(version>=SoD)
  836. {
  837. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  838. if(id!=artmask)
  839. nhi->artifWorn[16] = id;
  840. }
  841. //spellbook
  842. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  843. if(id!=artmask)
  844. nhi->artifWorn[17] = id;
  845. //19 //???what is that? gap in file or what? - it's probably fifth slot..
  846. if(version>RoE)
  847. {
  848. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  849. if(id!=artmask)
  850. nhi->artifWorn[18] = id;
  851. }
  852. else
  853. i+=1;
  854. //bag artifacts //20
  855. int amount = readNormalNr(bufor,i, 2); i+=2; //number of artifacts in hero's bag
  856. if(amount>0)
  857. {
  858. for(int ss=0; ss<amount; ++ss)
  859. {
  860. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  861. if(id!=artmask)
  862. nhi->artifacts.push_back(id);
  863. }
  864. }
  865. } //artifacts
  866. nhi->patrol.patrolRadious = readNormalNr(bufor,i, 1); ++i;
  867. if(nhi->patrol.patrolRadious == 0xff)
  868. nhi->patrol.patrolling = false;
  869. else
  870. nhi->patrol.patrolling = true;
  871. if(version>RoE)
  872. {
  873. if(readChar(bufor,i))//true if hero has nonstandard (mapmaker defined) biography
  874. nhi->biography = readString(bufor,i);
  875. nhi->sex = !(bufor[i]); ++i;
  876. }
  877. //spells
  878. if(version>AB)
  879. {
  880. bool areSpells = bufor[i]; ++i;
  881. if(areSpells) //TODO: sprawdziæ //seems to be ok - tow
  882. {
  883. int ist = i;
  884. for(i; i<ist+9; ++i)
  885. {
  886. unsigned char c = bufor[i];
  887. for(int yy=0; yy<8; ++yy)
  888. {
  889. if((i-ist)*8+yy < SPELLS_QUANTITY)
  890. {
  891. if(c == (c|((unsigned char)intPow(2, yy))))
  892. nhi->spells.insert((i-ist)*8+yy);
  893. }
  894. }
  895. }
  896. }
  897. }
  898. else if(version==AB) //we can read one spell
  899. {
  900. unsigned char buff = bufor[i]; ++i;
  901. if(buff!=254)
  902. {
  903. nhi->spells.insert(buff);
  904. }
  905. }
  906. //spells loaded
  907. if(version>AB)
  908. {
  909. if(readChar(bufor,i))//customPrimSkills
  910. {
  911. nhi->primSkills.resize(4);
  912. for(int xx=0;xx<4;xx++)
  913. nhi->primSkills[xx] = bufor[i++];
  914. }
  915. }
  916. i+=16;
  917. nhi->moveDir = 4;
  918. nhi->isStanding = true;
  919. nhi->level = -1;
  920. nhi->mana = -1;
  921. nhi->movement = -1;
  922. }
  923. void Mapa::readRumors( unsigned char * bufor, int &i)
  924. {
  925. int rumNr = readNormalNr(bufor,i,4);i+=4;
  926. for (int it=0;it<rumNr;it++)
  927. {
  928. Rumor ourRumor;
  929. int nameL = readNormalNr(bufor,i,4);i+=4; //read length of name of rumor
  930. for (int zz=0; zz<nameL; zz++)
  931. ourRumor.name+=bufor[i++];
  932. nameL = readNormalNr(bufor,i,4);i+=4; //read length of rumor
  933. for (int zz=0; zz<nameL; zz++)
  934. ourRumor.text+=bufor[i++];
  935. rumors.push_back(ourRumor); //add to our list
  936. }
  937. }
  938. void Mapa::readHeader( unsigned char * bufor, int &i)
  939. {
  940. //reading allowed heroes (20 bytes)
  941. int ist;
  942. ist=i; //starting i for loop
  943. allowedHeroes.resize(HEROES_QUANTITY);
  944. for(int xx=0;xx<HEROES_QUANTITY;xx++)
  945. allowedHeroes[xx] = true;
  946. for(i; i<ist+ (version == RoE ? 16 : 20) ; ++i)
  947. {
  948. unsigned char c = bufor[i];
  949. for(int yy=0; yy<8; ++yy)
  950. if((i-ist)*8+yy < HEROES_QUANTITY)
  951. if(c != (c|((unsigned char)intPow(2, yy))))
  952. allowedHeroes[(i-ist)*8+yy] = false;
  953. }
  954. if(version>RoE) //probably reserved for further heroes
  955. i+=4;
  956. unsigned char disp = 0;
  957. if(version>=SoD)
  958. {
  959. disp = bufor[i++];
  960. disposedHeroes.resize(disp);
  961. for(int g=0; g<disp; ++g)
  962. {
  963. disposedHeroes[g].ID = bufor[i++];
  964. disposedHeroes[g].portrait = bufor[i++];
  965. int lenbuf = readNormalNr(bufor,i); i+=4;
  966. for (int zz=0; zz<lenbuf; zz++)
  967. disposedHeroes[g].name+=bufor[i++];
  968. disposedHeroes[g].players = bufor[i++];
  969. //int players = bufor[i++];
  970. //for(int zz=0;zz<8;zz++)
  971. //{
  972. // int por = (1<<zz);
  973. // if(players & por)
  974. // disposedHeroes[g].players[zz] = true;
  975. // else
  976. // disposedHeroes[g].players[zz] = false;
  977. //}
  978. }
  979. }
  980. i+=31; //omitting NULLS
  981. allowedArtifact.resize(ARTIFACTS_QUANTITY);
  982. for(int x=0;x<allowedArtifact.size();x++)
  983. allowedArtifact[x] = true;
  984. //reading allowed artifacts: 17 or 18 bytes
  985. if(version!=RoE)
  986. {
  987. ist=i; //starting i for loop
  988. for(i; i<ist+(version==AB ? 17 : 18); ++i)
  989. {
  990. unsigned char c = bufor[i];
  991. for(int yy=0; yy<8; ++yy)
  992. {
  993. if((i-ist)*8+yy < ARTIFACTS_QUANTITY)
  994. {
  995. if(c == (c|((unsigned char)intPow(2, yy))))
  996. allowedArtifact[(i-ist)*8+yy] = false;
  997. }
  998. }
  999. }//allowed artifacts have been read
  1000. }
  1001. allowedSpell.resize(SPELLS_QUANTITY);
  1002. for(int x=0;x<allowedSpell.size();x++)
  1003. allowedSpell[x] = true;
  1004. allowedAbilities.resize(SKILL_QUANTITY);
  1005. for(int x=0;x<allowedAbilities.size();x++)
  1006. allowedAbilities[x] = true;
  1007. if(version>=SoD)
  1008. {
  1009. //reading allowed spells (9 bytes)
  1010. ist=i; //starting i for loop
  1011. for(i; i<ist+9; ++i)
  1012. {
  1013. unsigned char c = bufor[i];
  1014. for(int yy=0; yy<8; ++yy)
  1015. if((i-ist)*8+yy < SPELLS_QUANTITY)
  1016. if(c == (c|((unsigned char)intPow(2, yy))))
  1017. allowedSpell[(i-ist)*8+yy] = false;
  1018. }
  1019. //allowed hero's abilities (4 bytes)
  1020. ist=i; //starting i for loop
  1021. for(i; i<ist+4; ++i)
  1022. {
  1023. unsigned char c = bufor[i];
  1024. for(int yy=0; yy<8; ++yy)
  1025. {
  1026. if((i-ist)*8+yy < SKILL_QUANTITY)
  1027. {
  1028. if(c == (c|((unsigned char)intPow(2, yy))))
  1029. allowedAbilities[(i-ist)*8+yy] = false;
  1030. }
  1031. }
  1032. }
  1033. }
  1034. }
  1035. void Mapa::readPredefinedHeroes( unsigned char * bufor, int &i)
  1036. {
  1037. switch(version)
  1038. {
  1039. case WoG: case SoD:
  1040. {
  1041. for(int z=0;z<HEROES_QUANTITY;z++) //disposed heroes
  1042. {
  1043. int custom = bufor[i++];
  1044. if(!custom)
  1045. continue;
  1046. CGHeroInstance * cgh = new CGHeroInstance;
  1047. cgh->ID = 34;
  1048. cgh->subID = z;
  1049. if(readChar(bufor,i))//true if hore's experience is greater than 0
  1050. { cgh->exp = readNormalNr(bufor,i); i+=4; }
  1051. else
  1052. cgh->exp = 0;
  1053. if(readChar(bufor,i))//true if hero has specified abilities
  1054. {
  1055. int howMany = readNormalNr(bufor,i); i+=4;
  1056. cgh->secSkills.resize(howMany);
  1057. for(int yy=0; yy<howMany; ++yy)
  1058. {
  1059. cgh->secSkills[yy].first = readNormalNr(bufor,i, 1); ++i;
  1060. cgh->secSkills[yy].second = readNormalNr(bufor,i, 1); ++i;
  1061. }
  1062. }
  1063. bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
  1064. int artmask = version == RoE ? 0xff : 0xffff;
  1065. int artidlen = version == RoE ? 1 : 2;
  1066. if(artSet)
  1067. {
  1068. for(int pom=0;pom<16;pom++)
  1069. {
  1070. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1071. if(id!=artmask)
  1072. cgh->artifWorn[pom] = id;
  1073. }
  1074. //misc5 art //17
  1075. if(version>=SoD)
  1076. {
  1077. i+=2;
  1078. //int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1079. //if(id!=artmask)
  1080. // spec->artifWorn[16] = id;
  1081. }
  1082. //spellbook
  1083. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1084. if(id!=artmask)
  1085. cgh->artifWorn[17] = id;
  1086. //19 //???what is that? gap in file or what? - it's probably fifth slot..
  1087. if(version>RoE)
  1088. {
  1089. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1090. if(id!=artmask)
  1091. cgh->artifWorn[18] = id;
  1092. }
  1093. else
  1094. i+=1;
  1095. //bag artifacts //20
  1096. int amount = readNormalNr(bufor,i, 2); i+=2; //number of artifacts in hero's bag
  1097. if(amount>0)
  1098. {
  1099. for(int ss=0; ss<amount; ++ss)
  1100. {
  1101. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1102. if(id!=artmask)
  1103. cgh->artifacts.push_back(id);
  1104. }
  1105. }
  1106. } //artifacts
  1107. if(readChar(bufor,i))//customBio
  1108. cgh->biography = readString(bufor,i);
  1109. int sex = bufor[i++]; // 0xFF is default, 00 male, 01 female
  1110. if(readChar(bufor,i))//are spells
  1111. {
  1112. int ist = i;
  1113. for(i; i<ist+9; ++i)
  1114. {
  1115. unsigned char c = bufor[i];
  1116. for(int yy=0; yy<8; ++yy)
  1117. {
  1118. if((i-ist)*8+yy < SPELLS_QUANTITY)
  1119. {
  1120. if(c == (c|((unsigned char)intPow(2, yy))))
  1121. cgh->spells.insert((i-ist)*8+yy);
  1122. }
  1123. }
  1124. }
  1125. }
  1126. if(readChar(bufor,i))//customPrimSkills
  1127. {
  1128. cgh->primSkills.resize(4);
  1129. for(int xx=0;xx<4;xx++)
  1130. cgh->primSkills[xx] = bufor[i++];
  1131. }
  1132. predefinedHeroes.push_back(cgh);
  1133. }
  1134. break;
  1135. }
  1136. case RoE:
  1137. i+=0;
  1138. break;
  1139. }
  1140. }
  1141. void Mapa::readTerrain( unsigned char * bufor, int &i)
  1142. {
  1143. terrain = new TerrainTile**[width]; // allocate memory
  1144. for (int ii=0;ii<width;ii++)
  1145. {
  1146. terrain[ii] = new TerrainTile*[height]; // allocate memory
  1147. for(int jj=0;jj<height;jj++)
  1148. terrain[ii][jj] = new TerrainTile[twoLevel+1];
  1149. }
  1150. for (int c=0; c<width; c++) // reading terrain
  1151. {
  1152. for (int z=0; z<height; z++)
  1153. {
  1154. terrain[z][c][0].tertype = (EterrainType)(bufor[i++]);
  1155. terrain[z][c][0].terview = bufor[i++];
  1156. terrain[z][c][0].nuine = (Eriver)bufor[i++];
  1157. terrain[z][c][0].rivDir = bufor[i++];
  1158. terrain[z][c][0].malle = (Eroad)bufor[i++];
  1159. terrain[z][c][0].roadDir = bufor[i++];
  1160. terrain[z][c][0].siodmyTajemniczyBajt = bufor[i++];
  1161. terrain[z][c][0].blocked = 0;
  1162. terrain[z][c][0].visitable = 0;
  1163. }
  1164. }
  1165. if (twoLevel) // read underground terrain
  1166. {
  1167. for (int c=0; c<width; c++) // reading terrain
  1168. {
  1169. for (int z=0; z<height; z++)
  1170. {
  1171. terrain[z][c][1].tertype = (EterrainType)(bufor[i++]);
  1172. terrain[z][c][1].terview = bufor[i++];
  1173. terrain[z][c][1].nuine = (Eriver)bufor[i++];
  1174. terrain[z][c][1].rivDir = bufor[i++];
  1175. terrain[z][c][1].malle = (Eroad)bufor[i++];
  1176. terrain[z][c][1].roadDir = bufor[i++];
  1177. terrain[z][c][1].siodmyTajemniczyBajt = bufor[i++];
  1178. terrain[z][c][1].blocked = 0;
  1179. terrain[z][c][1].visitable = 0;
  1180. }
  1181. }
  1182. }
  1183. }
  1184. void Mapa::readDefInfo( unsigned char * bufor, int &i)
  1185. {
  1186. int defAmount = readNormalNr(bufor,i); i+=4;
  1187. defy.reserve(defAmount);
  1188. for (int idd = 0 ; idd<defAmount; idd++) // reading defs
  1189. {
  1190. CGDefInfo * vinya = new CGDefInfo(); // info about new def
  1191. //reading name
  1192. int nameLength = readNormalNr(bufor,i,4);i+=4;
  1193. vinya->name.reserve(nameLength);
  1194. for (int cd=0;cd<nameLength;cd++)
  1195. {
  1196. vinya->name += bufor[i++];
  1197. }
  1198. std::transform(vinya->name.begin(),vinya->name.end(),vinya->name.begin(),(int(*)(int))toupper);
  1199. unsigned char bytes[12];
  1200. for (int v=0; v<12; v++) // read info
  1201. {
  1202. bytes[v] = bufor[i++];
  1203. }
  1204. vinya->terrainAllowed = readNormalNr(bufor,i,2);i+=2;
  1205. vinya->terrainMenu = readNormalNr(bufor,i,2);i+=2;
  1206. vinya->id = readNormalNr(bufor,i,4);i+=4;
  1207. vinya->subid = readNormalNr(bufor,i,4);i+=4;
  1208. vinya->type = bufor[i++];
  1209. vinya->printPriority = bufor[i++];
  1210. for (int zi=0; zi<6; zi++)
  1211. {
  1212. vinya->blockMap[zi] = reverse(bytes[zi]);
  1213. }
  1214. for (int zi=0; zi<6; zi++)
  1215. {
  1216. vinya->visitMap[zi] = reverse(bytes[6+zi]);
  1217. }
  1218. i+=16;
  1219. if(vinya->id!=34 && vinya->id!=70)
  1220. vinya->visitDir = VLC->dobjinfo->gobjs[vinya->id][vinya->subid]->visitDir;
  1221. else
  1222. vinya->visitDir = 0xff;
  1223. defy.push_back(vinya); // add this def to the vector
  1224. }
  1225. }
  1226. void Mapa::readObjects( unsigned char * bufor, int &i)
  1227. {
  1228. int howManyObjs = readNormalNr(bufor,i, 4); i+=4;
  1229. for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
  1230. {
  1231. CGObjectInstance * nobj = 0;
  1232. int3 pos;
  1233. pos.x = bufor[i++];
  1234. pos.y = bufor[i++];
  1235. pos.z = bufor[i++];
  1236. int defnum = readNormalNr(bufor,i, 4); i+=4;
  1237. CGDefInfo * defInfo = defy[defnum];
  1238. i+=5;
  1239. switch(defInfo->id)
  1240. {
  1241. case 26: //for event objects
  1242. {
  1243. CGEvent *evnt = new CGEvent();
  1244. nobj = evnt;
  1245. bool guardMess = bufor[i]; ++i;
  1246. if(guardMess)
  1247. {
  1248. int messLong = readNormalNr(bufor,i, 4); i+=4;
  1249. if(messLong>0)
  1250. {
  1251. for(int yy=0; yy<messLong; ++yy)
  1252. {
  1253. evnt->message +=bufor[i+yy];
  1254. }
  1255. i+=messLong;
  1256. }
  1257. if(bufor[i++])
  1258. {
  1259. evnt->guarders = readCreatureSet(bufor,i,7,(version>RoE));
  1260. }
  1261. i+=4;
  1262. }
  1263. evnt->gainedExp = readNormalNr(bufor,i, 4); i+=4;
  1264. evnt->manaDiff = readNormalNr(bufor,i, 4); i+=4;
  1265. evnt->moraleDiff = readNormalNr(bufor,i, 1, true); ++i;
  1266. evnt->luckDiff = readNormalNr(bufor,i, 1, true); ++i;
  1267. evnt->resources.resize(RESOURCE_QUANTITY);
  1268. for(int x=0; x<7; x++)
  1269. {
  1270. evnt->resources[x] = readNormalNr(bufor,i);
  1271. i+=4;
  1272. }
  1273. evnt->primskills.resize(PRIMARY_SKILLS);
  1274. for(int x=0; x<4; x++)
  1275. {
  1276. evnt->primskills[x] = readNormalNr(bufor,i, 1);
  1277. i++;
  1278. }
  1279. int gabn; //number of gained abilities
  1280. gabn = readNormalNr(bufor,i, 1); ++i;
  1281. for(int oo = 0; oo<gabn; ++oo)
  1282. {
  1283. evnt->abilities.push_back(readNormalNr(bufor,i, 1)); ++i;
  1284. evnt->abilityLevels.push_back(readNormalNr(bufor,i, 1)); ++i;
  1285. }
  1286. int gart = readNormalNr(bufor,i, 1); ++i; //number of gained artifacts
  1287. for(int oo = 0; oo<gart; ++oo)
  1288. {
  1289. evnt->artifacts.push_back(readNormalNr(bufor,i, (version == RoE ? 1 : 2))); i+=(version == RoE ? 1 : 2);
  1290. }
  1291. int gspel = readNormalNr(bufor,i, 1); ++i; //number of gained spells
  1292. for(int oo = 0; oo<gspel; ++oo)
  1293. {
  1294. evnt->spells.push_back(readNormalNr(bufor,i, 1)); ++i;
  1295. }
  1296. int gcre = readNormalNr(bufor,i, 1); ++i; //number of gained creatures
  1297. evnt->creatures = readCreatureSet(bufor,i,gcre,(version>RoE));
  1298. i+=8;
  1299. evnt->availableFor = readNormalNr(bufor,i, 1); ++i;
  1300. evnt->computerActivate = readNormalNr(bufor,i, 1); ++i;
  1301. evnt->humanActivate = readNormalNr(bufor,i, 1); ++i;
  1302. i+=4;
  1303. break;
  1304. }
  1305. case 34: case 70: case 62: //34 - hero; 70 - random hero; 62 - prison
  1306. {
  1307. loadHero(nobj, bufor, i);
  1308. break;
  1309. }
  1310. case 51: //Mercenary Camp
  1311. case 23: //Marletto Tower
  1312. case 61: // Star Axis
  1313. case 32: // Garden of Revelation
  1314. case 100: //Learning Stone
  1315. case 102: //Tree of Knowledge
  1316. {
  1317. nobj = new CGVisitableOPH();
  1318. break;
  1319. }
  1320. case 55: //mystical garden
  1321. case 112://windmill
  1322. case 109://water wheel
  1323. {
  1324. nobj = new CGVisitableOPW();
  1325. break;
  1326. }
  1327. case 43: //teleport
  1328. case 44: //teleport
  1329. case 45: //teleport
  1330. case 103://subterranean gate
  1331. {
  1332. nobj = new CGTeleport();
  1333. break;
  1334. }
  1335. case 12: //campfire
  1336. case 101: //treasure chest
  1337. {
  1338. nobj = new CGPickable();
  1339. break;
  1340. }
  1341. case 54: //Monster
  1342. case 71: case 72: case 73: case 74: case 75: // Random Monster 1 - 4
  1343. case 162: case 163: case 164: // Random Monster 5 - 7
  1344. {
  1345. CGCreature *cre = new CGCreature();
  1346. nobj = cre;
  1347. if(version>RoE)
  1348. {
  1349. cre->identifier = readNormalNr(bufor,i); i+=4;
  1350. }
  1351. cre->army.slots[0].second = readNormalNr(bufor,i, 2); i+=2;
  1352. cre->character = bufor[i]; ++i;
  1353. bool isMesTre = bufor[i]; ++i; //true if there is message or treasury
  1354. if(isMesTre)
  1355. {
  1356. cre->message = readString(bufor,i);
  1357. cre->resources.resize(RESOURCE_QUANTITY);
  1358. for(int j=0; j<7; j++)
  1359. {
  1360. cre->resources[j] = readNormalNr(bufor,i); i+=4;
  1361. }
  1362. int artID = readNormalNr(bufor,i, (version == RoE ? 1 : 2)); i+=(version == RoE ? 1 : 2);
  1363. if(version==RoE)
  1364. {
  1365. if(artID!=0xff)
  1366. cre->gainedArtifact = artID;
  1367. else
  1368. cre->gainedArtifact = -1;
  1369. }
  1370. else
  1371. {
  1372. if(artID!=0xffff)
  1373. cre->gainedArtifact = artID;
  1374. else
  1375. cre->gainedArtifact = -1;
  1376. }
  1377. }
  1378. cre->neverFlees = bufor[i]; ++i;
  1379. cre->notGrowingTeam = bufor[i]; ++i;
  1380. i+=2;;
  1381. break;
  1382. }
  1383. case 59: case 91: //ocean bottle and sign
  1384. {
  1385. CGSignBottle *sb = new CGSignBottle();
  1386. nobj = sb;
  1387. sb->message = readString(bufor,i);
  1388. i+=4;
  1389. break;
  1390. }
  1391. case 83: //seer's hut
  1392. {
  1393. i = loadSeerHut(bufor, i, nobj);
  1394. break;
  1395. }
  1396. case 113: //witch hut
  1397. {
  1398. CGWitchHut *wh = new CGWitchHut();
  1399. nobj = wh;
  1400. if(version>RoE) //in reo we cannot specify it - all are allowed (I hope)
  1401. {
  1402. int ist=i; //starting i for loop
  1403. for(i; i<ist+4; ++i)
  1404. {
  1405. unsigned char c = bufor[i];
  1406. for(int yy=0; yy<8; ++yy)
  1407. {
  1408. if((i-ist)*8+yy < SKILL_QUANTITY)
  1409. {
  1410. if(c == (c|((unsigned char)intPow(2, yy))))
  1411. wh->allowedAbilities.push_back((i-ist)*8+yy);
  1412. }
  1413. }
  1414. }
  1415. }
  1416. else //(RoE map)
  1417. {
  1418. for(int gg=0; gg<SKILL_QUANTITY; ++gg)
  1419. {
  1420. wh->allowedAbilities.push_back(gg);
  1421. }
  1422. }
  1423. break;
  1424. }
  1425. case 81: //scholar
  1426. {
  1427. CGScholar *sch = new CGScholar();
  1428. nobj = sch;
  1429. sch->bonusType = bufor[i]; ++i;
  1430. switch(sch->bonusType)
  1431. {
  1432. case 0xff:
  1433. ++i;
  1434. break;
  1435. case 0:
  1436. sch->r0type = bufor[i]; ++i;
  1437. break;
  1438. case 1:
  1439. sch->r1 = bufor[i]; ++i;
  1440. break;
  1441. case 2:
  1442. sch->r2 = bufor[i]; ++i;
  1443. break;
  1444. }
  1445. i+=6;
  1446. break;
  1447. }
  1448. case 33: case 219: //garrison
  1449. {
  1450. CGGarrison *gar = new CGGarrison();
  1451. nobj = gar;
  1452. nobj->setOwner(bufor[i++]);
  1453. i+=3;
  1454. gar->army = readCreatureSet(bufor,i,7,(version>RoE));
  1455. if(version > RoE)
  1456. {
  1457. gar->removableUnits = bufor[i]; ++i;
  1458. }
  1459. else
  1460. gar->removableUnits = true;
  1461. i+=8;
  1462. break;
  1463. }
  1464. case 5: //artifact
  1465. case 65: case 66: case 67: case 68: case 69: //random artifact
  1466. case 93: //spell scroll
  1467. {
  1468. CGArtifact *art = new CGArtifact();
  1469. nobj = art;
  1470. bool areSettings = bufor[i]; ++i;
  1471. if(areSettings)
  1472. {
  1473. art->message = readString(bufor,i);
  1474. bool areGuards = bufor[i]; ++i;
  1475. if(areGuards)
  1476. {
  1477. art->army = readCreatureSet(bufor,i,7,(version>RoE));
  1478. }
  1479. art->spell = readNormalNr(bufor,i);
  1480. i+=4;
  1481. }
  1482. break;
  1483. }
  1484. case 76: case 79: //random resource; resource
  1485. {
  1486. CGResource *res = new CGResource();
  1487. nobj = res;
  1488. bool isMessGuard = bufor[i]; ++i;
  1489. if(isMessGuard)
  1490. {
  1491. res->message = readString(bufor,i);
  1492. if(bufor[i++])
  1493. {
  1494. res->army = readCreatureSet(bufor,i,7,(version>RoE));
  1495. }
  1496. i+=4;
  1497. }
  1498. res->amount = readNormalNr(bufor,i); i+=4;
  1499. i+=4;
  1500. break;
  1501. }
  1502. case 77: case 98: //random town; town
  1503. {
  1504. loadTown(nobj, bufor, i);
  1505. break;
  1506. }
  1507. case 53:
  1508. {
  1509. nobj = new CGMine();
  1510. nobj->setOwner(bufor[i++]);
  1511. i+=3;
  1512. break;
  1513. }
  1514. case 17: case 18: case 19: case 20: //dwellings
  1515. case 42: //lighthouse
  1516. case 87: //shipyard
  1517. case 220://mine (?)
  1518. {
  1519. nobj = new CGObjectInstance();
  1520. nobj->setOwner(bufor[i++]);
  1521. i+=3;
  1522. break;
  1523. }
  1524. case 88: case 89: case 90: //spell shrine
  1525. {
  1526. CGShrine * shr = new CGShrine();
  1527. nobj = shr;
  1528. shr->spell = bufor[i]; i+=4;
  1529. break;
  1530. }
  1531. case 6:
  1532. {
  1533. CGPandoraBox *box = new CGPandoraBox();
  1534. nobj = box;
  1535. bool messg = bufor[i]; ++i;
  1536. if(messg)
  1537. {
  1538. box->message = readString(bufor,i);
  1539. if(bufor[i++])
  1540. {
  1541. box->army = readCreatureSet(bufor,i,7,(version>RoE));
  1542. }
  1543. i+=4;
  1544. }
  1545. box->gainedExp = readNormalNr(bufor,i, 4); i+=4;
  1546. box->manaDiff = readNormalNr(bufor,i, 4); i+=4;
  1547. box->moraleDiff = readNormalNr(bufor,i, 1, true); ++i;
  1548. box->luckDiff = readNormalNr(bufor,i, 1, true); ++i;
  1549. box->resources.resize(RESOURCE_QUANTITY);
  1550. for(int x=0; x<7; x++)
  1551. {
  1552. box->resources[x] = readNormalNr(bufor,i);
  1553. i+=4;
  1554. }
  1555. box->primskills.resize(PRIMARY_SKILLS);
  1556. for(int x=0; x<4; x++)
  1557. {
  1558. box->primskills[x] = readNormalNr(bufor,i, 1);
  1559. i++;
  1560. }
  1561. int gabn; //number of gained abilities
  1562. gabn = readNormalNr(bufor,i, 1); ++i;
  1563. for(int oo = 0; oo<gabn; ++oo)
  1564. {
  1565. box->abilities.push_back(readNormalNr(bufor,i, 1)); ++i;
  1566. box->abilityLevels.push_back(readNormalNr(bufor,i, 1)); ++i;
  1567. }
  1568. int gart = readNormalNr(bufor,i, 1); ++i; //number of gained artifacts
  1569. for(int oo = 0; oo<gart; ++oo)
  1570. {
  1571. if(version > RoE)
  1572. {
  1573. box->artifacts.push_back(readNormalNr(bufor,i, 2)); i+=2;
  1574. }
  1575. else
  1576. {
  1577. box->artifacts.push_back(readNormalNr(bufor,i, 1)); i+=1;
  1578. }
  1579. }
  1580. int gspel = readNormalNr(bufor,i, 1); ++i; //number of gained spells
  1581. for(int oo = 0; oo<gspel; ++oo)
  1582. {
  1583. box->spells.push_back(readNormalNr(bufor,i, 1)); ++i;
  1584. }
  1585. int gcre = readNormalNr(bufor,i, 1); ++i; //number of gained creatures
  1586. box->creatures = readCreatureSet(bufor,i,gcre,(version>RoE));
  1587. i+=8;
  1588. break;
  1589. }
  1590. case 36:
  1591. {
  1592. grailPos = pos;
  1593. grailRadious = readNormalNr(bufor,i); i+=4;
  1594. continue;
  1595. }
  1596. case 217:
  1597. {
  1598. nobj = new CGObjectInstance();
  1599. CCreGenObjInfo * spec = new CCreGenObjInfo;
  1600. spec->player = readNormalNr(bufor,i); i+=4;
  1601. spec->identifier = readNormalNr(bufor,i); i+=4;
  1602. if(!spec->identifier)
  1603. {
  1604. spec->asCastle = false;
  1605. spec->castles[0] = bufor[i]; ++i;
  1606. spec->castles[1] = bufor[i]; ++i;
  1607. }
  1608. else
  1609. {
  1610. spec->asCastle = true;
  1611. }
  1612. nobj->setOwner(spec->player);
  1613. nobj->info = spec;
  1614. break;
  1615. }
  1616. case 216:
  1617. {
  1618. nobj = new CGObjectInstance();
  1619. CCreGen2ObjInfo * spec = new CCreGen2ObjInfo;
  1620. spec->player = readNormalNr(bufor,i); i+=4;
  1621. spec->identifier = readNormalNr(bufor,i); i+=4;
  1622. if(!spec->identifier)
  1623. {
  1624. spec->asCastle = false;
  1625. spec->castles[0] = bufor[i]; ++i;
  1626. spec->castles[1] = bufor[i]; ++i;
  1627. }
  1628. else
  1629. {
  1630. spec->asCastle = true;
  1631. }
  1632. spec->minLevel = bufor[i]; ++i;
  1633. spec->maxLevel = bufor[i]; ++i;
  1634. nobj->setOwner(spec->player);
  1635. nobj->info = spec;
  1636. break;
  1637. }
  1638. case 218:
  1639. {
  1640. nobj = new CGObjectInstance();
  1641. CCreGen3ObjInfo * spec = new CCreGen3ObjInfo;
  1642. spec->player = bufor[i]; ++i;
  1643. i+=3;
  1644. spec->minLevel = bufor[i]; ++i;
  1645. spec->maxLevel = bufor[i]; ++i;
  1646. if(spec->maxLevel>7)
  1647. spec->maxLevel = 7;
  1648. if(spec->minLevel<1)
  1649. spec->minLevel = 1;
  1650. nobj->setOwner(spec->player);
  1651. nobj->info = spec;
  1652. break;
  1653. }
  1654. case 215:
  1655. {
  1656. CGQuestGuard *guard = new CGQuestGuard();
  1657. nobj = guard;
  1658. loadQuest(guard, bufor, i);
  1659. break;
  1660. }
  1661. case 214: //hero placeholder
  1662. {
  1663. i+=3; //TODO: handle it more properly
  1664. break;
  1665. }
  1666. default:
  1667. nobj = new CGObjectInstance();
  1668. } //end of main switch
  1669. nobj->pos = pos;
  1670. nobj->ID = defInfo->id;
  1671. nobj->id = objects.size();
  1672. if(nobj->ID != 34)
  1673. nobj->subID = defInfo->subid;
  1674. nobj->defInfo = defInfo;
  1675. objects.push_back(nobj);
  1676. if(nobj->ID==98)
  1677. towns.push_back(static_cast<CGTownInstance*>(nobj));
  1678. if(nobj->ID==34)
  1679. heroes.push_back(static_cast<CGHeroInstance*>(nobj));
  1680. }
  1681. }
  1682. void Mapa::readEvents( unsigned char * bufor, int &i )
  1683. {
  1684. int numberOfEvents = readNormalNr(bufor,i); i+=4;
  1685. for(int yyoo=0; yyoo<numberOfEvents; ++yyoo)
  1686. {
  1687. CMapEvent ne;
  1688. ne.name = std::string();
  1689. ne.message = std::string();
  1690. int nameLen = readNormalNr(bufor,i); i+=4;
  1691. for(int qq=0; qq<nameLen; ++qq)
  1692. {
  1693. ne.name += bufor[i]; ++i;
  1694. }
  1695. int messLen = readNormalNr(bufor,i); i+=4;
  1696. for(int qq=0; qq<messLen; ++qq)
  1697. {
  1698. ne.message +=bufor[i]; ++i;
  1699. }
  1700. ne.wood = readNormalNr(bufor,i); i+=4;
  1701. ne.mercury = readNormalNr(bufor,i); i+=4;
  1702. ne.ore = readNormalNr(bufor,i); i+=4;
  1703. ne.sulfur = readNormalNr(bufor,i); i+=4;
  1704. ne.crystal = readNormalNr(bufor,i); i+=4;
  1705. ne.gems = readNormalNr(bufor,i); i+=4;
  1706. ne.gold = readNormalNr(bufor,i); i+=4;
  1707. ne.players = bufor[i]; ++i;
  1708. if(version>AB)
  1709. {
  1710. ne.humanAffected = bufor[i]; ++i;
  1711. }
  1712. else
  1713. ne.humanAffected = true;
  1714. ne.computerAffected = bufor[i]; ++i;
  1715. ne.firstOccurence = bufor[i]; ++i;
  1716. ne.nextOccurence = bufor[i]; ++i;
  1717. i+=18;
  1718. events.push_back(ne);
  1719. }
  1720. }
  1721. bool Mapa::isInTheMap( int3 pos )
  1722. {
  1723. if(pos.x<0 || pos.y<0 || pos.z<0 || pos.x >= width || pos.y >= height || pos.z > twoLevel)
  1724. return false;
  1725. else return true;
  1726. }
  1727. void Mapa::loadQuest(CQuest * guard, unsigned char * bufor, int & i)
  1728. {
  1729. guard->missionType = bufor[i]; ++i;
  1730. int len1, len2, len3;
  1731. switch(guard->missionType)
  1732. {
  1733. case 0:
  1734. return;
  1735. case 2:
  1736. {
  1737. guard->m2stats.resize(4);
  1738. for(int x=0; x<4; x++)
  1739. {
  1740. guard->m2stats[x] = bufor[i++];
  1741. }
  1742. }
  1743. break;
  1744. case 1:
  1745. case 3:
  1746. case 4:
  1747. {
  1748. guard->m13489val = readNormalNr(bufor,i); i+=4;
  1749. break;
  1750. }
  1751. case 5:
  1752. {
  1753. int artNumber = bufor[i]; ++i;
  1754. for(int yy=0; yy<artNumber; ++yy)
  1755. {
  1756. guard->m5arts.push_back(readNormalNr(bufor,i, 2)); i+=2;
  1757. }
  1758. break;
  1759. }
  1760. case 6:
  1761. {
  1762. int typeNumber = bufor[i]; ++i;
  1763. for(int hh=0; hh<typeNumber; ++hh)
  1764. {
  1765. ui32 creType = readNormalNr(bufor,i, 2); i+=2;
  1766. ui32 creNumb = readNormalNr(bufor,i, 2); i+=2;
  1767. guard->m6creatures.push_back(std::make_pair(creType,creNumb));
  1768. }
  1769. break;
  1770. }
  1771. case 7:
  1772. {
  1773. guard->m7resources.resize(7);
  1774. for(int x=0; x<7; x++)
  1775. {
  1776. guard->m7resources[x] = readNormalNr(bufor,i);
  1777. i+=4;
  1778. }
  1779. break;
  1780. }
  1781. case 8:
  1782. case 9:
  1783. {
  1784. guard->m13489val = bufor[i]; ++i;
  1785. break;
  1786. }
  1787. }
  1788. int limit = readNormalNr(bufor,i); i+=4;
  1789. if(limit == ((int)0xffffffff))
  1790. {
  1791. guard->lastDay = -1;
  1792. }
  1793. else
  1794. {
  1795. guard->lastDay = limit;
  1796. }
  1797. guard->firstVisitText = readString(bufor,i);
  1798. guard->nextVisitText = readString(bufor,i);
  1799. guard->completedText = readString(bufor,i);
  1800. }