Michał W. Urbańczyk 8487653a8e Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog. 15 years ago
..
vcmi_client d0d60175d7 break, fix and break and fix - now its fine :) 17 years ago
AdventureMapButton.cpp 215dc95acb - implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on) 15 years ago
AdventureMapButton.h 215dc95acb - implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on) 15 years ago
CAdvmapInterface.cpp af52f308a2 * fixed #438 and crash on ZMM170S.DEF 15 years ago
CAdvmapInterface.h 88e1636250 Fixed #15, #224, #370, #516 15 years ago
CBattleInterface.cpp 565d474364 * fixed #519 15 years ago
CBattleInterface.h 565d474364 * fixed #519 15 years ago
CBitmapHandler.cpp d0bf334394 * reading of .h3c headers 15 years ago
CBitmapHandler.h 68c5bb63a4 * various improvements and code cleanups 16 years ago
CCastleInterface.cpp 5dc444cd2b - University is finally implemented, both town and map objects 15 years ago
CCastleInterface.h bb7615309f - Implemented Portal of Summoning (Dungeon) 15 years ago
CConfigHandler.cpp 94fa59cf45 * Compilation fix (missing includes, do not remove) 15 years ago
CConfigHandler.h 0f21d9c762 * first part of Thieves' Guild window 15 years ago
CCreatureAnimation.cpp de69d6f639 * minor speedups 15 years ago
CCreatureAnimation.h 8637b021cc * (hopefully) full reading of h3c 15 years ago
CCursorHandler.cpp 80f49badc9 Implemented Scuttle Boat and Dimension Door spells. 15 years ago
CCursorHandler.h dced6ec17c * Fixed bug 195, possible slots for artifacts are highlighted when selecting an artifact. 16 years ago
CGameInfo.cpp 429b226517 * moved a few files 16 years ago
CGameInfo.h a7d3c5fbca * minor cleanups 15 years ago
CHeroWindow.cpp 8487653a8e Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog. 15 years ago
CHeroWindow.h 88e1636250 Fixed #15, #224, #370, #516 15 years ago
CKingdomInterface.cpp 215dc95acb - implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on) 15 years ago
CKingdomInterface.h 215dc95acb - implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on) 15 years ago
CMT.cpp 9febb357ff Fixed #504. More logging for #419. 15 years ago
CMessage.cpp 88b4d69afa Minor fixes. 15 years ago
CMessage.h d0ff61807d Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 15 years ago
CPlayerInterface.cpp 215dc95acb - implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on) 15 years ago
CPlayerInterface.h 215dc95acb - implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on) 15 years ago
CPreGame.cpp cd9ab4cc62 VCMI won't crash with invalid video file (should fix #92). 15 years ago
CPreGame.h d0ff61807d Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 15 years ago
CSpellWindow.cpp 8487653a8e Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog. 15 years ago
CSpellWindow.h 931949e349 A bunch of spellbook-related fixes: #91, #454, #462, #526, #527, #536 15 years ago
Client.cpp ec6342d9a7 Serializer will now smartly send over network CArtifact* and CHero*. Unified handling of items stored in vector. 15 years ago
Client.h 8487653a8e Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog. 15 years ago
DPIaware.manifest 39a752c408 Fixed issue with Windows 7 DPI upscaling. 16 years ago
FontBase.h d0ff61807d Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 15 years ago
FunctionList.h 35f7281024 * battle options window works again 16 years ago
GUIBase.cpp 215dc95acb - implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on) 15 years ago
GUIBase.h 215dc95acb - implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on) 15 years ago
GUIClasses.cpp 8487653a8e Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog. 15 years ago
GUIClasses.h 8487653a8e Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog. 15 years ago
Graphics.cpp a7d3c5fbca * minor cleanups 15 years ago
Graphics.h d0ff61807d Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 15 years ago
Makefile.am df151cceba Various compile and warning fixes. 15 years ago
Makefile.in df151cceba Various compile and warning fixes. 15 years ago
NetPacksClient.cpp 215dc95acb - implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on) 15 years ago
SDL_Extensions.cpp 565d474364 * fixed #519 15 years ago
SDL_Extensions.h eecfa0f2bd (g++) Compilation fixes. 15 years ago
SDL_framerate.cpp 429b226517 * moved a few files 16 years ago
SDL_framerate.h 429b226517 * moved a few files 16 years ago
VCMI_client.cbp a113a8d289 * patch update from Dikamilo 16 years ago
VCMI_client.rc 78517a4397 * fixed previous fix 16 years ago
VCMI_client.vcproj be42b7ff62 Solution file for VC9. Minor. 15 years ago
mapHandler.cpp 3af697b91a Support for Favourable Winds. 15 years ago
mapHandler.h 943c433d3f * moved mapHandler to client folder 15 years ago
resource.h 3d4db35df0 Added icon to the MSVC project, minor fixes, version bumped to 0.74. 16 years ago
vcmi.ico 3d4db35df0 Added icon to the MSVC project, minor fixes, version bumped to 0.74. 16 years ago