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vcmi_client
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d0d60175d7
break, fix and break and fix - now its fine :)
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17 years ago |
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AdventureMapButton.cpp
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215dc95acb
- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
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15 years ago |
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AdventureMapButton.h
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215dc95acb
- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
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15 years ago |
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CAdvmapInterface.cpp
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af52f308a2
* fixed #438 and crash on ZMM170S.DEF
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15 years ago |
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CAdvmapInterface.h
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88e1636250
Fixed #15, #224, #370, #516
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15 years ago |
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CBattleInterface.cpp
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565d474364
* fixed #519
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15 years ago |
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CBattleInterface.h
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565d474364
* fixed #519
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15 years ago |
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CBitmapHandler.cpp
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d0bf334394
* reading of .h3c headers
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15 years ago |
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CBitmapHandler.h
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68c5bb63a4
* various improvements and code cleanups
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16 years ago |
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CCastleInterface.cpp
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5dc444cd2b
- University is finally implemented, both town and map objects
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15 years ago |
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CCastleInterface.h
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bb7615309f
- Implemented Portal of Summoning (Dungeon)
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15 years ago |
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CConfigHandler.cpp
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94fa59cf45
* Compilation fix (missing includes, do not remove)
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15 years ago |
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CConfigHandler.h
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0f21d9c762
* first part of Thieves' Guild window
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15 years ago |
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CCreatureAnimation.cpp
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de69d6f639
* minor speedups
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15 years ago |
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CCreatureAnimation.h
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8637b021cc
* (hopefully) full reading of h3c
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15 years ago |
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CCursorHandler.cpp
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80f49badc9
Implemented Scuttle Boat and Dimension Door spells.
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15 years ago |
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CCursorHandler.h
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dced6ec17c
* Fixed bug 195, possible slots for artifacts are highlighted when selecting an artifact.
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16 years ago |
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CGameInfo.cpp
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429b226517
* moved a few files
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16 years ago |
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CGameInfo.h
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a7d3c5fbca
* minor cleanups
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15 years ago |
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CHeroWindow.cpp
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8487653a8e
Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog.
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15 years ago |
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CHeroWindow.h
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88e1636250
Fixed #15, #224, #370, #516
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15 years ago |
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CKingdomInterface.cpp
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215dc95acb
- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
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15 years ago |
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CKingdomInterface.h
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215dc95acb
- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
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15 years ago |
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CMT.cpp
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9febb357ff
Fixed #504. More logging for #419.
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15 years ago |
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CMessage.cpp
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88b4d69afa
Minor fixes.
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15 years ago |
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CMessage.h
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d0ff61807d
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
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15 years ago |
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CPlayerInterface.cpp
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215dc95acb
- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
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15 years ago |
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CPlayerInterface.h
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215dc95acb
- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
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15 years ago |
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CPreGame.cpp
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cd9ab4cc62
VCMI won't crash with invalid video file (should fix #92).
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15 years ago |
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CPreGame.h
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d0ff61807d
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
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15 years ago |
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CSpellWindow.cpp
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8487653a8e
Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog.
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15 years ago |
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CSpellWindow.h
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931949e349
A bunch of spellbook-related fixes: #91, #454, #462, #526, #527, #536
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15 years ago |
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Client.cpp
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ec6342d9a7
Serializer will now smartly send over network CArtifact* and CHero*. Unified handling of items stored in vector.
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15 years ago |
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Client.h
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8487653a8e
Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog.
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15 years ago |
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DPIaware.manifest
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39a752c408
Fixed issue with Windows 7 DPI upscaling.
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16 years ago |
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FontBase.h
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d0ff61807d
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
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15 years ago |
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FunctionList.h
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35f7281024
* battle options window works again
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16 years ago |
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GUIBase.cpp
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215dc95acb
- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
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15 years ago |
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GUIBase.h
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215dc95acb
- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
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15 years ago |
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GUIClasses.cpp
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8487653a8e
Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog.
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15 years ago |
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GUIClasses.h
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8487653a8e
Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog.
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15 years ago |
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Graphics.cpp
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a7d3c5fbca
* minor cleanups
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15 years ago |
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Graphics.h
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d0ff61807d
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
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15 years ago |
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Makefile.am
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df151cceba
Various compile and warning fixes.
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15 years ago |
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Makefile.in
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df151cceba
Various compile and warning fixes.
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15 years ago |
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NetPacksClient.cpp
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215dc95acb
- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
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15 years ago |
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SDL_Extensions.cpp
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565d474364
* fixed #519
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15 years ago |
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SDL_Extensions.h
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eecfa0f2bd
(g++) Compilation fixes.
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15 years ago |
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SDL_framerate.cpp
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429b226517
* moved a few files
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16 years ago |
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SDL_framerate.h
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429b226517
* moved a few files
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16 years ago |
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VCMI_client.cbp
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a113a8d289
* patch update from Dikamilo
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16 years ago |
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VCMI_client.rc
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78517a4397
* fixed previous fix
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16 years ago |
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VCMI_client.vcproj
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be42b7ff62
Solution file for VC9. Minor.
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15 years ago |
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mapHandler.cpp
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3af697b91a
Support for Favourable Winds.
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15 years ago |
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mapHandler.h
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943c433d3f
* moved mapHandler to client folder
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15 years ago |
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resource.h
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3d4db35df0
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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16 years ago |
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vcmi.ico
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3d4db35df0
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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16 years ago |