CArtHandler.cpp 25 KB

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  1. #define VCMI_DLL
  2. #include "../stdafx.h"
  3. #include "CArtHandler.h"
  4. #include "CLodHandler.h"
  5. #include "CGeneralTextHandler.h"
  6. #include <boost/bind.hpp>
  7. #include <boost/foreach.hpp>
  8. #include <boost/assign/std/vector.hpp>
  9. #include <boost/assign/list_of.hpp>
  10. #include <boost/lexical_cast.hpp>
  11. #include <boost/foreach.hpp>
  12. #include <boost/random/linear_congruential.hpp>
  13. #include "../lib/VCMI_Lib.h"
  14. extern CLodHandler *bitmaph;
  15. using namespace boost::assign;
  16. /*
  17. * CArtHandler.cpp, part of VCMI engine
  18. *
  19. * Authors: listed in file AUTHORS in main folder
  20. *
  21. * License: GNU General Public License v2.0 or later
  22. * Full text of license available in license.txt file, in main folder
  23. *
  24. */
  25. extern boost::rand48 ran;
  26. const std::string & CArtifact::Name() const
  27. {
  28. if(name.size())
  29. return name;
  30. else
  31. return VLC->generaltexth->artifNames[id];
  32. }
  33. const std::string & CArtifact::Description() const
  34. {
  35. if(description.size())
  36. return description;
  37. else
  38. return VLC->generaltexth->artifDescriptions[id];
  39. }
  40. bool CArtifact::isBig () const
  41. {
  42. return VLC->arth->isBigArtifact(id);
  43. }
  44. /**
  45. * Checks whether the artifact fits at a given slot.
  46. * @param artifWorn A hero's set of worn artifacts.
  47. */
  48. bool CArtifact::fitsAt (const std::map<ui16, ui32> &artifWorn, ui16 slotID) const
  49. {
  50. if (!vstd::contains(possibleSlots, slotID))
  51. return false;
  52. // Can't put an artifact in a locked slot.
  53. std::map<ui16, ui32>::const_iterator it = artifWorn.find(slotID);
  54. if (it != artifWorn.end() && it->second == 145)
  55. return false;
  56. // Check if a combination artifact fits.
  57. // TODO: Might want a more general algorithm?
  58. // Assumes that misc & rings fits only in their slots, and others in only one slot and no duplicates.
  59. if (constituents != NULL) {
  60. std::map<ui16, ui32> tempArtifWorn = artifWorn;
  61. const ui16 ringSlots[] = {6, 7};
  62. const ui16 miscSlots[] = {9, 10, 11, 12, 18};
  63. int rings = 0;
  64. int misc = 0;
  65. VLC->arth->unequipArtifact(tempArtifWorn, slotID);
  66. BOOST_FOREACH(ui32 constituentID, *constituents)
  67. {
  68. const CArtifact& constituent = *VLC->arth->artifacts[constituentID];
  69. const int slot = constituent.possibleSlots[0];
  70. if (slot == 6 || slot == 7)
  71. rings++;
  72. else if (slot >= 9 && slot <= 12 || slot == 18)
  73. misc++;
  74. else if (tempArtifWorn.find(slot) != tempArtifWorn.end())
  75. return false;
  76. }
  77. // Ensure enough ring slots are free
  78. for (int i = 0; i < sizeof(ringSlots)/sizeof(*ringSlots); i++)
  79. {
  80. if (tempArtifWorn.find(ringSlots[i]) == tempArtifWorn.end() || ringSlots[i] == slotID)
  81. rings--;
  82. }
  83. if (rings > 0)
  84. return false;
  85. // Ensure enough misc slots are free.
  86. for (int i = 0; i < sizeof(miscSlots)/sizeof(*miscSlots); i++)
  87. {
  88. if (tempArtifWorn.find(miscSlots[i]) == tempArtifWorn.end() || miscSlots[i] == slotID)
  89. misc--;
  90. }
  91. if (misc > 0)
  92. return false;
  93. }
  94. return true;
  95. }
  96. bool CArtifact::canBeAssembledTo (const std::map<ui16, ui32> &artifWorn, ui32 artifactID) const
  97. {
  98. if (constituentOf == NULL || !vstd::contains(*constituentOf, artifactID))
  99. return false;
  100. const CArtifact &artifact = *VLC->arth->artifacts[artifactID];
  101. assert(artifact.constituents);
  102. BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
  103. {
  104. bool found = false;
  105. for (std::map<ui16, ui32>::const_iterator it = artifWorn.begin(); it != artifWorn.end(); ++it)
  106. {
  107. if (it->second == constituentID)
  108. {
  109. found = true;
  110. break;
  111. }
  112. }
  113. if (!found)
  114. return false;
  115. }
  116. return true;
  117. }
  118. CArtifact::CArtifact()
  119. {
  120. nodeType = ARTIFACT;
  121. }
  122. CArtifact::~CArtifact()
  123. {
  124. }
  125. int CArtifact::getArtClassSerial() const
  126. {
  127. if(id == 1)
  128. return 4;
  129. switch(aClass)
  130. {
  131. case ART_TREASURE:
  132. return 0;
  133. case ART_MINOR:
  134. return 1;
  135. case ART_MAJOR:
  136. return 2;
  137. case ART_RELIC:
  138. return 3;
  139. case ART_SPECIAL:
  140. return 5;
  141. }
  142. return -1;
  143. }
  144. CArtHandler::CArtHandler()
  145. {
  146. VLC->arth = this;
  147. // War machines are the default big artifacts.
  148. for (ui32 i = 3; i <= 6; i++)
  149. bigArtifacts.insert(i);
  150. }
  151. CArtHandler::~CArtHandler()
  152. {
  153. for (std::vector<CArtifact*>::iterator it = artifacts.begin(); it != artifacts.end(); ++it) {
  154. delete (*it)->constituents;
  155. delete (*it)->constituentOf;
  156. }
  157. }
  158. void CArtHandler::loadArtifacts(bool onlyTxt)
  159. {
  160. std::vector<ui16> slots;
  161. slots += 17, 16, 15, 14, 13, 18, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0;
  162. static std::map<char, CArtifact::EartClass> classes =
  163. map_list_of('S',CArtifact::ART_SPECIAL)('T',CArtifact::ART_TREASURE)('N',CArtifact::ART_MINOR)('J',CArtifact::ART_MAJOR)('R',CArtifact::ART_RELIC);
  164. std::string buf = bitmaph->getTextFile("ARTRAITS.TXT"), dump, pom;
  165. int it=0;
  166. for(int i=0; i<2; ++i)
  167. {
  168. loadToIt(dump,buf,it,3);
  169. }
  170. VLC->generaltexth->artifNames.resize(ARTIFACTS_QUANTITY);
  171. VLC->generaltexth->artifDescriptions.resize(ARTIFACTS_QUANTITY);
  172. for (int i=0; i<ARTIFACTS_QUANTITY; i++)
  173. {
  174. CArtifact *art = new CArtifact;
  175. CArtifact &nart = *art;
  176. nart.id=i;
  177. loadToIt(VLC->generaltexth->artifNames[i],buf,it,4);
  178. loadToIt(pom,buf,it,4);
  179. nart.price=atoi(pom.c_str());
  180. for(int j=0;j<slots.size();j++)
  181. {
  182. loadToIt(pom,buf,it,4);
  183. if(pom.size() && pom[0]=='x')
  184. nart.possibleSlots.push_back(slots[j]);
  185. }
  186. loadToIt(pom,buf,it,4);
  187. nart.aClass = classes[pom[0]];
  188. //load description and remove quotation marks
  189. std::string &desc = VLC->generaltexth->artifDescriptions[i];
  190. loadToIt(desc,buf,it,3);
  191. if(desc[0] == '\"' && desc[desc.size()-1] == '\"')
  192. desc = desc.substr(1,desc.size()-2);
  193. if(onlyTxt)
  194. continue;
  195. // Fill in information about combined artifacts. Should perhaps be moved to a config file?
  196. nart.constituentOf = NULL;
  197. switch (nart.id)
  198. {
  199. case 129: // Angelic Alliance
  200. nart.constituents = new std::vector<ui32>();
  201. *nart.constituents += 31, 32, 33, 34, 35, 36;
  202. break;
  203. case 130: // Cloak of the Undead King
  204. nart.constituents = new std::vector<ui32>();
  205. *nart.constituents += 54, 55, 56;
  206. break;
  207. case 131: // Elixir of Life
  208. nart.constituents = new std::vector<ui32>();
  209. *nart.constituents += 94, 95, 96;
  210. break;
  211. case 132: // Armor of the Damned
  212. nart.constituents = new std::vector<ui32>();
  213. *nart.constituents += 8, 14, 20, 26;
  214. break;
  215. case 133: // Statue of Legion
  216. nart.constituents = new std::vector<ui32>();
  217. *nart.constituents += 118, 119, 120, 121, 122;
  218. break;
  219. case 134: // Power of the Dragon Father
  220. nart.constituents = new std::vector<ui32>();
  221. *nart.constituents += 37, 38, 39, 40, 41, 42, 43, 44, 45;
  222. break;
  223. case 135: // Titan's Thunder
  224. nart.constituents = new std::vector<ui32>();
  225. *nart.constituents += 12, 18, 24, 30;
  226. break;
  227. case 136: // Admiral's Hat
  228. nart.constituents = new std::vector<ui32>();
  229. *nart.constituents += 71, 123;
  230. break;
  231. case 137: // Bow of the Sharpshooter
  232. nart.constituents = new std::vector<ui32>();
  233. *nart.constituents += 60, 61, 62;
  234. break;
  235. case 138: // Wizards' Well
  236. nart.constituents = new std::vector<ui32>();
  237. *nart.constituents += 73, 74, 75;
  238. break;
  239. case 139: // Ring of the Magi
  240. nart.constituents = new std::vector<ui32>();
  241. *nart.constituents += 76, 77, 78;
  242. break;
  243. case 140: // Cornucopia
  244. nart.constituents = new std::vector<ui32>();
  245. *nart.constituents += 109, 110, 111, 113;
  246. break;
  247. // TODO: WoG combinationals
  248. default:
  249. nart.constituents = NULL;
  250. break;
  251. }
  252. artifacts.push_back(&nart);
  253. }
  254. sortArts();
  255. if(onlyTxt)
  256. return;
  257. addBonuses();
  258. // Populate reverse mappings of combinational artifacts.
  259. BOOST_FOREACH(CArtifact *artifact, artifacts)
  260. {
  261. if (artifact->constituents != NULL)
  262. {
  263. BOOST_FOREACH(ui32 constituentID, *artifact->constituents)
  264. {
  265. if (artifacts[constituentID]->constituentOf == NULL)
  266. artifacts[constituentID]->constituentOf = new std::vector<ui32>();
  267. artifacts[constituentID]->constituentOf->push_back(artifact->id);
  268. }
  269. }
  270. }
  271. }
  272. int CArtHandler::convertMachineID(int id, bool creToArt )
  273. {
  274. int dif = 142;
  275. if(creToArt)
  276. {
  277. switch (id)
  278. {
  279. case 147:
  280. dif--;
  281. break;
  282. case 148:
  283. dif++;
  284. break;
  285. }
  286. dif = -dif;
  287. }
  288. else
  289. {
  290. switch (id)
  291. {
  292. case 6:
  293. dif--;
  294. break;
  295. case 5:
  296. dif++;
  297. break;
  298. }
  299. }
  300. return id + dif;
  301. }
  302. void CArtHandler::sortArts()
  303. {
  304. for (int i=0; i<allowedArtifacts.size(); ++i) //do 144, bo nie chcemy bzdurek
  305. {
  306. switch (allowedArtifacts[i]->aClass)
  307. {
  308. case CArtifact::ART_TREASURE:
  309. treasures.push_back(allowedArtifacts[i]);
  310. break;
  311. case CArtifact::ART_MINOR:
  312. minors.push_back(allowedArtifacts[i]);
  313. break;
  314. case CArtifact::ART_MAJOR:
  315. majors.push_back(allowedArtifacts[i]);
  316. break;
  317. case CArtifact::ART_RELIC:
  318. relics.push_back(allowedArtifacts[i]);
  319. break;
  320. }
  321. }
  322. }
  323. void CArtHandler::erasePickedArt (si32 id)
  324. {
  325. std::vector<CArtifact*>* ptr;
  326. CArtifact *art = artifacts[id];
  327. switch (art->aClass)
  328. {
  329. case CArtifact::ART_TREASURE:
  330. ptr = &treasures;
  331. break;
  332. case CArtifact::ART_MINOR:
  333. ptr = &minors;
  334. break;
  335. case CArtifact::ART_MAJOR:
  336. ptr = &majors;
  337. break;
  338. case CArtifact::ART_RELIC:
  339. ptr = &relics;
  340. break;
  341. default: //special artifacts should not be erased
  342. return;
  343. }
  344. ptr->erase (std::find(ptr->begin(), ptr->end(), art)); //remove the artifact from avaliable list
  345. }
  346. ui16 CArtHandler::getRandomArt(int flags)
  347. {
  348. std::vector<CArtifact*> out;
  349. getAllowed(out, flags);
  350. ui16 id = out[ran() % out.size()]->id;
  351. erasePickedArt (id);
  352. return id;
  353. }
  354. ui16 CArtHandler::getArtSync (ui32 rand, int flags)
  355. {
  356. std::vector<CArtifact*> out;
  357. getAllowed(out, flags);
  358. CArtifact *art = out[rand % out.size()];
  359. return art->id;
  360. }
  361. void CArtHandler::getAllowed(std::vector<CArtifact*> &out, int flags)
  362. {
  363. if (flags & CArtifact::ART_TREASURE)
  364. getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
  365. if (flags & CArtifact::ART_MINOR)
  366. getAllowedArts (out, &minors, CArtifact::ART_MINOR);
  367. if (flags & CArtifact::ART_MAJOR)
  368. getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
  369. if (flags & CArtifact::ART_RELIC)
  370. getAllowedArts (out, &relics, CArtifact::ART_RELIC);
  371. if (!out.size()) //no arts are avaliable
  372. {
  373. out.resize (64);
  374. std::fill_n (out.begin(), 64, artifacts[2]); //magic
  375. }
  376. }
  377. void CArtHandler::getAllowedArts(std::vector<CArtifact*> &out, std::vector<CArtifact*> *arts, int flag)
  378. {
  379. if (arts->empty()) //restock avaliable arts
  380. {
  381. for (int i = 0; i < allowedArtifacts.size(); ++i)
  382. {
  383. if (allowedArtifacts[i]->aClass == flag)
  384. arts->push_back(allowedArtifacts[i]);
  385. }
  386. }
  387. for (int i = 0; i < arts->size(); ++i)
  388. {
  389. CArtifact *art = (*arts)[i];
  390. out.push_back(art);
  391. }
  392. }
  393. void CArtHandler::giveArtBonus( int aid, Bonus::BonusType type, int val, int subtype, int valType )
  394. {
  395. Bonus added(Bonus::PERMANENT,type,Bonus::ARTIFACT,val,aid,subtype);
  396. added.valType = valType;
  397. if(type == Bonus::MORALE || Bonus::LUCK)
  398. added.description = "\n" + artifacts[aid]->Name() + (val > 0 ? " +" : " ") + boost::lexical_cast<std::string>(val);
  399. artifacts[aid]->bonuses.push_back(added);
  400. }
  401. void CArtHandler::addBonuses()
  402. {
  403. #define ART_PRIM_SKILL(ID, whichSkill, val) giveArtBonus(ID,Bonus::PRIMARY_SKILL,val,whichSkill)
  404. #define ART_MORALE(ID, val) giveArtBonus(ID,Bonus::MORALE,val)
  405. #define ART_LUCK(ID, val) giveArtBonus(ID,Bonus::LUCK,val)
  406. #define ART_MORALE_AND_LUCK(ID, val) giveArtBonus(ID,Bonus::MORALE_AND_LUCK,val)
  407. #define ART_ALL_PRIM_SKILLS(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val); ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
  408. #define ART_ATTACK_AND_DEFENSE(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val)
  409. #define ART_POWER_AND_KNOWLEDGE(ID, val) ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
  410. //Attack bonus artifacts (Weapons)
  411. ART_PRIM_SKILL(7,0,+2); //Centaur Axe
  412. ART_PRIM_SKILL(8,0,+3); //Blackshard of the Dead Knight
  413. ART_PRIM_SKILL(9,0,+4); //Greater Gnoll's Flail
  414. ART_PRIM_SKILL(10,0,+5); //Ogre's Club of Havoc
  415. ART_PRIM_SKILL(11,0,+6); //Sword of Hellfire
  416. ART_PRIM_SKILL(12,0,+12); //Titan's Gladius
  417. ART_PRIM_SKILL(12,1,-3); //Titan's Gladius
  418. //Defense bonus artifacts (Shields)
  419. ART_PRIM_SKILL(13,1,+2); //Shield of the Dwarven Lords
  420. ART_PRIM_SKILL(14,1,+3); //Shield of the Yawning Dead
  421. ART_PRIM_SKILL(15,1,+4); //Buckler of the Gnoll King
  422. ART_PRIM_SKILL(16,1,+5); //Targ of the Rampaging Ogre
  423. ART_PRIM_SKILL(17,1,+6); //Shield of the Damned
  424. ART_PRIM_SKILL(18,1,+12); //Sentinel's Shield
  425. ART_PRIM_SKILL(18,0,-3); //Sentinel's Shield
  426. //Knowledge bonus artifacts (Helmets)
  427. ART_PRIM_SKILL(19,3,+1); //Helm of the Alabaster Unicorn
  428. ART_PRIM_SKILL(20,3,+2); //Skull Helmet
  429. ART_PRIM_SKILL(21,3,+3); //Helm of Chaos
  430. ART_PRIM_SKILL(22,3,+4); //Crown of the Supreme Magi
  431. ART_PRIM_SKILL(23,3,+5); //Hellstorm Helmet
  432. ART_PRIM_SKILL(24,3,+10); //Thunder Helmet
  433. ART_PRIM_SKILL(24,2,-2); //Thunder Helmet
  434. //Spell power bonus artifacts (Armours)
  435. ART_PRIM_SKILL(25,2,+1); //Breastplate of Petrified Wood
  436. ART_PRIM_SKILL(26,2,+2); //Rib Cage
  437. ART_PRIM_SKILL(27,2,+3); //Scales of the Greater Basilisk
  438. ART_PRIM_SKILL(28,2,+4); //Tunic of the Cyclops King
  439. ART_PRIM_SKILL(29,2,+5); //Breastplate of Brimstone
  440. ART_PRIM_SKILL(30,2,+10); //Titan's Cuirass
  441. ART_PRIM_SKILL(30,3,-2); //Titan's Cuirass
  442. //All primary skills (various)
  443. ART_ALL_PRIM_SKILLS(31,+1); //Armor of Wonder
  444. ART_ALL_PRIM_SKILLS(32,+2); //Sandals of the Saint
  445. ART_ALL_PRIM_SKILLS(33,+3); //Celestial Necklace of Bliss
  446. ART_ALL_PRIM_SKILLS(34,+4); //Lion's Shield of Courage
  447. ART_ALL_PRIM_SKILLS(35,+5); //Sword of Judgement
  448. ART_ALL_PRIM_SKILLS(36,+6); //Helm of Heavenly Enlightenment
  449. //Attack and Defense (various)
  450. ART_ATTACK_AND_DEFENSE(37,+1); //Quiet Eye of the Dragon
  451. ART_ATTACK_AND_DEFENSE(38,+2); //Red Dragon Flame Tongue
  452. ART_ATTACK_AND_DEFENSE(39,+3); //Dragon Scale Shield
  453. ART_ATTACK_AND_DEFENSE(40,+4); //Dragon Scale Armor
  454. //Spell power and Knowledge (various)
  455. ART_POWER_AND_KNOWLEDGE(41,+1); //Dragonbone Greaves
  456. ART_POWER_AND_KNOWLEDGE(42,+2); //Dragon Wing Tabard
  457. ART_POWER_AND_KNOWLEDGE(43,+3); //Necklace of Dragonteeth
  458. ART_POWER_AND_KNOWLEDGE(44,+4); //Crown of Dragontooth
  459. //Luck and morale
  460. ART_MORALE(45,+1); //Still Eye of the Dragon
  461. ART_LUCK(45,+1); //Still Eye of the Dragon
  462. ART_LUCK(46,+1); //Clover of Fortune
  463. ART_LUCK(47,+1); //Cards of Prophecy
  464. ART_LUCK(48,+1); //Ladybird of Luck
  465. ART_MORALE(49,+1); //Badge of Courage -> +1 morale and immunity to hostile mind spells:
  466. giveArtBonus(49,Bonus::SPELL_IMMUNITY,50);//sorrow
  467. giveArtBonus(49,Bonus::SPELL_IMMUNITY,59);//berserk
  468. giveArtBonus(49,Bonus::SPELL_IMMUNITY,60);//hypnotize
  469. giveArtBonus(49,Bonus::SPELL_IMMUNITY,61);//forgetfulness
  470. giveArtBonus(49,Bonus::SPELL_IMMUNITY,62);//blind
  471. ART_MORALE(50,+1); //Crest of Valor
  472. ART_MORALE(51,+1); //Glyph of Gallantry
  473. giveArtBonus(52,Bonus::SIGHT_RADIOUS,+1);//Speculum
  474. giveArtBonus(53,Bonus::SIGHT_RADIOUS,+1);//Spyglass
  475. //necromancy bonus
  476. giveArtBonus(54,Bonus::SECONDARY_SKILL_PREMY,+5,12, Bonus::ADDITIVE_VALUE);//Amulet of the Undertaker
  477. giveArtBonus(55,Bonus::SECONDARY_SKILL_PREMY,+10,12, Bonus::ADDITIVE_VALUE);//Vampire's Cowl
  478. giveArtBonus(56,Bonus::SECONDARY_SKILL_PREMY,+15,12, Bonus::ADDITIVE_VALUE);//Dead Man's Boots
  479. giveArtBonus(57,Bonus::MAGIC_RESISTANCE,+5);//Garniture of Interference
  480. giveArtBonus(58,Bonus::MAGIC_RESISTANCE,+10);//Surcoat of Counterpoise
  481. giveArtBonus(59,Bonus::MAGIC_RESISTANCE,+15);//Boots of Polarity
  482. //archery bonus
  483. giveArtBonus(60,Bonus::SECONDARY_SKILL_PREMY,+5,1, Bonus::ADDITIVE_VALUE);//Bow of Elven Cherrywood
  484. giveArtBonus(61,Bonus::SECONDARY_SKILL_PREMY,+10,1, Bonus::ADDITIVE_VALUE);//Bowstring of the Unicorn's Mane
  485. giveArtBonus(62,Bonus::SECONDARY_SKILL_PREMY,+15,1, Bonus::ADDITIVE_VALUE);//Angel Feather Arrows
  486. //eagle eye bonus
  487. giveArtBonus(63,Bonus::SECONDARY_SKILL_PREMY,+5,11, Bonus::ADDITIVE_VALUE);//Bird of Perception
  488. giveArtBonus(64,Bonus::SECONDARY_SKILL_PREMY,+10,11, Bonus::ADDITIVE_VALUE);//Stoic Watchman
  489. giveArtBonus(65,Bonus::SECONDARY_SKILL_PREMY,+15,11, Bonus::ADDITIVE_VALUE);//Emblem of Cognizance
  490. //reducing cost of surrendering
  491. giveArtBonus(66,Bonus::SURRENDER_DISCOUNT,+10);//Statesman's Medal
  492. giveArtBonus(67,Bonus::SURRENDER_DISCOUNT,+10);//Diplomat's Ring
  493. giveArtBonus(68,Bonus::SURRENDER_DISCOUNT,+10);//Ambassador's Sash
  494. giveArtBonus(69,Bonus::STACKS_SPEED,+1);//Ring of the Wayfarer
  495. giveArtBonus(70,Bonus::LAND_MOVEMENT,+300);//Equestrian's Gloves
  496. giveArtBonus(71,Bonus::SEA_MOVEMENT,+1000);//Necklace of Ocean Guidance
  497. giveArtBonus(72,Bonus::FLYING_MOVEMENT, 0, 1);//Angel Wings
  498. giveArtBonus(73,Bonus::MANA_REGENERATION,+1);//Charm of Mana
  499. giveArtBonus(74,Bonus::MANA_REGENERATION,+2);//Talisman of Mana
  500. giveArtBonus(75,Bonus::MANA_REGENERATION,+3);//Mystic Orb of Mana
  501. giveArtBonus(76,Bonus::SPELL_DURATION,+1);//Collar of Conjuring
  502. giveArtBonus(77,Bonus::SPELL_DURATION,+2);//Ring of Conjuring
  503. giveArtBonus(78,Bonus::SPELL_DURATION,+3);//Cape of Conjuring
  504. giveArtBonus(79,Bonus::AIR_SPELL_DMG_PREMY,+50);//Orb of the Firmament
  505. giveArtBonus(80,Bonus::EARTH_SPELL_DMG_PREMY,+50);//Orb of Silt
  506. giveArtBonus(81,Bonus::FIRE_SPELL_DMG_PREMY,+50);//Orb of Tempestuous Fire
  507. giveArtBonus(82,Bonus::WATER_SPELL_DMG_PREMY,+50);//Orb of Driving Rain
  508. giveArtBonus(83,Bonus::BLOCK_SPELLS_ABOVE_LEVEL,3);//Recanter's Cloak
  509. giveArtBonus(84,Bonus::BLOCK_MORALE,0);//Spirit of Oppression
  510. giveArtBonus(85,Bonus::BLOCK_LUCK,0);//Hourglass of the Evil Hour
  511. giveArtBonus(86,Bonus::FIRE_SPELLS,0);//Tome of Fire Magic
  512. giveArtBonus(87,Bonus::AIR_SPELLS,0);//Tome of Air Magic
  513. giveArtBonus(88,Bonus::WATER_SPELLS,0);//Tome of Water Magic
  514. giveArtBonus(89,Bonus::EARTH_SPELLS,0);//Tome of Earth Magic
  515. giveArtBonus(90,Bonus::WATER_WALKING, 0, 1);//Boots of Levitation
  516. giveArtBonus(91,Bonus::NO_SHOTING_PENALTY,0);//Golden Bow
  517. giveArtBonus(92,Bonus::SPELL_IMMUNITY,35);//Sphere of Permanence
  518. giveArtBonus(93,Bonus::NEGATE_ALL_NATURAL_IMMUNITIES,0);//Orb of Vulnerability
  519. giveArtBonus(94,Bonus::STACK_HEALTH,+1);//Ring of Vitality
  520. giveArtBonus(95,Bonus::STACK_HEALTH,+1);//Ring of Life
  521. giveArtBonus(96,Bonus::STACK_HEALTH,+2);//Vial of Lifeblood
  522. giveArtBonus(97,Bonus::STACKS_SPEED,+1);//Necklace of Swiftness
  523. giveArtBonus(98,Bonus::LAND_MOVEMENT,+600);//Boots of Speed
  524. giveArtBonus(99,Bonus::STACKS_SPEED,+2);//Cape of Velocity
  525. giveArtBonus(100,Bonus::SPELL_IMMUNITY,59);//Pendant of Dispassion
  526. giveArtBonus(101,Bonus::SPELL_IMMUNITY,62);//Pendant of Second Sight
  527. giveArtBonus(102,Bonus::SPELL_IMMUNITY,42);//Pendant of Holiness
  528. giveArtBonus(103,Bonus::SPELL_IMMUNITY,24);//Pendant of Life
  529. giveArtBonus(104,Bonus::SPELL_IMMUNITY,25);//Pendant of Death
  530. giveArtBonus(105,Bonus::SPELL_IMMUNITY,60);//Pendant of Free Will
  531. giveArtBonus(106,Bonus::SPELL_IMMUNITY,17);//Pendant of Negativity
  532. giveArtBonus(107,Bonus::SPELL_IMMUNITY,61);//Pendant of Total Recall
  533. giveArtBonus(108,Bonus::MORALE,+3);//Pendant of Courage
  534. giveArtBonus(108,Bonus::LUCK,+3);//Pendant of Courage
  535. giveArtBonus(109,Bonus::GENERATE_RESOURCE,+1,4); //Everflowing Crystal Cloak
  536. giveArtBonus(110,Bonus::GENERATE_RESOURCE,+1,5); //Ring of Infinite Gems
  537. giveArtBonus(111,Bonus::GENERATE_RESOURCE,+1,1); //Everpouring Vial of Mercury
  538. giveArtBonus(112,Bonus::GENERATE_RESOURCE,+1,2); //Inexhaustible Cart of Ore
  539. giveArtBonus(113,Bonus::GENERATE_RESOURCE,+1,3); //Eversmoking Ring of Sulfur
  540. giveArtBonus(114,Bonus::GENERATE_RESOURCE,+1,0); //Inexhaustible Cart of Lumber
  541. giveArtBonus(115,Bonus::GENERATE_RESOURCE,+1000,6); //Endless Sack of Gold
  542. giveArtBonus(116,Bonus::GENERATE_RESOURCE,+750,6); //Endless Bag of Gold
  543. giveArtBonus(117,Bonus::GENERATE_RESOURCE,+500,6); //Endless Purse of Gold
  544. giveArtBonus(118,Bonus::CREATURE_GROWTH,+5,1); //Legs of Legion
  545. giveArtBonus(119,Bonus::CREATURE_GROWTH,+4,2); //Loins of Legion
  546. giveArtBonus(120,Bonus::CREATURE_GROWTH,+3,3); //Torso of Legion
  547. giveArtBonus(121,Bonus::CREATURE_GROWTH,+2,4); //Arms of Legion
  548. giveArtBonus(122,Bonus::CREATURE_GROWTH,+1,5); //Head of Legion
  549. //Sea Captain's Hat
  550. giveArtBonus(123,Bonus::WHIRLPOOL_PROTECTION,0);
  551. giveArtBonus(123,Bonus::SEA_MOVEMENT,+500);
  552. giveArtBonus(123,Bonus::SPELL,3,0);
  553. giveArtBonus(123,Bonus::SPELL,3,1);
  554. giveArtBonus(124,Bonus::SPELLS_OF_LEVEL,3,1); //Spellbinder's Hat
  555. giveArtBonus(125,Bonus::ENEMY_CANT_ESCAPE,0); //Shackles of War
  556. giveArtBonus(126,Bonus::BLOCK_SPELLS_ABOVE_LEVEL,0);//Orb of Inhibition
  557. //Armageddon's Blade
  558. giveArtBonus(128, Bonus::SPELL, 3, 26);
  559. giveArtBonus(128, Bonus::SPELL_IMMUNITY, 26);
  560. ART_ATTACK_AND_DEFENSE(128, +3);
  561. ART_PRIM_SKILL(128, 2, +3);
  562. ART_PRIM_SKILL(128, 3, +6);
  563. //Angelic Alliance
  564. giveArtBonus(129, Bonus::NONEVIL_ALIGNMENT_MIX, 0);
  565. giveArtBonus(129, Bonus::OPENING_BATTLE_SPELL, 10, 29); // Prayer
  566. //Cloak of the Undead King
  567. giveArtBonus(130, Bonus::IMPROVED_NECROMANCY, 0);
  568. //Elixir of Life
  569. giveArtBonus(131, Bonus::STACK_HEALTH, +25, -1, Bonus::PERCENT_TO_BASE);
  570. giveArtBonus(131, Bonus::HP_REGENERATION, +50);
  571. //Armor of the Damned
  572. giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 54); // Slow
  573. giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 47); // Disrupting Ray
  574. giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 45); // Weakness
  575. giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 52); // Misfortune
  576. // Statue of Legion - gives only 50% growth
  577. giveArtBonus(133, Bonus::CREATURE_GROWTH_PERCENT, 50);
  578. //Power of the Dragon Father
  579. giveArtBonus(134, Bonus::LEVEL_SPELL_IMMUNITY, 4);
  580. //Titan's Thunder
  581. // FIXME: should also add a permanent spell book, somehow.
  582. giveArtBonus(135, Bonus::SPELL, 3, 57);
  583. //Admiral's Hat
  584. giveArtBonus(136, Bonus::FREE_SHIP_BOARDING, 0);
  585. //Bow of the Sharpshooter
  586. giveArtBonus(137, Bonus::NO_SHOTING_PENALTY, 0);
  587. giveArtBonus(137, Bonus::FREE_SHOOTING, 0);
  588. //Wizard's Well
  589. giveArtBonus(138, Bonus::FULL_MANA_REGENERATION, 0);
  590. //Ring of the Magi
  591. giveArtBonus(139, Bonus::SPELL_DURATION, +50);
  592. //Cornucopia
  593. giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, 1);
  594. giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, 3);
  595. giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, 4);
  596. giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, 5);
  597. }
  598. void CArtHandler::clear()
  599. {
  600. BOOST_FOREACH(CArtifact *art, artifacts)
  601. delete art;
  602. artifacts.clear();
  603. treasures.clear();
  604. minors.clear();
  605. majors.clear();
  606. relics.clear();
  607. }
  608. /**
  609. * Locally equips an artifact to a hero's worn slots. Unequips an already present artifact.
  610. * Does not test if the operation is legal.
  611. * @param artifWorn A hero's set of worn artifacts.
  612. * @param bonuses Optional list of bonuses to update.
  613. */
  614. void CArtHandler::equipArtifact(std::map<ui16, ui32> &artifWorn, ui16 slotID, ui32 artifactID)
  615. {
  616. unequipArtifact(artifWorn, slotID);
  617. const CArtifact &artifact = *artifacts[artifactID];
  618. // Add artifact.
  619. artifWorn[slotID] = artifactID;
  620. // Add locks, in reverse order of being removed.
  621. if (artifact.constituents != NULL)
  622. {
  623. bool destConsumed = false; // Determines which constituent that will be counted for together with the artifact.
  624. BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
  625. {
  626. const CArtifact &constituent = *artifacts[constituentID];
  627. if (!destConsumed && vstd::contains(constituent.possibleSlots, slotID))
  628. {
  629. destConsumed = true;
  630. }
  631. else
  632. {
  633. BOOST_FOREACH(ui16 slot, constituent.possibleSlots)
  634. {
  635. if (!vstd::contains(artifWorn, slot))
  636. {
  637. artifWorn[slot] = 145;
  638. break;
  639. }
  640. }
  641. }
  642. }
  643. }
  644. }
  645. /**
  646. * Locally unequips an artifact from a hero's worn slots.
  647. * Does not test if the operation is legal.
  648. * @param artifWorn A hero's set of worn artifacts.
  649. * @param bonuses Optional list of bonuses to update.
  650. */
  651. void CArtHandler::unequipArtifact(std::map<ui16, ui32> &artifWorn, ui16 slotID)
  652. {
  653. if (!vstd::contains(artifWorn, slotID))
  654. return;
  655. const CArtifact &artifact = *artifacts[artifWorn[slotID]];
  656. // Remove artifact, if it's not already removed.
  657. artifWorn.erase(slotID);
  658. // Remove locks, in reverse order of being added.
  659. if (artifact.constituents != NULL)
  660. {
  661. bool destConsumed = false;
  662. BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
  663. {
  664. const CArtifact &constituent = *artifacts[constituentID];
  665. if (!destConsumed && vstd::contains(constituent.possibleSlots, slotID))
  666. {
  667. destConsumed = true;
  668. }
  669. else
  670. {
  671. BOOST_REVERSE_FOREACH(ui16 slot, constituent.possibleSlots)
  672. {
  673. if (vstd::contains(artifWorn, slot) && artifWorn[slot] == 145)
  674. {
  675. artifWorn.erase(slot);
  676. break;
  677. }
  678. }
  679. }
  680. }
  681. }
  682. }