MapFormatJson.cpp 19 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750
  1. /*
  2. * MapFormatJson.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatJson.h"
  12. #include "../filesystem/CInputStream.h"
  13. #include "../filesystem/COutputStream.h"
  14. #include "CMap.h"
  15. #include "../CModHandler.h"
  16. #include "../VCMI_Lib.h"
  17. #include "../StringConstants.h"
  18. namespace TriggeredEventsDetail
  19. {
  20. static const std::array<std::string, 12> conditionNames =
  21. {
  22. "haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
  23. "control", "destroy", "transport", "daysPassed",
  24. "isHuman", "daysWithoutTown", "standardWin", "constValue"
  25. };
  26. static const std::array<std::string, 2> typeNames = { "victory", "defeat" };
  27. static EventCondition JsonToCondition(const JsonNode & node)
  28. {
  29. EventCondition event;
  30. event.condition = EventCondition::EWinLoseType(vstd::find_pos(conditionNames, node.Vector()[0].String()));
  31. if (node.Vector().size() > 1)
  32. {
  33. const JsonNode & data = node.Vector()[1];
  34. if (data["type"].getType() == JsonNode::DATA_STRING)
  35. event.objectType = VLC->modh->identifiers.getIdentifier(data["type"]).get();
  36. if (data["type"].getType() == JsonNode::DATA_FLOAT)
  37. event.objectType = data["type"].Float();
  38. if (!data["value"].isNull())
  39. event.value = data["value"].Float();
  40. if (!data["position"].isNull())
  41. {
  42. auto & position = data["position"].Vector();
  43. event.position.x = position.at(0).Float();
  44. event.position.y = position.at(1).Float();
  45. event.position.z = position.at(2).Float();
  46. }
  47. }
  48. return event;
  49. }
  50. static JsonNode ConditionToJson(const EventCondition& event)
  51. {
  52. JsonNode json;
  53. JsonVector& asVector = json.Vector();
  54. JsonNode condition;
  55. condition.String() = conditionNames.at(event.condition);
  56. asVector.push_back(condition);
  57. JsonNode data;
  58. //todo: save identifier
  59. if(event.value != -1)
  60. data["value"].Float() = event.value;
  61. if(event.position != int3(-1,-1,-1))
  62. {
  63. auto & position = data["position"].Vector();
  64. position.resize(3);
  65. position[0].Float() = event.position.x;
  66. position[1].Float() = event.position.y;
  67. position[2].Float() = event.position.z;
  68. }
  69. asVector.push_back(data);
  70. return std::move(json);
  71. }
  72. }//namespace TriggeredEventsDetail
  73. namespace TerrainDetail
  74. {
  75. static const std::array<std::string, 10> terrainCodes =
  76. {
  77. "dt", "sa", "gr", "sn", "sw", "rg", "sb", "lv", "wt", "rc"
  78. };
  79. static const std::array<std::string, 4> roadCodes =
  80. {
  81. "", "pd", "pg", "pc"
  82. };
  83. static const std::array<std::string, 5> riverCodes =
  84. {
  85. "", "rw", "ri", "rm", "rl"
  86. };
  87. static const std::array<char, 10> flipCodes =
  88. {
  89. '_', '-', '|', '+'
  90. };
  91. }
  92. namespace MapHeaderDetail
  93. {
  94. static const std::array<std::string, PlayerColor::PLAYER_LIMIT_I> playerColorNames =
  95. {
  96. "red", "blue", "tan", "green", "orange", "purple", "teal", "pink"
  97. };
  98. }
  99. ///CMapFormatJson
  100. const int CMapFormatJson::VERSION_MAJOR = 1;
  101. const int CMapFormatJson::VERSION_MINOR = 0;
  102. const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
  103. void CMapFormatJson::readTriggeredEvents(const JsonNode & input)
  104. {
  105. mapHeader->victoryMessage = input["victoryString"].String();
  106. mapHeader->victoryIconIndex = input["victoryIconIndex"].Float();
  107. mapHeader->defeatMessage = input["defeatString"].String();
  108. mapHeader->defeatIconIndex = input["defeatIconIndex"].Float();
  109. mapHeader->triggeredEvents.clear();
  110. for (auto & entry : input["triggeredEvents"].Struct())
  111. {
  112. TriggeredEvent event;
  113. event.identifier = entry.first;
  114. readTriggeredEvent(event, entry.second);
  115. mapHeader->triggeredEvents.push_back(event);
  116. }
  117. }
  118. void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source)
  119. {
  120. using namespace TriggeredEventsDetail;
  121. event.onFulfill = source["message"].String();
  122. event.description = source["description"].String();
  123. event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
  124. event.effect.toOtherMessage = source["effect"]["messageToSend"].String();
  125. event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
  126. }
  127. void CMapFormatJson::writeTriggeredEvents(JsonNode& output)
  128. {
  129. output["victoryString"].String() = map->victoryMessage;
  130. output["victoryIconIndex"].Float() = map->victoryIconIndex;
  131. output["defeatString"].String() = map->defeatMessage;
  132. output["defeatIconIndex"].Float() = map->defeatIconIndex;
  133. JsonMap & triggeredEvents = output["triggeredEvents"].Struct();
  134. for(auto event : map->triggeredEvents)
  135. writeTriggeredEvent(event, triggeredEvents[event.identifier]);
  136. }
  137. void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent& event, JsonNode& dest)
  138. {
  139. using namespace TriggeredEventsDetail;
  140. dest["message"].String() = event.onFulfill;
  141. dest["description"].String() = event.description;
  142. dest["effect"]["type"].String() = typeNames.at(size_t(event.effect.type));
  143. dest["effect"]["messageToSend"].String() = event.effect.toOtherMessage;
  144. dest["condition"] = event.trigger.toJson(ConditionToJson);
  145. }
  146. ///CMapPatcher
  147. CMapPatcher::CMapPatcher(JsonNode stream):
  148. input(stream)
  149. {
  150. }
  151. void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
  152. {
  153. header.swap(mapHeader);
  154. if (!input.isNull())
  155. readPatchData();
  156. header.swap(mapHeader);
  157. }
  158. void CMapPatcher::readPatchData()
  159. {
  160. readTriggeredEvents(input);
  161. }
  162. ///CMapFormatZip
  163. CMapFormatZip::CMapFormatZip(CInputOutputStream * stream):
  164. buffer(stream),
  165. ioApi(new CProxyIOApi(buffer))
  166. {
  167. }
  168. ///CMapLoaderJson
  169. CMapLoaderJson::CMapLoaderJson(CInputOutputStream * stream):
  170. CMapFormatZip(stream),
  171. loader("", "_", ioApi)
  172. {
  173. }
  174. si32 CMapLoaderJson::getIdentifier(const std::string& type, const std::string& name)
  175. {
  176. boost::optional<si32> res = VLC->modh->identifiers.getIdentifier("core", type, name, false);
  177. if(!res)
  178. {
  179. throw new std::runtime_error("Map load failed. Identifier not resolved.");
  180. }
  181. return res.get();
  182. }
  183. std::unique_ptr<CMap> CMapLoaderJson::loadMap()
  184. {
  185. map = new CMap();
  186. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  187. readMap();
  188. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
  189. }
  190. std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
  191. {
  192. mapHeader.reset(new CMapHeader);
  193. readHeader();
  194. return std::move(mapHeader);
  195. }
  196. const JsonNode CMapLoaderJson::readJson(const std::string & archiveFilename)
  197. {
  198. ResourceID resource(archiveFilename, EResType::TEXT);
  199. if(!loader.existsResource(resource))
  200. throw new std::runtime_error(archiveFilename+" not found");
  201. auto data = loader.load(resource)->readAll();
  202. JsonNode res(reinterpret_cast<char*>(data.first.get()), data.second);
  203. return std::move(res);
  204. }
  205. void CMapLoaderJson::readMap()
  206. {
  207. readHeader();
  208. map->initTerrain();
  209. readTerrain();
  210. //TODO:readMap
  211. }
  212. void CMapLoaderJson::readHeader()
  213. {
  214. //do not use map field here, use only mapHeader
  215. const JsonNode header = readJson(HEADER_FILE_NAME);
  216. //TODO: read such data like map name & size
  217. //mapHeader->version = ??? //todo: new version field
  218. //todo: multilevel map load support
  219. const JsonNode levels = header["mapLevels"];
  220. mapHeader->height = levels["surface"]["height"].Float();
  221. mapHeader->width = levels["surface"]["width"].Float();
  222. mapHeader->twoLevel = !levels["underground"].isNull();
  223. mapHeader->name = header["name"].String();
  224. mapHeader->description = header["description"].String();
  225. //todo: support arbitrary percentage
  226. static const std::map<std::string, ui8> difficultyMap =
  227. {
  228. {"", 1},
  229. {"EASY", 0},
  230. {"NORMAL", 1},
  231. {"HARD", 2},
  232. {"EXPERT", 3},
  233. {"IMPOSSIBLE", 4}
  234. };
  235. mapHeader->difficulty = difficultyMap.at(header["difficulty"].String());
  236. mapHeader->levelLimit = header["levelLimit"].Float();
  237. // std::vector<bool> allowedHeroes;
  238. // std::vector<ui16> placeholdedHeroes;
  239. readTriggeredEvents(header);
  240. readPlayerInfo(header);
  241. readTeams(header);
  242. //TODO: readHeader
  243. }
  244. void CMapLoaderJson::readPlayerInfo(const JsonNode & input)
  245. {
  246. const JsonNode & src = input["players"];
  247. int howManyTeams = 0;
  248. for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
  249. {
  250. PlayerInfo & info = map->players.at(player);
  251. const JsonNode & playerSrc = src[GameConstants::PLAYER_COLOR_NAMES[player]];
  252. if(playerSrc.isNull())
  253. {
  254. info.canComputerPlay = false;
  255. info.canHumanPlay = false;
  256. }
  257. else
  258. {
  259. readPlayerInfo(info, playerSrc);
  260. }
  261. }
  262. mapHeader->howManyTeams = howManyTeams;
  263. }
  264. void CMapLoaderJson::readPlayerInfo(PlayerInfo& info, const JsonNode& input)
  265. {
  266. //allowed factions
  267. info.isFactionRandom = input["randomFaction"].Bool();
  268. info.canComputerPlay = input["canComputerPlay"].Bool();
  269. info.canHumanPlay = input["canHumanPlay"].Bool();
  270. //placedHeroes
  271. //mainTown
  272. info.generateHeroAtMainTown = input["generateHeroAtMainTown"].Bool();
  273. info.hasRandomHero = input["randomHero"].Bool();
  274. //mainHero
  275. //mainHeroPortrait
  276. info.mainCustomHeroName = input["mainHeroName"].String();
  277. }
  278. void CMapLoaderJson::readTeams(const JsonNode& input)
  279. {
  280. const JsonNode & src = input["teams"];
  281. if(src.getType() != JsonNode::DATA_VECTOR)
  282. {
  283. // No alliances
  284. if(src.getType() != JsonNode::DATA_NULL)
  285. logGlobal->errorStream() << "Invalid teams field type";
  286. mapHeader->howManyTeams = 0;
  287. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  288. {
  289. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  290. {
  291. mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
  292. }
  293. }
  294. }
  295. else
  296. {
  297. const JsonVector & srcVector = src.Vector();
  298. mapHeader->howManyTeams = srcVector.size();
  299. for(int team = 0; team < mapHeader->howManyTeams; team++)
  300. {
  301. for(const JsonNode & playerData : srcVector[team].Vector())
  302. {
  303. PlayerColor player = PlayerColor(vstd::find_pos(MapHeaderDetail::playerColorNames, playerData.String()));
  304. if(player.isValidPlayer())
  305. {
  306. map->players[player.getNum()].team = TeamID(team);
  307. }
  308. }
  309. }
  310. }
  311. }
  312. void CMapLoaderJson::readTerrainTile(const std::string& src, TerrainTile& tile)
  313. {
  314. using namespace TerrainDetail;
  315. {//terrain type
  316. const std::string typeCode = src.substr(0,2);
  317. int rawType = vstd::find_pos(terrainCodes, typeCode);
  318. if(rawType < 0)
  319. throw new std::runtime_error("Invalid terrain type code in "+src);
  320. tile.terType = ETerrainType(rawType);
  321. }
  322. int startPos = 2; //0+typeCode fixed length
  323. {//terrain view
  324. int pos = startPos;
  325. while(isdigit(src.at(pos)))
  326. pos++;
  327. int len = pos - startPos;
  328. if(len<=0)
  329. throw new std::runtime_error("Invalid terrain view in "+src);
  330. const std::string rawCode = src.substr(startPos,len);
  331. tile.terView = atoi(rawCode.c_str());
  332. startPos+=len;
  333. }
  334. {//terrain flip
  335. int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));
  336. if(terrainFlip < 0)
  337. throw new std::runtime_error("Invalid terrain flip in "+src);
  338. else
  339. tile.extTileFlags = terrainFlip;
  340. }
  341. if(startPos >= src.size())
  342. return;
  343. bool hasRoad = true;
  344. {//road type
  345. const std::string typeCode = src.substr(startPos,2);
  346. startPos+=2;
  347. int rawType = vstd::find_pos(roadCodes, typeCode);
  348. if(rawType < 0)
  349. {
  350. rawType = vstd::find_pos(riverCodes, typeCode);
  351. if(rawType < 0)
  352. throw new std::runtime_error("Invalid river type in "+src);
  353. else
  354. {
  355. tile.riverType = ERiverType::ERiverType(rawType);
  356. hasRoad = false;
  357. }
  358. }
  359. else
  360. tile.roadType = ERoadType::ERoadType(rawType);
  361. }
  362. if(hasRoad)
  363. {//road dir
  364. int pos = startPos;
  365. while(isdigit(src.at(pos)))
  366. pos++;
  367. int len = pos - startPos;
  368. if(len<=0)
  369. throw new std::runtime_error("Invalid road dir in "+src);
  370. const std::string rawCode = src.substr(startPos,len);
  371. tile.roadDir = atoi(rawCode.c_str());
  372. startPos+=len;
  373. }
  374. if(hasRoad)
  375. {//road flip
  376. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  377. if(flip < 0)
  378. throw new std::runtime_error("Invalid road flip in "+src);
  379. else
  380. tile.extTileFlags |= (flip<<4);
  381. }
  382. if(startPos >= src.size())
  383. return;
  384. if(hasRoad)
  385. {//river type
  386. const std::string typeCode = src.substr(startPos,2);
  387. startPos+=2;
  388. int rawType = vstd::find_pos(riverCodes, typeCode);
  389. if(rawType < 0)
  390. throw new std::runtime_error("Invalid river type in "+src);
  391. tile.riverType = ERiverType::ERiverType(rawType);
  392. }
  393. {//river dir
  394. int pos = startPos;
  395. while(isdigit(src.at(pos)))
  396. pos++;
  397. int len = pos - startPos;
  398. if(len<=0)
  399. throw new std::runtime_error("Invalid river dir in "+src);
  400. const std::string rawCode = src.substr(startPos,len);
  401. tile.riverDir = atoi(rawCode.c_str());
  402. startPos+=len;
  403. }
  404. {//river flip
  405. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  406. if(flip < 0)
  407. throw new std::runtime_error("Invalid road flip in "+src);
  408. else
  409. tile.extTileFlags |= (flip<<2);
  410. }
  411. }
  412. void CMapLoaderJson::readTerrainLevel(const JsonNode& src, const int index)
  413. {
  414. int3 pos(0,0,index);
  415. const JsonVector & rows = src.Vector();
  416. if(rows.size() != map->height)
  417. throw new std::runtime_error("Invalid terrain data");
  418. for(pos.y = 0; pos.y < map->height; pos.y++)
  419. {
  420. const JsonVector & tiles = rows[pos.y].Vector();
  421. if(tiles.size() != map->width)
  422. throw new std::runtime_error("Invalid terrain data");
  423. for(pos.x = 0; pos.x < map->width; pos.x++)
  424. readTerrainTile(tiles[pos.x].String(), map->getTile(pos));
  425. }
  426. }
  427. void CMapLoaderJson::readTerrain()
  428. {
  429. {
  430. const JsonNode surface = readJson("surface_terrain.json");
  431. readTerrainLevel(surface, 0);
  432. }
  433. if(map->twoLevel)
  434. {
  435. const JsonNode underground = readJson("underground_terrain.json");
  436. readTerrainLevel(underground, 1);
  437. }
  438. }
  439. ///CMapSaverJson
  440. CMapSaverJson::CMapSaverJson(CInputOutputStream * stream):
  441. CMapFormatZip(stream),
  442. saver(ioApi, "_")
  443. {
  444. }
  445. CMapSaverJson::~CMapSaverJson()
  446. {
  447. }
  448. void CMapSaverJson::addToArchive(const JsonNode& data, const std::string& filename)
  449. {
  450. std::ostringstream out;
  451. out << data;
  452. out.flush();
  453. {
  454. auto s = out.str();
  455. std::unique_ptr<COutputStream> stream = saver.addFile(filename);
  456. if (stream->write((const ui8*)s.c_str(), s.size()) != s.size())
  457. throw new std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
  458. }
  459. }
  460. void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
  461. {
  462. //TODO: saveMap
  463. this->map = map.get();
  464. writeHeader();
  465. writeTerrain();
  466. }
  467. void CMapSaverJson::writeHeader()
  468. {
  469. JsonNode header;
  470. header["versionMajor"].Float() = VERSION_MAJOR;
  471. header["versionMinor"].Float() = VERSION_MINOR;
  472. //todo: multilevel map save support
  473. JsonNode & levels = header["mapLevels"];
  474. levels["surface"]["height"].Float() = map->height;
  475. levels["surface"]["width"].Float() = map->width;
  476. levels["surface"]["index"].Float() = 0;
  477. if(map->twoLevel)
  478. {
  479. levels["underground"]["height"].Float() = map->height;
  480. levels["underground"]["width"].Float() = map->width;
  481. levels["underground"]["index"].Float() = 1;
  482. }
  483. header["name"].String() = map->name;
  484. header["description"].String() = map->description;
  485. //todo: support arbitrary percentage
  486. static const std::map<ui8, std::string> difficultyMap =
  487. {
  488. {0, "EASY"},
  489. {1, "NORMAL"},
  490. {2, "HARD"},
  491. {3, "EXPERT"},
  492. {4, "IMPOSSIBLE"}
  493. };
  494. header["difficulty"].String() = difficultyMap.at(map->difficulty);
  495. header["levelLimit"].Float() = map->levelLimit;
  496. writeTriggeredEvents(header);
  497. writePlayerInfo(header);
  498. writeTeams(header);
  499. //todo: allowedHeroes;
  500. //todo: placeholdedHeroes;
  501. addToArchive(header, HEADER_FILE_NAME);
  502. }
  503. void CMapSaverJson::writePlayerInfo(JsonNode & output)
  504. {
  505. JsonNode & dest = output["players"];
  506. dest.setType(JsonNode::DATA_STRUCT);
  507. for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
  508. {
  509. const PlayerInfo & info = map->players[player];
  510. if(info.canAnyonePlay())
  511. writePlayerInfo(info, dest[GameConstants::PLAYER_COLOR_NAMES[player]]);
  512. }
  513. }
  514. void CMapSaverJson::writePlayerInfo(const PlayerInfo & info, JsonNode & output)
  515. {
  516. //allowed factions
  517. output["randomFaction"].Bool() = info.isFactionRandom;
  518. output["canComputerPlay"].Bool() = info.canComputerPlay;
  519. output["canHumanPlay"].Bool() = info.canHumanPlay;
  520. //plasedHeroes
  521. //mainTown
  522. output["generateHeroAtMainTown"].Bool() = info.generateHeroAtMainTown;
  523. output["randomHero"].Bool() = info.hasRandomHero;
  524. //mainHero
  525. //mainHeroPortrait
  526. output["mainHeroName"].String() = info.mainCustomHeroName;
  527. }
  528. void CMapSaverJson::writeTeams(JsonNode& output)
  529. {
  530. JsonNode & dest = output["teams"];
  531. std::vector<std::set<PlayerColor>> teamsData;
  532. teamsData.resize(map->howManyTeams);
  533. //get raw data
  534. for(int idx = 0; idx < map->players.size(); idx++)
  535. {
  536. const PlayerInfo & player = map->players.at(idx);
  537. int team = player.team.getNum();
  538. if(vstd::isbetween(team, 0, map->howManyTeams-1))
  539. teamsData.at(team).insert(PlayerColor(idx));
  540. }
  541. //remove single-member teams
  542. vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
  543. {
  544. return elem.size() <= 1;
  545. });
  546. dest.setType(JsonNode::DATA_VECTOR);
  547. for(const std::set<PlayerColor> & teamData : teamsData)
  548. {
  549. JsonNode team(JsonNode::DATA_VECTOR);
  550. for(const PlayerColor & player : teamData)
  551. {
  552. JsonNode member(JsonNode::DATA_STRING);
  553. member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];
  554. team.Vector().push_back(std::move(member));
  555. }
  556. dest.Vector().push_back(std::move(team));
  557. }
  558. }
  559. const std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
  560. {
  561. using namespace TerrainDetail;
  562. std::ostringstream out;
  563. out.setf(std::ios::dec, std::ios::basefield);
  564. out.unsetf(std::ios::showbase);
  565. out << terrainCodes.at(int(tile.terType)) << (int)tile.terView << flipCodes[tile.extTileFlags % 4];
  566. if(tile.roadType != ERoadType::NO_ROAD)
  567. {
  568. out << roadCodes.at(int(tile.roadType)) << (int)tile.roadDir << flipCodes[(tile.extTileFlags >> 4) % 4];
  569. }
  570. if(tile.riverType != ERiverType::NO_RIVER)
  571. {
  572. out << riverCodes.at(int(tile.riverType)) << (int)tile.riverDir << flipCodes[(tile.extTileFlags >> 2) % 4];
  573. }
  574. return out.str();
  575. }
  576. JsonNode CMapSaverJson::writeTerrainLevel(const int index)
  577. {
  578. JsonNode data;
  579. int3 pos(0,0,index);
  580. data.Vector().resize(map->height);
  581. for(pos.y = 0; pos.y < map->height; pos.y++)
  582. {
  583. JsonNode & row = data.Vector()[pos.y];
  584. row.Vector().resize(map->width);
  585. for(pos.x = 0; pos.x < map->width; pos.x++)
  586. row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos));
  587. }
  588. return std::move(data);
  589. }
  590. void CMapSaverJson::writeTerrain()
  591. {
  592. //todo: multilevel map save support
  593. JsonNode surface = writeTerrainLevel(0);
  594. addToArchive(surface, "surface_terrain.json");
  595. if(map->twoLevel)
  596. {
  597. JsonNode underground = writeTerrainLevel(1);
  598. addToArchive(underground, "underground_terrain.json");
  599. }
  600. }