SpellMechanics.cpp 40 KB

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  1. /*
  2. * SpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "SpellMechanics.h"
  12. #include "CObstacleInstance.h"
  13. #include "mapObjects/CGHeroInstance.h"
  14. #include "BattleState.h"
  15. #include "CRandomGenerator.h"
  16. #include "NetPacks.h"
  17. namespace SRSLPraserHelpers
  18. {
  19. static int XYToHex(int x, int y)
  20. {
  21. return x + GameConstants::BFIELD_WIDTH * y;
  22. }
  23. static int XYToHex(std::pair<int, int> xy)
  24. {
  25. return XYToHex(xy.first, xy.second);
  26. }
  27. static int hexToY(int battleFieldPosition)
  28. {
  29. return battleFieldPosition/GameConstants::BFIELD_WIDTH;
  30. }
  31. static int hexToX(int battleFieldPosition)
  32. {
  33. int pos = battleFieldPosition - hexToY(battleFieldPosition) * GameConstants::BFIELD_WIDTH;
  34. return pos;
  35. }
  36. static std::pair<int, int> hexToPair(int battleFieldPosition)
  37. {
  38. return std::make_pair(hexToX(battleFieldPosition), hexToY(battleFieldPosition));
  39. }
  40. //moves hex by one hex in given direction
  41. //0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left
  42. static std::pair<int, int> gotoDir(int x, int y, int direction)
  43. {
  44. switch(direction)
  45. {
  46. case 0: //top left
  47. return std::make_pair((y%2) ? x-1 : x, y-1);
  48. case 1: //top right
  49. return std::make_pair((y%2) ? x : x+1, y-1);
  50. case 2: //right
  51. return std::make_pair(x+1, y);
  52. case 3: //right bottom
  53. return std::make_pair((y%2) ? x : x+1, y+1);
  54. case 4: //left bottom
  55. return std::make_pair((y%2) ? x-1 : x, y+1);
  56. case 5: //left
  57. return std::make_pair(x-1, y);
  58. default:
  59. throw std::runtime_error("Disaster: wrong direction in SRSLPraserHelpers::gotoDir!\n");
  60. }
  61. }
  62. static std::pair<int, int> gotoDir(std::pair<int, int> xy, int direction)
  63. {
  64. return gotoDir(xy.first, xy.second, direction);
  65. }
  66. static bool isGoodHex(std::pair<int, int> xy)
  67. {
  68. return xy.first >=0 && xy.first < GameConstants::BFIELD_WIDTH && xy.second >= 0 && xy.second < GameConstants::BFIELD_HEIGHT;
  69. }
  70. //helper function for rangeInHexes
  71. static std::set<ui16> getInRange(unsigned int center, int low, int high)
  72. {
  73. std::set<ui16> ret;
  74. if(low == 0)
  75. {
  76. ret.insert(center);
  77. }
  78. std::pair<int, int> mainPointForLayer[6]; //A, B, C, D, E, F points
  79. for(auto & elem : mainPointForLayer)
  80. elem = hexToPair(center);
  81. for(int it=1; it<=high; ++it) //it - distance to the center
  82. {
  83. for(int b=0; b<6; ++b)
  84. mainPointForLayer[b] = gotoDir(mainPointForLayer[b], b);
  85. if(it>=low)
  86. {
  87. std::pair<int, int> curHex;
  88. //adding lines (A-b, B-c, C-d, etc)
  89. for(int v=0; v<6; ++v)
  90. {
  91. curHex = mainPointForLayer[v];
  92. for(int h=0; h<it; ++h)
  93. {
  94. if(isGoodHex(curHex))
  95. ret.insert(XYToHex(curHex));
  96. curHex = gotoDir(curHex, (v+2)%6);
  97. }
  98. }
  99. } //if(it>=low)
  100. }
  101. return ret;
  102. }
  103. }
  104. struct SpellCastContext
  105. {
  106. SpellCastContext(std::vector<const CStack*> & attackedCres, BattleSpellCast & sc, StacksInjured & si):
  107. attackedCres(attackedCres), sc(sc), si(si){};
  108. std::vector<const CStack*> & attackedCres;
  109. BattleSpellCast & sc;
  110. StacksInjured & si;
  111. };
  112. class DefaultSpellMechanics: public ISpellMechanics
  113. {
  114. public:
  115. DefaultSpellMechanics(CSpell * s): ISpellMechanics(s){};
  116. std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const override;
  117. std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override;
  118. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
  119. //bool adventureCast(const SpellCastContext & context) const override;
  120. void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const override;
  121. void afterCast(BattleInfo * battle, const BattleSpellCast * packet) const override;
  122. protected:
  123. virtual void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
  124. virtual int calculateDuration(const CGHeroInstance * caster, int usedSpellPower) const;
  125. };
  126. class AcidBreathDamageMechnics: public DefaultSpellMechanics
  127. {
  128. public:
  129. AcidBreathDamageMechnics(CSpell * s): DefaultSpellMechanics(s){};
  130. protected:
  131. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  132. };
  133. class ChainLightningMechanics: public DefaultSpellMechanics
  134. {
  135. public:
  136. ChainLightningMechanics(CSpell * s): DefaultSpellMechanics(s){};
  137. std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override;
  138. };
  139. class CloneMechanics: public DefaultSpellMechanics
  140. {
  141. public:
  142. CloneMechanics(CSpell * s): DefaultSpellMechanics(s){};
  143. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
  144. protected:
  145. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  146. };
  147. class CureMechanics: public DefaultSpellMechanics
  148. {
  149. public:
  150. CureMechanics(CSpell * s): DefaultSpellMechanics(s){};
  151. void afterCast(BattleInfo * battle, const BattleSpellCast * packet) const override;
  152. };
  153. class DeathStareMechnics: public DefaultSpellMechanics
  154. {
  155. public:
  156. DeathStareMechnics(CSpell * s): DefaultSpellMechanics(s){};
  157. protected:
  158. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  159. };
  160. class DispellHelpfulMechanics: public DefaultSpellMechanics
  161. {
  162. public:
  163. DispellHelpfulMechanics(CSpell * s): DefaultSpellMechanics(s){};
  164. void afterCast(BattleInfo * battle, const BattleSpellCast * packet) const override;
  165. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
  166. };
  167. class DispellMechanics: public DefaultSpellMechanics
  168. {
  169. public:
  170. DispellMechanics(CSpell * s): DefaultSpellMechanics(s){};
  171. void afterCast(BattleInfo * battle, const BattleSpellCast * packet) const override;
  172. };
  173. class HypnotizeMechanics: public DefaultSpellMechanics
  174. {
  175. public:
  176. HypnotizeMechanics(CSpell * s): DefaultSpellMechanics(s){};
  177. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
  178. };
  179. class ObstacleMechanics: public DefaultSpellMechanics
  180. {
  181. public:
  182. ObstacleMechanics(CSpell * s): DefaultSpellMechanics(s){};
  183. protected:
  184. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  185. };
  186. class WallMechanics: public ObstacleMechanics
  187. {
  188. public:
  189. WallMechanics(CSpell * s): ObstacleMechanics(s){};
  190. std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr) const override;
  191. };
  192. class RemoveObstacleMechanics: public DefaultSpellMechanics
  193. {
  194. public:
  195. RemoveObstacleMechanics(CSpell * s): DefaultSpellMechanics(s){};
  196. protected:
  197. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  198. };
  199. ///all rising spells
  200. class RisingSpellMechanics: public DefaultSpellMechanics
  201. {
  202. public:
  203. RisingSpellMechanics(CSpell * s): DefaultSpellMechanics(s){};
  204. };
  205. class SacrificeMechanics: public RisingSpellMechanics
  206. {
  207. public:
  208. SacrificeMechanics(CSpell * s): RisingSpellMechanics(s){};
  209. protected:
  210. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  211. };
  212. ///all rising spells but SACRIFICE
  213. class SpecialRisingSpellMechanics: public RisingSpellMechanics
  214. {
  215. public:
  216. SpecialRisingSpellMechanics(CSpell * s): RisingSpellMechanics(s){};
  217. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
  218. };
  219. class SummonMechanics: public DefaultSpellMechanics
  220. {
  221. public:
  222. SummonMechanics(CSpell * s): DefaultSpellMechanics(s){};
  223. protected:
  224. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  225. };
  226. class TeleportMechanics: public DefaultSpellMechanics
  227. {
  228. public:
  229. TeleportMechanics(CSpell * s): DefaultSpellMechanics(s){};
  230. protected:
  231. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  232. };
  233. ///ISpellMechanics
  234. ISpellMechanics::ISpellMechanics(CSpell * s):
  235. owner(s)
  236. {
  237. }
  238. ISpellMechanics * ISpellMechanics::createMechanics(CSpell * s)
  239. {
  240. switch (s->id)
  241. {
  242. case SpellID::ACID_BREATH_DAMAGE:
  243. return new AcidBreathDamageMechnics(s);
  244. case SpellID::CHAIN_LIGHTNING:
  245. return new ChainLightningMechanics(s);
  246. case SpellID::CLONE:
  247. return new CloneMechanics(s);
  248. case SpellID::CURE:
  249. return new CureMechanics(s);
  250. case SpellID::DEATH_STARE:
  251. return new DeathStareMechnics(s);
  252. case SpellID::DISPEL:
  253. return new DispellMechanics(s);
  254. case SpellID::DISPEL_HELPFUL_SPELLS:
  255. return new DispellHelpfulMechanics(s);
  256. case SpellID::FIRE_WALL:
  257. case SpellID::FORCE_FIELD:
  258. return new WallMechanics(s);
  259. case SpellID::HYPNOTIZE:
  260. return new HypnotizeMechanics(s);
  261. case SpellID::LAND_MINE:
  262. case SpellID::QUICKSAND:
  263. return new ObstacleMechanics(s);
  264. case SpellID::REMOVE_OBSTACLE:
  265. return new RemoveObstacleMechanics(s);
  266. case SpellID::SACRIFICE:
  267. return new SacrificeMechanics(s);
  268. case SpellID::SUMMON_FIRE_ELEMENTAL:
  269. case SpellID::SUMMON_EARTH_ELEMENTAL:
  270. case SpellID::SUMMON_WATER_ELEMENTAL:
  271. case SpellID::SUMMON_AIR_ELEMENTAL:
  272. return new SummonMechanics(s);
  273. case SpellID::TELEPORT:
  274. return new TeleportMechanics(s);
  275. default:
  276. if(s->isRisingSpell())
  277. return new SpecialRisingSpellMechanics(s);
  278. else
  279. return new DefaultSpellMechanics(s);
  280. }
  281. }
  282. ///DefaultSpellMechanics
  283. void DefaultSpellMechanics::afterCast(BattleInfo * battle, const BattleSpellCast * packet) const
  284. {
  285. if (packet->castedByHero)
  286. {
  287. if (packet->side < 2)
  288. {
  289. battle->sides[packet->side].castSpellsCount++;
  290. }
  291. }
  292. //handle countering spells
  293. for(auto stackID : packet->affectedCres)
  294. {
  295. if(vstd::contains(packet->resisted, stackID))
  296. continue;
  297. CStack * s = battle->getStack(stackID);
  298. s->popBonuses([&](const Bonus * b) -> bool
  299. {
  300. //check for each bonus if it should be removed
  301. const bool isSpellEffect = Selector::sourceType(Bonus::SPELL_EFFECT)(b);
  302. const int spellID = isSpellEffect ? b->sid : -1;
  303. return isSpellEffect && vstd::contains(owner->counteredSpells, spellID);
  304. });
  305. }
  306. }
  307. void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const
  308. {
  309. BattleSpellCast sc;
  310. sc.side = parameters.casterSide;
  311. sc.id = owner->id;
  312. sc.skill = parameters.spellLvl;
  313. sc.tile = parameters.destination;
  314. sc.dmgToDisplay = 0;
  315. sc.castedByHero = nullptr != parameters.caster;
  316. sc.casterStack = (parameters.casterStack ? parameters.casterStack->ID : -1);
  317. sc.manaGained = 0;
  318. int spellCost = 0;
  319. //calculate spell cost
  320. if(parameters.caster)
  321. {
  322. spellCost = parameters.cb->battleGetSpellCost(owner, parameters.caster);
  323. if(parameters.secHero && parameters.mode == ECastingMode::HERO_CASTING) //handle mana channel
  324. {
  325. int manaChannel = 0;
  326. for(const CStack * stack : parameters.cb->battleGetAllStacks(true)) //TODO: shouldn't bonus system handle it somehow?
  327. {
  328. if(stack->owner == parameters.secHero->tempOwner)
  329. {
  330. vstd::amax(manaChannel, stack->valOfBonuses(Bonus::MANA_CHANNELING));
  331. }
  332. }
  333. sc.manaGained = (manaChannel * spellCost) / 100;
  334. }
  335. }
  336. //calculating affected creatures for all spells
  337. //must be vector, as in Chain Lightning order matters
  338. std::vector<const CStack*> attackedCres; //CStack vector is somewhat more suitable than ID vector
  339. auto creatures = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.casterColor, parameters.spellLvl, parameters.destination, parameters.caster);
  340. std::copy(creatures.begin(), creatures.end(), std::back_inserter(attackedCres));
  341. for (auto cre : attackedCres)
  342. {
  343. sc.affectedCres.insert(cre->ID);
  344. }
  345. //checking if creatures resist
  346. //resistance is applied only to negative spells
  347. if(owner->isNegative())
  348. {
  349. for(auto s : attackedCres)
  350. {
  351. const int prob = std::min((s)->magicResistance(), 100); //probability of resistance in %
  352. if(env->getRandomGenerator().nextInt(99) < prob)
  353. {
  354. sc.resisted.push_back(s->ID);
  355. }
  356. }
  357. }
  358. StacksInjured si;
  359. SpellCastContext ctx(attackedCres, sc, si);
  360. applyBattleEffects(env, parameters, ctx);
  361. env->sendAndApply(&sc);
  362. //spend mana
  363. if(parameters.caster)
  364. {
  365. SetMana sm;
  366. sm.absolute = false;
  367. sm.hid = parameters.caster->id;
  368. sm.val = -spellCost;
  369. env->sendAndApply(&sm);
  370. if(sc.manaGained > 0)
  371. {
  372. assert(parameters.secHero);
  373. sm.hid = parameters.secHero->id;
  374. sm.val = sc.manaGained;
  375. env->sendAndApply(&sm);
  376. }
  377. }
  378. if(!si.stacks.empty()) //after spellcast info shows
  379. env->sendAndApply(&si);
  380. //reduce number of casts remaining
  381. //TODO: this should be part of BattleSpellCast apply
  382. if (parameters.mode == ECastingMode::CREATURE_ACTIVE_CASTING || parameters.mode == ECastingMode::ENCHANTER_CASTING)
  383. {
  384. assert(parameters.casterStack);
  385. BattleSetStackProperty ssp;
  386. ssp.stackID = parameters.casterStack->ID;
  387. ssp.which = BattleSetStackProperty::CASTS;
  388. ssp.val = -1;
  389. ssp.absolute = false;
  390. env->sendAndApply(&ssp);
  391. }
  392. //Magic Mirror effect
  393. if(owner->isNegative() && parameters.mode != ECastingMode::MAGIC_MIRROR && owner->level && owner->getLevelInfo(0).range == "0") //it is actual spell and can be reflected to single target, no recurrence
  394. {
  395. for(auto & attackedCre : attackedCres)
  396. {
  397. int mirrorChance = (attackedCre)->valOfBonuses(Bonus::MAGIC_MIRROR);
  398. if(mirrorChance > env->getRandomGenerator().nextInt(99))
  399. {
  400. std::vector<const CStack *> mirrorTargets;
  401. auto battleStacks = parameters.cb->battleGetAllStacks(true);
  402. for(auto & battleStack : battleStacks)
  403. {
  404. if(battleStack->owner == parameters.casterColor) //get enemy stacks which can be affected by this spell
  405. {
  406. if (ESpellCastProblem::OK == owner->isImmuneByStack(nullptr, battleStack))
  407. mirrorTargets.push_back(battleStack);
  408. }
  409. }
  410. if(!mirrorTargets.empty())
  411. {
  412. int targetHex = (*RandomGeneratorUtil::nextItem(mirrorTargets, env->getRandomGenerator()))->position;
  413. BattleSpellCastParameters mirrorParameters = parameters;
  414. mirrorParameters.spellLvl = 0;
  415. mirrorParameters.casterSide = 1-parameters.casterSide;
  416. mirrorParameters.casterColor = (attackedCre)->owner;
  417. mirrorParameters.caster = nullptr;
  418. mirrorParameters.destination = targetHex;
  419. mirrorParameters.secHero = parameters.caster;
  420. mirrorParameters.mode = ECastingMode::MAGIC_MIRROR;
  421. mirrorParameters.casterStack = (attackedCre);
  422. mirrorParameters.selectedStack = nullptr;
  423. battleCast(env, mirrorParameters);
  424. }
  425. }
  426. }
  427. }
  428. }
  429. int DefaultSpellMechanics::calculateDuration(const CGHeroInstance * caster, int usedSpellPower) const
  430. {
  431. if(!caster)
  432. {
  433. if (!usedSpellPower)
  434. return 3; //default duration of all creature spells
  435. else
  436. return usedSpellPower; //use creature spell power
  437. }
  438. switch(owner->id)
  439. {
  440. case SpellID::FRENZY:
  441. return 1;
  442. default: //other spells
  443. return caster->getPrimSkillLevel(PrimarySkill::SPELL_POWER) + caster->valOfBonuses(Bonus::SPELL_DURATION);
  444. }
  445. }
  446. void DefaultSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  447. {
  448. //applying effects
  449. if(owner->isOffensiveSpell())
  450. {
  451. int spellDamage = 0;
  452. if(parameters.casterStack && parameters.mode != ECastingMode::MAGIC_MIRROR)
  453. {
  454. int unitSpellPower = parameters.casterStack->valOfBonuses(Bonus::SPECIFIC_SPELL_POWER, owner->id.toEnum());
  455. if(unitSpellPower)
  456. ctx.sc.dmgToDisplay = spellDamage = parameters.casterStack->count * unitSpellPower; //TODO: handle immunities
  457. else //Faerie Dragon
  458. {
  459. parameters.usedSpellPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_SPELL_POWER) * parameters.casterStack->count / 100;
  460. ctx.sc.dmgToDisplay = 0;
  461. }
  462. }
  463. int chainLightningModifier = 0;
  464. for(auto & attackedCre : ctx.attackedCres)
  465. {
  466. if(vstd::contains(ctx.sc.resisted, (attackedCre)->ID)) //this creature resisted the spell
  467. continue;
  468. BattleStackAttacked bsa;
  469. if(spellDamage)
  470. bsa.damageAmount = spellDamage >> chainLightningModifier;
  471. else
  472. bsa.damageAmount = owner->calculateDamage(parameters.caster, attackedCre, parameters.spellLvl, parameters.usedSpellPower) >> chainLightningModifier;
  473. ctx.sc.dmgToDisplay += bsa.damageAmount;
  474. bsa.stackAttacked = (attackedCre)->ID;
  475. if(parameters.mode == ECastingMode::ENCHANTER_CASTING) //multiple damage spells cast
  476. bsa.attackerID = parameters.casterStack->ID;
  477. else
  478. bsa.attackerID = -1;
  479. (attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());
  480. ctx.si.stacks.push_back(bsa);
  481. if(owner->id == SpellID::CHAIN_LIGHTNING)
  482. ++chainLightningModifier;
  483. }
  484. }
  485. if(owner->hasEffects())
  486. {
  487. int stackSpellPower = 0;
  488. if(parameters.casterStack && parameters.mode != ECastingMode::MAGIC_MIRROR)
  489. {
  490. stackSpellPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_ENCHANT_POWER);
  491. }
  492. SetStackEffect sse;
  493. Bonus pseudoBonus;
  494. pseudoBonus.sid = owner->id;
  495. pseudoBonus.val = parameters.spellLvl;
  496. pseudoBonus.turnsRemain = calculateDuration(parameters.caster, stackSpellPower ? stackSpellPower : parameters.usedSpellPower);
  497. CStack::stackEffectToFeature(sse.effect, pseudoBonus);
  498. if(owner->id == SpellID::SHIELD || owner->id == SpellID::AIR_SHIELD)
  499. {
  500. sse.effect.back().val = (100 - sse.effect.back().val); //fix to original config: shield should display damage reduction
  501. }
  502. if(owner->id == SpellID::BIND && parameters.casterStack)//bind
  503. {
  504. sse.effect.back().additionalInfo = parameters.casterStack->ID; //we need to know who casted Bind
  505. }
  506. const Bonus * bonus = nullptr;
  507. if(parameters.caster)
  508. bonus = parameters.caster->getBonusLocalFirst(Selector::typeSubtype(Bonus::SPECIAL_PECULIAR_ENCHANT, owner->id));
  509. //TODO does hero specialty should affects his stack casting spells?
  510. si32 power = 0;
  511. for(const CStack * affected : ctx.attackedCres)
  512. {
  513. if(vstd::contains(ctx.sc.resisted, affected->ID)) //this creature resisted the spell
  514. continue;
  515. sse.stacks.push_back(affected->ID);
  516. //Apply hero specials - peculiar enchants
  517. const ui8 tier = std::max((ui8)1, affected->getCreature()->level); //don't divide by 0 for certain creatures (commanders, war machines)
  518. if(bonus)
  519. {
  520. switch(bonus->additionalInfo)
  521. {
  522. case 0: //normal
  523. {
  524. switch(tier)
  525. {
  526. case 1: case 2:
  527. power = 3;
  528. break;
  529. case 3: case 4:
  530. power = 2;
  531. break;
  532. case 5: case 6:
  533. power = 1;
  534. break;
  535. }
  536. Bonus specialBonus(sse.effect.back());
  537. specialBonus.val = power; //it doesn't necessarily make sense for some spells, use it wisely
  538. sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus)); //additional premy to given effect
  539. }
  540. break;
  541. case 1: //only Coronius as yet
  542. {
  543. power = std::max(5 - tier, 0);
  544. Bonus specialBonus = CStack::featureGenerator(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK, power, pseudoBonus.turnsRemain);
  545. specialBonus.sid = owner->id;
  546. sse.uniqueBonuses.push_back(std::pair<ui32,Bonus> (affected->ID, specialBonus)); //additional attack to Slayer effect
  547. }
  548. break;
  549. }
  550. }
  551. if (parameters.caster && parameters.caster->hasBonusOfType(Bonus::SPECIAL_BLESS_DAMAGE, owner->id)) //TODO: better handling of bonus percentages
  552. {
  553. int damagePercent = parameters.caster->level * parameters.caster->valOfBonuses(Bonus::SPECIAL_BLESS_DAMAGE, owner->id.toEnum()) / tier;
  554. Bonus specialBonus = CStack::featureGenerator(Bonus::CREATURE_DAMAGE, 0, damagePercent, pseudoBonus.turnsRemain);
  555. specialBonus.valType = Bonus::PERCENT_TO_ALL;
  556. specialBonus.sid = owner->id;
  557. sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus));
  558. }
  559. }
  560. if(!sse.stacks.empty())
  561. env->sendAndApply(&sse);
  562. }
  563. if(owner->isHealingSpell())
  564. {
  565. int hpGained = 0;
  566. if(parameters.casterStack)
  567. {
  568. int unitSpellPower = parameters.casterStack->valOfBonuses(Bonus::SPECIFIC_SPELL_POWER, owner->id.toEnum());
  569. if(unitSpellPower)
  570. hpGained = parameters.casterStack->count * unitSpellPower; //Archangel
  571. else //Faerie Dragon-like effect - unused so far
  572. parameters.usedSpellPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_SPELL_POWER) * parameters.casterStack->count / 100;
  573. }
  574. StacksHealedOrResurrected shr;
  575. shr.lifeDrain = false;
  576. shr.tentHealing = false;
  577. for(auto & attackedCre : ctx.attackedCres)
  578. {
  579. StacksHealedOrResurrected::HealInfo hi;
  580. hi.stackID = (attackedCre)->ID;
  581. if (parameters.casterStack) //casted by creature
  582. {
  583. const bool resurrect = owner->isRisingSpell();
  584. if (hpGained)
  585. {
  586. //archangel
  587. hi.healedHP = std::min<ui32>(hpGained, attackedCre->MaxHealth() - attackedCre->firstHPleft + (resurrect ? attackedCre->baseAmount * attackedCre->MaxHealth() : 0));
  588. }
  589. else
  590. {
  591. //any typical spell (commander's cure or animate dead)
  592. int healedHealth = parameters.usedSpellPower * owner->power + owner->getPower(parameters.spellLvl);
  593. hi.healedHP = std::min<ui32>(healedHealth, attackedCre->MaxHealth() - attackedCre->firstHPleft + (resurrect ? attackedCre->baseAmount * attackedCre->MaxHealth() : 0));
  594. }
  595. }
  596. else
  597. hi.healedHP = owner->calculateHealedHP(parameters.caster, attackedCre, parameters.selectedStack); //Casted by hero
  598. hi.lowLevelResurrection = parameters.spellLvl <= 1;
  599. shr.healedStacks.push_back(hi);
  600. }
  601. if(!shr.healedStacks.empty())
  602. env->sendAndApply(&shr);
  603. }
  604. }
  605. std::vector<BattleHex> DefaultSpellMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const
  606. {
  607. using namespace SRSLPraserHelpers;
  608. std::vector<BattleHex> ret;
  609. std::string rng = owner->getLevelInfo(schoolLvl).range + ','; //copy + artificial comma for easier handling
  610. if(rng.size() >= 2 && rng[0] != 'X') //there is at lest one hex in range (+artificial comma)
  611. {
  612. std::string number1, number2;
  613. int beg, end;
  614. bool readingFirst = true;
  615. for(auto & elem : rng)
  616. {
  617. if(std::isdigit(elem) ) //reading number
  618. {
  619. if(readingFirst)
  620. number1 += elem;
  621. else
  622. number2 += elem;
  623. }
  624. else if(elem == ',') //comma
  625. {
  626. //calculating variables
  627. if(readingFirst)
  628. {
  629. beg = atoi(number1.c_str());
  630. number1 = "";
  631. }
  632. else
  633. {
  634. end = atoi(number2.c_str());
  635. number2 = "";
  636. }
  637. //obtaining new hexes
  638. std::set<ui16> curLayer;
  639. if(readingFirst)
  640. {
  641. curLayer = getInRange(centralHex, beg, beg);
  642. }
  643. else
  644. {
  645. curLayer = getInRange(centralHex, beg, end);
  646. readingFirst = true;
  647. }
  648. //adding abtained hexes
  649. for(auto & curLayer_it : curLayer)
  650. {
  651. ret.push_back(curLayer_it);
  652. }
  653. }
  654. else if(elem == '-') //dash
  655. {
  656. beg = atoi(number1.c_str());
  657. number1 = "";
  658. readingFirst = false;
  659. }
  660. }
  661. }
  662. //remove duplicates (TODO check if actually needed)
  663. range::unique(ret);
  664. return ret;
  665. }
  666. std::set<const CStack *> DefaultSpellMechanics::getAffectedStacks(SpellTargetingContext & ctx) const
  667. {
  668. std::set<const CStack* > attackedCres;//std::set to exclude multiple occurrences of two hex creatures
  669. const ui8 attackerSide = ctx.cb->playerToSide(ctx.casterColor) == 1;
  670. const auto attackedHexes = rangeInHexes(ctx.destination, ctx.schoolLvl, attackerSide);
  671. const CSpell::TargetInfo ti(owner, ctx.schoolLvl, ctx.mode);
  672. //TODO: more generic solution for mass spells
  673. if(owner->getLevelInfo(ctx.schoolLvl).range.size() > 1) //custom many-hex range
  674. {
  675. for(BattleHex hex : attackedHexes)
  676. {
  677. if(const CStack * st = ctx.cb->battleGetStackByPos(hex, ti.onlyAlive))
  678. {
  679. attackedCres.insert(st);
  680. }
  681. }
  682. }
  683. else if(ti.type == CSpell::CREATURE)
  684. {
  685. auto predicate = [=](const CStack * s){
  686. const bool positiveToAlly = owner->isPositive() && s->owner == ctx.casterColor;
  687. const bool negativeToEnemy = owner->isNegative() && s->owner != ctx.casterColor;
  688. const bool validTarget = s->isValidTarget(!ti.onlyAlive); //todo: this should be handled by spell class
  689. //for single target spells select stacks covering destination tile
  690. const bool rangeCovers = ti.massive || s->coversPos(ctx.destination);
  691. //handle smart targeting
  692. const bool positivenessFlag = !ti.smart || owner->isNeutral() || positiveToAlly || negativeToEnemy;
  693. return rangeCovers && positivenessFlag && validTarget;
  694. };
  695. TStacks stacks = ctx.cb->battleGetStacksIf(predicate);
  696. if(ti.massive)
  697. {
  698. //for massive spells add all targets
  699. for (auto stack : stacks)
  700. attackedCres.insert(stack);
  701. }
  702. else
  703. {
  704. //for single target spells we must select one target. Alive stack is preferred (issue #1763)
  705. for(auto stack : stacks)
  706. {
  707. if(stack->alive())
  708. {
  709. attackedCres.insert(stack);
  710. break;
  711. }
  712. }
  713. if(attackedCres.empty() && !stacks.empty())
  714. {
  715. attackedCres.insert(stacks.front());
  716. }
  717. }
  718. }
  719. else //custom range from attackedHexes
  720. {
  721. for(BattleHex hex : attackedHexes)
  722. {
  723. if(const CStack * st = ctx.cb->battleGetStackByPos(hex, ti.onlyAlive))
  724. attackedCres.insert(st);
  725. }
  726. }
  727. return attackedCres;
  728. }
  729. ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const
  730. {
  731. //by default use general algorithm
  732. return owner->isImmuneBy(obj);
  733. }
  734. ///AcidBreathDamageMechnics
  735. void AcidBreathDamageMechnics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  736. {
  737. //calculating dmg to display
  738. ctx.sc.dmgToDisplay = parameters.usedSpellPower;
  739. for(auto & attackedCre : ctx.attackedCres) //no immunities
  740. {
  741. BattleStackAttacked bsa;
  742. bsa.flags |= BattleStackAttacked::SPELL_EFFECT;
  743. bsa.spellID = owner->id;
  744. bsa.damageAmount = parameters.usedSpellPower; //damage times the number of attackers
  745. bsa.stackAttacked = (attackedCre)->ID;
  746. bsa.attackerID = -1;
  747. (attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());
  748. ctx.si.stacks.push_back(bsa);
  749. }
  750. }
  751. ///ChainLightningMechanics
  752. std::set<const CStack *> ChainLightningMechanics::getAffectedStacks(SpellTargetingContext & ctx) const
  753. {
  754. std::set<const CStack* > attackedCres;
  755. std::set<BattleHex> possibleHexes;
  756. for(auto stack : ctx.cb->battleGetAllStacks())
  757. {
  758. if(stack->isValidTarget())
  759. {
  760. for(auto hex : stack->getHexes())
  761. {
  762. possibleHexes.insert (hex);
  763. }
  764. }
  765. }
  766. int targetsOnLevel[4] = {4, 4, 5, 5};
  767. BattleHex lightningHex = ctx.destination;
  768. for(int i = 0; i < targetsOnLevel[ctx.schoolLvl]; ++i)
  769. {
  770. auto stack = ctx.cb->battleGetStackByPos(lightningHex, true);
  771. if(!stack)
  772. break;
  773. attackedCres.insert (stack);
  774. for(auto hex : stack->getHexes())
  775. {
  776. possibleHexes.erase(hex); //can't hit same place twice
  777. }
  778. if(possibleHexes.empty()) //not enough targets
  779. break;
  780. lightningHex = BattleHex::getClosestTile(stack->attackerOwned, ctx.destination, possibleHexes);
  781. }
  782. return attackedCres;
  783. }
  784. ///CloneMechanics
  785. void CloneMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  786. {
  787. const CStack * clonedStack = nullptr;
  788. if(ctx.attackedCres.size())
  789. clonedStack = *ctx.attackedCres.begin();
  790. if(!clonedStack)
  791. {
  792. env->complain ("No target stack to clone!");
  793. return;
  794. }
  795. const int attacker = !(bool)parameters.casterSide;
  796. BattleStackAdded bsa;
  797. bsa.creID = clonedStack->type->idNumber;
  798. bsa.attacker = attacker;
  799. bsa.summoned = true;
  800. bsa.pos = parameters.cb->getAvaliableHex(bsa.creID, attacker); //TODO: unify it
  801. bsa.amount = clonedStack->count;
  802. env->sendAndApply(&bsa);
  803. BattleSetStackProperty ssp;
  804. ssp.stackID = bsa.newStackID;//we know stack ID after apply
  805. ssp.which = BattleSetStackProperty::CLONED;
  806. ssp.val = 0;
  807. ssp.absolute = 1;
  808. env->sendAndApply(&ssp);
  809. }
  810. ESpellCastProblem::ESpellCastProblem CloneMechanics::isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const
  811. {
  812. //can't clone already cloned creature
  813. if(vstd::contains(obj->state, EBattleStackState::CLONED))
  814. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  815. //TODO: how about stacks casting Clone?
  816. //currently Clone casted by stack is assumed Expert level
  817. ui8 schoolLevel;
  818. if(caster)
  819. {
  820. schoolLevel = caster->getSpellSchoolLevel(owner);
  821. }
  822. else
  823. {
  824. schoolLevel = 3;
  825. }
  826. if(schoolLevel < 3)
  827. {
  828. int maxLevel = (std::max(schoolLevel, (ui8)1) + 4);
  829. int creLevel = obj->getCreature()->level;
  830. if(maxLevel < creLevel) //tier 1-5 for basic, 1-6 for advanced, any level for expert
  831. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  832. }
  833. //use default algorithm only if there is no mechanics-related problem
  834. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  835. }
  836. ///CureMechanics
  837. void CureMechanics::afterCast(BattleInfo * battle, const BattleSpellCast * packet) const
  838. {
  839. DefaultSpellMechanics::afterCast(battle, packet);
  840. for(auto stackID : packet->affectedCres)
  841. {
  842. if(vstd::contains(packet->resisted, stackID))
  843. {
  844. logGlobal->errorStream() << "Resistance to positive spell CURE";
  845. continue;
  846. }
  847. CStack *s = battle->getStack(stackID);
  848. s->popBonuses([&](const Bonus *b) -> bool
  849. {
  850. if(b->source == Bonus::SPELL_EFFECT)
  851. {
  852. CSpell * sp = SpellID(b->sid).toSpell();
  853. return sp->isNegative();
  854. }
  855. return false; //not a spell effect
  856. });
  857. }
  858. }
  859. ///DeathStareMechnics
  860. void DeathStareMechnics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  861. {
  862. //calculating dmg to display
  863. ctx.sc.dmgToDisplay = parameters.usedSpellPower;
  864. vstd::amin(ctx.sc.dmgToDisplay, (*ctx.attackedCres.begin())->count); //stack is already reduced after attack
  865. for(auto & attackedCre : ctx.attackedCres)
  866. {
  867. BattleStackAttacked bsa;
  868. bsa.flags |= BattleStackAttacked::SPELL_EFFECT;
  869. bsa.spellID = owner->id;
  870. bsa.damageAmount = parameters.usedSpellPower * (attackedCre)->valOfBonuses(Bonus::STACK_HEALTH);
  871. bsa.stackAttacked = (attackedCre)->ID;
  872. bsa.attackerID = -1;
  873. (attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());
  874. ctx.si.stacks.push_back(bsa);
  875. }
  876. }
  877. ///DispellHelpfulMechanics
  878. void DispellHelpfulMechanics::afterCast(BattleInfo * battle, const BattleSpellCast * packet) const
  879. {
  880. DefaultSpellMechanics::afterCast(battle, packet);
  881. for(auto stackID : packet->affectedCres)
  882. {
  883. if(vstd::contains(packet->resisted, stackID))
  884. continue;
  885. CStack *s = battle->getStack(stackID);
  886. s->popBonuses([&](const Bonus *b) -> bool
  887. {
  888. return Selector::positiveSpellEffects(b);
  889. });
  890. }
  891. }
  892. ESpellCastProblem::ESpellCastProblem DispellHelpfulMechanics::isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const
  893. {
  894. TBonusListPtr spellBon = obj->getSpellBonuses();
  895. bool hasPositiveSpell = false;
  896. for(const Bonus * b : *spellBon)
  897. {
  898. if(SpellID(b->sid).toSpell()->isPositive())
  899. {
  900. hasPositiveSpell = true;
  901. break;
  902. }
  903. }
  904. if(!hasPositiveSpell)
  905. {
  906. return ESpellCastProblem::NO_SPELLS_TO_DISPEL;
  907. }
  908. //use default algorithm only if there is no mechanics-related problem
  909. return DefaultSpellMechanics::isImmuneByStack(caster,obj);
  910. }
  911. ///DispellMechanics
  912. void DispellMechanics::afterCast(BattleInfo * battle, const BattleSpellCast * packet) const
  913. {
  914. DefaultSpellMechanics::afterCast(battle, packet);
  915. for(auto stackID : packet->affectedCres)
  916. {
  917. if(vstd::contains(packet->resisted, stackID))
  918. continue;
  919. CStack *s = battle->getStack(stackID);
  920. s->popBonuses([&](const Bonus *b) -> bool
  921. {
  922. return Selector::sourceType(Bonus::SPELL_EFFECT)(b);
  923. });
  924. }
  925. }
  926. ///HypnotizeMechanics
  927. ESpellCastProblem::ESpellCastProblem HypnotizeMechanics::isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const
  928. {
  929. if(nullptr != caster) //do not resist hypnotize casted after attack, for example
  930. {
  931. //TODO: what with other creatures casting hypnotize, Faerie Dragons style?
  932. ui64 subjectHealth = (obj->count - 1) * obj->MaxHealth() + obj->firstHPleft;
  933. //apply 'damage' bonus for hypnotize, including hero specialty
  934. ui64 maxHealth = owner->calculateBonus(caster->getPrimSkillLevel(PrimarySkill::SPELL_POWER)
  935. * owner->power + owner->getPower(caster->getSpellSchoolLevel(owner)), caster, obj);
  936. if (subjectHealth > maxHealth)
  937. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  938. }
  939. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  940. }
  941. ///ObstacleMechanics
  942. void ObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  943. {
  944. auto placeObstacle = [&, this](BattleHex pos)
  945. {
  946. static int obstacleIdToGive = parameters.cb->obstacles.size()
  947. ? (parameters.cb->obstacles.back()->uniqueID+1)
  948. : 0;
  949. auto obstacle = make_shared<SpellCreatedObstacle>();
  950. switch(owner->id) // :/
  951. {
  952. case SpellID::QUICKSAND:
  953. obstacle->obstacleType = CObstacleInstance::QUICKSAND;
  954. obstacle->turnsRemaining = -1;
  955. obstacle->visibleForAnotherSide = false;
  956. break;
  957. case SpellID::LAND_MINE:
  958. obstacle->obstacleType = CObstacleInstance::LAND_MINE;
  959. obstacle->turnsRemaining = -1;
  960. obstacle->visibleForAnotherSide = false;
  961. break;
  962. case SpellID::FIRE_WALL:
  963. obstacle->obstacleType = CObstacleInstance::FIRE_WALL;
  964. obstacle->turnsRemaining = 2;
  965. obstacle->visibleForAnotherSide = true;
  966. break;
  967. case SpellID::FORCE_FIELD:
  968. obstacle->obstacleType = CObstacleInstance::FORCE_FIELD;
  969. obstacle->turnsRemaining = 2;
  970. obstacle->visibleForAnotherSide = true;
  971. break;
  972. default:
  973. //this function cannot be used with spells that do not create obstacles
  974. assert(0);
  975. }
  976. obstacle->pos = pos;
  977. obstacle->casterSide = parameters.casterSide;
  978. obstacle->ID = owner->id;
  979. obstacle->spellLevel = parameters.spellLvl;
  980. obstacle->casterSpellPower = parameters.usedSpellPower;
  981. obstacle->uniqueID = obstacleIdToGive++;
  982. BattleObstaclePlaced bop;
  983. bop.obstacle = obstacle;
  984. env->sendAndApply(&bop);
  985. };
  986. switch(owner->id)
  987. {
  988. case SpellID::QUICKSAND:
  989. case SpellID::LAND_MINE:
  990. {
  991. std::vector<BattleHex> availableTiles;
  992. for(int i = 0; i < GameConstants::BFIELD_SIZE; i += 1)
  993. {
  994. BattleHex hex = i;
  995. if(hex.getX() > 2 && hex.getX() < 14 && !(parameters.cb->battleGetStackByPos(hex, false)) && !(parameters.cb->battleGetObstacleOnPos(hex, false)))
  996. availableTiles.push_back(hex);
  997. }
  998. boost::range::random_shuffle(availableTiles);
  999. const int patchesForSkill[] = {4, 4, 6, 8};
  1000. const int patchesToPut = std::min<int>(patchesForSkill[parameters.spellLvl], availableTiles.size());
  1001. //land mines or quicksand patches are handled as spell created obstacles
  1002. for (int i = 0; i < patchesToPut; i++)
  1003. placeObstacle(availableTiles.at(i));
  1004. }
  1005. break;
  1006. case SpellID::FORCE_FIELD:
  1007. placeObstacle(parameters.destination);
  1008. break;
  1009. case SpellID::FIRE_WALL:
  1010. {
  1011. //fire wall is build from multiple obstacles - one fire piece for each affected hex
  1012. auto affectedHexes = owner->rangeInHexes(parameters.destination, parameters.spellLvl, parameters.casterSide);
  1013. for(BattleHex hex : affectedHexes)
  1014. placeObstacle(hex);
  1015. }
  1016. break;
  1017. default:
  1018. assert(0);
  1019. }
  1020. }
  1021. ///WallMechanics
  1022. std::vector<BattleHex> WallMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes) const
  1023. {
  1024. using namespace SRSLPraserHelpers;
  1025. std::vector<BattleHex> ret;
  1026. //Special case - shape of obstacle depends on caster's side
  1027. //TODO make it possible through spell_info config
  1028. BattleHex::EDir firstStep, secondStep;
  1029. if(side)
  1030. {
  1031. firstStep = BattleHex::TOP_LEFT;
  1032. secondStep = BattleHex::TOP_RIGHT;
  1033. }
  1034. else
  1035. {
  1036. firstStep = BattleHex::TOP_RIGHT;
  1037. secondStep = BattleHex::TOP_LEFT;
  1038. }
  1039. //Adds hex to the ret if it's valid. Otherwise sets output arg flag if given.
  1040. auto addIfValid = [&](BattleHex hex)
  1041. {
  1042. if(hex.isValid())
  1043. ret.push_back(hex);
  1044. else if(outDroppedHexes)
  1045. *outDroppedHexes = true;
  1046. };
  1047. ret.push_back(centralHex);
  1048. addIfValid(centralHex.moveInDir(firstStep, false));
  1049. if(schoolLvl >= 2) //advanced versions of fire wall / force field cotnains of 3 hexes
  1050. addIfValid(centralHex.moveInDir(secondStep, false)); //moveInDir function modifies subject hex
  1051. return ret;
  1052. }
  1053. ///RemoveObstacleMechanics
  1054. void RemoveObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  1055. {
  1056. if(auto obstacleToRemove = parameters.cb->battleGetObstacleOnPos(parameters.destination, false))
  1057. {
  1058. ObstaclesRemoved obr;
  1059. obr.obstacles.insert(obstacleToRemove->uniqueID);
  1060. env->sendAndApply(&obr);
  1061. }
  1062. else
  1063. env->complain("There's no obstacle to remove!");
  1064. }
  1065. ///SpecialRisingSpellMechanics
  1066. void SacrificeMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  1067. {
  1068. RisingSpellMechanics::applyBattleEffects(env, parameters, ctx);
  1069. if(parameters.selectedStack == parameters.cb->battleActiveStack())
  1070. //set another active stack than the one removed, or bad things will happen
  1071. //TODO: make that part of BattleStacksRemoved? what about client update?
  1072. {
  1073. //makeStackDoNothing(gs->curB->getStack (selectedStack));
  1074. BattleSetActiveStack sas;
  1075. //std::vector<const CStack *> hlp;
  1076. //battleGetStackQueue(hlp, 1, selectedStack); //next after this one
  1077. //if(hlp.size())
  1078. //{
  1079. // sas.stack = hlp[0]->ID;
  1080. //}
  1081. //else
  1082. // complain ("No new stack to activate!");
  1083. sas.stack = parameters.cb->getNextStack()->ID; //why the hell next stack has same ID as current?
  1084. env->sendAndApply(&sas);
  1085. }
  1086. BattleStacksRemoved bsr;
  1087. bsr.stackIDs.insert(parameters.selectedStack->ID); //somehow it works for teleport?
  1088. env->sendAndApply(&bsr);
  1089. }
  1090. ///SpecialRisingSpellMechanics
  1091. ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const
  1092. {
  1093. // following does apply to resurrect and animate dead(?) only
  1094. // for sacrifice health calculation and health limit check don't matter
  1095. if(obj->count >= obj->baseAmount)
  1096. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  1097. if(caster) //FIXME: Archangels can cast immune stack
  1098. {
  1099. auto maxHealth = owner->calculateHealedHP(caster, obj);
  1100. if (maxHealth < obj->MaxHealth()) //must be able to rise at least one full creature
  1101. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  1102. }
  1103. return DefaultSpellMechanics::isImmuneByStack(caster,obj);
  1104. }
  1105. ///SummonMechanics
  1106. void SummonMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  1107. {
  1108. //todo: make configurable
  1109. CreatureID creID = CreatureID::NONE;
  1110. switch(owner->id)
  1111. {
  1112. case SpellID::SUMMON_FIRE_ELEMENTAL:
  1113. creID = CreatureID::FIRE_ELEMENTAL;
  1114. break;
  1115. case SpellID::SUMMON_EARTH_ELEMENTAL:
  1116. creID = CreatureID::EARTH_ELEMENTAL;
  1117. break;
  1118. case SpellID::SUMMON_WATER_ELEMENTAL:
  1119. creID = CreatureID::WATER_ELEMENTAL;
  1120. break;
  1121. case SpellID::SUMMON_AIR_ELEMENTAL:
  1122. creID = CreatureID::AIR_ELEMENTAL;
  1123. break;
  1124. default:
  1125. env->complain("Unable to determine summoned creature");
  1126. return;
  1127. }
  1128. BattleStackAdded bsa;
  1129. bsa.creID = creID;
  1130. bsa.attacker = !(bool)parameters.casterSide;
  1131. bsa.summoned = true;
  1132. bsa.pos = parameters.cb->getAvaliableHex(creID, !(bool)parameters.casterSide); //TODO: unify it
  1133. //TODO stack casting -> probably power will be zero; set the proper number of creatures manually
  1134. int percentBonus = parameters.caster ? parameters.caster->valOfBonuses(Bonus::SPECIFIC_SPELL_DAMAGE, owner->id.toEnum()) : 0;
  1135. bsa.amount = parameters.usedSpellPower
  1136. * owner->getPower(parameters.spellLvl)
  1137. * (100 + percentBonus) / 100.0; //new feature - percentage bonus
  1138. if(bsa.amount)
  1139. env->sendAndApply(&bsa);
  1140. else
  1141. env->complain("Summoning didn't summon any!");
  1142. }
  1143. ///TeleportMechanics
  1144. void TeleportMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  1145. {
  1146. BattleStackMoved bsm;
  1147. bsm.distance = -1;
  1148. bsm.stack = parameters.selectedStack->ID;
  1149. std::vector<BattleHex> tiles;
  1150. tiles.push_back(parameters.destination);
  1151. bsm.tilesToMove = tiles;
  1152. bsm.teleporting = true;
  1153. env->sendAndApply(&bsm);
  1154. }