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- /*
- * ObstacleProxy.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "ObstacleProxy.h"
- #include "../mapping/CMap.h"
- #include "../mapObjectConstructors/AObjectTypeHandler.h"
- #include "../mapObjectConstructors/CObjectClassesHandler.h"
- #include "../mapObjects/CGObjectInstance.h"
- #include "../mapObjects/ObjectTemplate.h"
- #include "../mapObjects/ObstacleSetHandler.h"
- #include "../GameLibrary.h"
- #include <vstd/RNG.h>
- VCMI_LIB_NAMESPACE_BEGIN
- void ObstacleProxy::collectPossibleObstacles(TerrainId terrain)
- {
- //get all possible obstacles for this terrain
- for(auto primaryID : LIBRARY->objtypeh->knownObjects())
- {
- for(auto secondaryID : LIBRARY->objtypeh->knownSubObjects(primaryID))
- {
- auto handler = LIBRARY->objtypeh->getHandlerFor(primaryID, secondaryID);
- if(handler->isStaticObject())
- {
- for(const auto & temp : handler->getTemplates())
- {
- if(temp->canBePlacedAt(terrain) && temp->getBlockMapOffset().isValid())
- obstaclesBySize[temp->getBlockedOffsets().size()].push_back(temp);
- }
- }
- }
- }
- sortObstacles();
- }
- void ObstacleProxy::sortObstacles()
- {
- for(const auto & o : obstaclesBySize)
- {
- possibleObstacles.emplace_back(o);
- }
- boost::sort(possibleObstacles, [](const ObstaclePair &p1, const ObstaclePair &p2) -> bool
- {
- return p1.first > p2.first; //bigger obstacles first
- });
- }
- bool ObstacleProxy::prepareBiome(const ObstacleSetFilter & filter, vstd::RNG & rand)
- {
- possibleObstacles.clear();
- std::vector<std::shared_ptr<ObstacleSet>> obstacleSets;
- size_t selectedSets = 0;
- const size_t MINIMUM_SETS = 3; // Original Lava has only 4 types of sets
- const size_t MAXIMUM_SETS = 9;
- const size_t MIN_SMALL_SETS = 3;
- const size_t MAX_SMALL_SETS = 5;
- auto terrain = filter.getTerrain();
- auto localFilter = filter;
- localFilter.setType(ObstacleSet::EObstacleType::MOUNTAINS);
- TObstacleTypes mountainSets = LIBRARY->biomeHandler->getObstacles(localFilter);
- if (!mountainSets.empty())
- {
- obstacleSets.push_back(*RandomGeneratorUtil::nextItem(mountainSets, rand));
- selectedSets++;
- logGlobal->info("Mountain set added");
- }
- else
- {
- logGlobal->warn("No mountain sets found for terrain %s", TerrainId::encode(terrain.getNum()));
- // FIXME: Do we ever want to generate obstacles without any mountains?
- }
- localFilter.setType(ObstacleSet::EObstacleType::TREES);
- TObstacleTypes treeSets = LIBRARY->biomeHandler->getObstacles(localFilter);
- // 1 or 2 tree sets
- size_t treeSetsCount = std::min<size_t>(treeSets.size(), rand.nextInt(1, 2));
- for (size_t i = 0; i < treeSetsCount; i++)
- {
- obstacleSets.push_back(*RandomGeneratorUtil::nextItem(treeSets, rand));
- selectedSets++;
- }
- logGlobal->info("Added %d tree sets", treeSetsCount);
- // Some obstacle types may be completely missing from water, but it's not a problem
- localFilter.setTypes({ObstacleSet::EObstacleType::LAKES, ObstacleSet::EObstacleType::CRATERS});
- TObstacleTypes largeSets = LIBRARY->biomeHandler->getObstacles(localFilter);
- // We probably don't want to have lakes and craters at the same time, choose one of them
- if (!largeSets.empty())
- {
- obstacleSets.push_back(*RandomGeneratorUtil::nextItem(largeSets, rand));
- selectedSets++;
- // TODO: Convert to string
- logGlobal->info("Added large set of type %s", obstacleSets.back()->getType());
- }
- localFilter.setType(ObstacleSet::EObstacleType::ROCKS);
- TObstacleTypes rockSets = LIBRARY->biomeHandler->getObstacles(localFilter);
- size_t rockSetsCount = std::min<size_t>(rockSets.size(), rand.nextInt(1, 2));
- for (size_t i = 0; i < rockSetsCount; i++)
- {
- obstacleSets.push_back(*RandomGeneratorUtil::nextItem(rockSets, rand));
- selectedSets++;
- }
- logGlobal->info("Added %d rock sets", rockSetsCount);
- localFilter.setType(ObstacleSet::EObstacleType::PLANTS);
- TObstacleTypes plantSets = LIBRARY->biomeHandler->getObstacles(localFilter);
- // 1 or 2 sets (3 - rock sets)
- size_t plantSetsCount = std::min<size_t>(plantSets.size(), rand.nextInt(1, std::max<size_t>(3 - rockSetsCount, 2)));
- for (size_t i = 0; i < plantSetsCount; i++)
- {
- {
- obstacleSets.push_back(*RandomGeneratorUtil::nextItem(plantSets, rand));
- selectedSets++;
- }
- }
- logGlobal->info("Added %d plant sets", plantSetsCount);
- //3 to 5 of total small sets (rocks, plants, structures, animals and others)
- //This gives total of 6 to 9 different sets
- size_t maxSmallSets = std::min<size_t>(MAX_SMALL_SETS, std::max(MIN_SMALL_SETS, MAXIMUM_SETS - selectedSets));
- size_t smallSets = rand.nextInt(MIN_SMALL_SETS, maxSmallSets);
- localFilter.setTypes({ObstacleSet::EObstacleType::STRUCTURES, ObstacleSet::EObstacleType::ANIMALS});
- TObstacleTypes smallObstacleSets = LIBRARY->biomeHandler->getObstacles(localFilter);
- RandomGeneratorUtil::randomShuffle(smallObstacleSets, rand);
- localFilter.setType(ObstacleSet::EObstacleType::OTHER);
- TObstacleTypes otherSets = LIBRARY->biomeHandler->getObstacles(localFilter);
- RandomGeneratorUtil::randomShuffle(otherSets, rand);
- while (smallSets > 0)
- {
- if (!smallObstacleSets.empty())
- {
- obstacleSets.push_back(smallObstacleSets.back());
- smallObstacleSets.pop_back();
- selectedSets++;
- smallSets--;
- logGlobal->info("Added small set of type %s", obstacleSets.back()->getType());
- }
- else if(otherSets.empty())
- {
- logGlobal->warn("No other sets found for terrain %s", terrain.encode(terrain.getNum()));
- break;
- }
- if (smallSets > 0)
- {
- // Fill with whatever's left
- if (!otherSets.empty())
- {
- obstacleSets.push_back(otherSets.back());
- otherSets.pop_back();
- selectedSets++;
- smallSets--;
- logGlobal->info("Added set of other obstacles");
- }
- }
- }
- // Copy this set to our possible obstacles
- if (selectedSets >= MINIMUM_SETS ||
- (terrain == TerrainId::WATER && selectedSets > 0))
- {
- obstaclesBySize.clear();
- for (const auto & os : obstacleSets)
- {
- for (const auto & temp : os->getObstacles())
- {
- if(temp->getBlockMapOffset().isValid())
- {
- obstaclesBySize[temp->getBlockedOffsets().size()].push_back(temp);
- }
- }
- }
- sortObstacles();
- return true;
- }
- else
- {
- return false; // Proceed with old method
- }
- }
- void ObstacleProxy::addBlockedTile(const int3& tile)
- {
- blockedArea.add(tile);
- }
- void ObstacleProxy::setBlockedArea(const rmg::Area& area)
- {
- blockedArea = area;
- }
- void ObstacleProxy::clearBlockedArea()
- {
- blockedArea.clear();
- }
- bool ObstacleProxy::isProhibited(const rmg::Area& objArea) const
- {
- return false;
- };
- int ObstacleProxy::getWeightedObjects(const int3 & tile, vstd::RNG & rand, IGameCallback * cb, std::list<rmg::Object> & allObjects, std::vector<std::pair<rmg::Object*, int3>> & weightedObjects)
- {
- int maxWeight = std::numeric_limits<int>::min();
- for(auto & possibleObstacle : possibleObstacles)
- {
- if(!possibleObstacle.first)
- continue;
- auto shuffledObstacles = possibleObstacle.second;
- RandomGeneratorUtil::randomShuffle(shuffledObstacles, rand);
- for(const auto & temp : shuffledObstacles)
- {
- auto handler = LIBRARY->objtypeh->getHandlerFor(temp->id, temp->subid);
- auto obj = handler->create(nullptr, temp);
- allObjects.emplace_back(obj);
- rmg::Object * rmgObject = &allObjects.back();
- for(const auto & offset : obj->getBlockedOffsets())
- {
- auto newPos = tile - offset;
- if(!isInTheMap(newPos))
- continue;
- rmgObject->setPosition(newPos);
- bool isInTheMapEntirely = true;
- for (const auto & t : rmgObject->getArea().getTiles())
- {
- if (!isInTheMap(t))
- {
- isInTheMapEntirely = false;
- break;
- }
- }
- if (!isInTheMapEntirely)
- {
- continue;
- }
- if(isProhibited(rmgObject->getArea()))
- continue;
- int coverageBlocked = 0;
- int coveragePossible = 0;
- //do not use area intersection in optimization purposes
- for(const auto & t : rmgObject->getArea().getTilesVector())
- {
- auto coverage = verifyCoverage(t);
- if(coverage.first)
- ++coverageBlocked;
- if(coverage.second)
- ++coveragePossible;
- }
- int coverageOverlap = possibleObstacle.first - coverageBlocked - coveragePossible;
- int weight = possibleObstacle.first + coverageBlocked - coverageOverlap * possibleObstacle.first;
- assert(coverageOverlap >= 0);
- if(weight > maxWeight)
- {
- weightedObjects.clear();
- maxWeight = weight;
- weightedObjects.emplace_back(rmgObject, rmgObject->getPosition());
- if(weight > 0)
- break;
- }
- else if(weight == maxWeight)
- weightedObjects.emplace_back(rmgObject, rmgObject->getPosition());
- }
- }
- if(maxWeight > 0)
- break;
- }
- return maxWeight;
- }
- std::set<std::shared_ptr<CGObjectInstance>> ObstacleProxy::createObstacles(vstd::RNG & rand, IGameCallback * cb)
- {
- //reverse order, since obstacles begin in bottom-right corner, while the map coordinates begin in top-left
- auto blockedTiles = blockedArea.getTilesVector();
- int tilePos = 0;
- std::set<std::shared_ptr<CGObjectInstance>> objs;
- while(!blockedArea.empty() && tilePos < blockedArea.getTilesVector().size())
- {
- auto tile = blockedArea.getTilesVector()[tilePos];
- std::list<rmg::Object> allObjects;
- std::vector<std::pair<rmg::Object*, int3>> weightedObjects;
- int maxWeight = getWeightedObjects(tile, rand, cb, allObjects, weightedObjects);
- if(weightedObjects.empty())
- {
- tilePos += 1;
- continue;
- }
- auto objIter = RandomGeneratorUtil::nextItem(weightedObjects, rand);
- objIter->first->setPosition(objIter->second);
- placeObject(*objIter->first, objs);
- blockedArea.subtract(objIter->first->getArea());
- tilePos = 0;
- postProcess(*objIter->first);
- if(maxWeight < 0)
- logGlobal->warn("Placed obstacle with negative weight at %s", objIter->second.toString());
- for(auto & o : allObjects)
- {
- if(&o != objIter->first)
- o.clear();
- }
- }
- return objs;
- }
- //FIXME: Only editor placer obstacles directly
- void ObstacleProxy::finalInsertion(CMapEditManager * manager, std::set<std::shared_ptr<CGObjectInstance>> & instances)
- {
- manager->insertObjects(instances); //insert as one operation - for undo purposes
- }
- std::pair<bool, bool> ObstacleProxy::verifyCoverage(const int3 & t) const
- {
- return {blockedArea.contains(t), false};
- }
- void ObstacleProxy::placeObject(rmg::Object & object, std::set<std::shared_ptr<CGObjectInstance>> & instances)
- {
- for (auto * instance : object.instances())
- {
- instances.insert(instance->pointer());
- }
- }
- EditorObstaclePlacer::EditorObstaclePlacer(CMap* map):
- map(map)
- {
- }
- bool EditorObstaclePlacer::isInTheMap(const int3& tile)
- {
- return map->isInTheMap(tile);
- }
- std::set<std::shared_ptr<CGObjectInstance>> EditorObstaclePlacer::placeObstacles(vstd::RNG & rand)
- {
- auto obstacles = createObstacles(rand, map->cb);
- finalInsertion(map->getEditManager(), obstacles);
- return obstacles;
- }
- VCMI_LIB_NAMESPACE_END
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