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- /*
- * ObjectManager.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../Zone.h"
- #include "../RmgObject.h"
- #include <boost/heap/priority_queue.hpp> //A*
- VCMI_LIB_NAMESPACE_BEGIN
- class CGObjectInstance;
- class ObjectTemplate;
- class CGCreature;
- using TDistance = std::pair<int3, float>;
- struct DistanceMaximizeFunctor
- {
- bool operator()(const TDistance & lhs, const TDistance & rhs) const
- {
- return (rhs.second > lhs.second);
- }
- };
- struct RequiredObjectInfo
- {
- RequiredObjectInfo();
- RequiredObjectInfo(std::shared_ptr<CGObjectInstance> obj, ui32 guardStrength = 0, bool createRoad = false, CGObjectInstance* nearbyTarget = nullptr);
- std::shared_ptr<CGObjectInstance> obj;
- CGObjectInstance* nearbyTarget;
- int3 pos;
- ui32 guardStrength;
- bool createRoad;
- };
- class ObjectManager: public Modificator
- {
- public:
- enum OptimizeType
- {
- NONE = 0x00000000,
- WEIGHT = 0x00000001,
- DISTANCE = 0x00000010,
- BOTH = 0x00000011
- };
- public:
- MODIFICATOR(ObjectManager);
- void process() override;
- void init() override;
- void addRequiredObject(const RequiredObjectInfo & info);
- void addCloseObject(const RequiredObjectInfo & info);
- void addNearbyObject(const RequiredObjectInfo & info);
- bool createMonoliths();
- bool createRequiredObjects();
- int3 findPlaceForObject(const rmg::Area & searchArea, rmg::Object & obj, si32 min_dist, OptimizeType optimizer) const;
- int3 findPlaceForObject(const rmg::Area & searchArea, rmg::Object & obj, const std::function<float(const int3)> & weightFunction, OptimizeType optimizer) const;
- rmg::Path placeAndConnectObject(const rmg::Area & searchArea, rmg::Object & obj, si32 min_dist, bool isGuarded, bool onlyStraight, OptimizeType optimizer) const;
- rmg::Path placeAndConnectObject(const rmg::Area & searchArea, rmg::Object & obj, const std::function<float(const int3)> & weightFunction, bool isGuarded, bool onlyStraight, OptimizeType optimizer) const;
- std::shared_ptr<CGCreature> chooseGuard(si32 strength, bool zoneGuard = false);
- bool addGuard(rmg::Object & object, si32 strength, bool zoneGuard = false);
- void placeObject(rmg::Object & object, bool guarded, bool updateDistance, bool createRoad = false);
- void updateDistances(const rmg::Object & obj);
- void updateDistances(const int3& pos);
- void updateDistances(std::function<ui32(const int3 & tile)> distanceFunction);
- void createDistancesPriorityQueue();
- const rmg::Area & getVisitableArea() const;
- std::vector<CGObjectInstance*> getMines() const;
-
- protected:
- //content info
- std::vector<RequiredObjectInfo> requiredObjects;
- std::vector<RequiredObjectInfo> closeObjects;
- std::vector<RequiredObjectInfo> instantObjects;
- std::vector<RequiredObjectInfo> nearbyObjects;
- std::vector<CGObjectInstance*> objects;
- rmg::Area objectsVisitableArea;
-
- boost::heap::priority_queue<TDistance, boost::heap::compare<DistanceMaximizeFunctor>> tilesByDistance;
-
- };
- VCMI_LIB_NAMESPACE_END
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