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- /*
- * CAdventureOptions.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CAdvmapInterface.h"
- #include "CCastleInterface.h"
- #include "CHeroWindow.h"
- #include "CKingdomInterface.h"
- #include "CSpellWindow.h"
- #include "CTradeWindow.h"
- #include "GUIClasses.h"
- #include "InfoWindows.h"
- #include "../CBitmapHandler.h"
- #include "../CGameInfo.h"
- #include "../CMessage.h"
- #include "../CMusicHandler.h"
- #include "../CPlayerInterface.h"
- #include "../mainmenu/CMainMenu.h"
- #include "../lobby/CSelectionBase.h"
- #include "../lobby/CCampaignInfoScreen.h"
- #include "../lobby/CSavingScreen.h"
- #include "../lobby/CScenarioInfoScreen.h"
- #include "../Graphics.h"
- #include "../mapHandler.h"
- #include "../gui/CAnimation.h"
- #include "../gui/CursorHandler.h"
- #include "../gui/CGuiHandler.h"
- #include "../gui/SDL_Extensions.h"
- #include "../widgets/MiscWidgets.h"
- #include "../../CCallback.h"
- #include "../../lib/CConfigHandler.h"
- #include "../../lib/CGameState.h"
- #include "../../lib/CGeneralTextHandler.h"
- #include "../../lib/CHeroHandler.h"
- #include "../../lib/CSoundBase.h"
- #include "../../lib/spells/CSpellHandler.h"
- #include "../../lib/CTownHandler.h"
- #include "../../lib/JsonNode.h"
- #include "../../lib/mapObjects/CGHeroInstance.h"
- #include "../../lib/mapping/CMap.h"
- #include "../../lib/UnlockGuard.h"
- #include "../../lib/VCMI_Lib.h"
- #include "../../lib/StartInfo.h"
- #include "../../lib/mapping/CMapInfo.h"
- #include "../../lib/TerrainHandler.h"
- #include <SDL_surface.h>
- #include <SDL_events.h>
- #define ADVOPT (conf.go()->ac)
- using namespace CSDL_Ext;
- std::shared_ptr<CAdvMapInt> adventureInt;
- static void setScrollingCursor(ui8 direction)
- {
- if(direction & CAdvMapInt::RIGHT)
- {
- if(direction & CAdvMapInt::UP)
- CCS->curh->set(Cursor::Map::SCROLL_NORTHEAST);
- else if(direction & CAdvMapInt::DOWN)
- CCS->curh->set(Cursor::Map::SCROLL_SOUTHEAST);
- else
- CCS->curh->set(Cursor::Map::SCROLL_EAST);
- }
- else if(direction & CAdvMapInt::LEFT)
- {
- if(direction & CAdvMapInt::UP)
- CCS->curh->set(Cursor::Map::SCROLL_NORTHWEST);
- else if(direction & CAdvMapInt::DOWN)
- CCS->curh->set(Cursor::Map::SCROLL_SOUTHWEST);
- else
- CCS->curh->set(Cursor::Map::SCROLL_WEST);
- }
- else if(direction & CAdvMapInt::UP)
- CCS->curh->set(Cursor::Map::SCROLL_NORTH);
- else if(direction & CAdvMapInt::DOWN)
- CCS->curh->set(Cursor::Map::SCROLL_SOUTH);
- }
- CAdventureOptions::CAdventureOptions()
- : CWindowObject(PLAYER_COLORED, "ADVOPTS")
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- viewWorld = std::make_shared<CButton>(Point(24, 23), "ADVVIEW.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_v);
- viewWorld->addCallback(std::bind(&CPlayerInterface::viewWorldMap, LOCPLINT));
- exit = std::make_shared<CButton>(Point(204, 313), "IOK6432.DEF", CButton::tooltip(), std::bind(&CAdventureOptions::close, this), SDLK_RETURN);
- exit->assignedKeys.insert(SDLK_ESCAPE);
- scenInfo = std::make_shared<CButton>(Point(24, 198), "ADVINFO.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_i);
- scenInfo->addCallback(CAdventureOptions::showScenarioInfo);
- puzzle = std::make_shared<CButton>(Point(24, 81), "ADVPUZ.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_p);
- puzzle->addCallback(std::bind(&CPlayerInterface::showPuzzleMap, LOCPLINT));
- dig = std::make_shared<CButton>(Point(24, 139), "ADVDIG.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_d);
- if(const CGHeroInstance *h = adventureInt->curHero())
- dig->addCallback(std::bind(&CPlayerInterface::tryDiggging, LOCPLINT, h));
- else
- dig->block(true);
- }
- void CAdventureOptions::showScenarioInfo()
- {
- if(LOCPLINT->cb->getStartInfo()->campState)
- {
- GH.pushIntT<CCampaignInfoScreen>();
- }
- else
- {
- GH.pushIntT<CScenarioInfoScreen>();
- }
- }
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