CAdventureOptions.cpp 3.9 KB

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  1. /*
  2. * CAdventureOptions.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CAdvmapInterface.h"
  12. #include "CCastleInterface.h"
  13. #include "CHeroWindow.h"
  14. #include "CKingdomInterface.h"
  15. #include "CSpellWindow.h"
  16. #include "CTradeWindow.h"
  17. #include "GUIClasses.h"
  18. #include "InfoWindows.h"
  19. #include "../CBitmapHandler.h"
  20. #include "../CGameInfo.h"
  21. #include "../CMessage.h"
  22. #include "../CMusicHandler.h"
  23. #include "../CPlayerInterface.h"
  24. #include "../mainmenu/CMainMenu.h"
  25. #include "../lobby/CSelectionBase.h"
  26. #include "../lobby/CCampaignInfoScreen.h"
  27. #include "../lobby/CSavingScreen.h"
  28. #include "../lobby/CScenarioInfoScreen.h"
  29. #include "../Graphics.h"
  30. #include "../mapHandler.h"
  31. #include "../gui/CAnimation.h"
  32. #include "../gui/CursorHandler.h"
  33. #include "../gui/CGuiHandler.h"
  34. #include "../gui/SDL_Extensions.h"
  35. #include "../widgets/MiscWidgets.h"
  36. #include "../../CCallback.h"
  37. #include "../../lib/CConfigHandler.h"
  38. #include "../../lib/CGameState.h"
  39. #include "../../lib/CGeneralTextHandler.h"
  40. #include "../../lib/CHeroHandler.h"
  41. #include "../../lib/CSoundBase.h"
  42. #include "../../lib/spells/CSpellHandler.h"
  43. #include "../../lib/CTownHandler.h"
  44. #include "../../lib/JsonNode.h"
  45. #include "../../lib/mapObjects/CGHeroInstance.h"
  46. #include "../../lib/mapping/CMap.h"
  47. #include "../../lib/UnlockGuard.h"
  48. #include "../../lib/VCMI_Lib.h"
  49. #include "../../lib/StartInfo.h"
  50. #include "../../lib/mapping/CMapInfo.h"
  51. #include "../../lib/TerrainHandler.h"
  52. #include <SDL_surface.h>
  53. #include <SDL_events.h>
  54. #define ADVOPT (conf.go()->ac)
  55. using namespace CSDL_Ext;
  56. std::shared_ptr<CAdvMapInt> adventureInt;
  57. static void setScrollingCursor(ui8 direction)
  58. {
  59. if(direction & CAdvMapInt::RIGHT)
  60. {
  61. if(direction & CAdvMapInt::UP)
  62. CCS->curh->set(Cursor::Map::SCROLL_NORTHEAST);
  63. else if(direction & CAdvMapInt::DOWN)
  64. CCS->curh->set(Cursor::Map::SCROLL_SOUTHEAST);
  65. else
  66. CCS->curh->set(Cursor::Map::SCROLL_EAST);
  67. }
  68. else if(direction & CAdvMapInt::LEFT)
  69. {
  70. if(direction & CAdvMapInt::UP)
  71. CCS->curh->set(Cursor::Map::SCROLL_NORTHWEST);
  72. else if(direction & CAdvMapInt::DOWN)
  73. CCS->curh->set(Cursor::Map::SCROLL_SOUTHWEST);
  74. else
  75. CCS->curh->set(Cursor::Map::SCROLL_WEST);
  76. }
  77. else if(direction & CAdvMapInt::UP)
  78. CCS->curh->set(Cursor::Map::SCROLL_NORTH);
  79. else if(direction & CAdvMapInt::DOWN)
  80. CCS->curh->set(Cursor::Map::SCROLL_SOUTH);
  81. }
  82. CAdventureOptions::CAdventureOptions()
  83. : CWindowObject(PLAYER_COLORED, "ADVOPTS")
  84. {
  85. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  86. viewWorld = std::make_shared<CButton>(Point(24, 23), "ADVVIEW.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_v);
  87. viewWorld->addCallback(std::bind(&CPlayerInterface::viewWorldMap, LOCPLINT));
  88. exit = std::make_shared<CButton>(Point(204, 313), "IOK6432.DEF", CButton::tooltip(), std::bind(&CAdventureOptions::close, this), SDLK_RETURN);
  89. exit->assignedKeys.insert(SDLK_ESCAPE);
  90. scenInfo = std::make_shared<CButton>(Point(24, 198), "ADVINFO.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_i);
  91. scenInfo->addCallback(CAdventureOptions::showScenarioInfo);
  92. puzzle = std::make_shared<CButton>(Point(24, 81), "ADVPUZ.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_p);
  93. puzzle->addCallback(std::bind(&CPlayerInterface::showPuzzleMap, LOCPLINT));
  94. dig = std::make_shared<CButton>(Point(24, 139), "ADVDIG.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_d);
  95. if(const CGHeroInstance *h = adventureInt->curHero())
  96. dig->addCallback(std::bind(&CPlayerInterface::tryDiggging, LOCPLINT, h));
  97. else
  98. dig->block(true);
  99. }
  100. void CAdventureOptions::showScenarioInfo()
  101. {
  102. if(LOCPLINT->cb->getStartInfo()->campState)
  103. {
  104. GH.pushIntT<CCampaignInfoScreen>();
  105. }
  106. else
  107. {
  108. GH.pushIntT<CScenarioInfoScreen>();
  109. }
  110. }