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							- /*
 
-  * CTerrainRect.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CAdvmapInterface.h"
 
- #include "CCastleInterface.h"
 
- #include "CHeroWindow.h"
 
- #include "CKingdomInterface.h"
 
- #include "CSpellWindow.h"
 
- #include "CTradeWindow.h"
 
- #include "GUIClasses.h"
 
- #include "InfoWindows.h"
 
- #include "../CBitmapHandler.h"
 
- #include "../CGameInfo.h"
 
- #include "../CMessage.h"
 
- #include "../CMusicHandler.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../mainmenu/CMainMenu.h"
 
- #include "../lobby/CSelectionBase.h"
 
- #include "../lobby/CCampaignInfoScreen.h"
 
- #include "../lobby/CSavingScreen.h"
 
- #include "../lobby/CScenarioInfoScreen.h"
 
- #include "../Graphics.h"
 
- #include "../mapHandler.h"
 
- #include "../gui/CAnimation.h"
 
- #include "../gui/CursorHandler.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../gui/SDL_Extensions.h"
 
- #include "../widgets/MiscWidgets.h"
 
- #include "../../CCallback.h"
 
- #include "../../lib/CConfigHandler.h"
 
- #include "../../lib/CGameState.h"
 
- #include "../../lib/CGeneralTextHandler.h"
 
- #include "../../lib/CHeroHandler.h"
 
- #include "../../lib/CSoundBase.h"
 
- #include "../../lib/spells/CSpellHandler.h"
 
- #include "../../lib/CTownHandler.h"
 
- #include "../../lib/JsonNode.h"
 
- #include "../../lib/mapObjects/CGHeroInstance.h"
 
- #include "../../lib/mapping/CMap.h"
 
- #include "../../lib/UnlockGuard.h"
 
- #include "../../lib/VCMI_Lib.h"
 
- #include "../../lib/StartInfo.h"
 
- #include "../../lib/mapping/CMapInfo.h"
 
- #include "../../lib/TerrainHandler.h"
 
- #include <SDL_surface.h>
 
- #include <SDL_events.h>
 
- #define ADVOPT (conf.go()->ac)
 
- using namespace CSDL_Ext;
 
- std::shared_ptr<CAdvMapInt> adventureInt;
 
- static void setScrollingCursor(ui8 direction)
 
- {
 
- 	if(direction & CAdvMapInt::RIGHT)
 
- 	{
 
- 		if(direction & CAdvMapInt::UP)
 
- 			CCS->curh->set(Cursor::Map::SCROLL_NORTHEAST);
 
- 		else if(direction & CAdvMapInt::DOWN)
 
- 			CCS->curh->set(Cursor::Map::SCROLL_SOUTHEAST);
 
- 		else
 
- 			CCS->curh->set(Cursor::Map::SCROLL_EAST);
 
- 	}
 
- 	else if(direction & CAdvMapInt::LEFT)
 
- 	{
 
- 		if(direction & CAdvMapInt::UP)
 
- 			CCS->curh->set(Cursor::Map::SCROLL_NORTHWEST);
 
- 		else if(direction & CAdvMapInt::DOWN)
 
- 			CCS->curh->set(Cursor::Map::SCROLL_SOUTHWEST);
 
- 		else
 
- 			CCS->curh->set(Cursor::Map::SCROLL_WEST);
 
- 	}
 
- 	else if(direction & CAdvMapInt::UP)
 
- 		CCS->curh->set(Cursor::Map::SCROLL_NORTH);
 
- 	else if(direction & CAdvMapInt::DOWN)
 
- 		CCS->curh->set(Cursor::Map::SCROLL_SOUTH);
 
- }
 
- CTerrainRect::CTerrainRect()
 
- 	: fadeSurface(nullptr),
 
- 	  lastRedrawStatus(EMapAnimRedrawStatus::OK),
 
- 	  fadeAnim(std::make_shared<CFadeAnimation>()),
 
- 	  curHoveredTile(-1,-1,-1),
 
- 	  currentPath(nullptr)
 
- {
 
- 	tilesw=(ADVOPT.advmapW+31)/32;
 
- 	tilesh=(ADVOPT.advmapH+31)/32;
 
- 	pos.x=ADVOPT.advmapX;
 
- 	pos.y=ADVOPT.advmapY;
 
- 	pos.w=ADVOPT.advmapW;
 
- 	pos.h=ADVOPT.advmapH;
 
- 	moveX = moveY = 0;
 
- 	addUsedEvents(LCLICK | RCLICK | MCLICK | HOVER | MOVE);
 
- }
 
- CTerrainRect::~CTerrainRect()
 
- {
 
- 	if(fadeSurface)
 
- 		SDL_FreeSurface(fadeSurface);
 
- }
 
- void CTerrainRect::deactivate()
 
- {
 
- 	CIntObject::deactivate();
 
- 	curHoveredTile = int3(-1,-1,-1); //we lost info about hovered tile when disabling
 
- }
 
- void CTerrainRect::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(adventureInt->mode == EAdvMapMode::WORLD_VIEW)
 
- 		return;
 
- 	if(indeterminate(down))
 
- 		return;
 
- #if defined(VCMI_ANDROID) || defined(VCMI_IOS)
 
- 	if(adventureInt->swipeEnabled)
 
- 	{
 
- 		if(handleSwipeStateChange((bool)down == true))
 
- 		{
 
- 			return; // if swipe is enabled, we don't process "down" events and wait for "up" (to make sure this wasn't a swiping gesture)
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- #endif
 
- 		if(down == false)
 
- 			return;
 
- #if defined(VCMI_ANDROID) || defined(VCMI_IOS)
 
- 	}
 
- #endif
 
- 	int3 mp = whichTileIsIt();
 
- 	if(mp.x < 0 || mp.y < 0 || mp.x >= LOCPLINT->cb->getMapSize().x || mp.y >= LOCPLINT->cb->getMapSize().y)
 
- 		return;
 
- 	adventureInt->tileLClicked(mp);
 
- }
 
- void CTerrainRect::clickRight(tribool down, bool previousState)
 
- {
 
- #if defined(VCMI_ANDROID) || defined(VCMI_IOS)
 
- 	if(adventureInt->swipeEnabled && isSwiping)
 
- 		return;
 
- #endif
 
- 	if(adventureInt->mode == EAdvMapMode::WORLD_VIEW)
 
- 		return;
 
- 	int3 mp = whichTileIsIt();
 
- 	if(CGI->mh->map->isInTheMap(mp) && down)
 
- 		adventureInt->tileRClicked(mp);
 
- }
 
- void CTerrainRect::clickMiddle(tribool down, bool previousState)
 
- {
 
- 	handleSwipeStateChange((bool)down == true);
 
- }
 
- void CTerrainRect::mouseMoved(const SDL_MouseMotionEvent & sEvent)
 
- {
 
- 	handleHover(sEvent);
 
- 	if(!adventureInt->swipeEnabled)
 
- 		return;
 
- 	handleSwipeMove(sEvent);
 
- }
 
- void CTerrainRect::handleSwipeMove(const SDL_MouseMotionEvent & sEvent)
 
- {
 
- #if defined(VCMI_ANDROID) || defined(VCMI_IOS)
 
- 	if(sEvent.state == 0 || GH.multifinger) // any "button" is enough on mobile
 
- #else
 
- 	if((sEvent.state & SDL_BUTTON_MMASK) == 0) // swipe only works with middle mouse on other platforms
 
- #endif
 
- 	{
 
- 		return;
 
- 	}
 
- 	if(!isSwiping)
 
- 	{
 
- 		// try to distinguish if this touch was meant to be a swipe or just fat-fingering press
 
- 		if(abs(sEvent.x - swipeInitialRealPos.x) > SwipeTouchSlop ||
 
- 		   abs(sEvent.y - swipeInitialRealPos.y) > SwipeTouchSlop)
 
- 		{
 
- 			isSwiping = true;
 
- 		}
 
- 	}
 
- 	if(isSwiping)
 
- 	{
 
- 		adventureInt->swipeTargetPosition.x =
 
- 			swipeInitialMapPos.x + static_cast<si32>(swipeInitialRealPos.x - sEvent.x) / 32;
 
- 		adventureInt->swipeTargetPosition.y =
 
- 			swipeInitialMapPos.y + static_cast<si32>(swipeInitialRealPos.y - sEvent.y) / 32;
 
- 		adventureInt->swipeMovementRequested = true;
 
- 	}
 
- }
 
- bool CTerrainRect::handleSwipeStateChange(bool btnPressed)
 
- {
 
- 	if(btnPressed)
 
- 	{
 
- 		swipeInitialRealPos = int3(GH.getCursorPosition().x, GH.getCursorPosition().y, 0);
 
- 		swipeInitialMapPos = int3(adventureInt->position);
 
- 		return true;
 
- 	}
 
- 	else if(isSwiping) // only accept this touch if it wasn't a swipe
 
- 	{
 
- 		isSwiping = false;
 
- 		return true;
 
- 	}
 
- 	return false;
 
- }
 
- void CTerrainRect::handleHover(const SDL_MouseMotionEvent &sEvent)
 
- {
 
- 	int3 tHovered = whichTileIsIt(sEvent.x, sEvent.y);
 
- 	int3 pom = adventureInt->verifyPos(tHovered);
 
- 	if(tHovered != pom) //tile outside the map
 
- 	{
 
- 		CCS->curh->set(Cursor::Map::POINTER);
 
- 		return;
 
- 	}
 
- 	if (pom != curHoveredTile)
 
- 	{
 
- 		curHoveredTile = pom;
 
- 		adventureInt->tileHovered(pom);
 
- 	}
 
- }
 
- void CTerrainRect::hover(bool on)
 
- {
 
- 	if (!on)
 
- 	{
 
- 		adventureInt->statusbar->clear();
 
- 		CCS->curh->set(Cursor::Map::POINTER);
 
- 	}
 
- 	//Hoverable::hover(on);
 
- }
 
- void CTerrainRect::showPath(const Rect & extRect, SDL_Surface * to)
 
- {
 
- 	const static int pns[9][9] = {
 
- 				{16, 17, 18,  7, -1, 19,  6,  5, -1},
 
- 				{ 8,  9, 18,  7, -1, 19,  6, -1, 20},
 
- 				{ 8,  1, 10,  7, -1, 19, -1, 21, 20},
 
- 				{24, 17, 18, 15, -1, -1,  6,  5,  4},
 
- 				{-1, -1, -1, -1, -1, -1, -1, -1, -1},
 
- 				{ 8,  1,  2, -1, -1, 11, 22, 21, 20},
 
- 				{24, 17, -1, 23, -1,  3, 14,  5,  4},
 
- 				{24, -1,  2, 23, -1,  3, 22, 13,  4},
 
- 				{-1,  1,  2, 23, -1,  3, 22, 21, 12}
 
- 			}; //table of magic values TODO meaning, change variable name
 
- 	for (int i = 0; i < -1 + (int)currentPath->nodes.size(); ++i)
 
- 	{
 
- 		const int3 &curPos = currentPath->nodes[i].coord, &nextPos = currentPath->nodes[i+1].coord;
 
- 		if(curPos.z != adventureInt->position.z)
 
- 			continue;
 
- 		int pn=-1;//number of picture
 
- 		if (i==0) //last tile
 
- 		{
 
- 			int x = 32*(curPos.x-adventureInt->position.x)+CGI->mh->offsetX + pos.x,
 
- 				y = 32*(curPos.y-adventureInt->position.y)+CGI->mh->offsetY + pos.y;
 
- 			if (x<0 || y<0 || x>pos.w || y>pos.h)
 
- 				continue;
 
- 			pn=0;
 
- 		}
 
- 		else
 
- 		{
 
- 			const int3 &prevPos = currentPath->nodes[i-1].coord;
 
- 			std::vector<CGPathNode> & cv = currentPath->nodes;
 
- 			/* Vector directions
 
- 			 *  0   1   2
 
- 			 *    \ | /
 
- 			 *  3 - 4 - 5
 
- 			 *    / | \
 
- 			 *  6   7  8
 
- 			 *For example:
 
- 			 *  |
 
- 			 *  |__\
 
- 			 *     /
 
- 			 * is id1=7, id2=5 (pns[7][5])
 
- 			*/
 
- 			bool pathContinuous = curPos.areNeighbours(nextPos) && curPos.areNeighbours(prevPos);
 
- 			if(pathContinuous && cv[i].action != CGPathNode::EMBARK && cv[i].action != CGPathNode::DISEMBARK)
 
- 			{
 
- 				int id1=(curPos.x-nextPos.x+1)+3*(curPos.y-nextPos.y+1);   //Direction of entering vector
 
- 				int id2=(cv[i-1].coord.x-curPos.x+1)+3*(cv[i-1].coord.y-curPos.y+1); //Direction of exiting vector
 
- 				pn=pns[id1][id2];
 
- 			}
 
- 			else //path discontinuity or sea/land transition (eg. when moving through Subterranean Gate or Boat)
 
- 			{
 
- 				pn = 0;
 
- 			}
 
- 		}
 
- 		if (currentPath->nodes[i].turns)
 
- 			pn+=25;
 
- 		if (pn>=0)
 
- 		{
 
- 			const auto arrow = graphics->heroMoveArrows->getImage(pn);
 
- 			int x = 32*(curPos.x-adventureInt->position.x)+CGI->mh->offsetX + pos.x,
 
- 				y = 32*(curPos.y-adventureInt->position.y)+CGI->mh->offsetY + pos.y;
 
- 			if (x< -32 || y< -32 || x>pos.w || y>pos.h)
 
- 				continue;
 
- 			int hvx = (x + arrow->width())  - (pos.x + pos.w),
 
- 				hvy = (y + arrow->height()) - (pos.y + pos.h);
 
- 			Rect prevClip;
 
- 			CSDL_Ext::getClipRect(to, prevClip);
 
- 			CSDL_Ext::setClipRect(to, extRect); //preventing blitting outside of that rect
 
- 			if(ADVOPT.smoothMove) //version for smooth hero move, with pos shifts
 
- 			{
 
- 				if (hvx<0 && hvy<0)
 
- 				{
 
- 					arrow->draw(to, x + moveX, y + moveY);
 
- 				}
 
- 				else if(hvx<0)
 
- 				{
 
- 					Rect srcRect = genRect(arrow->height() - hvy, arrow->width(), 0, 0);
 
- 					arrow->draw(to, x + moveX, y + moveY, &srcRect);
 
- 				}
 
- 				else if (hvy<0)
 
- 				{
 
- 					Rect srcRect = genRect(arrow->height(), arrow->width() - hvx, 0, 0);
 
- 					arrow->draw(to, x + moveX, y + moveY, &srcRect);
 
- 				}
 
- 				else
 
- 				{
 
- 					Rect srcRect = genRect(arrow->height() - hvy, arrow->width() - hvx, 0, 0);
 
- 					arrow->draw(to, x + moveX, y + moveY, &srcRect);
 
- 				}
 
- 			}
 
- 			else //standard version
 
- 			{
 
- 				if (hvx<0 && hvy<0)
 
- 				{
 
- 					arrow->draw(to, x, y);
 
- 				}
 
- 				else if(hvx<0)
 
- 				{
 
- 					Rect srcRect = genRect(arrow->height() - hvy, arrow->width(), 0, 0);
 
- 					arrow->draw(to, x, y, &srcRect);
 
- 				}
 
- 				else if (hvy<0)
 
- 				{
 
- 					Rect srcRect = genRect(arrow->height(), arrow->width() - hvx, 0, 0);
 
- 					arrow->draw(to, x, y, &srcRect);
 
- 				}
 
- 				else
 
- 				{
 
- 					Rect srcRect = genRect(arrow->height() - hvy, arrow->width() - hvx, 0, 0);
 
- 					arrow->draw(to, x, y, &srcRect);
 
- 				}
 
- 			}
 
- 			CSDL_Ext::setClipRect(to, prevClip);
 
- 		}
 
- 	} //for (int i=0;i<currentPath->nodes.size()-1;i++)
 
- }
 
- void CTerrainRect::show(SDL_Surface * to)
 
- {
 
- 	if (adventureInt->mode == EAdvMapMode::NORMAL)
 
- 	{
 
- 		MapDrawingInfo info(adventureInt->position, LOCPLINT->cb->getVisibilityMap(), pos);
 
- 		info.otherheroAnim = true;
 
- 		info.anim = adventureInt->anim;
 
- 		info.heroAnim = adventureInt->heroAnim;
 
- 		if (ADVOPT.smoothMove)
 
- 			info.movement = int3(moveX, moveY, 0);
 
- 		lastRedrawStatus = CGI->mh->drawTerrainRectNew(to, &info);
 
- 		if (fadeAnim->isFading())
 
- 		{
 
- 			Rect r(pos);
 
- 			fadeAnim->update();
 
- 			fadeAnim->draw(to, r.topLeft());
 
- 		}
 
- 		if (currentPath/* && adventureInt->position.z==currentPath->startPos().z*/) //drawing path
 
- 		{
 
- 			showPath(pos, to);
 
- 		}
 
- 	}
 
- }
 
- void CTerrainRect::showAll(SDL_Surface * to)
 
- {
 
- 	// world view map is static and doesn't need redraw every frame
 
- 	if (adventureInt->mode == EAdvMapMode::WORLD_VIEW)
 
- 	{
 
- 		MapDrawingInfo info(adventureInt->position, LOCPLINT->cb->getVisibilityMap(), pos, adventureInt->worldViewIcons);
 
- 		info.scaled = true;
 
- 		info.scale = adventureInt->worldViewScale;
 
- 		adventureInt->worldViewOptions.adjustDrawingInfo(info);
 
- 		CGI->mh->drawTerrainRectNew(to, &info);
 
- 	}
 
- }
 
- void CTerrainRect::showAnim(SDL_Surface * to)
 
- {
 
- 	if (fadeAnim->isFading())
 
- 		show(to);
 
- 	else if (lastRedrawStatus == EMapAnimRedrawStatus::REDRAW_REQUESTED)
 
- 		show(to); // currently the same; maybe we should pass some flag to map handler so it redraws ONLY tiles that need redraw instead of full
 
- }
 
- int3 CTerrainRect::whichTileIsIt(const int x, const int y)
 
- {
 
- 	int3 ret;
 
- 	ret.x = adventureInt->position.x + ((x-CGI->mh->offsetX-pos.x)/32);
 
- 	ret.y = adventureInt->position.y + ((y-CGI->mh->offsetY-pos.y)/32);
 
- 	ret.z = adventureInt->position.z;
 
- 	return ret;
 
- }
 
- int3 CTerrainRect::whichTileIsIt()
 
- {
 
- 	return whichTileIsIt(GH.getCursorPosition().x, GH.getCursorPosition().y);
 
- }
 
- int3 CTerrainRect::tileCountOnScreen()
 
- {
 
- 	switch (adventureInt->mode)
 
- 	{
 
- 	default:
 
- 		logGlobal->error("Unknown map mode %d", (int)adventureInt->mode);
 
- 		return int3();
 
- 	case EAdvMapMode::NORMAL:
 
- 		return int3(tilesw, tilesh, 1);
 
- 	case EAdvMapMode::WORLD_VIEW:
 
- 		return int3((si32)(tilesw / adventureInt->worldViewScale), (si32)(tilesh / adventureInt->worldViewScale), 1);
 
- 	}
 
- }
 
- void CTerrainRect::fadeFromCurrentView()
 
- {
 
- 	if (!ADVOPT.screenFading)
 
- 		return;
 
- 	if (adventureInt->mode == EAdvMapMode::WORLD_VIEW)
 
- 		return;
 
- 	if (!fadeSurface)
 
- 		fadeSurface = CSDL_Ext::newSurface(pos.w, pos.h);
 
- 	CSDL_Ext::blitSurface(screen, fadeSurface, Point(0,0));
 
- 	fadeAnim->init(CFadeAnimation::EMode::OUT, fadeSurface);
 
- }
 
- bool CTerrainRect::needsAnimUpdate()
 
- {
 
- 	return fadeAnim->isFading() || lastRedrawStatus == EMapAnimRedrawStatus::REDRAW_REQUESTED;
 
- }
 
 
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