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- /*
- * CDefFile.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CAnimation.h"
- #include "SDL_Extensions.h"
- #include "ColorFilter.h"
- #include "../CBitmapHandler.h"
- #include "../Graphics.h"
- #include "../../lib/filesystem/Filesystem.h"
- #include "../../lib/filesystem/ISimpleResourceLoader.h"
- #include "../../lib/JsonNode.h"
- #include "../../lib/CRandomGenerator.h"
- #include "../../lib/vcmi_endian.h"
- #include <SDL_surface.h>
- // Extremely simple file cache. TODO: smarter, more general solution
- class CFileCache
- {
- static const int cacheSize = 50; //Max number of cached files
- struct FileData
- {
- ResourceID name;
- size_t size;
- std::unique_ptr<ui8[]> data;
- std::unique_ptr<ui8[]> getCopy()
- {
- auto ret = std::unique_ptr<ui8[]>(new ui8[size]);
- std::copy(data.get(), data.get() + size, ret.get());
- return ret;
- }
- FileData(ResourceID name_, size_t size_, std::unique_ptr<ui8[]> data_):
- name{std::move(name_)},
- size{size_},
- data{std::move(data_)}
- {}
- };
- std::deque<FileData> cache;
- public:
- std::unique_ptr<ui8[]> getCachedFile(ResourceID rid)
- {
- for(auto & file : cache)
- {
- if (file.name == rid)
- return file.getCopy();
- }
- // Still here? Cache miss
- if (cache.size() > cacheSize)
- cache.pop_front();
- auto data = CResourceHandler::get()->load(rid)->readAll();
- cache.emplace_back(std::move(rid), data.second, std::move(data.first));
- return cache.back().getCopy();
- }
- };
- enum class DefType : uint32_t
- {
- SPELL = 0x40,
- SPRITE = 0x41,
- CREATURE = 0x42,
- MAP = 0x43,
- MAP_HERO = 0x44,
- TERRAIN = 0x45,
- CURSOR = 0x46,
- INTERFACE = 0x47,
- SPRITE_FRAME = 0x48,
- BATTLE_HERO = 0x49
- };
- static CFileCache animationCache;
- /*************************************************************************
- * DefFile, class used for def loading *
- *************************************************************************/
- bool operator== (const SDL_Color & lhs, const SDL_Color & rhs)
- {
- return (lhs.a == rhs.a) && (lhs.b == rhs.b) &&(lhs.g == rhs.g) &&(lhs.r == rhs.r);
- }
- CDefFile::CDefFile(std::string Name):
- data(nullptr),
- palette(nullptr)
- {
- //First 8 colors in def palette used for transparency
- static SDL_Color H3Palette[8] =
- {
- { 0, 0, 0, 0},// transparency ( used in most images )
- { 0, 0, 0, 64},// shadow border ( used in battle, adventure map def's )
- { 0, 0, 0, 64},// shadow border ( used in fog-of-war def's )
- { 0, 0, 0, 128},// shadow body ( used in fog-of-war def's )
- { 0, 0, 0, 128},// shadow body ( used in battle, adventure map def's )
- { 0, 0, 0, 0},// selection ( used in battle def's )
- { 0, 0, 0, 128},// shadow body below selection ( used in battle def's )
- { 0, 0, 0, 64} // shadow border below selection ( used in battle def's )
- };
- data = animationCache.getCachedFile(ResourceID(std::string("SPRITES/") + Name, EResType::ANIMATION));
- palette = std::unique_ptr<SDL_Color[]>(new SDL_Color[256]);
- int it = 0;
- ui32 type = read_le_u32(data.get() + it);
- it+=4;
- //int width = read_le_u32(data + it); it+=4;//not used
- //int height = read_le_u32(data + it); it+=4;
- it+=8;
- ui32 totalBlocks = read_le_u32(data.get() + it);
- it+=4;
- for (ui32 i= 0; i<256; i++)
- {
- palette[i].r = data[it++];
- palette[i].g = data[it++];
- palette[i].b = data[it++];
- palette[i].a = SDL_ALPHA_OPAQUE;
- }
- switch(static_cast<DefType>(type))
- {
- case DefType::SPELL:
- palette[0] = H3Palette[0];
- break;
- case DefType::SPRITE:
- case DefType::SPRITE_FRAME:
- for(ui32 i= 0; i<8; i++)
- palette[i] = H3Palette[i];
- break;
- case DefType::CREATURE:
- palette[0] = H3Palette[0];
- palette[1] = H3Palette[1];
- palette[4] = H3Palette[4];
- palette[5] = H3Palette[5];
- palette[6] = H3Palette[6];
- palette[7] = H3Palette[7];
- break;
- case DefType::MAP:
- case DefType::MAP_HERO:
- palette[0] = H3Palette[0];
- palette[1] = H3Palette[1];
- palette[4] = H3Palette[4];
- //5 = owner flag, handled separately
- break;
- case DefType::TERRAIN:
- palette[0] = H3Palette[0];
- palette[1] = H3Palette[1];
- palette[2] = H3Palette[2];
- palette[3] = H3Palette[3];
- palette[4] = H3Palette[4];
- break;
- case DefType::CURSOR:
- palette[0] = H3Palette[0];
- break;
- case DefType::INTERFACE:
- palette[0] = H3Palette[0];
- palette[1] = H3Palette[1];
- palette[4] = H3Palette[4];
- //player colors handled separately
- //TODO: disallow colorizing other def types
- break;
- case DefType::BATTLE_HERO:
- palette[0] = H3Palette[0];
- palette[1] = H3Palette[1];
- palette[4] = H3Palette[4];
- break;
- default:
- logAnim->error("Unknown def type %d in %s", type, Name);
- break;
- }
- for (ui32 i=0; i<totalBlocks; i++)
- {
- size_t blockID = read_le_u32(data.get() + it);
- it+=4;
- size_t totalEntries = read_le_u32(data.get() + it);
- it+=12;
- //8 unknown bytes - skipping
- //13 bytes for name of every frame in this block - not used, skipping
- it+= 13 * (int)totalEntries;
- for (ui32 j=0; j<totalEntries; j++)
- {
- size_t currOffset = read_le_u32(data.get() + it);
- offset[blockID].push_back(currOffset);
- it += 4;
- }
- }
- }
- template<class ImageLoader>
- void CDefFile::loadFrame(size_t frame, size_t group, ImageLoader &loader) const
- {
- std::map<size_t, std::vector <size_t> >::const_iterator it;
- it = offset.find(group);
- assert (it != offset.end());
- const ui8 * FDef = data.get()+it->second[frame];
- const SSpriteDef sd = * reinterpret_cast<const SSpriteDef *>(FDef);
- SSpriteDef sprite;
- sprite.format = read_le_u32(&sd.format);
- sprite.fullWidth = read_le_u32(&sd.fullWidth);
- sprite.fullHeight = read_le_u32(&sd.fullHeight);
- sprite.width = read_le_u32(&sd.width);
- sprite.height = read_le_u32(&sd.height);
- sprite.leftMargin = read_le_u32(&sd.leftMargin);
- sprite.topMargin = read_le_u32(&sd.topMargin);
- ui32 currentOffset = sizeof(SSpriteDef);
- //special case for some "old" format defs (SGTWMTA.DEF and SGTWMTB.DEF)
- if(sprite.format == 1 && sprite.width > sprite.fullWidth && sprite.height > sprite.fullHeight)
- {
- sprite.leftMargin = 0;
- sprite.topMargin = 0;
- sprite.width = sprite.fullWidth;
- sprite.height = sprite.fullHeight;
- currentOffset -= 16;
- }
- const ui32 BaseOffset = currentOffset;
- loader.init(Point(sprite.width, sprite.height),
- Point(sprite.leftMargin, sprite.topMargin),
- Point(sprite.fullWidth, sprite.fullHeight), palette.get());
- switch(sprite.format)
- {
- case 0:
- {
- //pixel data is not compressed, copy data to surface
- for(ui32 i=0; i<sprite.height; i++)
- {
- loader.Load(sprite.width, FDef + currentOffset);
- currentOffset += sprite.width;
- loader.EndLine();
- }
- break;
- }
- case 1:
- {
- //for each line we have offset of pixel data
- const ui32 * RWEntriesLoc = reinterpret_cast<const ui32 *>(FDef+currentOffset);
- currentOffset += sizeof(ui32) * sprite.height;
- for(ui32 i=0; i<sprite.height; i++)
- {
- //get position of the line
- currentOffset=BaseOffset + read_le_u32(RWEntriesLoc + i);
- ui32 TotalRowLength = 0;
- while(TotalRowLength<sprite.width)
- {
- ui8 segmentType = FDef[currentOffset++];
- ui32 length = FDef[currentOffset++] + 1;
- if(segmentType==0xFF)//Raw data
- {
- loader.Load(length, FDef + currentOffset);
- currentOffset+=length;
- }
- else// RLE
- {
- loader.Load(length, segmentType);
- }
- TotalRowLength += length;
- }
- loader.EndLine();
- }
- break;
- }
- case 2:
- {
- currentOffset = BaseOffset + read_le_u16(FDef + BaseOffset);
- for(ui32 i=0; i<sprite.height; i++)
- {
- ui32 TotalRowLength=0;
- while(TotalRowLength<sprite.width)
- {
- ui8 segment=FDef[currentOffset++];
- ui8 code = segment / 32;
- ui8 length = (segment & 31) + 1;
- if(code==7)//Raw data
- {
- loader.Load(length, FDef + currentOffset);
- currentOffset += length;
- }
- else//RLE
- {
- loader.Load(length, code);
- }
- TotalRowLength+=length;
- }
- loader.EndLine();
- }
- break;
- }
- case 3:
- {
- for(ui32 i=0; i<sprite.height; i++)
- {
- currentOffset = BaseOffset + read_le_u16(FDef + BaseOffset+i*2*(sprite.width/32));
- ui32 TotalRowLength=0;
- while(TotalRowLength<sprite.width)
- {
- ui8 segment = FDef[currentOffset++];
- ui8 code = segment / 32;
- ui8 length = (segment & 31) + 1;
- if(code==7)//Raw data
- {
- loader.Load(length, FDef + currentOffset);
- currentOffset += length;
- }
- else//RLE
- {
- loader.Load(length, code);
- }
- TotalRowLength += length;
- }
- loader.EndLine();
- }
- break;
- }
- default:
- logGlobal->error("Error: unsupported format of def file: %d", sprite.format);
- break;
- }
- }
- CDefFile::~CDefFile() = default;
- const std::map<size_t, size_t > CDefFile::getEntries() const
- {
- std::map<size_t, size_t > ret;
- for (auto & elem : offset)
- ret[elem.first] = elem.second.size();
- return ret;
- }
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