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- /*
- * CBitmapFont.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Fonts.h"
- #include <SDL_ttf.h>
- #include "SDL_Extensions.h"
- #include "../../lib/JsonNode.h"
- #include "../../lib/vcmi_endian.h"
- #include "../../lib/filesystem/Filesystem.h"
- #include "../../lib/CGeneralTextHandler.h"
- std::array<CBitmapFont::BitmapChar, CBitmapFont::totalChars> CBitmapFont::loadChars() const
- {
- std::array<BitmapChar, totalChars> ret;
- size_t offset = 32;
- for (auto & elem : ret)
- {
- elem.leftOffset = read_le_u32(data.first.get() + offset); offset+=4;
- elem.width = read_le_u32(data.first.get() + offset); offset+=4;
- elem.rightOffset = read_le_u32(data.first.get() + offset); offset+=4;
- }
- for (auto & elem : ret)
- {
- int pixelOffset = read_le_u32(data.first.get() + offset); offset+=4;
- elem.pixels = data.first.get() + 4128 + pixelOffset;
- assert(pixelOffset + 4128 < data.second);
- }
- return ret;
- }
- CBitmapFont::CBitmapFont(const std::string & filename):
- data(CResourceHandler::get()->load(ResourceID("data/" + filename, EResType::BMP_FONT))->readAll()),
- chars(loadChars()),
- height(data.first.get()[5])
- {}
- size_t CBitmapFont::getLineHeight() const
- {
- return height;
- }
- size_t CBitmapFont::getGlyphWidth(const char * data) const
- {
- std::string localChar = Unicode::fromUnicode(std::string(data, Unicode::getCharacterSize(data[0])));
- if (localChar.size() == 1)
- {
- const BitmapChar & ch = chars[ui8(localChar[0])];
- return ch.leftOffset + ch.width + ch.rightOffset;
- }
- return 0;
- }
- void CBitmapFont::renderCharacter(SDL_Surface * surface, const BitmapChar & character, const SDL_Color & color, int &posX, int &posY) const
- {
- Rect clipRect;
- CSDL_Ext::getClipRect(surface, clipRect);
- posX += character.leftOffset;
- CSDL_Ext::TColorPutter colorPutter = CSDL_Ext::getPutterFor(surface, 0);
- uint8_t bpp = surface->format->BytesPerPixel;
- // start of line, may differ from 0 due to end of surface or clipped surface
- int lineBegin = std::max<int>(0, clipRect.y - posY);
- int lineEnd = std::min<int>(height, clipRect.y + clipRect.h - posY - 1);
- // start end end of each row, may differ from 0
- int rowBegin = std::max<int>(0, clipRect.x - posX);
- int rowEnd = std::min<int>(character.width, clipRect.x + clipRect.w - posX - 1);
- //for each line in symbol
- for(int dy = lineBegin; dy <lineEnd; dy++)
- {
- uint8_t *dstLine = (uint8_t*)surface->pixels;
- uint8_t *srcLine = character.pixels;
- // shift source\destination pixels to current position
- dstLine += (posY+dy) * surface->pitch + posX * bpp;
- srcLine += dy * character.width;
- //for each column in line
- for(int dx = rowBegin; dx < rowEnd; dx++)
- {
- uint8_t* dstPixel = dstLine + dx*bpp;
- switch(srcLine[dx])
- {
- case 1: //black "shadow"
- colorPutter(dstPixel, 0, 0, 0);
- break;
- case 255: //text colour
- colorPutter(dstPixel, color.r, color.g, color.b);
- break;
- default :
- break; //transparency
- }
- }
- }
- posX += character.width;
- posX += character.rightOffset;
- }
- void CBitmapFont::renderText(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const
- {
- if (data.empty())
- return;
- assert(surface);
- int posX = pos.x;
- int posY = pos.y;
- // Should be used to detect incorrect text parsing. Disabled right now due to some old UI code (mostly pregame and battles)
- //assert(data[0] != '{');
- //assert(data[data.size()-1] != '}');
- SDL_LockSurface(surface);
- for(size_t i=0; i<data.size(); i += Unicode::getCharacterSize(data[i]))
- {
- std::string localChar = Unicode::fromUnicode(data.substr(i, Unicode::getCharacterSize(data[i])));
- if (localChar.size() == 1)
- renderCharacter(surface, chars[ui8(localChar[0])], color, posX, posY);
- }
- SDL_UnlockSurface(surface);
- }
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