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							- /*
 
-  * JsonNode.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "GameConstants.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class JsonNode;
 
- typedef std::map <std::string, JsonNode> JsonMap;
 
- typedef std::vector <JsonNode> JsonVector;
 
- struct Bonus;
 
- class ResourceID;
 
- class CAddInfo;
 
- class ILimiter;
 
- class DLL_LINKAGE JsonNode
 
- {
 
- public:
 
- 	enum class JsonType
 
- 	{
 
- 		DATA_NULL,
 
- 		DATA_BOOL,
 
- 		DATA_FLOAT,
 
- 		DATA_STRING,
 
- 		DATA_VECTOR,
 
- 		DATA_STRUCT,
 
- 		DATA_INTEGER
 
- 	};
 
- private:
 
- 	union JsonData
 
- 	{
 
- 		bool Bool;
 
- 		double Float;
 
- 		std::string* String;
 
- 		JsonVector* Vector;
 
- 		JsonMap* Struct;
 
- 		si64 Integer;
 
- 	};
 
- 	JsonType type;
 
- 	JsonData data;
 
- public:
 
- 	/// free to use metadata fields
 
- 	std::string meta;
 
- 	// meta-flags like override
 
- 	std::vector<std::string> flags;
 
- 	//Create empty node
 
- 	JsonNode(JsonType Type = JsonType::DATA_NULL);
 
- 	//Create tree from Json-formatted input
 
- 	explicit JsonNode(const char * data, size_t datasize);
 
- 	//Create tree from JSON file
 
-  	explicit JsonNode(ResourceID && fileURI);
 
-  	explicit JsonNode(const ResourceID & fileURI);
 
- 	explicit JsonNode(const std::string& idx, const ResourceID & fileURI);
 
- 	explicit JsonNode(ResourceID && fileURI, bool & isValidSyntax);
 
- 	//Copy c-tor
 
- 	JsonNode(const JsonNode ©);
 
- 	~JsonNode();
 
- 	void swap(JsonNode &b);
 
- 	JsonNode& operator =(JsonNode node);
 
- 	bool operator == (const JsonNode &other) const;
 
- 	bool operator != (const JsonNode &other) const;
 
- 	void setMeta(std::string metadata, bool recursive = true);
 
- 	/// Convert node to another type. Converting to nullptr will clear all data
 
- 	void setType(JsonType Type);
 
- 	JsonType getType() const;
 
- 	bool isNull() const;
 
- 	bool isNumber() const;
 
- 	bool isString() const;
 
- 	bool isVector() const;
 
- 	bool isStruct() const;
 
- 	/// true if node contains not-null data that cannot be extended via merging
 
- 	/// used for generating common base node from multiple nodes (e.g. bonuses)
 
- 	bool containsBaseData() const;
 
- 	bool isCompact() const;
 
- 	/// removes all data from node and sets type to null
 
- 	void clear();
 
- 	/// returns bool or bool equivalent of string value if 'success' is true, or false otherwise
 
- 	bool TryBoolFromString(bool & success) const;
 
- 	/// non-const accessors, node will change type on type mismatch
 
- 	bool & Bool();
 
- 	double & Float();
 
- 	si64 & Integer();
 
- 	std::string & String();
 
- 	JsonVector & Vector();
 
- 	JsonMap & Struct();
 
- 	/// const accessors, will cause assertion failure on type mismatch
 
- 	bool Bool() const;
 
- 	///float and integer allowed
 
- 	double Float() const;
 
- 	///only integer allowed
 
- 	si64 Integer() const;
 
- 	const std::string & String() const;
 
- 	const JsonVector & Vector() const;
 
- 	const JsonMap & Struct() const;
 
- 	/// returns resolved "json pointer" (string in format "/path/to/node")
 
- 	const JsonNode & resolvePointer(const std::string & jsonPointer) const;
 
- 	JsonNode & resolvePointer(const std::string & jsonPointer);
 
- 	/// convert json tree into specified type. Json tree must have same type as Type
 
- 	/// Valid types: bool, string, any numeric, map and vector
 
- 	/// example: convertTo< std::map< std::vector<int> > >();
 
- 	template<typename Type>
 
- 	Type convertTo() const;
 
- 	//operator [], for structs only - get child node by name
 
- 	JsonNode & operator[](std::string child);
 
- 	const JsonNode & operator[](std::string child) const;
 
- 	std::string toJson(bool compact = false) const;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & meta;
 
- 		h & flags;
 
- 		h & type;
 
- 		switch(type)
 
- 		{
 
- 		case JsonType::DATA_NULL:
 
- 			break;
 
- 		case JsonType::DATA_BOOL:
 
- 			h & data.Bool;
 
- 			break;
 
- 		case JsonType::DATA_FLOAT:
 
- 			h & data.Float;
 
- 			break;
 
- 		case JsonType::DATA_STRING:
 
- 			h & data.String;
 
- 			break;
 
- 		case JsonType::DATA_VECTOR:
 
- 			h & data.Vector;
 
- 			break;
 
- 		case JsonType::DATA_STRUCT:
 
- 			h & data.Struct;
 
- 			break;
 
- 		case JsonType::DATA_INTEGER:
 
- 			h & data.Integer;
 
- 			break;
 
- 		}
 
- 	}
 
- };
 
- namespace JsonUtils
 
- {
 
- 	/**
 
- 	 * @brief parse short bonus format, excluding type
 
- 	 * @note sets duration to Permament
 
- 	 */
 
- 	DLL_LINKAGE void parseTypedBonusShort(const JsonVector &source, std::shared_ptr<Bonus> dest);
 
- 	///
 
- 	DLL_LINKAGE std::shared_ptr<Bonus> parseBonus(const JsonVector &ability_vec);
 
- 	DLL_LINKAGE std::shared_ptr<Bonus> parseBonus(const JsonNode &ability);
 
- 	DLL_LINKAGE std::shared_ptr<Bonus> parseBuildingBonus(const JsonNode &ability, BuildingID building, std::string description);
 
- 	DLL_LINKAGE bool parseBonus(const JsonNode &ability, Bonus *placement);
 
- 	DLL_LINKAGE std::shared_ptr<ILimiter> parseLimiter(const JsonNode & limiter);
 
- 	DLL_LINKAGE void resolveIdentifier(si32 &var, const JsonNode &node, std::string name);
 
- 	DLL_LINKAGE void resolveIdentifier(const JsonNode &node, si32 &var);
 
- 	DLL_LINKAGE void resolveAddInfo(CAddInfo & var, const JsonNode & node);
 
- 	/**
 
- 	 * @brief recursively merges source into dest, replacing identical fields
 
- 	 * struct : recursively calls this function
 
- 	 * arrays : each entry will be merged recursively
 
- 	 * values : value in source will replace value in dest
 
- 	 * null   : if value in source is present but set to null it will delete entry in dest
 
- 	 * @note this function will destroy data in source
 
- 	 */
 
- 	DLL_LINKAGE void merge(JsonNode & dest, JsonNode & source, bool ignoreOverride = false, bool copyMeta = false);
 
- 	/**
 
- 	 * @brief recursively merges source into dest, replacing identical fields
 
- 	 * struct : recursively calls this function
 
- 	 * arrays : each entry will be merged recursively
 
- 	 * values : value in source will replace value in dest
 
- 	 * null   : if value in source is present but set to null it will delete entry in dest
 
- 	 * @note this function will preserve data stored in source by creating copy
 
- 	 */
 
- 	DLL_LINKAGE void mergeCopy(JsonNode & dest, JsonNode source, bool ignoreOverride = false, bool copyMeta = false);
 
-     /** @brief recursively merges descendant into copy of base node
 
-      * Result emulates inheritance semantic
 
-      *
 
-      *
 
-      */
 
- 	DLL_LINKAGE void inherit(JsonNode & descendant, const JsonNode & base);
 
- 	/**
 
- 	 * @brief construct node representing the common structure of input nodes
 
- 	 * @param pruneEmpty - omit common properties whose intersection is empty
 
- 	 * different types: null
 
- 	 * struct: recursive intersect on common properties
 
- 	 * other: input if equal, null otherwise
 
- 	 */
 
- 	DLL_LINKAGE JsonNode intersect(const JsonNode & a, const JsonNode & b, bool pruneEmpty = true);
 
- 	DLL_LINKAGE JsonNode intersect(const std::vector<JsonNode> & nodes, bool pruneEmpty = true);
 
- 	/**
 
- 	 * @brief construct node representing the difference "node - base"
 
- 	 * merging difference with base gives node
 
- 	 */
 
- 	DLL_LINKAGE JsonNode difference(const JsonNode & node, const JsonNode & base);
 
- 	/**
 
- 	 * @brief generate one Json structure from multiple files
 
- 	 * @param files - list of filenames with parts of json structure
 
- 	 */
 
- 	DLL_LINKAGE JsonNode assembleFromFiles(std::vector<std::string> files);
 
- 	DLL_LINKAGE JsonNode assembleFromFiles(std::vector<std::string> files, bool & isValid);
 
- 	/// This version loads all files with same name (overridden by mods)
 
- 	DLL_LINKAGE JsonNode assembleFromFiles(std::string filename);
 
- 	/**
 
- 	 * @brief removes all nodes that are identical to default entry in schema
 
- 	 * @param node - JsonNode to minimize
 
- 	 * @param schemaName - name of schema to use
 
- 	 * @note for minimizing data must be valid against given schema
 
- 	 */
 
- 	DLL_LINKAGE void minimize(JsonNode & node, std::string schemaName);
 
- 	/// opposed to minimize, adds all missing, required entries that have default value
 
- 	DLL_LINKAGE void maximize(JsonNode & node, std::string schemaName);
 
- 	/**
 
- 	* @brief validate node against specified schema
 
- 	* @param node - JsonNode to check
 
- 	* @param schemaName - name of schema to use
 
- 	* @param dataName - some way to identify data (printed in console in case of errors)
 
- 	* @returns true if data in node fully compilant with schema
 
- 	*/
 
- 	DLL_LINKAGE bool validate(const JsonNode & node, std::string schemaName, std::string dataName);
 
- 	/// get schema by json URI: vcmi:<name of file in schemas directory>#<entry in file, optional>
 
- 	/// example: schema "vcmi:settings" is used to check user settings
 
- 	DLL_LINKAGE const JsonNode & getSchema(std::string URI);
 
- 	/// for easy construction of JsonNodes; helps with inserting primitives into vector node
 
- 	DLL_LINKAGE JsonNode boolNode(bool value);
 
- 	DLL_LINKAGE JsonNode floatNode(double value);
 
- 	DLL_LINKAGE JsonNode stringNode(std::string value);
 
- 	DLL_LINKAGE JsonNode intNode(si64 value);
 
- }
 
- namespace JsonDetail
 
- {
 
- 	// conversion helpers for JsonNode::convertTo (partial template function instantiation is illegal in c++)
 
- 	template <typename T, int arithm>
 
- 	struct JsonConvImpl;
 
- 	template <typename T>
 
- 	struct JsonConvImpl<T, 1>
 
- 	{
 
- 		static T convertImpl(const JsonNode & node)
 
- 		{
 
- 			return T((int)node.Float());
 
- 		}
 
- 	};
 
- 	template <typename T>
 
- 	struct JsonConvImpl<T, 0>
 
- 	{
 
- 		static T convertImpl(const JsonNode & node)
 
- 		{
 
- 			return T(node.Float());
 
- 		}
 
- 	};
 
- 	template<typename Type>
 
- 	struct JsonConverter
 
- 	{
 
- 		static Type convert(const JsonNode & node)
 
- 		{
 
- 			///this should be triggered only for numeric types and enums
 
- 			static_assert(boost::mpl::or_<std::is_arithmetic<Type>, std::is_enum<Type>, boost::is_class<Type> >::value, "Unsupported type for JsonNode::convertTo()!");
 
- 			return JsonConvImpl<Type, boost::mpl::or_<std::is_enum<Type>, boost::is_class<Type> >::value >::convertImpl(node);
 
- 		}
 
- 	};
 
- 	template<typename Type>
 
- 	struct JsonConverter<std::map<std::string, Type> >
 
- 	{
 
- 		static std::map<std::string, Type> convert(const JsonNode & node)
 
- 		{
 
- 			std::map<std::string, Type> ret;
 
- 			for (const JsonMap::value_type & entry : node.Struct())
 
- 			{
 
- 				ret.insert(entry.first, entry.second.convertTo<Type>());
 
- 			}
 
- 			return ret;
 
- 		}
 
- 	};
 
- 	template<typename Type>
 
- 	struct JsonConverter<std::set<Type> >
 
- 	{
 
- 		static std::set<Type> convert(const JsonNode & node)
 
- 		{
 
- 			std::set<Type> ret;
 
- 			for(const JsonVector::value_type & entry : node.Vector())
 
- 			{
 
- 				ret.insert(entry.convertTo<Type>());
 
- 			}
 
- 			return ret;
 
- 		}
 
- 	};
 
- 	template<typename Type>
 
- 	struct JsonConverter<std::vector<Type> >
 
- 	{
 
- 		static std::vector<Type> convert(const JsonNode & node)
 
- 		{
 
- 			std::vector<Type> ret;
 
- 			for (const JsonVector::value_type & entry: node.Vector())
 
- 			{
 
- 				ret.push_back(entry.convertTo<Type>());
 
- 			}
 
- 			return ret;
 
- 		}
 
- 	};
 
- 	template<>
 
- 	struct JsonConverter<std::string>
 
- 	{
 
- 		static std::string convert(const JsonNode & node)
 
- 		{
 
- 			return node.String();
 
- 		}
 
- 	};
 
- 	template<>
 
- 	struct JsonConverter<bool>
 
- 	{
 
- 		static bool convert(const JsonNode & node)
 
- 		{
 
- 			return node.Bool();
 
- 		}
 
- 	};
 
- }
 
- template<typename Type>
 
- Type JsonNode::convertTo() const
 
- {
 
- 	return JsonDetail::JsonConverter<Type>::convert(*this);
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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