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							- /*
 
-  * VCMI_Lib.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "VCMI_Lib.h"
 
- #include "CArtHandler.h"
 
- #include "CBonusTypeHandler.h"
 
- #include "CCreatureHandler.h"
 
- #include "CHeroHandler.h"
 
- #include "CConfigHandler.h"
 
- #include "RoadHandler.h"
 
- #include "RiverHandler.h"
 
- #include "TerrainHandler.h"
 
- #include "spells/CSpellHandler.h"
 
- #include "spells/effects/Registry.h"
 
- #include "CSkillHandler.h"
 
- #include "entities/faction/CTownHandler.h"
 
- #include "texts/CGeneralTextHandler.h"
 
- #include "modding/CModHandler.h"
 
- #include "modding/CModInfo.h"
 
- #include "modding/IdentifierStorage.h"
 
- #include "modding/CModVersion.h"
 
- #include "IGameEventsReceiver.h"
 
- #include "CStopWatch.h"
 
- #include "VCMIDirs.h"
 
- #include "filesystem/Filesystem.h"
 
- #include "CConsoleHandler.h"
 
- #include "rmg/CRmgTemplateStorage.h"
 
- #include "mapObjectConstructors/CObjectClassesHandler.h"
 
- #include "mapObjects/CObjectHandler.h"
 
- #include "mapObjects/ObstacleSetHandler.h"
 
- #include "mapping/CMapEditManager.h"
 
- #include "ScriptHandler.h"
 
- #include "BattleFieldHandler.h"
 
- #include "ObstacleHandler.h"
 
- #include "GameSettings.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- LibClasses * VLC = nullptr;
 
- DLL_LINKAGE void preinitDLL(CConsoleHandler * Console, bool extractArchives)
 
- {
 
- 	console = Console;
 
- 	VLC = new LibClasses();
 
- 	VLC->loadFilesystem(extractArchives);
 
- 	settings.init("config/settings.json", "vcmi:settings");
 
- 	persistentStorage.init("config/persistentStorage.json", "");
 
- 	VLC->loadModFilesystem();
 
- }
 
- DLL_LINKAGE void loadDLLClasses(bool onlyEssential)
 
- {
 
- 	VLC->init(onlyEssential);
 
- }
 
- const ArtifactService * LibClasses::artifacts() const
 
- {
 
- 	return arth.get();
 
- }
 
- const CreatureService * LibClasses::creatures() const
 
- {
 
- 	return creh.get();
 
- }
 
- const FactionService * LibClasses::factions() const
 
- {
 
- 	return townh.get();
 
- }
 
- const HeroClassService * LibClasses::heroClasses() const
 
- {
 
- 	return heroclassesh.get();
 
- }
 
- const HeroTypeService * LibClasses::heroTypes() const
 
- {
 
- 	return heroh.get();
 
- }
 
- #if SCRIPTING_ENABLED
 
- const scripting::Service * LibClasses::scripts() const
 
- {
 
- 	return scriptHandler.get();
 
- }
 
- #endif
 
- const spells::Service * LibClasses::spells() const
 
- {
 
- 	return spellh.get();
 
- }
 
- const SkillService * LibClasses::skills() const
 
- {
 
- 	return skillh.get();
 
- }
 
- const IBonusTypeHandler * LibClasses::getBth() const
 
- {
 
- 	return bth.get();
 
- }
 
- const CIdentifierStorage * LibClasses::identifiers() const
 
- {
 
- 	return identifiersHandler.get();
 
- }
 
- const spells::effects::Registry * LibClasses::spellEffects() const
 
- {
 
- 	return spells::effects::GlobalRegistry::get();
 
- }
 
- spells::effects::Registry * LibClasses::spellEffects()
 
- {
 
- 	return spells::effects::GlobalRegistry::get();
 
- }
 
- const BattleFieldService * LibClasses::battlefields() const
 
- {
 
- 	return battlefieldsHandler.get();
 
- }
 
- const ObstacleService * LibClasses::obstacles() const
 
- {
 
- 	return obstacleHandler.get();
 
- }
 
- const IGameSettings * LibClasses::settings() const
 
- {
 
- 	return settingsHandler.get();
 
- }
 
- void LibClasses::loadFilesystem(bool extractArchives)
 
- {
 
- 	CStopWatch loadTime;
 
- 	CResourceHandler::initialize();
 
- 	logGlobal->info("\tInitialization: %d ms", loadTime.getDiff());
 
- 	CResourceHandler::load("config/filesystem.json", extractArchives);
 
- 	logGlobal->info("\tData loading: %d ms", loadTime.getDiff());
 
- }
 
- void LibClasses::loadModFilesystem()
 
- {
 
- 	CStopWatch loadTime;
 
- 	modh = std::make_unique<CModHandler>();
 
- 	identifiersHandler = std::make_unique<CIdentifierStorage>();
 
- 	modh->loadMods();
 
- 	logGlobal->info("\tMod handler: %d ms", loadTime.getDiff());
 
- 	modh->loadModFilesystems();
 
- 	logGlobal->info("\tMod filesystems: %d ms", loadTime.getDiff());
 
- }
 
- static void logHandlerLoaded(const std::string & name, CStopWatch & timer)
 
- {
 
- 	logGlobal->info("\t\t %s handler: %d ms", name, timer.getDiff());
 
- }
 
- template <class Handler> void createHandler(std::shared_ptr<Handler> & handler, const std::string &name, CStopWatch &timer)
 
- {
 
- 	handler = std::make_shared<Handler>();
 
- 	logHandlerLoaded(name, timer);
 
- }
 
- void LibClasses::init(bool onlyEssential)
 
- {
 
- 	CStopWatch pomtime;
 
- 	CStopWatch totalTime;
 
- 	createHandler(settingsHandler, "Game Settings", pomtime);
 
- 	modh->initializeConfig();
 
- 	createHandler(generaltexth, "General text", pomtime);
 
- 	createHandler(bth, "Bonus type", pomtime);
 
- 	createHandler(roadTypeHandler, "Road", pomtime);
 
- 	createHandler(riverTypeHandler, "River", pomtime);
 
- 	createHandler(terrainTypeHandler, "Terrain", pomtime);
 
- 	createHandler(heroh, "Hero", pomtime);
 
- 	createHandler(heroclassesh, "Hero classes", pomtime);
 
- 	createHandler(arth, "Artifact", pomtime);
 
- 	createHandler(creh, "Creature", pomtime);
 
- 	createHandler(townh, "Town", pomtime);
 
- 	createHandler(biomeHandler, "Obstacle set", pomtime);
 
- 	createHandler(objh, "Object", pomtime);
 
- 	createHandler(objtypeh, "Object types information", pomtime);
 
- 	createHandler(spellh, "Spell", pomtime);
 
- 	createHandler(skillh, "Skill", pomtime);
 
- 	createHandler(terviewh, "Terrain view pattern", pomtime);
 
- 	createHandler(tplh, "Template", pomtime); //templates need already resolved identifiers (refactor?)
 
- #if SCRIPTING_ENABLED
 
- 	createHandler(scriptHandler, "Script", pomtime);
 
- #endif
 
- 	createHandler(battlefieldsHandler, "Battlefields", pomtime);
 
- 	createHandler(obstacleHandler, "Obstacles", pomtime);
 
- 	logGlobal->info("\tInitializing handlers: %d ms", totalTime.getDiff());
 
- 	modh->load();
 
- 	modh->afterLoad(onlyEssential);
 
- }
 
- #if SCRIPTING_ENABLED
 
- void LibClasses::scriptsLoaded()
 
- {
 
- 	scriptHandler->performRegistration(this);
 
- }
 
- #endif
 
- LibClasses::LibClasses() = default;
 
- LibClasses::~LibClasses() = default;
 
- std::shared_ptr<CContentHandler> LibClasses::getContent() const
 
- {
 
- 	return modh->content;
 
- }
 
- void LibClasses::setContent(std::shared_ptr<CContentHandler> content)
 
- {
 
- 	modh->content = std::move(content);
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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