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							- /*
 
-  * CModInfo.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../json/JsonNode.h"
 
- #include "ModVerificationInfo.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class DLL_LINKAGE CModInfo
 
- {
 
- 	/// cached result of checkModGameplayAffecting() call
 
- 	/// Do not serialize - depends on local mod version, not server/save mod version
 
- 	mutable std::optional<bool> modGameplayAffecting;
 
- 	static std::set<TModID> readModList(const JsonNode & input);
 
- public:
 
- 	enum EValidationStatus
 
- 	{
 
- 		PENDING,
 
- 		FAILED,
 
- 		PASSED
 
- 	};
 
- 	
 
- 	/// identifier, identical to name of folder with mod
 
- 	std::string identifier;
 
- 	/// detailed mod description
 
- 	std::string description;
 
- 	/// Base language of mod, all mod strings are assumed to be in this language
 
- 	std::string baseLanguage;
 
- 	/// vcmi versions compatible with the mod
 
- 	CModVersion vcmiCompatibleMin, vcmiCompatibleMax;
 
- 	/// list of mods that should be loaded before this one
 
- 	std::set <TModID> dependencies;
 
- 	/// list of mods that can't be used in the same time as this one
 
- 	std::set <TModID> conflicts;
 
- 	EValidationStatus validation;
 
- 	JsonNode config;
 
- 	CModInfo();
 
- 	CModInfo(const std::string & identifier, const JsonNode & local, const JsonNode & config);
 
- 	JsonNode saveLocalData() const;
 
- 	void updateChecksum(ui32 newChecksum);
 
- 	bool isEnabled() const;
 
- 	static std::string getModDir(const std::string & name);
 
- 	static JsonPath getModFile(const std::string & name);
 
- 	/// return true if this mod can affect gameplay, e.g. adds or modifies any game objects
 
- 	bool checkModGameplayAffecting() const;
 
- 	
 
- 	const ModVerificationInfo & getVerificationInfo() const;
 
- private:
 
- 	/// true if mod is enabled by user, e.g. in Launcher UI
 
- 	bool explicitlyEnabled;
 
- 	/// true if mod can be loaded - compatible and has no missing deps
 
- 	bool implicitlyEnabled;
 
- 	
 
- 	ModVerificationInfo verificationInfo;
 
- 	void loadLocalData(const JsonNode & data);
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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