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- /*
- * TargetCondition.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "TargetCondition.h"
- #include "../GameConstants.h"
- #include "../CBonusTypeHandler.h"
- #include "../battle/CBattleInfoCallback.h"
- #include "../battle/Unit.h"
- #include "../serializer/JsonSerializeFormat.h"
- #include "../VCMI_Lib.h"
- #include "../CModHandler.h"
- VCMI_LIB_NAMESPACE_BEGIN
- namespace spells
- {
- class TargetConditionItemBase : public TargetConditionItem
- {
- public:
- bool inverted = false;
- bool exclusive = false;
- void setInverted(bool value) override
- {
- inverted = value;
- }
- void setExclusive(bool value) override
- {
- exclusive = value;
- }
- bool isExclusive() const override
- {
- return exclusive;
- }
- bool isReceptive(const Mechanics * m, const battle::Unit * target) const override
- {
- bool result = check(m, target);
- return inverted != result;
- }
- protected:
- virtual bool check(const Mechanics * m, const battle::Unit * target) const = 0;
- };
- class BonusCondition : public TargetConditionItemBase
- {
- public:
- BonusCondition(BonusTypeID type_)
- : type(type_)
- {
- }
- protected:
- bool check(const Mechanics * m, const battle::Unit * target) const override
- {
- return target->hasBonus(Selector::type()(type));
- }
- private:
- BonusTypeID type;
- };
- class CreatureCondition : public TargetConditionItemBase
- {
- public:
- CreatureCondition(const CreatureID & type_): type(type_) {}
- protected:
- bool check(const Mechanics * m, const battle::Unit * target) const override
- {
- return target->creatureId() == type;
- }
- private:
- CreatureID type;
- };
- class AbsoluteLevelCondition : public TargetConditionItemBase
- {
- public:
- AbsoluteLevelCondition()
- {
- inverted = false;
- exclusive = true;
- }
- protected:
- bool check(const Mechanics * m, const battle::Unit * target) const override
- {
- std::stringstream cachingStr;
- cachingStr << "type_" << Bonus::LEVEL_SPELL_IMMUNITY << "addInfo_1";
- TConstBonusListPtr levelImmunities = target->getBonuses(Selector::type()(Bonus::LEVEL_SPELL_IMMUNITY).And(Selector::info()(1)), cachingStr.str());
-
- return levelImmunities->size() == 0 ||
- levelImmunities->totalValue() < m->getSpellLevel() ||
- m->getSpellLevel() <= 0;
- }
- };
- class AbsoluteSpellCondition : public TargetConditionItemBase
- {
- public:
- AbsoluteSpellCondition()
- {
- inverted = false;
- exclusive = true;
- }
- protected:
- bool check(const Mechanics * m, const battle::Unit * target) const override
- {
- std::stringstream cachingStr;
- cachingStr << "type_" << Bonus::SPELL_IMMUNITY << "subtype_" << m->getSpellIndex() << "addInfo_1";
- return !target->hasBonus(Selector::typeSubtypeInfo(Bonus::SPELL_IMMUNITY, m->getSpellIndex(), 1), cachingStr.str());
- }
- };
- class ElementalCondition : public TargetConditionItemBase
- {
- public:
- ElementalCondition()
- {
- inverted = true;
- exclusive = true;
- }
- protected:
- bool check(const Mechanics * m, const battle::Unit * target) const override
- {
- bool elementalImmune = false;
- auto filter = m->getElementalImmunity();
- for(auto element : filter)
- {
- if(target->hasBonusOfType(element, 0)) //always resist if immune to all spells altogether
- {
- elementalImmune = true;
- break;
- }
- else if(!m->isPositiveSpell()) //negative or indifferent
- {
- if(target->hasBonusOfType(element, 1))
- {
- elementalImmune = true;
- break;
- }
- }
- }
- return elementalImmune;
- }
- };
- class NormalLevelCondition : public TargetConditionItemBase
- {
- public:
- NormalLevelCondition()
- {
- inverted = false;
- exclusive = true;
- }
- protected:
- bool check(const Mechanics * m, const battle::Unit * target) const override
- {
- TConstBonusListPtr levelImmunities = target->getBonuses(Selector::type()(Bonus::LEVEL_SPELL_IMMUNITY));
- return levelImmunities->size() == 0 ||
- levelImmunities->totalValue() < m->getSpellLevel() ||
- m->getSpellLevel() <= 0;
- }
- };
- class NormalSpellCondition : public TargetConditionItemBase
- {
- public:
- NormalSpellCondition()
- {
- inverted = false;
- exclusive = true;
- }
- protected:
- bool check(const Mechanics * m, const battle::Unit * target) const override
- {
- return !target->hasBonusOfType(Bonus::SPELL_IMMUNITY, m->getSpellIndex());
- }
- };
- //for Hypnotize
- class HealthValueCondition : public TargetConditionItemBase
- {
- protected:
- bool check(const Mechanics * m, const battle::Unit * target) const override
- {
- //todo: maybe do not resist on passive cast
- //TODO: what with other creatures casting hypnotize, Faerie Dragons style?
- int64_t subjectHealth = target->getAvailableHealth();
- //apply 'damage' bonus for hypnotize, including hero specialty
- auto maxHealth = m->applySpellBonus(m->getEffectValue(), target);
- return subjectHealth <= maxHealth;
- }
- };
- class SpellEffectCondition : public TargetConditionItemBase
- {
- public:
- SpellEffectCondition(const SpellID & spellID_): spellID(spellID_)
- {
- std::stringstream builder;
- builder << "source_" << Bonus::SPELL_EFFECT << "id_" << spellID.num;
- cachingString = builder.str();
- selector = Selector::source(Bonus::SPELL_EFFECT, spellID.num);
- }
- protected:
- bool check(const Mechanics * m, const battle::Unit * target) const override
- {
- return target->hasBonus(selector, cachingString);
- }
- private:
- CSelector selector;
- std::string cachingString;
- SpellID spellID;
- };
- class ReceptiveFeatureCondition : public TargetConditionItemBase
- {
- protected:
- bool check(const Mechanics * m, const battle::Unit * target) const override
- {
- return m->isPositiveSpell() && target->hasBonus(selector, cachingString);
- }
- private:
- CSelector selector = Selector::type()(Bonus::RECEPTIVE);
- std::string cachingString = "type_RECEPTIVE";
- };
- class ImmunityNegationCondition : public TargetConditionItemBase
- {
- protected:
- bool check(const Mechanics * m, const battle::Unit * target) const override
- {
- const bool battleWideNegation = target->hasBonusOfType(Bonus::NEGATE_ALL_NATURAL_IMMUNITIES, 0);
- const bool heroNegation = target->hasBonusOfType(Bonus::NEGATE_ALL_NATURAL_IMMUNITIES, 1);
- //anyone can cast on artifact holder`s stacks
- if(heroNegation)
- {
- return true;
- }
- //this stack is from other player
- else if(battleWideNegation)
- {
- if(m->ownerMatches(target, false))
- return true;
- }
- return false;
- }
- };
- class DefaultTargetConditionItemFactory : public TargetConditionItemFactory
- {
- public:
- Object createAbsoluteLevel() const override
- {
- static std::shared_ptr<TargetConditionItem> antimagicCondition = std::make_shared<AbsoluteLevelCondition>();
- return antimagicCondition;
- }
- Object createAbsoluteSpell() const override
- {
- static std::shared_ptr<TargetConditionItem> alCondition = std::make_shared<AbsoluteSpellCondition>();
- return alCondition;
- }
- Object createElemental() const override
- {
- static std::shared_ptr<TargetConditionItem> elementalCondition = std::make_shared<ElementalCondition>();
- return elementalCondition;
- }
- Object createNormalLevel() const override
- {
- static std::shared_ptr<TargetConditionItem> nlCondition = std::make_shared<NormalLevelCondition>();
- return nlCondition;
- }
- Object createNormalSpell() const override
- {
- static std::shared_ptr<TargetConditionItem> nsCondition = std::make_shared<NormalSpellCondition>();
- return nsCondition;
- }
- Object createConfigurable(std::string scope, std::string type, std::string identifier) const override
- {
- if(type == "bonus")
- {
- //TODO: support custom bonus types
- auto it = bonusNameMap.find(identifier);
- if(it != bonusNameMap.end())
- return std::make_shared<BonusCondition>(it->second);
- else
- logMod->error("Invalid bonus type %s in spell target condition.", identifier);
- }
- else if(type == "creature")
- {
- auto rawId = VLC->modh->identifiers.getIdentifier(scope, type, identifier, true);
- if(rawId)
- return std::make_shared<CreatureCondition>(CreatureID(rawId.get()));
- else
- logMod->error("Invalid creature %s type in spell target condition.", identifier);
- }
- else if(type == "spell")
- {
- auto rawId = VLC->modh->identifiers.getIdentifier(scope, type, identifier, true);
- if(rawId)
- return std::make_shared<SpellEffectCondition>(SpellID(rawId.get()));
- else
- logMod->error("Invalid spell %s in spell target condition.", identifier);
- }
- else if(type == "healthValueSpecial")
- {
- return std::make_shared<HealthValueCondition>();
- }
- else
- {
- logMod->error("Invalid type %s in spell target condition.", type);
- }
- return Object();
- }
- Object createReceptiveFeature() const override
- {
- static std::shared_ptr<TargetConditionItem> condition = std::make_shared<ReceptiveFeatureCondition>();
- return condition;
- }
- Object createImmunityNegation() const override
- {
- static std::shared_ptr<TargetConditionItem> condition = std::make_shared<ImmunityNegationCondition>();
- return condition;
- }
- };
- const TargetConditionItemFactory * TargetConditionItemFactory::getDefault()
- {
- static std::unique_ptr<TargetConditionItemFactory> singleton;
- if(!singleton)
- singleton = std::make_unique<DefaultTargetConditionItemFactory>();
- return singleton.get();
- }
- bool TargetCondition::isReceptive(const Mechanics * m, const battle::Unit * target) const
- {
- if(!check(absolute, m, target))
- return false;
- for(const auto & item : negation)
- {
- if(item->isReceptive(m, target))
- return true;
- }
- return check(normal, m, target);
- }
- void TargetCondition::serializeJson(JsonSerializeFormat & handler, const ItemFactory * itemFactory)
- {
- bool isNonMagical = false;
- if(handler.saving)
- {
- logGlobal->error("Spell target condition saving is not supported");
- return;
- }
- absolute.clear();
- normal.clear();
- negation.clear();
- absolute.push_back(itemFactory->createAbsoluteSpell());
- handler.serializeBool("nonMagical", isNonMagical);
- if(!isNonMagical)
- {
- absolute.push_back(itemFactory->createAbsoluteLevel());
- normal.push_back(itemFactory->createElemental());
- normal.push_back(itemFactory->createNormalLevel());
- normal.push_back(itemFactory->createNormalSpell());
- negation.push_back(itemFactory->createReceptiveFeature());
- negation.push_back(itemFactory->createImmunityNegation());
- }
- {
- auto anyOf = handler.enterStruct("anyOf");
- loadConditions(anyOf->getCurrent(), false, false, itemFactory);
- }
- {
- auto allOf = handler.enterStruct("allOf");
- loadConditions(allOf->getCurrent(), true, false, itemFactory);
- }
- {
- auto noneOf = handler.enterStruct("noneOf");
- loadConditions(noneOf->getCurrent(), true, true, itemFactory);
- }
- }
- bool TargetCondition::check(const ItemVector & condition, const Mechanics * m, const battle::Unit * target) const
- {
- bool nonExclusiveCheck = false;
- bool nonExclusiveExits = false;
- for(const auto & item : condition)
- {
- if(item->isExclusive())
- {
- if(!item->isReceptive(m, target))
- return false;
- }
- else
- {
- if(item->isReceptive(m, target))
- nonExclusiveCheck = true;
- nonExclusiveExits = true;
- }
- }
- return !nonExclusiveExits || nonExclusiveCheck;
- }
- void TargetCondition::loadConditions(const JsonNode & source, bool exclusive, bool inverted, const ItemFactory * itemFactory)
- {
- for(const auto & keyValue : source.Struct())
- {
- bool isAbsolute;
- const JsonNode & value = keyValue.second;
- if(value.String() == "absolute")
- isAbsolute = true;
- else if(value.String() == "normal")
- isAbsolute = false;
- else
- continue;
- std::string scope;
- std::string type;
- std::string identifier;
- CModHandler::parseIdentifier(keyValue.first, scope, type, identifier);
- std::shared_ptr<TargetConditionItem> item = itemFactory->createConfigurable(scope, type, identifier);
- if(item)
- {
- item->setExclusive(exclusive);
- item->setInverted(inverted);
- if(isAbsolute)
- absolute.push_back(item);
- else
- normal.push_back(item);
- }
- }
- }
- }
- VCMI_LIB_NAMESPACE_END
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