CRewardableObject.cpp 9.6 KB

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  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "../gameState/CGameState.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CPlayerState.h"
  15. #include "../IGameCallback.h"
  16. #include "../NetPacks.h"
  17. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  18. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  19. #include "../serializer/JsonSerializeFormat.h"
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. void CRewardableObject::grantRewardWithMessage(const CGHeroInstance * contextHero, int index, bool markAsVisit) const
  22. {
  23. auto vi = configuration.info.at(index);
  24. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  25. // show message only if it is not empty or in infobox
  26. if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
  27. {
  28. InfoWindow iw;
  29. iw.player = contextHero->tempOwner;
  30. iw.text = vi.message;
  31. vi.reward.loadComponents(iw.components, contextHero);
  32. iw.type = configuration.infoWindowType;
  33. if(!iw.components.empty() || !iw.text.toString().empty())
  34. cb->showInfoDialog(&iw);
  35. }
  36. // grant reward afterwards. Note that it may remove object
  37. if(markAsVisit)
  38. markAsVisited(contextHero);
  39. grantReward(index, contextHero);
  40. }
  41. void CRewardableObject::selectRewardWthMessage(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, const MetaString & dialog) const
  42. {
  43. BlockingDialog sd(configuration.canRefuse, rewardIndices.size() > 1);
  44. sd.player = contextHero->tempOwner;
  45. sd.text = dialog;
  46. if (rewardIndices.size() > 1)
  47. for (auto index : rewardIndices)
  48. sd.components.push_back(configuration.info.at(index).reward.getDisplayedComponent(contextHero));
  49. if (rewardIndices.size() == 1)
  50. configuration.info.at(rewardIndices.front()).reward.loadComponents(sd.components, contextHero);
  51. cb->showBlockingDialog(&sd);
  52. }
  53. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  54. {
  55. if(!wasVisitedBefore(h))
  56. {
  57. auto rewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT);
  58. bool objectRemovalPossible = false;
  59. for(auto index : rewards)
  60. {
  61. if(configuration.info.at(index).reward.removeObject)
  62. objectRemovalPossible = true;
  63. }
  64. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  65. switch (rewards.size())
  66. {
  67. case 0: // no available rewards, e.g. visiting School of War without gold
  68. {
  69. auto emptyRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_NOT_AVAILABLE);
  70. if (!emptyRewards.empty())
  71. grantRewardWithMessage(h, emptyRewards[0], false);
  72. else
  73. logMod->warn("No applicable message for visiting empty object!");
  74. break;
  75. }
  76. case 1: // one reward. Just give it with message
  77. {
  78. if (configuration.canRefuse)
  79. selectRewardWthMessage(h, rewards, configuration.info.at(rewards.front()).message);
  80. else
  81. grantRewardWithMessage(h, rewards.front(), true);
  82. break;
  83. }
  84. default: // multiple rewards. Act according to select mode
  85. {
  86. switch (configuration.selectMode) {
  87. case Rewardable::SELECT_PLAYER: // player must select
  88. selectRewardWthMessage(h, rewards, configuration.onSelect);
  89. break;
  90. case Rewardable::SELECT_FIRST: // give first available
  91. grantRewardWithMessage(h, rewards.front(), true);
  92. break;
  93. case Rewardable::SELECT_RANDOM: // give random
  94. grantRewardWithMessage(h, *RandomGeneratorUtil::nextItem(rewards, cb->gameState()->getRandomGenerator()), true);
  95. break;
  96. }
  97. break;
  98. }
  99. }
  100. if(!objectRemovalPossible && getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT).empty())
  101. {
  102. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  103. cb->sendAndApply(&cov);
  104. }
  105. }
  106. else
  107. {
  108. logGlobal->debug("Revisiting already visited object");
  109. if (!wasVisited(h->getOwner()))
  110. {
  111. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  112. cb->sendAndApply(&cov);
  113. }
  114. auto visitedRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_ALREADY_VISITED);
  115. if (!visitedRewards.empty())
  116. grantRewardWithMessage(h, visitedRewards[0], false);
  117. else
  118. logMod->warn("No applicable message for visiting already visited object!");
  119. }
  120. }
  121. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  122. {
  123. grantRewardAfterLevelup(cb, configuration.info.at(selectedReward), this, hero);
  124. }
  125. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  126. {
  127. if(answer == 0)
  128. return; // player refused
  129. if(answer > 0 && answer-1 < configuration.info.size())
  130. {
  131. auto list = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
  132. markAsVisited(hero);
  133. grantReward(list[answer - 1], hero);
  134. }
  135. else
  136. {
  137. throw std::runtime_error("Unhandled choice");
  138. }
  139. }
  140. void CRewardableObject::markAsVisited(const CGHeroInstance * hero) const
  141. {
  142. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, true);
  143. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  144. cb->sendAndApply(&cov);
  145. }
  146. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  147. {
  148. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  149. grantRewardBeforeLevelup(cb, configuration.info.at(rewardID), hero);
  150. // hero is not blocked by levelup dialog - grant remainer immediately
  151. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  152. {
  153. grantRewardAfterLevelup(cb, configuration.info.at(rewardID), this, hero);
  154. }
  155. }
  156. bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
  157. {
  158. switch (configuration.visitMode)
  159. {
  160. case Rewardable::VISIT_UNLIMITED:
  161. return false;
  162. case Rewardable::VISIT_ONCE:
  163. return onceVisitableObjectCleared;
  164. case Rewardable::VISIT_PLAYER:
  165. return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
  166. case Rewardable::VISIT_BONUS:
  167. return contextHero->hasBonusFrom(BonusSource::OBJECT, ID);
  168. case Rewardable::VISIT_HERO:
  169. return contextHero->visitedObjects.count(ObjectInstanceID(id));
  170. case Rewardable::VISIT_LIMITER:
  171. return configuration.visitLimiter.heroAllowed(contextHero);
  172. default:
  173. return false;
  174. }
  175. }
  176. bool CRewardableObject::wasVisited(PlayerColor player) const
  177. {
  178. switch (configuration.visitMode)
  179. {
  180. case Rewardable::VISIT_UNLIMITED:
  181. case Rewardable::VISIT_BONUS:
  182. case Rewardable::VISIT_HERO:
  183. case Rewardable::VISIT_LIMITER:
  184. return false;
  185. case Rewardable::VISIT_ONCE:
  186. case Rewardable::VISIT_PLAYER:
  187. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  188. default:
  189. return false;
  190. }
  191. }
  192. bool CRewardableObject::wasScouted(PlayerColor player) const
  193. {
  194. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  195. }
  196. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  197. {
  198. switch (configuration.visitMode)
  199. {
  200. case Rewardable::VISIT_BONUS:
  201. return h->hasBonusFrom(BonusSource::OBJECT, ID);
  202. case Rewardable::VISIT_HERO:
  203. return h->visitedObjects.count(ObjectInstanceID(id));
  204. case Rewardable::VISIT_LIMITER:
  205. return wasScouted(h->getOwner()) && configuration.visitLimiter.heroAllowed(h);
  206. default:
  207. return wasVisited(h->getOwner());
  208. }
  209. }
  210. std::string CRewardableObject::getHoverText(PlayerColor player) const
  211. {
  212. if(configuration.visitMode == Rewardable::VISIT_PLAYER || configuration.visitMode == Rewardable::VISIT_ONCE)
  213. {
  214. if (wasVisited(player))
  215. return getObjectName() + "\n" + configuration.visitedTooltip.toString() + "\n\n" + configuration.description.toString();
  216. else
  217. return getObjectName() + "\n" + configuration.notVisitedTooltip.toString() + "\n\n" + configuration.description.toString();
  218. }
  219. return getObjectName() + "\n\n" + configuration.description.toString();
  220. }
  221. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  222. {
  223. if(configuration.visitMode != Rewardable::VISIT_UNLIMITED)
  224. {
  225. if (wasVisited(hero))
  226. return getObjectName() + "\n" + configuration.visitedTooltip.toString() + "\n\n" + configuration.description.toString();
  227. else
  228. return getObjectName() + "\n" + configuration.notVisitedTooltip.toString() + "\n\n" + configuration.description.toString();
  229. }
  230. return getObjectName() + "\n\n" + configuration.description.toString();
  231. }
  232. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  233. {
  234. switch (what)
  235. {
  236. case ObjProperty::REWARD_RANDOMIZE:
  237. initObj(cb->gameState()->getRandomGenerator());
  238. break;
  239. case ObjProperty::REWARD_SELECT:
  240. selectedReward = val;
  241. break;
  242. case ObjProperty::REWARD_CLEARED:
  243. onceVisitableObjectCleared = val;
  244. break;
  245. }
  246. }
  247. void CRewardableObject::newTurn(CRandomGenerator & rand) const
  248. {
  249. if (configuration.resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % configuration.resetParameters.period) == 0)
  250. {
  251. if (configuration.resetParameters.rewards)
  252. {
  253. cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
  254. }
  255. if (configuration.resetParameters.visitors)
  256. {
  257. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
  258. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
  259. cb->sendAndApply(&cov);
  260. }
  261. }
  262. }
  263. void CRewardableObject::initObj(CRandomGenerator & rand)
  264. {
  265. VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
  266. }
  267. CRewardableObject::CRewardableObject()
  268. {}
  269. void CRewardableObject::serializeJsonOptions(JsonSerializeFormat & handler)
  270. {
  271. CArmedInstance::serializeJsonOptions(handler);
  272. handler.serializeStruct("rewardable", static_cast<Rewardable::Interface&>(*this));
  273. }
  274. VCMI_LIB_NAMESPACE_END