CMakeLists.txt 23 KB

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  1. # Minimum required version greatly affect CMake behavior
  2. # So cmake_minimum_required must be called before the project()
  3. # 3.10.0 is used since it's minimal in MXE dependencies for now
  4. cmake_minimum_required(VERSION 3.10.0)
  5. project(VCMI)
  6. # TODO
  7. # macOS:
  8. # - There is problem with running fixup_bundle in main project after subdirectories.
  9. # Cmake put them after all install code of main CMakelists in cmake_install.cmake
  10. # Currently I just added extra add_subdirectory and CMakeLists.txt in osx directory to bypass that.
  11. #
  12. # MXE:
  13. # - Try to implement MXE support into BundleUtilities so we can deploy deps automatically
  14. #
  15. # Vckpg:
  16. # - Improve install code once there is better way to deploy DLLs and Qt plugins
  17. #
  18. # Other:
  19. # - Cleanup remove_directory copy_directory if performance will be a problem.
  20. # We can use some macro over copy_if_different since it's only work for single file.
  21. # - Find a way to move add_custom_command for assets deploy out of "lib/CMakeLists.txt"
  22. # - Consider to remove M_DATA_DIR, DM_BIN_DIR, DM_LIB_DIR and not use them in code as well
  23. # - Try to get rid of FOLDER override with define_property
  24. # It's used currently to make sure that 3rd-party dependencies in git submodules get proper FOLDER property
  25. # - Make FindFuzzyLite check for the right version and disable FORCE_BUNDLED_FL by default
  26. if(APPLE)
  27. if(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin")
  28. set(APPLE_MACOS 1)
  29. else()
  30. set(APPLE_IOS 1)
  31. endif()
  32. endif()
  33. if(APPLE_IOS)
  34. set(BUILD_SINGLE_APP 1)
  35. endif()
  36. ############################################
  37. # User-provided options #
  38. ############################################
  39. if(NOT CMAKE_BUILD_TYPE)
  40. set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
  41. "Choose the type of build, options are: Debug Release RelWithDebInfo. Default is RelWithDebInfo."
  42. FORCE)
  43. set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug Release RelWithDebInfo)
  44. endif()
  45. option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)
  46. option(ENABLE_LUA "Enable compilation of LUA scripting module" OFF)
  47. option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
  48. option(ENABLE_EDITOR "Enable compilation of map editor" ON)
  49. if(APPLE_IOS)
  50. set(BUNDLE_IDENTIFIER_PREFIX "" CACHE STRING "Bundle identifier prefix")
  51. set(APP_DISPLAY_NAME "VCMI" CACHE STRING "App name on the home screen")
  52. else()
  53. option(ENABLE_TEST "Enable compilation of unit tests" OFF)
  54. endif()
  55. if(NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
  56. option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
  57. endif(NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
  58. option(ENABLE_GITVERSION "Enable Version.cpp with Git commit hash" ON)
  59. option(ENABLE_DEBUG_CONSOLE "Enable debug console for Windows builds" ON)
  60. option(ENABLE_MULTI_PROCESS_BUILDS "Enable /MP flag for MSVS solution" ON)
  61. # Used for Snap packages and also useful for debugging
  62. if(NOT APPLE_IOS)
  63. option(ENABLE_MONOLITHIC_INSTALL "Install everything in single directory on Linux and Mac" OFF)
  64. endif()
  65. # Allow to pass package name from Travis CI
  66. set(PACKAGE_NAME_SUFFIX "" CACHE STRING "Suffix for CPack package name")
  67. set(PACKAGE_FILE_NAME "" CACHE STRING "Override for CPack package filename")
  68. # ERM depends on LUA implicitly
  69. if(ENABLE_ERM AND NOT ENABLE_LUA)
  70. set(ENABLE_LUA ON)
  71. endif()
  72. ############################################
  73. # Miscellaneous options #
  74. ############################################
  75. set(CMAKE_MODULE_PATH ${CMAKE_HOME_DIRECTORY}/cmake_modules ${PROJECT_SOURCE_DIR}/CI)
  76. # Contains custom functions and macros, but don't altering any options
  77. include(VCMIUtils)
  78. include(VersionDefinition)
  79. vcmi_print_important_variables()
  80. # Options to enable folders in CMake generated projects for Visual Studio, Xcode, etc
  81. # Very useful to put 3rd-party libraries such as Minizip, GoogleTest and FuzzyLite in their own folders
  82. set_property(GLOBAL PROPERTY USE_FOLDERS TRUE)
  83. # Make FOLDER property inheritable
  84. # So when we set FOLDER property on AI directory all and targets inside will inherit it
  85. #
  86. # Important! This trick depend on undefined behavior since we override CMake own property.
  87. # In same time define_property documentation states it's function for custom properties.
  88. define_property(
  89. TARGET
  90. PROPERTY FOLDER
  91. INHERITED
  92. BRIEF_DOCS "Set the folder name."
  93. FULL_DOCS "Use to organize targets in an IDE."
  94. )
  95. # Generate Version.cpp
  96. if(ENABLE_GITVERSION)
  97. add_custom_target(update_version ALL
  98. BYPRODUCTS "Version.cpp"
  99. COMMAND ${CMAKE_COMMAND} -DGIT_SHA1="${GIT_SHA1}" -P "${PROJECT_SOURCE_DIR}/cmake_modules/Version.cmake"
  100. )
  101. else()
  102. add_definitions(-DVCMI_NO_EXTRA_VERSION)
  103. endif(ENABLE_GITVERSION)
  104. # Precompiled header configuration
  105. if(ENABLE_PCH AND NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
  106. macro(enable_pch name)
  107. target_precompile_headers(${name} PRIVATE $<$<COMPILE_LANGUAGE:CXX>:<StdInc.h$<ANGLE-R>>)
  108. endmacro(enable_pch)
  109. else(ENABLE_PCH AND NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
  110. macro(enable_pch ignore)
  111. endmacro(enable_pch)
  112. endif(ENABLE_PCH AND NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
  113. ############################################
  114. # Documentation section #
  115. ############################################
  116. include(UseDoxygen OPTIONAL)
  117. ############################################
  118. # Compile and linking options #
  119. ############################################
  120. #Enable C++14 Globally
  121. set (CMAKE_CXX_STANDARD 14)
  122. #General visibility options
  123. set(CMAKE_CXX_VISIBILITY_PRESET hidden)
  124. set(CMAKE_VISIBILITY_INLINES_HIDDEN 1)
  125. #Global fallback mapping
  126. # RelWithDebInfo falls back to Release, then MinSizeRel
  127. set(CMAKE_MAP_IMPORTED_CONFIG_RELWITHDEBINFO RelWithDebInfo Release MinSizeRel "")
  128. # MinSizeRel falls back to Release, then RelWithDebInfo
  129. set(CMAKE_MAP_IMPORTED_CONFIG_MINSIZEREL MinSizeRel Release RelWithDebInfo "")
  130. # Release falls back to RelWithDebInfo, then MinSizeRel
  131. set(CMAKE_MAP_IMPORTED_CONFIG_RELEASE Release RelWithDebInfo MinSizeRel "")
  132. set(CMAKE_XCODE_ATTRIBUTE_APP_DISPLAY_NAME ${APP_DISPLAY_NAME})
  133. set(CMAKE_XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES)
  134. set(CMAKE_XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT[variant=Debug] dwarf)
  135. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE NO)
  136. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_NS_ASSERTIONS NO)
  137. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_NS_ASSERTIONS[variant=Debug] YES)
  138. set(CMAKE_XCODE_ATTRIBUTE_GCC_WARN_64_TO_32_BIT_CONVERSION NO)
  139. set(CMAKE_XCODE_ATTRIBUTE_MARKETING_VERSION ${APP_SHORT_VERSION})
  140. set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH NO)
  141. set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] YES)
  142. if(BUILD_SINGLE_APP)
  143. add_compile_definitions(SINGLE_PROCESS_APP=1)
  144. endif()
  145. if(APPLE_IOS)
  146. set(CMAKE_MACOSX_RPATH 1)
  147. set(CMAKE_OSX_DEPLOYMENT_TARGET 12.0)
  148. if(NOT USING_CONAN)
  149. list(APPEND CMAKE_FIND_ROOT_PATH "${CMAKE_PREFIX_PATH}") # required for Boost
  150. set(CMAKE_FIND_USE_CMAKE_ENVIRONMENT_PATH FALSE)
  151. set(CMAKE_FIND_USE_SYSTEM_ENVIRONMENT_PATH FALSE)
  152. endif()
  153. set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED NO)
  154. set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED_FOR_APPS YES)
  155. set(CMAKE_XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "${BUNDLE_IDENTIFIER_PREFIX}.$(PRODUCT_NAME)")
  156. set(CMAKE_XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2")
  157. endif()
  158. if(MINGW OR MSVC)
  159. # Windows Vista or newer for FuzzyLite 6 to compile
  160. add_definitions(-D_WIN32_WINNT=0x0600)
  161. #delete lib prefix for dlls (libvcmi -> vcmi)
  162. set(CMAKE_SHARED_LIBRARY_PREFIX "")
  163. if(MSVC)
  164. add_definitions(-DBOOST_ALL_NO_LIB)
  165. add_definitions(-DBOOST_ALL_DYN_LINK)
  166. set(Boost_USE_STATIC_LIBS OFF)
  167. # Don't link with SDLMain
  168. if(ENABLE_DEBUG_CONSOLE)
  169. set(SDL2_BUILDING_LIBRARY ON)
  170. add_definitions(-DVCMI_WITH_DEBUG_CONSOLE)
  171. endif()
  172. # Suppress warnings
  173. add_definitions(-D_CRT_SECURE_NO_WARNINGS)
  174. add_definitions(-D_SCL_SECURE_NO_WARNINGS)
  175. # 4250: 'class1' : inherits 'class2::member' via dominance
  176. # 4251: class 'xxx' needs to have dll-interface to be used by clients of class 'yyy'
  177. # 4275: non dll-interface class 'xxx' used as base for dll-interface class
  178. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj /wd4250 /wd4251 /wd4275")
  179. if(ENABLE_MULTI_PROCESS_BUILDS)
  180. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
  181. endif()
  182. # Workaround: Visual Studio has issues with exports of classes that inherit templates
  183. # https://stackoverflow.com/questions/44960760/msvc-dll-exporting-class-that-inherits-from-template-cause-lnk2005-already-defin
  184. # Reported to Microsoft here:
  185. # https://developercommunity.visualstudio.com/content/problem/224597/linker-failing-because-of-multiple-definitions-of.html
  186. set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /FORCE:MULTIPLE")
  187. # Required at least for compatibility with Boost 1.68 on Vcpkg
  188. set(SYSTEM_LIBS ${SYSTEM_LIBS} bcrypt)
  189. endif(MSVC)
  190. if(MINGW)
  191. set(SYSTEM_LIBS ${SYSTEM_LIBS} ole32 oleaut32 ws2_32 mswsock dbghelp bcrypt)
  192. # Check for iconv (may be needed for Boost.Locale)
  193. include(CheckLibraryExists)
  194. check_library_exists(iconv libiconv_open "" ICONV_FOUND)
  195. if(ICONV_FOUND)
  196. set(SYSTEM_LIBS ${SYSTEM_LIBS} iconv)
  197. endif()
  198. # Prevent compiler issues when building Debug
  199. # Assembler might fail with "too many sections"
  200. # With big-obj or 64-bit build will take hours
  201. if(CMAKE_BUILD_TYPE MATCHES Debug)
  202. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Og")
  203. endif()
  204. endif(MINGW)
  205. endif(MINGW OR MSVC)
  206. if(CMAKE_COMPILER_IS_GNUCXX OR NOT WIN32) #so far all *nix compilers support such parameters
  207. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wpointer-arith -Wuninitialized")
  208. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-strict-aliasing -Wno-switch -Wno-sign-compare -Wno-unused-local-typedefs")
  209. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-parameter -Wno-overloaded-virtual -Wno-type-limits -Wno-unknown-pragmas")
  210. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reorder")
  211. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-varargs") # fuzzylite - Operation.h
  212. if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
  213. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-mismatched-tags -Wno-unknown-warning-option -Wno-missing-braces")
  214. endif()
  215. if(UNIX)
  216. set(SYSTEM_LIBS ${SYSTEM_LIBS} ${CMAKE_DL_LIBS})
  217. endif()
  218. endif()
  219. # Check if some platform-specific libraries are needed for linking
  220. if(NOT WIN32 AND NOT APPLE_IOS)
  221. include(CheckLibraryExists)
  222. # Shared memory functions used by Boost.Interprocess
  223. # FindBoost handle linking with pthreads, but doesn't handle this
  224. CHECK_LIBRARY_EXISTS(rt shm_open "" HAVE_RT_LIB)
  225. if(HAVE_RT_LIB)
  226. set(SYSTEM_LIBS ${SYSTEM_LIBS} rt)
  227. endif()
  228. endif()
  229. if(ENABLE_LUA)
  230. add_compile_definitions(SCRIPTING_ENABLED=1)
  231. endif()
  232. ############################################
  233. # Finding packages #
  234. ############################################
  235. find_package(Boost 1.48.0 REQUIRED COMPONENTS date_time filesystem locale program_options system thread)
  236. find_package(ZLIB REQUIRED)
  237. # Conan compatibility
  238. if(TARGET zlib::zlib)
  239. add_library(ZLIB::ZLIB ALIAS zlib::zlib)
  240. endif()
  241. set(FFMPEG_COMPONENTS avutil swscale avformat avcodec)
  242. if(APPLE_IOS AND NOT USING_CONAN)
  243. list(APPEND FFMPEG_COMPONENTS swresample)
  244. endif()
  245. find_package(ffmpeg COMPONENTS ${FFMPEG_COMPONENTS})
  246. option(FORCE_BUNDLED_MINIZIP "Force bundled Minizip library" OFF)
  247. if(NOT FORCE_BUNDLED_MINIZIP)
  248. find_package(minizip)
  249. if(TARGET minizip::minizip)
  250. add_definitions(-DUSE_SYSTEM_MINIZIP)
  251. endif()
  252. endif()
  253. find_package(SDL2 REQUIRED)
  254. find_package(SDL2_image REQUIRED)
  255. if(TARGET SDL2_image::SDL2_image)
  256. add_library(SDL2::Image ALIAS SDL2_image::SDL2_image)
  257. endif()
  258. find_package(SDL2_mixer REQUIRED)
  259. if(TARGET SDL2_mixer::SDL2_mixer)
  260. add_library(SDL2::Mixer ALIAS SDL2_mixer::SDL2_mixer)
  261. endif()
  262. find_package(SDL2_ttf REQUIRED)
  263. if(TARGET SDL2_ttf::SDL2_ttf)
  264. add_library(SDL2::TTF ALIAS SDL2_ttf::SDL2_ttf)
  265. endif()
  266. find_package(TBB REQUIRED)
  267. if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
  268. # Widgets finds its own dependencies (QtGui and QtCore).
  269. find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets Network)
  270. find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets Network)
  271. endif()
  272. if(ENABLE_LUA)
  273. find_package(luajit)
  274. # MXE paths hardcoded for current dependencies pack - tried and could not make it work another way
  275. if((MINGW) AND (${CMAKE_CROSSCOMPILING}) AND (DEFINED MSYS) AND (NOT TARGET luajit::luajit))
  276. add_library(luajit::luajit STATIC IMPORTED)
  277. set_target_properties(luajit::luajit PROPERTIES
  278. INTERFACE_INCLUDE_DIRECTORIES "/usr/lib/mxe/usr/i686-w64-mingw32.static/include/luajit-2.0")
  279. set_target_properties(luajit::luajit PROPERTIES
  280. IMPORTED_LOCATION "/usr/lib/mxe/usr/i686-w64-mingw32.static/lib/libluajit-5.1.a")
  281. endif()
  282. if(TARGET luajit::luajit)
  283. message(STATUS "Using LuaJIT provided by system")
  284. else()
  285. message(STATUS "Cannot find LuaJIT! Fallback to using usual Lua.")
  286. find_package(Lua REQUIRED)
  287. if(Lua_FOUND)
  288. add_library(luajit::luajit UNKNOWN IMPORTED)
  289. set_target_properties(luajit::luajit PROPERTIES
  290. INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIR}")
  291. set_target_properties(luajit::luajit PROPERTIES
  292. IMPORTED_LOCATION "${LUA_LIBRARIES}")
  293. endif()
  294. endif()
  295. endif()
  296. ############################################
  297. # Output directories #
  298. ############################################
  299. if(WIN32) # on Win everything goes into H3 root directory
  300. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  301. set(LIB_DIR "." CACHE STRING "Where to install main library")
  302. set(DATA_DIR "." CACHE STRING "Where to install data files")
  303. elseif(APPLE)
  304. # includes lib path which determines where to install shared libraries (either /lib or /lib64)
  305. include(GNUInstallDirs)
  306. set(CMAKE_INSTALL_RPATH "@executable_path/../Frameworks")
  307. if(ENABLE_MONOLITHIC_INSTALL)
  308. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  309. set(LIB_DIR "." CACHE STRING "Where to install main library")
  310. set(DATA_DIR "." CACHE STRING "Where to install data files")
  311. else()
  312. if(APPLE_MACOS)
  313. set(APP_BUNDLE_DIR "${CMAKE_PROJECT_NAME}.app")
  314. set(APP_BUNDLE_CONTENTS_DIR "${APP_BUNDLE_DIR}/Contents")
  315. set(APP_BUNDLE_BINARY_DIR "${APP_BUNDLE_CONTENTS_DIR}/MacOS")
  316. set(APP_BUNDLE_RESOURCES_DIR "${APP_BUNDLE_CONTENTS_DIR}/Resources")
  317. set(BIN_DIR "${APP_BUNDLE_BINARY_DIR}" CACHE STRING "Where to install binaries")
  318. set(LIB_DIR "${APP_BUNDLE_CONTENTS_DIR}/Frameworks" CACHE STRING "Where to install main library")
  319. set(DATA_DIR "${APP_BUNDLE_RESOURCES_DIR}/Data" CACHE STRING "Where to install data files")
  320. else()
  321. set(LIB_DIR "Frameworks")
  322. set(DATA_DIR ".")
  323. endif()
  324. endif()
  325. else()
  326. # includes lib path which determines where to install shared libraries (either /lib or /lib64)
  327. include(GNUInstallDirs)
  328. if(ENABLE_MONOLITHIC_INSTALL)
  329. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  330. set(LIB_DIR "." CACHE STRING "Where to install main library")
  331. set(DATA_DIR "." CACHE STRING "Where to install data files")
  332. set(CMAKE_INSTALL_RPATH "$ORIGIN/")
  333. else()
  334. if(NOT BIN_DIR)
  335. set(BIN_DIR "${CMAKE_INSTALL_BINDIR}" CACHE STRING "Where to install binaries")
  336. endif()
  337. if(NOT LIB_DIR)
  338. set(LIB_DIR "${CMAKE_INSTALL_LIBDIR}/vcmi" CACHE STRING "Where to install main library")
  339. endif()
  340. if(NOT DATA_DIR)
  341. set(DATA_DIR "${CMAKE_INSTALL_DATAROOTDIR}/vcmi" CACHE STRING "Where to install data files")
  342. endif()
  343. set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
  344. endif()
  345. # following constants only used for platforms using XDG (Linux, BSD, etc)
  346. add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}")
  347. add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}")
  348. add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
  349. endif()
  350. # iOS has flat libs directory structure
  351. if(APPLE_IOS)
  352. set(AI_LIB_DIR "${LIB_DIR}")
  353. set(SCRIPTING_LIB_DIR "${LIB_DIR}")
  354. else()
  355. set(AI_LIB_DIR "${LIB_DIR}/AI")
  356. set(SCRIPTING_LIB_DIR "${LIB_DIR}/scripting")
  357. endif()
  358. #######################################
  359. # Add subdirectories #
  360. #######################################
  361. if(APPLE_IOS)
  362. add_subdirectory(ios)
  363. endif()
  364. include(VCMI_lib)
  365. if(BUILD_SINGLE_APP)
  366. add_subdirectory(lib_client)
  367. add_subdirectory(lib_server)
  368. set(VCMI_LIB_TARGET vcmi_lib_client)
  369. else()
  370. add_subdirectory(lib)
  371. set(VCMI_LIB_TARGET vcmi)
  372. endif()
  373. if(ENABLE_ERM)
  374. add_subdirectory(scripting/erm)
  375. endif()
  376. if(ENABLE_LUA)
  377. add_subdirectory(scripting/lua)
  378. endif()
  379. if(NOT TARGET minizip::minizip)
  380. add_subdirectory_with_folder("3rdparty" lib/minizip)
  381. add_library(minizip::minizip ALIAS minizip)
  382. endif()
  383. if(ENABLE_LAUNCHER)
  384. add_subdirectory(launcher)
  385. endif()
  386. if(ENABLE_EDITOR)
  387. add_subdirectory(mapeditor)
  388. endif()
  389. add_subdirectory(client)
  390. add_subdirectory(server)
  391. add_subdirectory_with_folder("AI" AI)
  392. if(ENABLE_TEST)
  393. enable_testing()
  394. add_subdirectory(test)
  395. endif()
  396. #######################################
  397. # Installation section #
  398. #######################################
  399. install(DIRECTORY config DESTINATION ${DATA_DIR})
  400. install(DIRECTORY Mods DESTINATION ${DATA_DIR})
  401. if(ENABLE_LUA)
  402. install(DIRECTORY scripts DESTINATION ${DATA_DIR})
  403. endif()
  404. # that script is useless for Windows and iOS
  405. if(NOT WIN32 AND NOT APPLE_IOS)
  406. install(FILES vcmibuilder DESTINATION ${BIN_DIR} PERMISSIONS
  407. OWNER_WRITE OWNER_READ OWNER_EXECUTE
  408. GROUP_READ GROUP_EXECUTE
  409. WORLD_READ WORLD_EXECUTE)
  410. endif()
  411. if(WIN32)
  412. file(GLOB dep_files
  413. ${dep_files}
  414. "${CMAKE_FIND_ROOT_PATH}/bin/*.dll")
  415. if((${CMAKE_CROSSCOMPILING}) AND (DEFINED MSYS))
  416. message(STATUS "Detected MXE build")
  417. elseif(CMAKE_BUILD_TYPE MATCHES Debug)
  418. # Copy debug versions of libraries if build type is debug
  419. set(debug_postfix d)
  420. endif()
  421. if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
  422. get_target_property(QtCore_location Qt${QT_VERSION_MAJOR}::Core LOCATION)
  423. get_filename_component(Qtbin_folder ${QtCore_location} PATH)
  424. file(GLOB dep_files
  425. ${dep_files}
  426. ${Qtbin_folder}/Qt5Core${debug_postfix}.dll
  427. ${Qtbin_folder}/Qt5Gui${debug_postfix}.dll
  428. ${Qtbin_folder}/Qt5Widgets${debug_postfix}.dll
  429. ${Qtbin_folder}/Qt5Network${debug_postfix}.dll
  430. ${Qtbin_folder}/icu*.dll)
  431. get_target_property(integration_type Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin TYPE)
  432. if(NOT(integration_type STREQUAL "INTERFACE_LIBRARY"))
  433. get_target_property(integration_loc Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin LOCATION)
  434. install(
  435. FILES ${integration_loc}
  436. DESTINATION ${BIN_DIR}/platforms
  437. )
  438. endif()
  439. endif()
  440. install(FILES ${dep_files} DESTINATION ${BIN_DIR})
  441. endif(WIN32)
  442. #######################################
  443. # Packaging section #
  444. #######################################
  445. set(CPACK_PACKAGE_VERSION_MAJOR ${VCMI_VERSION_MAJOR})
  446. set(CPACK_PACKAGE_VERSION_MINOR ${VCMI_VERSION_MINOR})
  447. set(CPACK_PACKAGE_VERSION_PATCH ${VCMI_VERSION_PATCH})
  448. # vcmi does not have "patch version" in version string
  449. set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}")
  450. #TODO: remove version from Global.h and use this one as define?
  451. set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
  452. if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
  453. set(CPACK_PACKAGE_NAME "VCMI")
  454. else()
  455. set(CPACK_PACKAGE_NAME "VCMI ${PACKAGE_NAME_SUFFIX}")
  456. endif()
  457. if("${PACKAGE_FILE_NAME}" STREQUAL "")
  458. set(CPACK_PACKAGE_FILE_NAME "vcmi-${CPACK_PACKAGE_VERSION}")
  459. else()
  460. set(CPACK_PACKAGE_FILE_NAME "${PACKAGE_FILE_NAME}")
  461. endif()
  462. set(CPACK_PACKAGE_VENDOR "VCMI team")
  463. if(WIN32)
  464. # Note: due to NSI script generation process all of the backward slashes here are useful
  465. set(CPACK_MONOLITHIC_INSTALL 1)
  466. set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/license.txt")
  467. set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
  468. if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
  469. set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION}")
  470. else()
  471. set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION} ${PACKAGE_NAME_SUFFIX} ")
  472. endif()
  473. set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES")
  474. if(ENABLE_LAUNCHER)
  475. set(CPACK_PACKAGE_EXECUTABLES "VCMI_launcher;VCMI")
  476. set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_launcher.exe\\\"")
  477. else()
  478. set(CPACK_PACKAGE_EXECUTABLES "VCMI_client;VCMI")
  479. set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_client.exe\\\"")
  480. endif()
  481. set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS " Delete \\\"$DESKTOP\\\\VCMI.lnk\\\" ")
  482. # set the install/unistall icon used for the installer itself
  483. # There is a bug in NSI that does not handle full unix paths properly.
  484. set(CPACK_NSIS_MUI_ICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
  485. set(CPACK_NSIS_MUI_UNIICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
  486. # set the package header icon for MUI
  487. set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}/client\\\\vcmi.ico")
  488. set(CPACK_NSIS_MENU_LINKS "http://vcmi.eu/" "VCMI Web Site")
  489. set(CPACK_NSIS_INSTALLED_ICON_NAME "VCMI_client.exe")
  490. set(CPACK_NSIS_COMPRESSOR "/SOLID lzma")
  491. set(CPACK_NSIS_DISPLAY_NAME "${CPACK_NSIS_PACKAGE_NAME}, open-source engine for Heroes of Might and Magic III ")
  492. set(CPACK_NSIS_HELP_LINK "http://vcmi.eu/")
  493. set(CPACK_NSIS_URL_INFO_ABOUT "http://vcmi.eu/")
  494. set(CPACK_NSIS_CONTACT @CPACK_PACKAGE_CONTACT@)
  495. set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
  496. # Use BundleUtilities to fix build when Vcpkg is used and disable it for MXE
  497. if(NOT (${CMAKE_CROSSCOMPILING}))
  498. add_subdirectory(win)
  499. endif()
  500. elseif(APPLE_MACOS AND NOT ENABLE_MONOLITHIC_INSTALL)
  501. set(CPACK_MONOLITHIC_INSTALL 1)
  502. set(CPACK_GENERATOR "DragNDrop")
  503. set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/osx/dmg_background.png")
  504. # CMake code for CPACK_DMG_DS_STORE executed before DS_STORE_SETUP_SCRIPT
  505. # So we can keep both enabled and this shouldn't hurt
  506. # set(CPACK_DMG_DS_STORE "${CMAKE_SOURCE_DIR}/osx/dmg_DS_Store")
  507. set(CPACK_DMG_DS_STORE_SETUP_SCRIPT "${CMAKE_SOURCE_DIR}/osx/DS_Store_Setup.scpt")
  508. # Always use "VCMI" as volume name so full path will be /Volumes/VCMI/
  509. # Otherwise DMG background image wouldn't work
  510. # Pre-generated DS_Store use absolute path to background image
  511. set(CPACK_DMG_VOLUME_NAME "${CMAKE_PROJECT_NAME}")
  512. include(GetGitRevisionDescription)
  513. get_git_head_revision(GIT_REFSPEC GIT_SHA1)
  514. string(TIMESTAMP CURRENT_YEAR "%Y")
  515. set(MACOSX_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
  516. set(MACOSX_BUNDLE_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
  517. set(MACOSX_BUNDLE_COPYRIGHT "Copyright © 2007-${CURRENT_YEAR} VCMI team")
  518. set(MACOSX_BUNDLE_GUI_IDENTIFIER "eu.vcmi.vcmi")
  519. set(MACOSX_BUNDLE_BUNDLE_VERSION ${GIT_SHA1})
  520. set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${APP_SHORT_VERSION})
  521. if(ENABLE_LAUNCHER)
  522. set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmilauncher")
  523. else()
  524. set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmiclient")
  525. endif()
  526. set(MACOSX_BUNDLE_ICON_FILE "vcmi.icns")
  527. install(FILES "${CMAKE_SOURCE_DIR}/osx/vcmi.icns" DESTINATION ${APP_BUNDLE_RESOURCES_DIR})
  528. configure_file("${CMAKE_SOURCE_DIR}/osx/Info.plist.in" "${CMAKE_BINARY_DIR}/Info.plist")
  529. install(FILES "${CMAKE_BINARY_DIR}/Info.plist" DESTINATION ${APP_BUNDLE_CONTENTS_DIR})
  530. # Bundle fixing code must be in separate directory to be executed after all other install code
  531. add_subdirectory(osx)
  532. elseif(APPLE_IOS)
  533. set(CPACK_GENERATOR ZIP)
  534. set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY OFF)
  535. set(CPACK_INSTALL_CMAKE_PROJECTS "${CMAKE_CURRENT_BINARY_DIR};${CMAKE_PROJECT_NAME};app;/")
  536. else()
  537. set(CPACK_GENERATOR TGZ)
  538. endif()
  539. include(CPack)