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							- /*
 
-  * mapcontroller.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "mapcontroller.h"
 
- #include "../lib/GameConstants.h"
 
- #include "../lib/mapping/CMapService.h"
 
- #include "../lib/mapping/CMap.h"
 
- #include "../lib/mapping/CMapEditManager.h"
 
- #include "../lib/Terrain.h"
 
- #include "../lib/mapObjects/CObjectClassesHandler.h"
 
- #include "../lib/rmg/ObstaclePlacer.h"
 
- #include "../lib/CSkillHandler.h"
 
- #include "../lib/spells/CSpellHandler.h"
 
- #include "../lib/CHeroHandler.h"
 
- #include "mapview.h"
 
- #include "scenelayer.h"
 
- #include "maphandler.h"
 
- #include "mainwindow.h"
 
- #include "inspector/inspector.h"
 
- MapController::MapController(MainWindow * m): main(m)
 
- {
 
- 	for(int i : {0, 1})
 
- 	{
 
- 		_scenes[i].reset(new MapScene(i));
 
- 		_miniscenes[i].reset(new MinimapScene(i));
 
- 	}
 
- 	connectScenes();
 
- }
 
- void MapController::connectScenes()
 
- {
 
- 	for (int level = 0; level <= 1; level++)
 
- 	{
 
- 		//selections for both layers will be handled separately
 
- 		QObject::connect(_scenes[level].get(), &MapScene::selected, [this, level](bool anythingSelected)
 
- 		{
 
- 			main->onSelectionMade(level, anythingSelected);
 
- 		});
 
- 	}
 
- }
 
- MapController::~MapController()
 
- {
 
- }
 
- const std::unique_ptr<CMap> & MapController::getMapUniquePtr() const
 
- {
 
- 	return _map;
 
- }
 
- CMap * MapController::map()
 
- {
 
- 	return _map.get();
 
- }
 
- MapHandler * MapController::mapHandler()
 
- {
 
- 	return _mapHandler.get();
 
- }
 
- MapScene * MapController::scene(int level)
 
- {
 
- 	return _scenes[level].get();
 
- }
 
- MinimapScene * MapController::miniScene(int level)
 
- {
 
- 	return _miniscenes[level].get();
 
- }
 
- void MapController::repairMap()
 
- {
 
- 	//there might be extra skills, arts and spells not imported from map
 
- 	if(VLC->skillh->getDefaultAllowed().size() > map()->allowedAbilities.size())
 
- 	{
 
- 		map()->allowedAbilities.resize(VLC->skillh->getDefaultAllowed().size());
 
- 	}
 
- 	if(VLC->arth->getDefaultAllowed().size() > map()->allowedArtifact.size())
 
- 	{
 
- 		map()->allowedArtifact.resize(VLC->arth->getDefaultAllowed().size());
 
- 	}
 
- 	if(VLC->spellh->getDefaultAllowed().size() > map()->allowedSpell.size())
 
- 	{
 
- 		map()->allowedSpell.resize(VLC->spellh->getDefaultAllowed().size());
 
- 	}
 
- 	if(VLC->heroh->getDefaultAllowed().size() > map()->allowedHeroes.size())
 
- 	{
 
- 		map()->allowedHeroes.resize(VLC->heroh->getDefaultAllowed().size());
 
- 	}
 
- 	
 
- 	//fix owners for objects
 
- 	for(auto obj : _map->objects)
 
- 	{
 
- 		//setup proper names (hero name will be fixed later
 
- 		if(obj->ID != Obj::HERO && obj->ID != Obj::PRISON && (obj->typeName.empty() || obj->subTypeName.empty()))
 
- 		{
 
- 			auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
 
- 			obj->typeName = handler->typeName;
 
- 			obj->subTypeName = handler->subTypeName;
 
- 		}
 
- 		//fix flags
 
- 		if(obj->getOwner() == PlayerColor::UNFLAGGABLE)
 
- 		{
 
- 			if(dynamic_cast<CGMine*>(obj.get()) ||
 
- 			   dynamic_cast<CGDwelling*>(obj.get()) ||
 
- 			   dynamic_cast<CGTownInstance*>(obj.get()) ||
 
- 			   dynamic_cast<CGGarrison*>(obj.get()) ||
 
- 			   dynamic_cast<CGShipyard*>(obj.get()) ||
 
- 			   dynamic_cast<CGLighthouse*>(obj.get()) ||
 
- 			   dynamic_cast<CGHeroInstance*>(obj.get()))
 
- 				obj->tempOwner = PlayerColor::NEUTRAL;
 
- 		}
 
- 		//fix hero instance
 
- 		if(auto * nih = dynamic_cast<CGHeroInstance*>(obj.get()))
 
- 		{
 
- 			map()->allowedHeroes.at(nih->subID) = true;
 
- 			auto type = VLC->heroh->objects[nih->subID];
 
- 			assert(type->heroClass);
 
- 			//TODO: find a way to get proper type name
 
- 			if(obj->ID == Obj::HERO)
 
- 			{
 
- 				nih->typeName = "hero";
 
- 				nih->subTypeName = type->heroClass->identifier;
 
- 			}
 
- 			if(obj->ID == Obj::PRISON)
 
- 			{
 
- 				nih->typeName = "prison";
 
- 				nih->subTypeName = "prison";
 
- 			}
 
- 			
 
- 			nih->type = type;
 
- 			if(nih->name.empty())
 
- 				nih->name = nih->type->name;
 
- 			if(nih->biography.empty())
 
- 				nih->biography = nih->type->biography;
 
- 			
 
- 			if(nih->ID == Obj::HERO) //not prison
 
- 				nih->appearance = VLC->objtypeh->getHandlerFor(Obj::HERO, type->heroClass->getIndex())->getTemplates().front();
 
- 			//fix spells
 
- 			if(nih->spellbookContainsSpell(SpellID::PRESET))
 
- 			{
 
- 				nih->removeSpellFromSpellbook(SpellID::PRESET);
 
- 			}
 
- 			else
 
- 			{
 
- 				for(auto spellID : type->spells)
 
- 					nih->addSpellToSpellbook(spellID);
 
- 			}
 
- 			//fix portrait
 
- 			if(nih->portrait < 0 || nih->portrait == 255)
 
- 				nih->portrait = type->imageIndex;
 
- 		}
 
- 		//fix town instance
 
- 		if(auto * tnh = dynamic_cast<CGTownInstance*>(obj.get()))
 
- 		{
 
- 			if(tnh->getTown())
 
- 			{
 
- 				vstd::erase_if(tnh->builtBuildings, [tnh](BuildingID bid)
 
- 				{
 
- 					return !tnh->getTown()->buildings.count(bid);
 
- 				});
 
- 				vstd::erase_if(tnh->forbiddenBuildings, [tnh](BuildingID bid)
 
- 				{
 
- 					return !tnh->getTown()->buildings.count(bid);
 
- 				});
 
- 			}
 
- 		}
 
- 		//fix spell scrolls
 
- 		if(auto * art = dynamic_cast<CGArtifact*>(obj.get()))
 
- 		{
 
- 			if(art->ID == Obj::SPELL_SCROLL && !art->storedArtifact)
 
- 			{
 
- 				std::vector<SpellID> out;
 
- 				for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
 
- 				{
 
- 					//if(map->isAllowedSpell(spell->id))
 
- 					{
 
- 						out.push_back(spell->id);
 
- 					}
 
- 				}
 
- 				auto a = CArtifactInstance::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
 
- 				art->storedArtifact = a;
 
- 			}
 
- 			else
 
- 				map()->allowedArtifact.at(art->subID) = true;
 
- 		}
 
- 	}
 
- }
 
- void MapController::setMap(std::unique_ptr<CMap> cmap)
 
- {
 
- 	_map = std::move(cmap);
 
- 	
 
- 	repairMap();
 
- 	
 
- 	for(int i : {0, 1})
 
- 	{
 
- 		_scenes[i].reset(new MapScene(i));
 
- 		_miniscenes[i].reset(new MinimapScene(i));
 
- 	}
 
- 	resetMapHandler();
 
- 	sceneForceUpdate();
 
- 	connectScenes();
 
- 	_map->getEditManager()->getUndoManager().setUndoCallback([this](bool allowUndo, bool allowRedo)
 
- 		{
 
- 			main->enableUndo(allowUndo);
 
- 			main->enableRedo(allowRedo);
 
- 		}
 
- 	);
 
- 	_map->getEditManager()->getUndoManager().clearAll();
 
- }
 
- void MapController::sceneForceUpdate()
 
- {
 
- 	_scenes[0]->updateViews();
 
- 	_miniscenes[0]->updateViews();
 
- 	if(_map->twoLevel)
 
- 	{
 
- 		_scenes[1]->updateViews();
 
- 		_miniscenes[1]->updateViews();
 
- 	}
 
- }
 
- void MapController::sceneForceUpdate(int level)
 
- {
 
- 	_scenes[level]->updateViews();
 
- 	_miniscenes[level]->updateViews();
 
- }
 
- void MapController::resetMapHandler()
 
- {
 
- 	if(!_mapHandler)
 
- 		_mapHandler.reset(new MapHandler());
 
- 	_mapHandler->reset(map());
 
- 	for(int i : {0, 1})
 
- 	{
 
- 		_scenes[i]->initialize(*this);
 
- 		_miniscenes[i]->initialize(*this);
 
- 	}
 
- }
 
- void MapController::commitTerrainChange(int level, const TerrainId & terrain)
 
- {
 
- 	std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
 
- 						_scenes[level]->selectionTerrainView.selection().end());
 
- 	if(v.empty())
 
- 		return;
 
- 	
 
- 	_scenes[level]->selectionTerrainView.clear();
 
- 	_scenes[level]->selectionTerrainView.draw();
 
- 	
 
- 	_map->getEditManager()->getTerrainSelection().setSelection(v);
 
- 	_map->getEditManager()->drawTerrain(terrain, &CRandomGenerator::getDefault());
 
- 	
 
- 	for(auto & t : v)
 
- 		_scenes[level]->terrainView.setDirty(t);
 
- 	_scenes[level]->terrainView.draw();
 
- 	
 
- 	_miniscenes[level]->updateViews();
 
- 	main->mapChanged();
 
- }
 
- void MapController::commitRoadOrRiverChange(int level, ui8 type, bool isRoad)
 
- {
 
- 	std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
 
- 						_scenes[level]->selectionTerrainView.selection().end());
 
- 	if(v.empty())
 
- 		return;
 
- 	
 
- 	_scenes[level]->selectionTerrainView.clear();
 
- 	_scenes[level]->selectionTerrainView.draw();
 
- 	
 
- 	_map->getEditManager()->getTerrainSelection().setSelection(v);
 
- 	if(isRoad)
 
- 		_map->getEditManager()->drawRoad(RoadId(type), &CRandomGenerator::getDefault());
 
- 	else
 
- 		_map->getEditManager()->drawRiver(RiverId(type), &CRandomGenerator::getDefault());
 
- 	
 
- 	for(auto & t : v)
 
- 		_scenes[level]->terrainView.setDirty(t);
 
- 	_scenes[level]->terrainView.draw();
 
- 	
 
- 	_miniscenes[level]->updateViews();
 
- 	main->mapChanged();
 
- }
 
- void MapController::commitObjectErase(int level)
 
- {
 
- 	auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
 
- 	if (selectedObjects.size() > 1)
 
- 	{
 
- 		//mass erase => undo in one operation
 
- 		_map->getEditManager()->removeObjects(selectedObjects);
 
- 	}
 
- 	else if (selectedObjects.size() == 1)
 
- 	{
 
- 		_map->getEditManager()->removeObject(*selectedObjects.begin());
 
- 	}
 
- 	else //nothing to erase - shouldn't be here
 
- 	{
 
- 		return;
 
- 	}
 
- 	for (auto obj : selectedObjects)
 
- 	{
 
- 		//invalidate tiles under objects
 
- 		_mapHandler->invalidate(_mapHandler->getTilesUnderObject(obj));
 
- 	}
 
- 	_scenes[level]->selectionObjectsView.clear();
 
- 	_scenes[level]->objectsView.draw();
 
- 	_scenes[level]->selectionObjectsView.draw();
 
- 	_scenes[level]->passabilityView.update();
 
- 	
 
- 	_miniscenes[level]->updateViews();
 
- 	main->mapChanged();
 
- }
 
- bool MapController::discardObject(int level) const
 
- {
 
- 	_scenes[level]->selectionObjectsView.clear();
 
- 	if(_scenes[level]->selectionObjectsView.newObject)
 
- 	{
 
- 		delete _scenes[level]->selectionObjectsView.newObject;
 
- 		_scenes[level]->selectionObjectsView.newObject = nullptr;
 
- 		_scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
 
- 		_scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
 
- 		_scenes[level]->selectionObjectsView.draw();
 
- 		return true;
 
- 	}
 
- 	return false;
 
- }
 
- void MapController::createObject(int level, CGObjectInstance * obj) const
 
- {
 
- 	_scenes[level]->selectionObjectsView.newObject = obj;
 
- 	_scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
 
- 	_scenes[level]->selectionObjectsView.draw();
 
- }
 
- void MapController::commitObstacleFill(int level)
 
- {
 
- 	auto selection = _scenes[level]->selectionTerrainView.selection();
 
- 	if(selection.empty())
 
- 		return;
 
- 	
 
- 	//split by zones
 
- 	std::map<TerrainId, ObstacleProxy> terrainSelected;
 
- 	for(auto & t : selection)
 
- 	{
 
- 		auto tl = _map->getTile(t);
 
- 		if(tl.blocked || tl.visitable)
 
- 			continue;
 
- 		
 
- 		terrainSelected[tl.terType->id].blockedArea.add(t);
 
- 	}
 
- 	
 
- 	for(auto & sel : terrainSelected)
 
- 	{
 
- 		sel.second.collectPossibleObstacles(sel.first);
 
- 		sel.second.placeObstacles(_map.get(), CRandomGenerator::getDefault());
 
- 	}
 
- 	_mapHandler->invalidateObjects();
 
- 	
 
- 	_scenes[level]->selectionTerrainView.clear();
 
- 	_scenes[level]->selectionTerrainView.draw();
 
- 	_scenes[level]->objectsView.draw();
 
- 	_scenes[level]->passabilityView.update();
 
- 	
 
- 	_miniscenes[level]->updateViews();
 
- 	main->mapChanged();
 
- }
 
- void MapController::commitObjectChange(int level)
 
- {	
 
- 	//for( auto * o : _scenes[level]->selectionObjectsView.getSelection())
 
- 		//_mapHandler->invalidate(o);
 
- 	
 
- 	_scenes[level]->objectsView.draw();
 
- 	_scenes[level]->selectionObjectsView.draw();
 
- 	_scenes[level]->passabilityView.update();
 
- 	
 
- 	_miniscenes[level]->updateViews();
 
- 	main->mapChanged();
 
- }
 
- void MapController::commitChangeWithoutRedraw()
 
- {
 
- 	//DO NOT REDRAW
 
- 	main->mapChanged();
 
- }
 
- void MapController::commitObjectShift(int level)
 
- {
 
- 	auto shift = _scenes[level]->selectionObjectsView.shift;
 
- 	bool makeShift = !shift.isNull();
 
- 	if(makeShift)
 
- 	{
 
- 		for(auto * obj : _scenes[level]->selectionObjectsView.getSelection())
 
- 		{
 
- 			int3 pos = obj->pos;
 
- 			pos.z = level;
 
- 			pos.x += shift.x(); pos.y += shift.y();
 
- 			
 
- 			auto prevPositions = _mapHandler->getTilesUnderObject(obj);
 
- 			_map->getEditManager()->moveObject(obj, pos);
 
- 			_mapHandler->invalidate(prevPositions);
 
- 			_mapHandler->invalidate(obj);
 
- 		}
 
- 	}
 
- 	
 
- 	_scenes[level]->selectionObjectsView.newObject = nullptr;
 
- 	_scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
 
- 	_scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
 
- 	
 
- 	if(makeShift)
 
- 	{
 
- 		_scenes[level]->objectsView.draw();
 
- 		_scenes[level]->selectionObjectsView.draw();
 
- 		_scenes[level]->passabilityView.update();
 
- 		
 
- 		_miniscenes[level]->updateViews();
 
- 		main->mapChanged();
 
- 	}
 
- }
 
- void MapController::commitObjectCreate(int level)
 
- {
 
- 	auto * newObj = _scenes[level]->selectionObjectsView.newObject;
 
- 	if(!newObj)
 
- 		return;
 
- 	
 
- 	auto shift = _scenes[level]->selectionObjectsView.shift;
 
- 	
 
- 	int3 pos = newObj->pos;
 
- 	pos.z = level;
 
- 	pos.x += shift.x(); pos.y += shift.y();
 
- 	
 
- 	newObj->pos = pos;
 
- 	
 
- 	Initializer init(newObj, defaultPlayer);
 
- 	
 
- 	_map->getEditManager()->insertObject(newObj);
 
- 	_mapHandler->invalidate(newObj);
 
- 	
 
- 	_scenes[level]->selectionObjectsView.newObject = nullptr;
 
- 	_scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
 
- 	_scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
 
- 	_scenes[level]->objectsView.draw();
 
- 	_scenes[level]->selectionObjectsView.draw();
 
- 	_scenes[level]->passabilityView.update();
 
- 	
 
- 	_miniscenes[level]->updateViews();
 
- 	main->mapChanged();
 
- }
 
- bool MapController::canPlaceObject(int level, CGObjectInstance * newObj, QString & error) const
 
- {
 
- 	//find all objects of such type
 
- 	int objCounter = 0;
 
- 	for(auto o : _map->objects)
 
- 	{
 
- 		if(o->ID == newObj->ID && o->subID == newObj->subID)
 
- 		{
 
- 			++objCounter;
 
- 		}
 
- 	}
 
- 	
 
- 	if(newObj->ID == Obj::GRAIL && objCounter >= 1) //special case for grail
 
- 	{
 
- 		auto typeName = QString::fromStdString(newObj->typeName);
 
- 		auto subTypeName = QString::fromStdString(newObj->subTypeName);
 
- 		error = QString("There can be only one grail object on the map");
 
- 		return false; //maplimit reached
 
- 	}
 
- 	
 
- 	if(defaultPlayer == PlayerColor::NEUTRAL && (newObj->ID == Obj::HERO || newObj->ID == Obj::RANDOM_HERO))
 
- 	{
 
- 		error = "Hero cannot be created as NEUTRAL";
 
- 		return false;
 
- 	}
 
- 	
 
- 	return true;
 
- }
 
- void MapController::undo()
 
- {
 
- 	_map->getEditManager()->getUndoManager().undo();
 
- 	resetMapHandler();
 
- 	sceneForceUpdate();
 
- 	main->mapChanged();
 
- }
 
- void MapController::redo()
 
- {
 
- 	_map->getEditManager()->getUndoManager().redo();
 
- 	resetMapHandler();
 
- 	sceneForceUpdate();
 
- 	main->mapChanged();
 
- }
 
 
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