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- #define VCMI_DLL
- #include "stdafx.h"
- #include "CConsoleHandler.h"
- #include "CAdvmapInterface.h"
- #include "CCastleInterface.h"
- #include "CPlayerInterface.h"
- #include "CGameInfo.h"
- #include "global.h"
- #include "CGameState.h"
- #include "CCallback.h"
- #include "CPathfinder.h"
- #include "mapHandler.h"
- #include <sstream>
- #include "SDL_Extensions.h"
- #include "hch/CHeroHandler.h"
- #include "hch/CLodHandler.h"
- #include <boost/algorithm/string.hpp>
- #include "boost/function.hpp"
- #include <boost/thread.hpp>
- #ifdef _WIN32
- #include <windows.h>
- HANDLE handleIn;
- HANDLE handleOut;
- #endif
- WORD defColor;
- void CConsoleHandler::setColor(int level)
- {
- WORD color;
- switch(level)
- {
- case -1:
- color = defColor;
- break;
- case 0:
- #ifdef _WIN32
- color = FOREGROUND_GREEN | FOREGROUND_INTENSITY;
- #else
- color = "\x1b[1;40;32m";
- #endif
- break;
- case 1:
- #ifdef _WIN32
- color = FOREGROUND_RED | FOREGROUND_INTENSITY;
- #else
- color = "\x1b[1;40;31m";
- #endif
- break;
- case 2:
- #ifdef _WIN32
- color = FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY;
- #else
- color = "\x1b[1;40;35m";
- #endif
- break;
- case 3:
- #ifdef _WIN32
- color = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY;
- #else
- color = "\x1b[1;40;32m";
- #endif
- break;
- case 4:
- #ifdef _WIN32
- color = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY;
- #else
- color = "\x1b[1;40;39m";
- #endif
- break;
- case 5:
- #ifdef _WIN32
- color = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE;
- #else
- color = "\x1b[0;40;39m";
- #endif
- break;
- default:
- color = defColor;
- break;
- }
- #ifdef _WIN32
- SetConsoleTextAttribute(handleOut,color);
- #else
- std::cout << color;
- #endif
- }
- int CConsoleHandler::run()
- {
- char buffer[500];
- std::string readed;
- while(true)
- {
- std::cin.getline(buffer, 500);
- if(cb && *cb)
- (*cb)(buffer);
- }
- return -1;
- }
- CConsoleHandler::CConsoleHandler()
- {
- #ifdef _WIN32
- handleIn = GetStdHandle(STD_INPUT_HANDLE);
- handleOut = GetStdHandle(STD_OUTPUT_HANDLE);
- CONSOLE_SCREEN_BUFFER_INFO csbi;
- GetConsoleScreenBufferInfo(handleOut,&csbi);
- defColor = csbi.wAttributes;
- #else
- defColor = "\x1b[0m";
- #endif
- cb = new boost::function<void(const std::string &)>;
- }
- CConsoleHandler::~CConsoleHandler()
- {
- delete cb;
- }
- #ifndef _WIN32
- void CConsoleHandler::killConsole(pthread_t hThread)
- #else
- void CConsoleHandler::killConsole(void *hThread)
- #endif
- {
- tlog3 << "Killing console... ";
- _kill_thread(hThread,0);
- tlog3 << "done!\n";
- }
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