CHeroWindow.cpp 29 KB

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  1. #include "stdafx.h"
  2. #include "AdventureMapButton.h"
  3. #include "CAdvmapInterface.h"
  4. #include "CCallback.h"
  5. #include "CCastleInterface.h"
  6. #include "CGameInfo.h"
  7. #include "CHeroWindow.h"
  8. #include "CMessage.h"
  9. #include "SDL.h"
  10. #include "SDL_Extensions.h"
  11. #include "client/CBitmapHandler.h"
  12. #include "client/Graphics.h"
  13. #include "client/CSpellWindow.h"
  14. #include "global.h"
  15. #include "hch/CAbilityHandler.h"
  16. #include "hch/CArtHandler.h"
  17. #include "hch/CDefHandler.h"
  18. #include "hch/CGeneralTextHandler.h"
  19. #include "hch/CHeroHandler.h"
  20. #include "hch/CLodHandler.h"
  21. #include "hch/CObjectHandler.h"
  22. #include <boost/algorithm/string/replace.hpp>
  23. #include <boost/assign/list_of.hpp>
  24. #include <boost/assign/std/vector.hpp>
  25. #include <cstdlib>
  26. #include <sstream>
  27. extern SDL_Surface * screen;
  28. extern TTF_Font * GEOR16;
  29. using namespace boost::assign;
  30. CHeroWindow::CHeroWindow(int playerColor):
  31. backpackPos(0), player(playerColor)
  32. {
  33. artWorn.resize(19);
  34. background = BitmapHandler::loadBitmap("HEROSCR4.bmp");
  35. graphics->blueToPlayersAdv(background, playerColor);
  36. pos.x = 65;
  37. pos.y = 8;
  38. pos.h = background->h;
  39. pos.w = background->w;
  40. curBack = NULL;
  41. curHero = NULL;
  42. activeArtPlace = NULL;
  43. garInt = NULL;
  44. ourBar = new CStatusBar(72, 567, "ADROLLVR.bmp", 660);
  45. quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(), boost::function<void()>(), 674, 524, "hsbtns.def", false, NULL, false);
  46. dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), 519, 437, "hsbtns2.def", false, NULL, false);
  47. questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), 379, 437, "hsbtns4.def", false, NULL, false);
  48. gar1button = new CHighlightableButton(0,0,map_list_of(0,CGI->generaltexth->heroscrn[23]), CGI->generaltexth->heroscrn[29], false, "hsbtns6.def" , NULL,546, 491, false);
  49. gar3button = new CHighlightableButton(0,0,map_list_of(0,CGI->generaltexth->heroscrn[24]), CGI->generaltexth->heroscrn[30], false, "hsbtns7.def", NULL, 546, 527, false);
  50. gar1button->onlyOn = gar3button->onlyOn = true;
  51. gar2button = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, 604, 491, false);
  52. gar4button = new AdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32], boost::function<void()>(), 604, 527, "hsbtns9.def", false, NULL, false);
  53. boost::algorithm::replace_first(gar4button->hoverTexts[0],"%s",CGI->generaltexth->allTexts[43]);
  54. leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::leftArtRoller,this), 379, 364, "hsbtns3.def", false, NULL, false);
  55. rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::rightArtRoller,this), 632, 364, "hsbtns5.def", false, NULL, false);
  56. for(int g=0; g<8; ++g)
  57. {
  58. //heroList.push_back(new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::switchHero, 677, 95+g*54, "hsbtns5.def", this));
  59. heroListMi.push_back(new LClickableAreaHero());
  60. heroListMi[g]->pos.x = 677;
  61. heroListMi[g]->pos.y = 95+g*54;
  62. heroListMi[g]->pos.h = 32;
  63. heroListMi[g]->pos.w = 48;
  64. heroListMi[g]->owner = this;
  65. heroListMi[g]->id = g;
  66. }
  67. flags = CDefHandler::giveDef("CREST58.DEF");
  68. //areas
  69. portraitArea = new LRClickableAreaWText();
  70. portraitArea->pos.x = 83;
  71. portraitArea->pos.y = 26;
  72. portraitArea->pos.w = 58;
  73. portraitArea->pos.h = 64;
  74. for(int v=0; v<4; ++v)
  75. {
  76. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  77. primSkillAreas[v]->pos.x = 95 + 70*v;
  78. primSkillAreas[v]->pos.y = 111;
  79. primSkillAreas[v]->pos.w = 42;
  80. primSkillAreas[v]->pos.h = 42;
  81. primSkillAreas[v]->text = CGI->generaltexth->arraytxt[2+v].substr(1, CGI->generaltexth->arraytxt[2+v].size()-2);
  82. primSkillAreas[v]->type = v;
  83. primSkillAreas[v]->bonus = -1; // to be initilized when hero is being set
  84. primSkillAreas[v]->baseType = 0;
  85. }
  86. expArea = new LRClickableAreaWText();
  87. expArea->pos.x = 83;
  88. expArea->pos.y = 236;
  89. expArea->pos.w = 136;
  90. expArea->pos.h = 42;
  91. expArea->hoverText = CGI->generaltexth->heroscrn[9];
  92. spellPointsArea = new LRClickableAreaWText();
  93. spellPointsArea->pos.x = 227;
  94. spellPointsArea->pos.y = 236;
  95. spellPointsArea->pos.w = 136;
  96. spellPointsArea->pos.h = 42;
  97. spellPointsArea->hoverText = CGI->generaltexth->heroscrn[22];
  98. for(int i=0; i<8; ++i)
  99. {
  100. secSkillAreas.push_back(new LRClickableAreaWTextComp());
  101. secSkillAreas[i]->pos.x = (i%2==0) ? (83) : (227);
  102. secSkillAreas[i]->pos.y = 284 + 48 * (i/2);
  103. secSkillAreas[i]->pos.w = 136;
  104. secSkillAreas[i]->pos.h = 42;
  105. secSkillAreas[i]->baseType = 1;
  106. }
  107. }
  108. CHeroWindow::~CHeroWindow()
  109. {
  110. SDL_FreeSurface(background);
  111. delete quitButton;
  112. delete dismissButton;
  113. delete questlogButton;
  114. delete gar1button;
  115. delete gar2button;
  116. delete gar3button;
  117. delete gar4button;
  118. delete leftArtRoll;
  119. delete rightArtRoll;
  120. for(int g=0; g<heroListMi.size(); ++g)
  121. delete heroListMi[g];
  122. if(curBack)
  123. SDL_FreeSurface(curBack);
  124. delete flags;
  125. delete garInt;
  126. delete ourBar;
  127. for(int g=0; g<artWorn.size(); ++g)
  128. {
  129. delete artWorn[g];
  130. }
  131. artWorn.clear();
  132. for(int g=0; g<backpack.size(); ++g)
  133. {
  134. delete backpack[g];
  135. }
  136. backpack.clear();
  137. delete portraitArea;
  138. delete expArea;
  139. delete spellPointsArea;
  140. for(int v=0; v<primSkillAreas.size(); ++v)
  141. {
  142. delete primSkillAreas[v];
  143. }
  144. for(int v=0; v<secSkillAreas.size(); ++v)
  145. {
  146. delete secSkillAreas[v];
  147. }
  148. }
  149. void CHeroWindow::show(SDL_Surface *to)
  150. {
  151. if(!to)
  152. to=screen;
  153. if(curBack)
  154. blitAt(curBack,pos.x,pos.y,to);
  155. quitButton->show();
  156. dismissButton->show();
  157. questlogButton->show();
  158. gar1button->show();
  159. gar2button->show();
  160. gar3button->show();
  161. gar4button->show();
  162. leftArtRoll->show();
  163. rightArtRoll->show();
  164. garInt->show();
  165. ourBar->show();
  166. for(int d=0; d<artWorn.size(); ++d)
  167. {
  168. artWorn[d]->show(to);
  169. }
  170. for(int d=0; d<backpack.size(); ++d)
  171. {
  172. backpack[d]->show(to);
  173. }
  174. }
  175. void CHeroWindow::setHero(const CGHeroInstance *Hero)
  176. {
  177. CGHeroInstance *hero = const_cast<CGHeroInstance*>(Hero); //but don't modify hero! - it's only for easy map reading
  178. if(!hero) //something strange... no hero? it shouldn't happen
  179. {
  180. return;
  181. }
  182. curHero = hero;
  183. gar2button->callback.clear();
  184. gar2button->callback2.clear();
  185. char * prhlp = new char[200];
  186. sprintf(prhlp, CGI->generaltexth->heroscrn[16].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  187. dismissButton->hoverTexts[0] = std::string(prhlp);
  188. delete [] prhlp;
  189. prhlp = new char[200];
  190. sprintf(prhlp, CGI->generaltexth->allTexts[15].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  191. portraitArea->hoverText = std::string(prhlp);
  192. delete [] prhlp;
  193. portraitArea->text = hero->biography;
  194. delete garInt;
  195. /*gar4button->owner = */garInt = new CGarrisonInt(80, 493, 8, 0, curBack, 13, 482, curHero);
  196. garInt->update = false;
  197. gar4button->callback = boost::bind(&CGarrisonInt::splitClick,garInt);//actualization of callback function
  198. for(int g=0; g<primSkillAreas.size(); ++g)
  199. {
  200. primSkillAreas[g]->bonus = hero->primSkills[g];
  201. }
  202. for(int g=0; g<hero->secSkills.size(); ++g)
  203. {
  204. secSkillAreas[g]->type = hero->secSkills[g].first;
  205. secSkillAreas[g]->bonus = hero->secSkills[g].second-1;
  206. std::string hlp = CGI->abilh->abilities[ hero->secSkills[g].first ]->infoTexts[hero->secSkills[g].second-1];
  207. secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
  208. char * hlpp = new char[200];
  209. sprintf(hlpp, CGI->generaltexth->heroscrn[21].c_str(), CGI->abilh->levels[hero->secSkills[g].second-1].c_str(), CGI->abilh->abilities[hero->secSkills[g].first]->name.c_str());
  210. secSkillAreas[g]->hoverText = std::string(hlpp);
  211. delete [] hlpp;
  212. }
  213. char * th = new char[200];
  214. sprintf(th, CGI->generaltexth->allTexts[2].substr(1, CGI->generaltexth->allTexts[2].size()-2).c_str(), hero->level, CGI->heroh->reqExp(hero->level+1), hero->exp);
  215. expArea->text = std::string(th);
  216. delete [] th;
  217. th = new char[400];
  218. sprintf(th, CGI->generaltexth->allTexts[205].substr(1, CGI->generaltexth->allTexts[205].size()-2).c_str(), hero->name.c_str(), hero->mana, hero->primSkills[3]*10);
  219. spellPointsArea->text = std::string(th);
  220. delete [] th;
  221. for(int g=0; g<artWorn.size(); ++g)
  222. {
  223. delete artWorn[g];
  224. }
  225. for(int g=0; g<backpack.size(); ++g)
  226. {
  227. delete backpack[g];
  228. }
  229. backpack.clear();
  230. std::vector<SDL_Rect> slotPos;
  231. slotPos += genRect(44,44,509,30), genRect(44,44,567,240), genRect(44,44,509,80), genRect(44,44,383,68),
  232. genRect(44,44,564,183), genRect(44,44,509,130), genRect(44,44,431,68), genRect(44,44,610,183),
  233. genRect(44,44,515,295), genRect(44,44,383,143), genRect(44,44,399,194), genRect(44,44,415,245),
  234. genRect(44,44,431,296), genRect(44,44,564,30), genRect(44,44,610,30), genRect(44,44,610,76),
  235. genRect(44,44,610,122), genRect(44,44,610,310), genRect(44,44,381,296);
  236. for (int g = 0; g < 19 ; g++)
  237. {
  238. artWorn[g] = new CArtPlace(hero->getArt(g));
  239. artWorn[g]->pos = slotPos[g];
  240. if(hero->getArt(g))
  241. artWorn[g]->text = hero->getArt(g)->description;
  242. artWorn[g]->ourWindow = this;
  243. }
  244. for(int g=0; g<artWorn.size(); ++g)
  245. {
  246. artWorn[g]->slotID = g;
  247. char * hll = new char[200];
  248. sprintf(hll, CGI->generaltexth->heroscrn[1].c_str(), (artWorn[g]->ourArt ? artWorn[g]->ourArt->name.c_str() : ""));
  249. artWorn[g]->hoverText = std::string(hll);
  250. delete [] hll;
  251. }
  252. for(int s=0; s<5; ++s)
  253. {
  254. CArtPlace * add;
  255. if( s < curHero->artifacts.size() )
  256. add = new CArtPlace(&CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]]);
  257. else
  258. add = new CArtPlace(NULL);
  259. add->pos.x = 403 + 46*s;
  260. add->pos.y = 365;
  261. add->pos.h = add->pos.w = 44;
  262. if(s<hero->artifacts.size() && hero->artifacts[s])
  263. add->text = hero->getArt(19+s)->description;
  264. else
  265. add->text = std::string();
  266. add->ourWindow = this;
  267. add->slotID = 19+s;
  268. backpack.push_back(add);
  269. }
  270. activeArtPlace = NULL;
  271. dismissButton->block(hero->visitedTown);
  272. leftArtRoll->block(hero->artifacts.size()<6);
  273. rightArtRoll->block(hero->artifacts.size()<6);
  274. if(hero->getSecSkillLevel(19)<0)
  275. gar2button->block(true);
  276. else
  277. {
  278. gar2button->block(false);
  279. gar2button->callback = vstd::assigno(hero->tacticFormationEnabled,true);
  280. gar2button->callback2 = vstd::assigno(hero->tacticFormationEnabled,false);
  281. }
  282. gar1button->callback.clear();
  283. gar1button->callback += boost::bind(&CHighlightableButton::select, gar3button, false);
  284. gar1button->callback += boost::bind(&CCallback::setFormation, LOCPLINT->cb, Hero, false);
  285. gar3button->callback.clear();
  286. gar3button->callback += boost::bind(&CHighlightableButton::select, gar1button, false);
  287. gar3button->callback += boost::bind(&CCallback::setFormation, LOCPLINT->cb, Hero, true);
  288. if(hero->army.formation)
  289. gar3button->select(true);
  290. else
  291. gar1button->select(true);
  292. redrawCurBack();
  293. }
  294. void CHeroWindow::quit()
  295. {
  296. LOCPLINT->curint->subInt = NULL;
  297. LOCPLINT->objsToBlit -= this;
  298. if(LOCPLINT->curint == LOCPLINT->castleInt)
  299. LOCPLINT->castleInt->subInt = NULL;
  300. LOCPLINT->curint->activate();
  301. SDL_FreeSurface(curBack);
  302. curBack = NULL;
  303. for(int g=0; g<artWorn.size(); ++g)
  304. {
  305. delete artWorn[g];
  306. artWorn[g] = NULL;
  307. }
  308. for(int g=0; g<backpack.size(); ++g)
  309. {
  310. delete backpack[g];
  311. backpack[g] = NULL;
  312. }
  313. backpack.clear();
  314. activeArtPlace = NULL;
  315. }
  316. void CHeroWindow::activate()
  317. {
  318. LOCPLINT->curint->subInt = this;
  319. quitButton->activate();
  320. dismissButton->activate();
  321. questlogButton->activate();
  322. gar1button->activate();
  323. gar2button->activate();
  324. gar3button->activate();
  325. gar4button->activate();
  326. leftArtRoll->activate();
  327. rightArtRoll->activate();
  328. portraitArea->activate();
  329. expArea->activate();
  330. spellPointsArea->activate();
  331. garInt->activate();
  332. LOCPLINT->statusbar = ourBar;
  333. for(int v=0; v<primSkillAreas.size(); ++v)
  334. {
  335. primSkillAreas[v]->activate();
  336. }
  337. for(int v=0; v<curHero->secSkills.size(); ++v)
  338. {
  339. secSkillAreas[v]->activate();
  340. }
  341. redrawCurBack();
  342. for(int f=0; f<artWorn.size(); ++f)
  343. {
  344. if(artWorn[f])
  345. artWorn[f]->activate();
  346. }
  347. for(int f=0; f<backpack.size(); ++f)
  348. {
  349. if(backpack[f])
  350. backpack[f]->activate();
  351. }
  352. for(int e=0; e<heroListMi.size(); ++e)
  353. {
  354. heroListMi[e]->activate();
  355. }
  356. //LOCPLINT->lclickable.push_back(artFeet);
  357. }
  358. void CHeroWindow::deactivate()
  359. {
  360. quitButton->deactivate();
  361. dismissButton->deactivate();
  362. questlogButton->deactivate();
  363. gar1button->deactivate();
  364. gar2button->deactivate();
  365. gar3button->deactivate();
  366. gar4button->deactivate();
  367. leftArtRoll->deactivate();
  368. rightArtRoll->deactivate();
  369. portraitArea->deactivate();
  370. expArea->deactivate();
  371. spellPointsArea->deactivate();
  372. garInt->deactivate();
  373. for(int v=0; v<primSkillAreas.size(); ++v)
  374. {
  375. primSkillAreas[v]->deactivate();
  376. }
  377. for(int v=0; v<curHero->secSkills.size(); ++v)
  378. {
  379. secSkillAreas[v]->deactivate();
  380. }
  381. for(int f=0; f<artWorn.size(); ++f)
  382. {
  383. if(artWorn[f])
  384. artWorn[f]->deactivate();
  385. }
  386. for(int f=0; f<backpack.size(); ++f)
  387. {
  388. if(backpack[f])
  389. backpack[f]->deactivate();
  390. }
  391. for(int e=0; e<heroListMi.size(); ++e)
  392. {
  393. heroListMi[e]->deactivate();
  394. }
  395. }
  396. void CHeroWindow::dismissCurrent()
  397. {
  398. CFunctionList<void()> ony = boost::bind(&CHeroWindow::quit,this);
  399. ony += boost::bind(&CCallback::dismissHero,LOCPLINT->cb,curHero);
  400. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22],std::vector<SComponent*>(), ony, boost::bind(&CHeroWindow::activate,this), true, false);
  401. }
  402. void CHeroWindow::questlog()
  403. {
  404. }
  405. void CHeroWindow::gar1()
  406. {
  407. }
  408. void CHeroWindow::gar3()
  409. {
  410. }
  411. void CHeroWindow::gar4()
  412. {
  413. }
  414. void CHeroWindow::leftArtRoller()
  415. {
  416. if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
  417. {
  418. backpackPos+=curHero->artifacts.size()-1; //set new offset
  419. for(int s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  420. {
  421. backpack[s]->ourArt = &CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]];
  422. if(backpack[s]->ourArt)
  423. backpack[s]->text = backpack[s]->ourArt->description;
  424. else
  425. backpack[s]->text = std::string();
  426. }
  427. }
  428. }
  429. void CHeroWindow::rightArtRoller()
  430. {
  431. if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
  432. {
  433. backpackPos+=1; //set new offset
  434. for(int s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  435. {
  436. backpack[s]->ourArt = &CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ] ];
  437. if(backpack[s]->ourArt)
  438. backpack[s]->text = backpack[s]->ourArt->description;
  439. else
  440. backpack[s]->text = std::string();
  441. }
  442. }
  443. }
  444. void CHeroWindow::switchHero()
  445. {
  446. //int y;
  447. //SDL_GetMouseState(NULL, &y);
  448. //for(int g=0; g<heroListMi.size(); ++g)
  449. //{
  450. // if(y>=94+54*g)
  451. // {
  452. // //quit();
  453. // setHero(LOCPLINT->cb->getHeroInfo(player, g, false));
  454. // //LOCPLINT->openHeroWindow(curHero);
  455. // redrawCurBack();
  456. // }
  457. //}
  458. }
  459. void CHeroWindow::redrawCurBack()
  460. {
  461. if(curBack)
  462. SDL_FreeSurface(curBack);
  463. curBack = SDL_DisplayFormat(background);
  464. blitAt(graphics->pskillsm->ourImages[0].bitmap, 32, 111, curBack);
  465. blitAt(graphics->pskillsm->ourImages[1].bitmap, 102, 111, curBack);
  466. blitAt(graphics->pskillsm->ourImages[2].bitmap, 172, 111, curBack);
  467. blitAt(graphics->pskillsm->ourImages[5].bitmap, 242, 111, curBack);
  468. blitAt(graphics->pskillsm->ourImages[4].bitmap, 20, 230, curBack);
  469. blitAt(graphics->pskillsm->ourImages[3].bitmap, 162, 230, curBack);
  470. blitAt(graphics->portraitLarge[curHero->portrait], 19, 19, curBack);
  471. CSDL_Ext::printAtMiddle(curHero->name, 190, 40, GEORXX, tytulowy, curBack);
  472. std::stringstream secondLine;
  473. secondLine<<"Level "<<curHero->level<<" "<<curHero->type->heroClass->name;
  474. CSDL_Ext::printAtMiddle(secondLine.str(), 190, 66, TNRB16, zwykly, curBack);
  475. //primary skliis names
  476. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[1], 53, 98, GEOR13, tytulowy, curBack);
  477. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[2], 123, 98, GEOR13, tytulowy, curBack);
  478. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[3], 193, 98, GEOR13, tytulowy, curBack);
  479. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[4], 263, 98, GEOR13, tytulowy, curBack);
  480. //dismiss / quest log
  481. std::vector<std::string> * toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8].substr(1, CGI->generaltexth->jktexts[8].size()-2));
  482. if(toPrin->size()==1)
  483. {
  484. CSDL_Ext::printAt((*toPrin)[0], 372, 440, GEOR13, zwykly, curBack);
  485. }
  486. else
  487. {
  488. CSDL_Ext::printAt((*toPrin)[0], 372, 431, GEOR13, zwykly, curBack);
  489. CSDL_Ext::printAt((*toPrin)[1], 372, 447, GEOR13, zwykly, curBack);
  490. }
  491. delete toPrin;
  492. toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9].substr(1, CGI->generaltexth->jktexts[9].size()-2));
  493. if(toPrin->size()==1)
  494. {
  495. CSDL_Ext::printAt((*toPrin)[0], 512, 440, GEOR13, zwykly, curBack);
  496. }
  497. else
  498. {
  499. CSDL_Ext::printAt((*toPrin)[0], 512, 431, GEOR13, zwykly, curBack);
  500. CSDL_Ext::printAt((*toPrin)[1], 512, 447, GEOR13, zwykly, curBack);
  501. }
  502. delete toPrin;
  503. //printing primary skills' amounts
  504. std::stringstream primarySkill1;
  505. primarySkill1<<curHero->primSkills[0];
  506. CSDL_Ext::printAtMiddle(primarySkill1.str(), 53, 165, TNRB16, zwykly, curBack);
  507. std::stringstream primarySkill2;
  508. primarySkill2<<curHero->primSkills[1];
  509. CSDL_Ext::printAtMiddle(primarySkill2.str(), 123, 165, TNRB16, zwykly, curBack);
  510. std::stringstream primarySkill3;
  511. primarySkill3<<curHero->primSkills[2];
  512. CSDL_Ext::printAtMiddle(primarySkill3.str(), 193, 165, TNRB16, zwykly, curBack);
  513. std::stringstream primarySkill4;
  514. primarySkill4<<curHero->primSkills[3];
  515. CSDL_Ext::printAtMiddle(primarySkill4.str(), 263, 165, TNRB16, zwykly, curBack);
  516. blitAt(graphics->luck42->ourImages[curHero->getCurrentLuck()+3].bitmap, 239, 182, curBack);
  517. blitAt(graphics->morale42->ourImages[curHero->getCurrentMorale()+3].bitmap, 181, 182, curBack);
  518. blitAt(flags->ourImages[player].bitmap, 606, 8, curBack);
  519. //hero list blitting
  520. for(int g=0; g<LOCPLINT->cb->howManyHeroes(); ++g)
  521. {
  522. const CGHeroInstance * cur = LOCPLINT->cb->getHeroInfo(g, false);
  523. blitAt(graphics->portraitSmall[cur->portrait], 611, 87+g*54, curBack);
  524. //printing yellow border
  525. if(cur->name == curHero->name)
  526. {
  527. for(int f=0; f<graphics->portraitSmall[cur->portrait]->w; ++f)
  528. {
  529. for(int h=0; h<graphics->portraitSmall[cur->portrait]->h; ++h)
  530. if(f==0 || h==0 || f==graphics->portraitSmall[cur->portrait]->w-1 || h==graphics->portraitSmall[cur->portrait]->h-1)
  531. {
  532. CSDL_Ext::SDL_PutPixel(curBack, 611+f, 87+g*54+h, 240, 220, 120);
  533. }
  534. }
  535. }
  536. }
  537. //secondary skills
  538. if(curHero->secSkills.size()>=1)
  539. {
  540. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[0].first*3+3+curHero->secSkills[0].second-1].bitmap, 18, 276, curBack);
  541. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[0].second-1], 69, 279, GEOR13, zwykly, curBack);
  542. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[0].first]->name, 69, 299, GEOR13, zwykly, curBack);
  543. }
  544. if(curHero->secSkills.size()>=2)
  545. {
  546. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[1].first*3+3+curHero->secSkills[1].second-1].bitmap, 161, 276, curBack);
  547. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[1].second-1], 213, 279, GEOR13, zwykly, curBack);
  548. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[1].first]->name, 213, 299, GEOR13, zwykly, curBack);
  549. }
  550. if(curHero->secSkills.size()>=3)
  551. {
  552. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[2].first*3+3+curHero->secSkills[2].second-1].bitmap, 18, 324, curBack);
  553. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[2].second-1], 69, 327, GEOR13, zwykly, curBack);
  554. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[2].first]->name, 69, 347, GEOR13, zwykly, curBack);
  555. }
  556. if(curHero->secSkills.size()>=4)
  557. {
  558. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[3].first*3+3+curHero->secSkills[3].second-1].bitmap, 161, 324, curBack);
  559. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[3].second-1], 213, 327, GEOR13, zwykly, curBack);
  560. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[3].first]->name, 213, 347, GEOR13, zwykly, curBack);
  561. }
  562. if(curHero->secSkills.size()>=5)
  563. {
  564. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[4].first*3+3+curHero->secSkills[4].second-1].bitmap, 18, 372, curBack);
  565. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[4].second-1], 69, 375, GEOR13, zwykly, curBack);
  566. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[4].first]->name, 69, 395, GEOR13, zwykly, curBack);
  567. }
  568. if(curHero->secSkills.size()>=6)
  569. {
  570. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[5].first*3+3+curHero->secSkills[5].second-1].bitmap, 161, 372, curBack);
  571. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[5].second-1], 213, 375, GEOR13, zwykly, curBack);
  572. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[5].first]->name, 213, 395, GEOR13, zwykly, curBack);
  573. }
  574. if(curHero->secSkills.size()>=7)
  575. {
  576. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[6].first*3+3+curHero->secSkills[6].second-1].bitmap, 18, 420, curBack);
  577. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[6].second-1], 69, 423, GEOR13, zwykly, curBack);
  578. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[6].first]->name, 69, 443, GEOR13, zwykly, curBack);
  579. }
  580. if(curHero->secSkills.size()>=8)
  581. {
  582. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[7].first*3+3+curHero->secSkills[7].second-1].bitmap, 161, 420, curBack);
  583. CSDL_Ext::printAt(CGI->abilh->levels[curHero->secSkills[7].second-1], 213, 423, GEOR13, zwykly, curBack);
  584. CSDL_Ext::printAt(CGI->abilh->abilities[curHero->secSkills[7].first]->name, 213, 443, GEOR13, zwykly, curBack);
  585. }
  586. //printing special ability
  587. blitAt(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack);
  588. //printing necessery texts
  589. CSDL_Ext::printAt(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 231, GEOR13, tytulowy, curBack);
  590. std::stringstream expstr;
  591. expstr<<curHero->exp;
  592. CSDL_Ext::printAt(expstr.str(), 69, 247, GEOR16, zwykly, curBack);
  593. CSDL_Ext::printAt(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 212, 231, GEOR13, tytulowy, curBack);
  594. std::stringstream manastr;
  595. manastr<<curHero->mana<<'/'<<curHero->primSkills[3]*10;
  596. CSDL_Ext::printAt(manastr.str(), 212, 247, GEOR16, zwykly, curBack);
  597. }
  598. CArtPlace::CArtPlace(const CArtifact* Art): ourArt(Art), active(false), clicked(false)/*,
  599. spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
  600. warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
  601. misc5(false), feet(false), lRing(false), rRing(false), torso(false),
  602. lHand(false), rHand(false), neck(false), shoulders(false), head(false) */{}
  603. void CArtPlace::activate()
  604. {
  605. if(!active)
  606. {
  607. //ClickableL::activate();
  608. LRClickableAreaWTextComp::activate();
  609. active = true;
  610. }
  611. }
  612. void CArtPlace::clickLeft(boost::logic::tribool down)
  613. {
  614. //LRClickableAreaWTextComp::clickLeft(down);
  615. if(ourArt && !down) //we are spellbook
  616. {
  617. if(ourArt->id == 0)
  618. {
  619. ourWindow->deactivate();
  620. CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, 90, 2), ourWindow->curHero);
  621. spellWindow->activate();
  622. LOCPLINT->objsToBlit.push_back(spellWindow);
  623. }
  624. }
  625. if(!down && !clicked && pressedL) //not clicked before
  626. {
  627. if(ourArt && ourArt->id == 0)
  628. return; //this is handled separately
  629. if(!ourWindow->activeArtPlace) //nothing has benn clicked
  630. {
  631. if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported)
  632. {
  633. clicked = true;
  634. ourWindow->activeArtPlace = this;
  635. }
  636. }
  637. else //perform artifact substitution
  638. {
  639. //chceck if swap is possible
  640. if(this->fitsHere(ourWindow->activeArtPlace->ourArt) && ourWindow->activeArtPlace->fitsHere(this->ourArt))
  641. {
  642. LOCPLINT->cb->swapArifacts(ourWindow->curHero,slotID,ourWindow->curHero,ourWindow->activeArtPlace->slotID);
  643. const CArtifact * pmh = ourArt;
  644. ourArt = ourWindow->activeArtPlace->ourArt;
  645. ourWindow->activeArtPlace->ourArt = pmh;
  646. //set texts
  647. if(pmh)
  648. ourWindow->activeArtPlace->text = pmh->description;
  649. else
  650. ourWindow->activeArtPlace->text = std::string();
  651. if(ourArt)
  652. text = ourArt->description;
  653. else
  654. text = std::string();
  655. ourWindow->activeArtPlace->clicked = false;
  656. ourWindow->activeArtPlace = NULL;
  657. }
  658. else
  659. {
  660. int backID = -1;
  661. for(int g=0; g<ourWindow->backpack.size(); ++g)
  662. {
  663. if(ourWindow->backpack[g]==this) //if user wants to put something to backpack
  664. {
  665. backID = g;
  666. break;
  667. }
  668. }
  669. if(backID>=0) //put to backpack
  670. {
  671. /*ourWindow->activeArtPlace->ourArt = NULL;
  672. ourWindow->activeArtPlace->clicked = false;
  673. ourWindow->activeArtPlace = NULL;*/
  674. }
  675. }
  676. }
  677. }
  678. else if(!down && clicked)
  679. {
  680. if(ourArt && ourArt->id == 0)
  681. return; //this is handled separately
  682. clicked = false;
  683. ourWindow->activeArtPlace = NULL;
  684. }
  685. ClickableL::clickLeft(down);
  686. }
  687. void CArtPlace::clickRight(boost::logic::tribool down)
  688. {
  689. if(text.size()) //if there is no description, do nothing ;]
  690. LRClickableAreaWTextComp::clickRight(down);
  691. }
  692. void CArtPlace::deactivate()
  693. {
  694. if(active)
  695. {
  696. active = false;
  697. //ClickableL::deactivate();
  698. LRClickableAreaWTextComp::deactivate();
  699. }
  700. }
  701. void CArtPlace::show(SDL_Surface *to)
  702. {
  703. if(ourArt)
  704. {
  705. blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
  706. }
  707. if(clicked && active)
  708. {
  709. for(int i=0; i<pos.h; ++i)
  710. {
  711. for(int j=0; j<pos.w; ++j)
  712. {
  713. if(i==0 || j==0 || i==pos.h-1 || j==pos.w-1)
  714. {
  715. CSDL_Ext::SDL_PutPixel(to, pos.x+j, pos.y+i, 240, 220, 120);
  716. }
  717. }
  718. }
  719. }
  720. }
  721. bool CArtPlace::fitsHere(const CArtifact * art)
  722. {
  723. if(!art)
  724. return true; //you can have no artifact somewhere
  725. if(slotID > 18 || vstd::contains(art->possibleSlots,slotID)) //backpack or right slot
  726. return true;
  727. return false;
  728. }
  729. CArtPlace::~CArtPlace()
  730. {
  731. deactivate();
  732. }
  733. void LClickableArea::activate()
  734. {
  735. ClickableL::activate();
  736. }
  737. void LClickableArea::deactivate()
  738. {
  739. ClickableL::deactivate();
  740. }
  741. void LClickableArea::clickLeft(boost::logic::tribool down)
  742. {
  743. //if(!down)
  744. //{
  745. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  746. //}
  747. }
  748. void RClickableArea::activate()
  749. {
  750. ClickableR::activate();
  751. }
  752. void RClickableArea::deactivate()
  753. {
  754. ClickableR::deactivate();
  755. }
  756. void RClickableArea::clickRight(boost::logic::tribool down)
  757. {
  758. //if(!down)
  759. //{
  760. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  761. //}
  762. }
  763. void LRClickableAreaWText::clickLeft(boost::logic::tribool down)
  764. {
  765. if(!down && pressedL)
  766. {
  767. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>());
  768. }
  769. ClickableL::clickLeft(down);
  770. }
  771. void LRClickableAreaWText::clickRight(boost::logic::tribool down)
  772. {
  773. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  774. }
  775. void LRClickableAreaWText::activate()
  776. {
  777. LClickableArea::activate();
  778. RClickableArea::activate();
  779. Hoverable::activate();
  780. }
  781. void LRClickableAreaWText::deactivate()
  782. {
  783. LClickableArea::deactivate();
  784. RClickableArea::deactivate();
  785. Hoverable::deactivate();
  786. }
  787. void LRClickableAreaWText::hover(bool on)
  788. {
  789. Hoverable::hover(on);
  790. if (on)
  791. LOCPLINT->statusbar->print(hoverText);
  792. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  793. LOCPLINT->statusbar->clear();
  794. }
  795. void LClickableAreaHero::clickLeft(boost::logic::tribool down)
  796. {
  797. if(!down)
  798. {
  799. owner->deactivate();
  800. const CGHeroInstance * buf = LOCPLINT->cb->getHeroInfo(id, false);
  801. owner->setHero(buf);
  802. owner->redrawCurBack();
  803. owner->activate();
  804. }
  805. }
  806. void LRClickableAreaWTextComp::clickLeft(boost::logic::tribool down)
  807. {
  808. if((!down) && pressedL)
  809. {
  810. std::vector<SComponent*> comp(1, new SComponent(SComponent::Etype(baseType), type, bonus));
  811. LOCPLINT->showInfoDialog(text, comp);
  812. }
  813. ClickableL::clickLeft(down);
  814. }
  815. void LRClickableAreaWTextComp::clickRight(boost::logic::tribool down)
  816. {
  817. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  818. }
  819. void LRClickableAreaWTextComp::activate()
  820. {
  821. LClickableArea::activate();
  822. RClickableArea::activate();
  823. Hoverable::activate();
  824. }
  825. void LRClickableAreaWTextComp::deactivate()
  826. {
  827. LClickableArea::deactivate();
  828. RClickableArea::deactivate();
  829. Hoverable::deactivate();
  830. }
  831. void LRClickableAreaWTextComp::hover(bool on)
  832. {
  833. Hoverable::hover(on);
  834. if (on)
  835. LOCPLINT->statusbar->print(hoverText);
  836. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  837. LOCPLINT->statusbar->clear();
  838. }