global.h 7.3 KB

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  1. #ifndef GLOBAL_H
  2. #define GLOBAL_H
  3. #include <iostream>
  4. #include <boost/logic/tribool.hpp>
  5. #include <boost/cstdint.hpp>
  6. typedef boost::uint32_t ui32; //unsigned int 32 bits (4 bytes)
  7. typedef boost::uint16_t ui16; //unsigned int 16 bits (2 bytes)
  8. typedef boost::uint8_t ui8; //unsigned int 8 bits (1 byte)
  9. typedef boost::int32_t si32; //signed int 32 bits (4 bytes)
  10. typedef boost::int16_t si16; //signed int 16 bits (2 bytes)
  11. typedef boost::int8_t si8; //signed int 8 bits (1 byte)
  12. #include "int3.h"
  13. #define CHECKTIME 1
  14. #if CHECKTIME
  15. #include "timeHandler.h"
  16. #define THC
  17. #endif
  18. #define NAME_VER ("VCMI 0.63")
  19. #define CONSOLE_LOGGING_LEVEL 5
  20. #define FILE_LOGGING_LEVEL 6
  21. #ifdef _WIN32
  22. #define PATHSEPARATOR "\\"
  23. #define DATA_DIR ""
  24. #define SERVER_NAME "VCMI_server.exe"
  25. #else
  26. #define PATHSEPARATOR "/"
  27. #define DATA_DIR ""
  28. #define SERVER_NAME "./vcmiserver"
  29. #endif
  30. enum Ecolor {RED, BLUE, TAN, GREEN, ORANGE, PURPLE, TEAL, PINK}; //player's colors
  31. enum EterrainType {border=-1, dirt, sand, grass, snow, swamp, rough, subterranean, lava, water, rock};
  32. enum Eriver {noRiver=0, clearRiver, icyRiver, muddyRiver, lavaRiver};
  33. enum Eroad {dirtRoad=1, grazvelRoad, cobblestoneRoad};
  34. enum Eformat { WoG=0x33, AB=0x15, RoE=0x0e, SoD=0x1c};
  35. enum EvictoryConditions {artifact, gatherTroop, gatherResource, buildCity, buildGrail, beatHero,
  36. captureCity, beatMonster, takeDwellings, takeMines, transportItem, winStandard=255};
  37. enum ElossCon {lossCastle, lossHero, timeExpires, lossStandard=255};
  38. enum EHeroClasses {HERO_KNIGHT, HERO_CLERIC, HERO_RANGER, HERO_DRUID, HERO_ALCHEMIST, HERO_WIZARD,
  39. HERO_DEMONIAC, HERO_HERETIC, HERO_DEATHKNIGHT, HERO_NECROMANCER, HERO_WARLOCK, HERO_OVERLORD,
  40. HERO_BARBARIAN, HERO_BATTLEMAGE, HERO_BEASTMASTER, HERO_WITCH, HERO_PLANESWALKER, HERO_ELEMENTALIST};
  41. enum EAbilities {DOUBLE_WIDE, FLYING, SHOOTER, TWO_HEX_ATTACK, SIEGE_ABILITY, SIEGE_WEAPON,
  42. KING1, KING2, KING3, MIND_IMMUNITY, NO_OBSTACLE_PENALTY, NO_CLOSE_COMBAT_PENALTY,
  43. JOUSTING, FIRE_IMMUNITY, TWICE_ATTACK, NO_ENEMY_RETALIATION, NO_MORAL_PENALTY,
  44. UNDEAD, MULTI_HEAD_ATTACK, EXTENDED_RADIOUS_SHOOTER, GHOST, RAISES_MORALE,
  45. LOWERS_MORALE, DRAGON, STRIKE_AND_RETURN, FEARLESS, REBIRTH}; //some flags are used only for battles
  46. enum ECombatInfo{ALIVE = REBIRTH+1, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING};
  47. class CGameInfo;
  48. extern CGameInfo* CGI;
  49. #define HEROI_TYPE (34)
  50. #define TOWNI_TYPE (98)
  51. const int F_NUMBER = 9; //factions (town types) quantity
  52. const int PLAYER_LIMIT = 8; //player limit per map
  53. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  54. const int SKILL_QUANTITY=28;
  55. const int SKILL_PER_HERO=8;
  56. const int ARTIFACTS_QUANTITY=171;
  57. const int HEROES_QUANTITY=156;
  58. const int SPELLS_QUANTITY=70;
  59. const int RESOURCE_QUANTITY=8;
  60. const int TERRAIN_TYPES=10;
  61. const int PRIMARY_SKILLS=4;
  62. const int NEUTRAL_PLAYER=255;
  63. const int NAMES_PER_TOWN=16;
  64. const int CREATURES_PER_TOWN = 7; //without upgrades
  65. const int MAX_BUILDING_PER_TURN = 1;
  66. const int SPELL_LEVELS = 5;
  67. #define MARK_BLOCKED_POSITIONS false
  68. #define MARK_VISITABLE_POSITIONS false
  69. #define DEFBYPASS
  70. #ifdef _WIN32
  71. #ifdef VCMI_DLL
  72. #define DLL_EXPORT __declspec(dllexport)
  73. #else
  74. #define DLL_EXPORT __declspec(dllimport)
  75. #endif
  76. #else
  77. #if defined(__GNUC__) && __GNUC__ >= 4
  78. #define DLL_EXPORT __attribute__ ((visibility("default")))
  79. #else
  80. #define DLL_EXPORT
  81. #endif
  82. #endif
  83. namespace vstd
  84. {
  85. template <typename Container, typename Item>
  86. bool contains(const Container & c, const Item &i)
  87. {
  88. return std::find(c.begin(),c.end(),i) != c.end();
  89. }
  90. template <typename V, typename Item, typename Item2>
  91. bool contains(const std::map<Item,V> & c, const Item2 &i)
  92. {
  93. return c.find(i)!=c.end();
  94. }
  95. template <typename Container1, typename Container2>
  96. typename Container2::iterator findFirstNot(Container1 &c1, Container2 &c2)//returns first element of c2 not present in c1
  97. {
  98. typename Container2::iterator itr = c2.begin();
  99. while(itr != c2.end())
  100. if(!contains(c1,*itr))
  101. return itr;
  102. else
  103. ++itr;
  104. return c2.end();
  105. }
  106. template <typename Container, typename Item>
  107. typename Container::iterator find(const Container & c, const Item &i)
  108. {
  109. return std::find(c.begin(),c.end(),i);
  110. }
  111. template <typename T1, typename T2>
  112. int findPos(const std::vector<T1> & c, const T2 &s)
  113. {
  114. for(int i=0;i<c.size();i++)
  115. if(c[i] == s)
  116. return i;
  117. return -1;
  118. }
  119. template <typename T1, typename T2, typename Func>
  120. int findPos(const std::vector<T1> & c, const T2 &s, const Func &f) //Func(T1,T2) must say if these elements matches
  121. {
  122. for(int i=0;i<c.size();i++)
  123. if(f(c[i],s))
  124. return i;
  125. return -1;
  126. }
  127. template <typename Container, typename Item>
  128. typename Container::iterator find(Container & c, const Item &i)
  129. {
  130. return std::find(c.begin(),c.end(),i);
  131. }
  132. template <typename Container, typename Item>
  133. bool operator-=(Container &c, const Item &i)
  134. {
  135. typename Container::iterator itr = find(c,i);
  136. if(itr == c.end())
  137. return false;
  138. c.erase(itr);
  139. return true;
  140. }
  141. template <typename t1>
  142. void delObj(t1 *a1)
  143. {
  144. delete a1;
  145. }
  146. template <typename t1, typename t2>
  147. void assign(t1 &a1, const t2 &a2)
  148. {
  149. a1 = a2;
  150. }
  151. template <typename t1, typename t2>
  152. struct assigner
  153. {
  154. public:
  155. t1 &op1;
  156. t2 op2;
  157. assigner(t1 &a1, t2 a2)
  158. :op1(a1), op2(a2)
  159. {}
  160. void operator()()
  161. {
  162. op1 = op2;
  163. }
  164. };
  165. template <typename t1, typename t2>
  166. assigner<t1,t2> assigno(t1 &a1, const t2 &a2)
  167. {
  168. return assigner<t1,t2>(a1,a2);
  169. }
  170. template <typename t1, typename t2, typename t3>
  171. bool equal(const t1 &a1, const t3 t1::* point, const t2 &a2)
  172. {
  173. return a1.*point == a2;
  174. }
  175. template <typename t1, typename t2>
  176. bool equal(const t1 &a1, const t2 &a2)
  177. {
  178. return a1 == a2;
  179. }
  180. }
  181. using vstd::operator-=;
  182. #include "CConsoleHandler.h"
  183. extern DLL_EXPORT std::ostream *logfile;
  184. extern DLL_EXPORT CConsoleHandler *console;
  185. template <int lvl> class CLogger
  186. {
  187. public:
  188. CLogger<lvl>& operator<<(std::ostream& (*fun)(std::ostream&))
  189. {
  190. if(lvl < CONSOLE_LOGGING_LEVEL)
  191. std::cout << fun;
  192. if((lvl < FILE_LOGGING_LEVEL) && logfile)
  193. *logfile << fun;
  194. return *this;
  195. }
  196. template<typename T>
  197. CLogger<lvl> & operator<<(const T & data)
  198. {
  199. if(lvl < CONSOLE_LOGGING_LEVEL)
  200. if(console)
  201. console->print(data,lvl);
  202. else
  203. std::cout << data << std::flush;
  204. if((lvl < FILE_LOGGING_LEVEL) && logfile)
  205. *logfile << data << std::flush;
  206. return *this;
  207. }
  208. };
  209. extern DLL_EXPORT CLogger<0> tlog0; //green - standard progress info
  210. extern DLL_EXPORT CLogger<1> tlog1; //red - big errors
  211. extern DLL_EXPORT CLogger<2> tlog2; //magenta - major warnings
  212. extern DLL_EXPORT CLogger<3> tlog3; //yellow - minor warnings
  213. extern DLL_EXPORT CLogger<4> tlog4; //white - detailed log info
  214. extern DLL_EXPORT CLogger<5> tlog5; //gray - minor log info
  215. #define HANDLE_EXCEPTION \
  216. catch (const std::exception& e) { \
  217. tlog1 << e.what() << std::endl; \
  218. } \
  219. catch (const std::exception * e) \
  220. { \
  221. tlog1 << e->what()<< std::endl; \
  222. delete e; \
  223. }
  224. #define HANDLE_EXCEPTIONC(COMMAND) \
  225. catch (const std::exception& e) { \
  226. COMMAND; \
  227. tlog1 << e.what() << std::endl; \
  228. } \
  229. catch (const std::exception * e) \
  230. { \
  231. COMMAND; \
  232. tlog1 << e->what()<< std::endl; \
  233. delete e; \
  234. }
  235. #endif //GLOBAL_H