Ivan Savenko 2e7e8bb52b Better error message on missing object constructor 2 anni fa
..
battle aed8c411fc Minor rework & cleanup of combat replays 2 anni fa
bonuses e60a4318c3 vcmi: a bunch of forward definitions 2 anni fa
campaign cdc27d1fcf Play correct music file in campaign menu 2 anni fa
events 042885c0b8 vcmi: modernize lib/events 2 anni fa
filesystem 8750aa2c5b Merged server savegame and (broken and unused) client savegame files 2 anni fa
gameState ca0eacc283 Merge pull request #2458 from vcmi/fix_water_tavern 2 anni fa
logging 21e794268b Attempt to fix & improve error detection: 2 anni fa
mapObjectConstructors 2e7e8bb52b Better error message on missing object constructor 2 anni fa
mapObjects f6247164ad Fix crash, fix invisible boat blocking the tile 2 anni fa
mapping ad5081f9fe Merge remote-tracking branch 'origin/develop' into ban_stuff_on_water_maps 2 anni fa
minizip 85d1909ac5 remove copy-pasted functions from ioapi.c 2 anni fa
pathfinder 85262cf4f5 Moved CGameState files into a separate directory 2 anni fa
registerTypes 280085b95d Merge pull request #2308 from IvanSavenko/remove_client_savegame 2 anni fa
rewardable 3a348abf4f Text of configurable/rewardable objects now uses translator 2 anni fa
rmg 44fae4945d Update distances in all zones adjacent to object 2 anni fa
serializer aed8c411fc Minor rework & cleanup of combat replays 2 anni fa
spells 9b649b0b79 Build fix 2 anni fa
vstd cb3723b54c vstd: pass separators and input by reference 2 anni fa
AI_Base.h f1e5797834 Code style: move or add licensing information on top of every file 8 anni fa
ArtifactUtils.cpp 37f3560b9c Fix build in debug mode 2 anni fa
ArtifactUtils.h 11a109f3af fix build 2 anni fa
BasicTypes.cpp e60a4318c3 vcmi: a bunch of forward definitions 2 anni fa
BattleFieldHandler.cpp e60a4318c3 vcmi: a bunch of forward definitions 2 anni fa
BattleFieldHandler.h a6de9097be vcmi: rename HeroBonus.h to Bonus.h 2 anni fa
CAndroidVMHelper.cpp 313d479d42 fix using JNI from server in single process build 2 anni fa
CAndroidVMHelper.h 313d479d42 fix using JNI from server in single process build 2 anni fa
CArtHandler.cpp 025b0814c8 + Handled banning spells and artifacts 2 anni fa
CArtHandler.h 025b0814c8 + Handled banning spells and artifacts 2 anni fa
CArtifactInstance.cpp 37f3560b9c Fix build in debug mode 2 anni fa
CArtifactInstance.h 9b5f6ec7cf CArtifact getters setters 2 anni fa
CBonusTypeHandler.cpp 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2 anni fa
CBonusTypeHandler.h 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2 anni fa
CBuildingHandler.cpp 4c4498b22a vcmi: modernize rest of lib 2 anni fa
CBuildingHandler.h 4c4498b22a vcmi: modernize rest of lib 2 anni fa
CConfigHandler.cpp a015bf6507 Initial part of dynamically-sized adventure map: 2 anni fa
CConfigHandler.h a015bf6507 Initial part of dynamically-sized adventure map: 2 anni fa
CConsoleHandler.cpp ea3bdda047 vcmi: reduce boost a little bit 2 anni fa
CConsoleHandler.h ea3bdda047 vcmi: reduce boost a little bit 2 anni fa
CCreatureHandler.cpp 118b68349a CCreatureHandler: fix positive morale 2 anni fa
CCreatureHandler.h 8dde8018d0 Implemented support for fixed monster def's from hota 2 anni fa
CCreatureSet.cpp 9cd246ab8b Merge pull request #2259 from IvanSavenko/campaign_refactoring 2 anni fa
CCreatureSet.h d44821e733 CArtifactInstance moved to own file 2 anni fa
CGameInfoCallback.cpp 025b0814c8 + Handled banning spells and artifacts 2 anni fa
CGameInfoCallback.h 19ace6a849 Moved hero pool logic to the separate files 2 anni fa
CGameInterface.cpp aed8c411fc Minor rework & cleanup of combat replays 2 anni fa
CGameInterface.h aed8c411fc Minor rework & cleanup of combat replays 2 anni fa
CGeneralTextHandler.cpp 95dd4b3ffb Fix incorrect warnings about missing translations 2 anni fa
CGeneralTextHandler.h 95dd4b3ffb Fix incorrect warnings about missing translations 2 anni fa
CHeroHandler.cpp 041236837b Possible fix for crash from Android crash reporting 2 anni fa
CHeroHandler.h 700d8459ac Checking flags and conditions 2 anni fa
CMakeLists.txt 0294a8b063 enable StupidAI and EmptyAI for static AI 2 anni fa
CModHandler.cpp d6a357fd17 Split some map object files into smaller files. Reduced includes usage. 2 anni fa
CModHandler.h 62595cb039 Split massive CMap.h a bit 2 anni fa
CModVersion.cpp 62595cb039 Split massive CMap.h a bit 2 anni fa
CModVersion.h 62595cb039 Split massive CMap.h a bit 2 anni fa
CPlayerState.cpp 19ace6a849 Moved hero pool logic to the separate files 2 anni fa
CPlayerState.h 19ace6a849 Moved hero pool logic to the separate files 2 anni fa
CRandomGenerator.cpp 539c508870 Implemented persistent random seed for hero pool 2 anni fa
CRandomGenerator.h 539c508870 Implemented persistent random seed for hero pool 2 anni fa
CScriptingModule.cpp 4c4498b22a vcmi: modernize rest of lib 2 anni fa
CScriptingModule.h 4c4498b22a vcmi: modernize rest of lib 2 anni fa
CSkillHandler.cpp 03b3771f19 Ban Navigation on maps without water 2 anni fa
CSkillHandler.h 03b3771f19 Ban Navigation on maps without water 2 anni fa
CSoundBase.h 7e3cd7db51 Fix for missing Death Blow sound 2 anni fa
CStack.cpp 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2 anni fa
CStack.h a6de9097be vcmi: rename HeroBonus.h to Bonus.h 2 anni fa
CStopWatch.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 anni fa
CThreadHelper.cpp 518f8d69e5 Haiku patch 2 anni fa
CThreadHelper.h 86f5d6de69 vcmi: modernize headers 2 anni fa
CTownHandler.cpp 8b0f9c86f8 Fixed possible crash on invalid town building name 2 anni fa
CTownHandler.h 250b27ba46 Fix crash due to missing boat for neutrla heroes 2 anni fa
Color.h 3cf303f1c7 vcmi/client: make ColorRGBA constexpr 2 anni fa
CondSh.h 0020d76d1d Introduced animation phases for beter ordering of visuals in battles 2 anni fa
ConstTransitivePtr.h b30d23d278 vcmi: make ConstTransitivePtr always init self. 2 anni fa
FunctionList.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 anni fa
GameConstants.cpp e733b55c90 Removed buggy and poorly designed fromString method 2 anni fa
GameConstants.h e733b55c90 Removed buggy and poorly designed fromString method 2 anni fa
GameSettings.cpp 7f1b982264 Implemented support for showing amount of guards in banks 2 anni fa
GameSettings.h 7f1b982264 Implemented support for showing amount of guards in banks 2 anni fa
IBonusTypeHandler.h 4c4498b22a vcmi: modernize rest of lib 2 anni fa
IGameCallback.cpp 025b0814c8 + Handled banning spells and artifacts 2 anni fa
IGameCallback.h 6a08a96d0c Added createObject call as wrapper around NewObject netpack 2 anni fa
IGameEventsReceiver.h aed8c411fc Minor rework & cleanup of combat replays 2 anni fa
IHandlerBase.cpp 4c4498b22a vcmi: modernize rest of lib 2 anni fa
IHandlerBase.h 86f5d6de69 vcmi: modernize headers 2 anni fa
Interprocess.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 anni fa
JsonDetail.cpp 9eac3eaafa Merged "music" resource type into "sound", enables ogg's use as sounds 2 anni fa
JsonDetail.h 86f5d6de69 vcmi: modernize headers 2 anni fa
JsonNode.cpp dd17896082 Fix crash on bonus parsing failure (outdated mods?) 2 anni fa
JsonNode.h 3a348abf4f Text of configurable/rewardable objects now uses translator 2 anni fa
JsonRandom.cpp 9b5f6ec7cf CArtifact getters setters 2 anni fa
JsonRandom.h 1b4d117790 deeper decoupling 2 anni fa
Languages.h bee59b3c1c Update Languages.h 2 anni fa
LoadProgress.cpp d63e32841d Fix divide by zero crash 2 anni fa
LoadProgress.h e4ac0d4370 Editor prerequisites [part 2] (#889) 3 anni fa
LogicalExpression.cpp 4c4498b22a vcmi: modernize rest of lib 2 anni fa
LogicalExpression.h 86f5d6de69 vcmi: modernize headers 2 anni fa
MetaString.cpp 3913b8e98c Heroes placed on water in map will be automatically given boat 2 anni fa
MetaString.h 9b5e81929f Fix build 2 anni fa
NetPackVisitor.h 280085b95d Merge pull request #2308 from IvanSavenko/remove_client_savegame 2 anni fa
NetPacks.h 280085b95d Merge pull request #2308 from IvanSavenko/remove_client_savegame 2 anni fa
NetPacksBase.h 8751d9ab8b CArtifactInstance::putAt, CArtifactInstance::removeFrom, CArtifactInstance::move interface unified. Small optimization. 2 anni fa
NetPacksLib.cpp f6247164ad Fix crash, fix invisible boat blocking the tile 2 anni fa
NetPacksLobby.h d1e5a347ff Refactoring of campaign handler: rename types and use strong typing 2 anni fa
ObstacleHandler.cpp 428fb832c6 Implemented foreground/background obstacles: 2 anni fa
ObstacleHandler.h 428fb832c6 Implemented foreground/background obstacles: 2 anni fa
Point.h d26595cef7 Radial menu is now a proper window. Minor fixes to positioning. 2 anni fa
Rect.cpp beb7ce5beb Refactoring of MapView 2 anni fa
Rect.h 6988b288ba Rect: fix serialization 2 anni fa
ResourceSet.cpp d6a357fd17 Split some map object files into smaller files. Reduced includes usage. 2 anni fa
ResourceSet.h 86f5d6de69 vcmi: modernize headers 2 anni fa
RiverHandler.cpp 3bce245780 Moved hardcoded terrain palette-cycling animations to config 2 anni fa
RiverHandler.h 3bce245780 Moved hardcoded terrain palette-cycling animations to config 2 anni fa
RoadHandler.cpp 383387ef29 Integrated defaultMods into mod system 2 anni fa
RoadHandler.h 383387ef29 Integrated defaultMods into mod system 2 anni fa
ScopeGuard.h 91ef7cbb4f Fix ScopeGuard move behavior 2 anni fa
ScriptHandler.cpp 383387ef29 Integrated defaultMods into mod system 2 anni fa
ScriptHandler.h 383387ef29 Integrated defaultMods into mod system 2 anni fa
StartInfo.cpp c524caee5c Fixed possible uncaught exception on starting map 2 anni fa
StartInfo.h 19ace6a849 Moved hero pool logic to the separate files 2 anni fa
StdInc.cpp 3926920103 Rename radious -> radius 9 anni fa
StdInc.h 74a82c4c9d Moved boost:format log proxy to CLoggerBase 9 anni fa
StringConstants.h ffd7144df8 Implemented identifiers mapping for town buildings 2 anni fa
TerrainHandler.cpp 3bce245780 Moved hardcoded terrain palette-cycling animations to config 2 anni fa
TerrainHandler.h 3bce245780 Moved hardcoded terrain palette-cycling animations to config 2 anni fa
TextOperations.cpp 9b428e8231 Fonts will now correctly detect encoding of fonts from mods 2 anni fa
TextOperations.h 9b428e8231 Fonts will now correctly detect encoding of fonts from mods 2 anni fa
UnlockGuard.h 86f5d6de69 vcmi: modernize headers 2 anni fa
VCMIDirs.cpp 1da06e04cc fix "development mode" condition when building in single process mode 2 anni fa
VCMIDirs.h 5f4a998435 editorPath -> mapEditorPath 2 anni fa
VCMI_Lib.cpp 21e794268b Attempt to fix & improve error detection: 2 anni fa
VCMI_Lib.h a0e9e01b48 Renamed & reorganized all game mechanics settings names 2 anni fa
VCMI_lib.cbp a6de9097be vcmi: rename HeroBonus.h to Bonus.h 2 anni fa
VCMI_lib.vcxproj a6de9097be vcmi: rename HeroBonus.h to Bonus.h 2 anni fa
VCMI_lib.vcxproj.filters a6de9097be vcmi: rename HeroBonus.h to Bonus.h 2 anni fa
int3.h 20de44d4a5 Reodered methods in file to group similar code 2 anni fa
vcmi_endian.h 86f5d6de69 vcmi: modernize headers 2 anni fa