InputSourceTouch.cpp 7.2 KB

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  1. /*
  2. * InputSourceTouch.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "InputSourceTouch.h"
  12. #include "InputHandler.h"
  13. #include "../../lib/CConfigHandler.h"
  14. #include "../CMT.h"
  15. #include "../CGameInfo.h"
  16. #include "../gui/CursorHandler.h"
  17. #include "../gui/CGuiHandler.h"
  18. #include "../gui/EventDispatcher.h"
  19. #include "../gui/MouseButton.h"
  20. #include "../gui/WindowHandler.h"
  21. #include <SDL_events.h>
  22. #include <SDL_hints.h>
  23. #include <SDL_timer.h>
  24. InputSourceTouch::InputSourceTouch()
  25. : lastTapTimeTicks(0)
  26. {
  27. params.useRelativeMode = settings["general"]["userRelativePointer"].Bool();
  28. params.relativeModeSpeedFactor = settings["general"]["relativePointerSpeedMultiplier"].Float();
  29. if (params.useRelativeMode)
  30. state = TouchState::RELATIVE_MODE;
  31. else
  32. state = TouchState::IDLE;
  33. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
  34. SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
  35. }
  36. void InputSourceTouch::handleEventFingerMotion(const SDL_TouchFingerEvent & tfinger)
  37. {
  38. switch(state)
  39. {
  40. case TouchState::RELATIVE_MODE:
  41. {
  42. Point screenSize = GH.screenDimensions();
  43. Point moveDistance {
  44. static_cast<int>(screenSize.x * params.relativeModeSpeedFactor * tfinger.dx),
  45. static_cast<int>(screenSize.y * params.relativeModeSpeedFactor * tfinger.dy)
  46. };
  47. GH.input().moveCursorPosition(moveDistance);
  48. if (CCS && CCS->curh)
  49. CCS->curh->cursorMove(GH.getCursorPosition().x, GH.getCursorPosition().y);
  50. break;
  51. }
  52. case TouchState::IDLE:
  53. {
  54. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  55. break;
  56. }
  57. case TouchState::TAP_DOWN_SHORT:
  58. {
  59. Point distance = convertTouchToMouse(tfinger) - lastTapPosition;
  60. if ( std::abs(distance.x) > params.panningSensitivityThreshold || std::abs(distance.y) > params.panningSensitivityThreshold)
  61. state = TouchState::TAP_DOWN_PANNING;
  62. break;
  63. }
  64. case TouchState::TAP_DOWN_PANNING:
  65. {
  66. emitPanningEvent(tfinger);
  67. break;
  68. }
  69. case TouchState::TAP_DOWN_DOUBLE:
  70. {
  71. emitPinchEvent(tfinger);
  72. break;
  73. }
  74. case TouchState::TAP_DOWN_LONG:
  75. case TouchState::TAP_DOWN_LONG_AWAIT:
  76. {
  77. // no-op
  78. break;
  79. }
  80. }
  81. }
  82. void InputSourceTouch::handleEventFingerDown(const SDL_TouchFingerEvent & tfinger)
  83. {
  84. lastTapTimeTicks = tfinger.timestamp;
  85. switch(state)
  86. {
  87. case TouchState::RELATIVE_MODE:
  88. {
  89. if(tfinger.x > 0.5)
  90. {
  91. if (tfinger.y < 0.5)
  92. GH.events().dispatchShowPopup(GH.getCursorPosition());
  93. else
  94. GH.events().dispatchMouseLeftButtonPressed(GH.getCursorPosition());
  95. }
  96. break;
  97. }
  98. case TouchState::IDLE:
  99. {
  100. lastTapPosition = convertTouchToMouse(tfinger);
  101. GH.input().setCursorPosition(lastTapPosition);
  102. GH.events().dispatchGesturePanningStarted(lastTapPosition);
  103. state = TouchState::TAP_DOWN_SHORT;
  104. break;
  105. }
  106. case TouchState::TAP_DOWN_SHORT:
  107. case TouchState::TAP_DOWN_PANNING:
  108. {
  109. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  110. state = TouchState::TAP_DOWN_DOUBLE;
  111. break;
  112. }
  113. case TouchState::TAP_DOWN_DOUBLE:
  114. case TouchState::TAP_DOWN_LONG:
  115. case TouchState::TAP_DOWN_LONG_AWAIT:
  116. {
  117. // no-op
  118. break;
  119. }
  120. }
  121. }
  122. void InputSourceTouch::handleEventFingerUp(const SDL_TouchFingerEvent & tfinger)
  123. {
  124. switch(state)
  125. {
  126. case TouchState::RELATIVE_MODE:
  127. {
  128. if(tfinger.x > 0.5)
  129. {
  130. if (tfinger.y < 0.5)
  131. GH.events().dispatchClosePopup(GH.getCursorPosition());
  132. else
  133. GH.events().dispatchMouseLeftButtonReleased(GH.getCursorPosition());
  134. }
  135. break;
  136. }
  137. case TouchState::IDLE:
  138. {
  139. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  140. break;
  141. }
  142. case TouchState::TAP_DOWN_SHORT:
  143. {
  144. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  145. GH.events().dispatchMouseLeftButtonPressed(convertTouchToMouse(tfinger));
  146. GH.events().dispatchMouseLeftButtonReleased(convertTouchToMouse(tfinger));
  147. state = TouchState::IDLE;
  148. break;
  149. }
  150. case TouchState::TAP_DOWN_PANNING:
  151. {
  152. GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  153. state = TouchState::IDLE;
  154. break;
  155. }
  156. case TouchState::TAP_DOWN_DOUBLE:
  157. {
  158. if (SDL_GetNumTouchFingers(tfinger.touchId) == 1)
  159. state = TouchState::TAP_DOWN_PANNING;
  160. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  161. {
  162. GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  163. state = TouchState::IDLE;
  164. }
  165. break;
  166. }
  167. case TouchState::TAP_DOWN_LONG:
  168. {
  169. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  170. {
  171. state = TouchState::TAP_DOWN_LONG_AWAIT;
  172. }
  173. break;
  174. }
  175. case TouchState::TAP_DOWN_LONG_AWAIT:
  176. {
  177. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  178. {
  179. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  180. GH.events().dispatchClosePopup(convertTouchToMouse(tfinger));
  181. state = TouchState::IDLE;
  182. }
  183. break;
  184. }
  185. }
  186. }
  187. void InputSourceTouch::handleUpdate()
  188. {
  189. if ( state == TouchState::TAP_DOWN_SHORT)
  190. {
  191. uint32_t currentTime = SDL_GetTicks();
  192. if (currentTime > lastTapTimeTicks + params.longPressTimeMilliseconds)
  193. {
  194. GH.events().dispatchShowPopup(GH.getCursorPosition());
  195. if (GH.windows().isTopWindowPopup())
  196. state = TouchState::TAP_DOWN_LONG;
  197. }
  198. }
  199. }
  200. Point InputSourceTouch::convertTouchToMouse(const SDL_TouchFingerEvent & tfinger)
  201. {
  202. return convertTouchToMouse(tfinger.x, tfinger.y);
  203. }
  204. Point InputSourceTouch::convertTouchToMouse(float x, float y)
  205. {
  206. return Point(x * GH.screenDimensions().x, y * GH.screenDimensions().y);
  207. }
  208. bool InputSourceTouch::hasTouchInputDevice() const
  209. {
  210. return SDL_GetNumTouchDevices() > 0;
  211. }
  212. bool InputSourceTouch::isMouseButtonPressed(MouseButton button) const
  213. {
  214. if (state == TouchState::TAP_DOWN_LONG)
  215. {
  216. if (button == MouseButton::RIGHT)
  217. return true;
  218. }
  219. return false;
  220. }
  221. void InputSourceTouch::emitPanningEvent(const SDL_TouchFingerEvent & tfinger)
  222. {
  223. Point distance = convertTouchToMouse(-tfinger.dx, -tfinger.dy);
  224. GH.events().dispatchGesturePanning(lastTapPosition, convertTouchToMouse(tfinger), distance);
  225. }
  226. void InputSourceTouch::emitPinchEvent(const SDL_TouchFingerEvent & tfinger)
  227. {
  228. int fingers = SDL_GetNumTouchFingers(tfinger.touchId);
  229. if (fingers < 2)
  230. return;
  231. bool otherFingerFound = false;
  232. double otherX;
  233. double otherY;
  234. for (int i = 0; i < fingers; ++i)
  235. {
  236. SDL_Finger * finger = SDL_GetTouchFinger(tfinger.touchId, i);
  237. if (finger && finger->id != tfinger.fingerId)
  238. {
  239. otherX = finger->x * GH.screenDimensions().x;
  240. otherY = finger->y * GH.screenDimensions().y;
  241. otherFingerFound = true;
  242. break;
  243. }
  244. }
  245. if (!otherFingerFound)
  246. return; // should be impossible, but better to avoid weird edge cases
  247. float thisX = tfinger.x * GH.screenDimensions().x;
  248. float thisY = tfinger.y * GH.screenDimensions().y;
  249. float deltaX = tfinger.dx * GH.screenDimensions().x;
  250. float deltaY = tfinger.dy * GH.screenDimensions().y;
  251. float oldX = thisX - deltaX - otherX;
  252. float oldY = thisY - deltaY - otherY;
  253. float newX = thisX - otherX;
  254. float newY = thisY - otherY;
  255. double distanceOld = std::sqrt(oldX * oldX + oldY + oldY);
  256. double distanceNew = std::sqrt(newX * newX + newY + newY);
  257. if (distanceOld > params.pinchSensitivityThreshold)
  258. GH.events().dispatchGesturePinch(lastTapPosition, distanceNew / distanceOld);
  259. }